shithub: choc

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42dca84e – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 13:13
show_endoom config file option to disable the endoom screen

89d1fc32 – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 12:52
Play some random music for the players while waiting for the game to

59aad53b – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 12:52
Seed the M_Random random number generator from the system time to give

96495a0a – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 12:51
Add S_MusicPlaying function to query if music is still playing.

d5794db7 – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 00:06
Reject new connections if the server is not in the waiting state.

02ed6c1b – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 00:04
Don't grab the mouse on the net waiting screen

8df3eb7c – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 23:52
Allow the server to reject clients

0a55e76d – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 22:36
Fix double free of addresses

8fdfe201 – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 22:36
Fix packet send

2885640d – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 21:53
Detect when client connection is disconnected.

15cbdfb7 – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 21:53
Send keepalives if the connection is not doing anything else.

e15ddb2d – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 19:10
Move common connection code into net_common.c, shared by server

79b77612 – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 15:08
Send player name and address in the waiting data packets. Display these

1432f924 – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 14:16
Only display a warning when unable to emulate a spechit overrun

a46588d3 – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 14:11
Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko

b2d085ae – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 12:00
Mention the Chocolate Doom wiki, fix a spelling error.

66a3f0b6 – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 11:59
Update NEWS

aa128638 – Simon Howard <fraggle@gmail.com> authored on 2006/01/07 11:26
Fix the behavior when expanding sound effects (again). Doom actually

10b519b1 – Simon Howard <fraggle@gmail.com> authored on 2006/01/06 14:26
Fix the "-skill 0" hack commonly used under DOS

3fcdb6dc – Simon Howard <fraggle@gmail.com> authored on 2006/01/04 21:48
Fixes for big endian machines (thanks locust)

a78ddf0e – Simon Howard <fraggle@gmail.com> authored on 2006/01/04 21:42
Specify signed char explicitly for ticcmd_t fields.

d23401d1 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 16:52
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the

fba617a6 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 16:50
Restructure the waiting screen code. Establish our own separate event

dd2339bc – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 16:48
fix client connected function

58656316 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 16:04
Create NET_SV_Shutdown function to shut down the server. Call it

f65633b5 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 16:02
Change AddrToString function to use an internal static buffer, for

6b56827d – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 15:27
Clear the screen AFTER initialising the loading disk buffer, so that

27785be7 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 15:14
Add a "-client" option to test connecting to a local server.

0a14b6d7 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 15:14
Fix connect timeout and shutdown client properly if we fail to connect.

33fe9b40 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 15:13
Refer to connected clients by their AddrToString() output rather than just

693828ad – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 15:11
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.

febe55b7 – Simon Howard <fraggle@gmail.com> authored on 2006/01/02 12:24
Remove test code

3acf0268 – Simon Howard <fraggle@gmail.com> authored on 2006/01/01 19:54
Fix packet not freed back after being sent.

cdbc892c – Simon Howard <fraggle@gmail.com> authored on 2006/01/01 19:17
Encapsulate the event queue code properly. Add a D_PopEvent function

7f731a10 – Simon Howard <fraggle@gmail.com> authored on 2006/01/01 19:06
Make functions static. Remove unused variable.

c1a25efc – Simon Howard <fraggle@gmail.com> authored on 2006/01/01 19:00
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.

93ac1b74 – Simon Howard <fraggle@gmail.com> authored on 2006/01/01 18:54
Client disconnect code

34c3dd25 – Simon Howard <fraggle@gmail.com> authored on 2006/01/01 18:53
Remove GS_WAITINGSTART gamestate. This will be independent of the main

0caa1149 – Simon Howard <fraggle@gmail.com> authored on 2006/01/01 18:51
String read/write functions

75270ad5 – Simon Howard <fraggle@gmail.com> authored on 2005/12/30 13:58
Fix client code to correctly send reply to server on connection.

694292fa – Simon Howard <fraggle@gmail.com> authored on 2005/12/30 13:50
Millisecond clock function

f459280f – Simon Howard <fraggle@gmail.com> authored on 2005/12/29 16:29
Working client connect code

37f611e1 – Simon Howard <fraggle@gmail.com> authored on 2005/12/29 12:48
Add initial client/server connect code. Reorganise sources list in

68e5d097 – Simon Howard <fraggle@gmail.com> authored on 2005/12/29 12:47
Automatically initialise the address table

ef65489c – Simon Howard <fraggle@gmail.com> authored on 2005/11/17 04:41
Catch SDL_QUIT event on ENDOOM display

59c7b844 – Simon Howard <fraggle@gmail.com> authored on 2005/10/30 14:56
Add foundation code for the new networking system

1e9ce090 – Simon Howard <fraggle@gmail.com> authored on 2005/10/29 17:50
Update ChangeLog

93695f4a – Simon Howard <fraggle@gmail.com> authored on 2005/10/29 17:48
0.1.2

5206b75d – Simon Howard <fraggle@gmail.com> authored on 2005/10/29 17:38
Fix help screen orderings and skull positions to make Chocolate Doom

f74d7301 – Simon Howard <fraggle@gmail.com> authored on 2005/10/25 20:56
Final Doom teleport logic was backwards

9f358870 – Simon Howard <fraggle@gmail.com> authored on 2005/10/24 14:50
Allow the game version to emulate to be specified from the command line

b9be9f99 – Simon Howard <fraggle@gmail.com> authored on 2005/10/23 16:22
Drastically refactor the WAD merging code. Allow multiple replacements

f1258712 – Simon Howard <fraggle@gmail.com> authored on 2005/10/23 14:39
Reproduce the behavior when playing a sound at a sample rate which

3cd87afd – Simon Howard <fraggle@gmail.com> authored on 2005/10/18 15:06
Update ChangeLog

c29a4e4d – Simon Howard <fraggle@gmail.com> authored on 2005/10/18 15:05
0.1.1