ref: 422d7fbcf03c6abbfe3b8c013933d307a9f21e0b
dir: /src/i_system.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // #include <stdlib.h> #include <stdio.h> #include <string.h> #include <stdarg.h> #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #else #include <unistd.h> #endif #include "SDL.h" #include "config.h" #include "deh_str.h" #include "doomtype.h" #include "m_argv.h" #include "m_config.h" #include "m_misc.h" #include "i_joystick.h" #include "i_sound.h" #include "i_timer.h" #include "i_video.h" #include "i_system.h" #include "w_wad.h" #include "z_zone.h" #define DEFAULT_RAM 16 /* MiB */ #define MIN_RAM 4 /* MiB */ typedef struct atexit_listentry_s atexit_listentry_t; struct atexit_listentry_s { atexit_func_t func; boolean run_on_error; atexit_listentry_t *next; }; static atexit_listentry_t *exit_funcs = NULL; void I_AtExit(atexit_func_t func, boolean run_on_error) { atexit_listentry_t *entry; entry = malloc(sizeof(*entry)); entry->func = func; entry->run_on_error = run_on_error; entry->next = exit_funcs; exit_funcs = entry; } // Tactile feedback function, probably used for the Logitech Cyberman void I_Tactile(int on, int off, int total) { } // Zone memory auto-allocation function that allocates the zone size // by trying progressively smaller zone sizes until one is found that // works. static byte *AutoAllocMemory(int *size, int default_ram, int min_ram) { byte *zonemem; // Allocate the zone memory. This loop tries progressively smaller // zone sizes until a size is found that can be allocated. // If we used the -mb command line parameter, only the parameter // provided is accepted. zonemem = NULL; while (zonemem == NULL) { // We need a reasonable minimum amount of RAM to start. if (default_ram < min_ram) { I_Error("Unable to allocate %i MiB of RAM for zone", default_ram); } // Try to allocate the zone memory. *size = default_ram * 1024 * 1024; zonemem = malloc(*size); // Failed to allocate? Reduce zone size until we reach a size // that is acceptable. if (zonemem == NULL) { default_ram -= 1; } } return zonemem; } byte *I_ZoneBase (int *size) { byte *zonemem; int min_ram, default_ram; int p; //! // @category obscure // @arg <mb> // // Specify the heap size, in MiB (default 16). // p = M_CheckParmWithArgs("-mb", 1); if (p > 0) { default_ram = atoi(myargv[p+1]); min_ram = default_ram; } else { default_ram = DEFAULT_RAM; min_ram = MIN_RAM; } zonemem = AutoAllocMemory(size, default_ram, min_ram); printf("zone memory: %p, %x allocated for zone\n", zonemem, *size); return zonemem; } void I_PrintBanner(const char *msg) { int i; int spaces = 35 - (strlen(msg) / 2); for (i=0; i<spaces; ++i) putchar(' '); puts(msg); } void I_PrintDivider(void) { int i; for (i=0; i<75; ++i) { putchar('='); } putchar('\n'); } void I_PrintStartupBanner(const char *gamedescription) { I_PrintDivider(); I_PrintBanner(gamedescription); I_PrintDivider(); printf( " " PACKAGE_NAME " is free software, covered by the GNU General Public\n" " License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n" " FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n" " copies under certain conditions. See the source for more information.\n"); I_PrintDivider(); } // // I_ConsoleStdout // // Returns true if stdout is a real console, false if it is a file // boolean I_ConsoleStdout(void) { #ifdef _WIN32 // SDL "helpfully" always redirects stdout to a file. return false; #else return isatty(fileno(stdout)); #endif } // // I_Init // /* void I_Init (void) { I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); } void I_BindVariables(void) { I_BindVideoVariables(); I_BindJoystickVariables(); I_BindSoundVariables(); } */ // // I_Quit // void I_Quit (void) { atexit_listentry_t *entry; // Run through all exit functions entry = exit_funcs; while (entry != NULL) { entry->func(); entry = entry->next; } SDL_Quit(); exit(0); } // // I_Error // static boolean already_quitting = false; void I_Error (const char *error, ...) { char msgbuf[512]; va_list argptr; atexit_listentry_t *entry; boolean exit_gui_popup; if (already_quitting) { fprintf(stderr, "Warning: recursive call to I_Error detected.