ref: 4dc1ca199d444314dfeada9bf159a538edc50414
dir: /src/deh_misc.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: deh_misc.c 206 2005-10-17 20:27:05Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.3 2005/10/17 20:27:05 fraggle // Start of Dehacked 'Misc' section support. Initial Health+Bullets, // and bfg cells/shot are supported. // // Revision 1.2 2005/10/08 20:54:16 fraggle // Proper dehacked error/warning framework. Catch a load more errors. // // Revision 1.1 2005/10/04 22:10:32 fraggle // Dehacked "Misc" section parser (currently a dummy) // // //----------------------------------------------------------------------------- // // Parses "Misc" sections in dehacked files // //----------------------------------------------------------------------------- #include <stdlib.h> #include <string.h> #include "doomdef.h" #include "doomtype.h" #include "deh_defs.h" #include "deh_io.h" #include "deh_main.h" int deh_initial_health = 100; int deh_initial_bullets = 50; int deh_max_health; // TODO int deh_max_armor; // TODO int deh_green_armor_class; // TODO int deh_blue_armor_class; // TODO int deh_max_soulsphere; // TODO int deh_soulsphere_health; // TODO int deh_megasphere_health; // TODO int deh_god_mode_health; // TODO int deh_idfa_armor; // TODO int deh_idfa_armor_class; // TODO int deh_idkfa_armor; // TODO int deh_idkfa_armor_class; // TODO int deh_bfg_cells_per_shot = 40; int deh_monsters_infight; // TODO static struct { char *deh_name; int *value; boolean functional; } misc_settings[] = { {"Initial Health", &deh_initial_health, true}, {"Initial Bullets", &deh_initial_bullets, true}, {"Max Health", &deh_max_health}, {"Max Armor", &deh_max_armor}, {"Green Armor Class", &deh_green_armor_class}, {"Blue Armor Class", &deh_blue_armor_class}, {"Max Soulsphere", &deh_max_soulsphere}, {"Soulsphere Health", &deh_soulsphere_health}, {"Megasphere Health", &deh_megasphere_health}, {"God Mode Health", &deh_god_mode_health}, {"IDFA Armor", &deh_idfa_armor}, {"IDFA Armor Class", &deh_idfa_armor_class}, {"IDKFA Armor", &deh_idkfa_armor}, {"IDKFA Armor Class", &deh_idkfa_armor_class}, {"BFG Cells/Shot", &deh_bfg_cells_per_shot, true}, {"Monsters Infight", &deh_monsters_infight}, }; static void *DEH_MiscStart(deh_context_t *context, char *line) { return NULL; } static void DEH_MiscParseLine(deh_context_t *context, char *line, void *tag) { char *variable_name, *value; int ivalue; int i; if (!DEH_ParseAssignment(line, &variable_name, &value)) { // Failed to parse DEH_Warning(context, "Failed to parse assignment"); return; } ivalue = atoi(value); for (i=0; i<sizeof(misc_settings) / sizeof(*misc_settings); ++i) { if (!strcasecmp(variable_name, misc_settings[i].deh_name)) { if (!misc_settings[i].functional) { DEH_Warning(context, "Misc variable '%s' is not yet functional", variable_name); } *misc_settings[i].value = ivalue; return; } } DEH_Warning(context, "Unknown Misc variable '%s'", variable_name); } deh_section_t deh_section_misc = { "Misc", NULL, DEH_MiscStart, DEH_MiscParseLine, NULL, };