ref: 48d2fd26ca4c1de5112103788841751619ebfe9c
dir: /src/m_random.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: m_random.h 8 2005-07-23 16:44:57Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // // //----------------------------------------------------------------------------- #ifndef __M_RANDOM__ #define __M_RANDOM__ #include "doomtype.h" // Returns a number from 0 to 255, // from a lookup table. int M_Random (void); // As M_Random, but used only by the play simulation. int P_Random (void); // Fix randoms for demos. void M_ClearRandom (void); #endif //----------------------------------------------------------------------------- // // $Log$ // Revision 1.2 2005/07/23 16:44:56 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:27 fraggle // Initial import // // //-----------------------------------------------------------------------------