\n"); exit(-1); } else { already_quitting = true; } // Message first. va_start(argptr, error); //fprintf(stderr, "\nError: "); vfprintf(stderr, error, argptr); fprintf(stderr, "\n\n"); va_end(argptr); fflush(stderr); // Write a copy of the message into buffer. va_start(argptr, error); memset(msgbuf, 0, sizeof(msgbuf)); M_vsnprintf(msgbuf, sizeof(msgbuf), error, argptr); va_end(argptr); // Shutdown. Here might be other errors. entry = exit_funcs; while (entry != NULL) { if (entry->run_on_error) { entry->func(); } entry = entry->next; } //! // @category obscure // // If specified, don't show a GUI window for error messages when the // game exits with an error. // exit_gui_popup = !M_ParmExists("-nogui"); // Pop up a GUI dialog box to show the error message, if the // game was not run from the console (and the user will // therefore be unable to otherwise see the message). if (exit_gui_popup && !I_ConsoleStdout()) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, PACKAGE_STRING, msgbuf, NULL); } // abort(); SDL_Quit(); exit(-1); } // // I_Realloc // void *I_Realloc(void *ptr, size_t size) { void *new_ptr; new_ptr = realloc(ptr, size); if (size != 0 && new_ptr == NULL) { I_Error ("I_Realloc: failed on reallocation of %zu bytes", size); } return new_ptr; } // // Read Access Violation emulation. // // From PrBoom+, by entryway. // // C:\>debug // -d 0:0 // // DOS 6.22: // 0000:0000 (57 92 19 00) F4 06 70 00-(16 00) // DOS 7.1: // 0000:0000 (9E 0F C9 00) 65 04 70 00-(16 00) // Win98: // 0000:0000 (9E 0F C9 00) 65 04 70 00-(16 00) // DOSBox under XP: // 0000:0000 (00 00 00 F1) ?? ?? ?? 00-(07 00) #define DOS_MEM_DUMP_SIZE 10 static const unsigned char mem_dump_dos622[DOS_MEM_DUMP_SIZE] = { 0x57, 0x92, 0x19, 0x00, 0xF4, 0x06, 0x70, 0x00, 0x16, 0x00}; static const unsigned char mem_dump_win98[DOS_MEM_DUMP_SIZE] = { 0x9E, 0x0F, 0xC9, 0x00, 0x65, 0x04, 0x70, 0x00, 0x16, 0x00}; static const unsigned char mem_dump_dosbox[DOS_MEM_DUMP_SIZE] = { 0x00, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00}; static unsigned char mem_dump_custom[DOS_MEM_DUMP_SIZE]; static const unsigned char *dos_mem_dump = mem_dump_dos622; boolean I_GetMemoryValue(unsigned int offset, void *value, int size) { static boolean firsttime = true; if (firsttime) { int p, i, val; firsttime = false; i = 0; //! // @category compat // @arg <version> // // Specify DOS version to emulate for NULL pointer dereference // emulation. Supported versions are: dos622, dos71, dosbox. // The default is to emulate DOS 7.1 (Windows 98). // p = M_CheckParmWithArgs("-setmem", 1); if (p > 0) { if (!strcasecmp(myargv[p + 1], "dos622")) { dos_mem_dump = mem_dump_dos622; } if (!strcasecmp(myargv[p + 1], "dos71")) { dos_mem_dump = mem_dump_win98; } else if (!strcasecmp(myargv[p + 1], "dosbox")) { dos_mem_dump = mem_dump_dosbox; } else { for (i = 0; i < DOS_MEM_DUMP_SIZE; ++i) { ++p; if (p >= myargc || myargv[p][0] == '-') { break; } M_StrToInt(myargv[p], &val); mem_dump_custom[i++] = (unsigned char) val; } dos_mem_dump = mem_dump_custom; } } } switch (size) { case 1: *((unsigned char *) value) = dos_mem_dump[offset]; return true; case 2: *((unsigned short *) value) = dos_mem_dump[offset] | (dos_mem_dump[offset + 1] << 8); return true; case 4: *((unsigned int *) value) = dos_mem_dump[offset] | (dos_mem_dump[offset + 1] << 8) | (dos_mem_dump[offset + 2] << 16) | (dos_mem_dump[offset + 3] << 24); return true; } return false; }