ref: 50ea490a9b543becb43889d911ea0040dd965cbe
dir: /src/i_system.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <unistd.h>
#endif
#include "config.h"
#include "deh_str.h"
#include "doomtype.h"
#include "m_argv.h"
#include "m_config.h"
#include "m_misc.h"
#include "i_joystick.h"
#include "i_sound.h"
#include "i_timer.h"
#include "i_video.h"
#include "i_system.h"
#include "txt_main.h"
#include "w_wad.h"
#include "z_zone.h"
int mb_used = 16;
typedef struct atexit_listentry_s atexit_listentry_t;
struct atexit_listentry_s
{
atexit_func_t func;
boolean run_on_error;
atexit_listentry_t *next;
};
static atexit_listentry_t *exit_funcs = NULL;
void I_AtExit(atexit_func_t func, boolean run_on_error)
{
atexit_listentry_t *entry;
entry = malloc(sizeof(*entry));
entry->func = func;
entry->run_on_error = run_on_error;
entry->next = exit_funcs;
exit_funcs = entry;
}
// Tactile feedback function, probably used for the Logitech Cyberman
void I_Tactile(int on, int off, int total)
{
}
int I_GetHeapSize (void)
{
int p;
//!
// @arg <mb>
//
// Specify the heap size, in MiB (default 16).
//
p = M_CheckParm("-mb");
if (p > 0)
{
mb_used = atoi(myargv[p+1]);
}
return mb_used*1024*1024;
}
byte *I_ZoneBase (int *size)
{
byte *zonemem;
*size = I_GetHeapSize();
zonemem = malloc(*size);
printf("zone memory: %p, %x allocated for zone\n",
zonemem, *size);
return zonemem;
}
void I_PrintBanner(char *msg)
{
int i;
int spaces = 35 - (strlen(msg) / 2);
for (i=0; i<spaces; ++i)
putchar(' ');
puts(msg);
}
void I_PrintDivider(void)
{
int i;
for (i=0; i<75; ++i)
{
putchar('=');
}
putchar('\n');
}
void I_PrintStartupBanner(char *gamedescription)
{
I_PrintDivider();
I_PrintBanner(gamedescription);
I_PrintDivider();
printf(
" " PACKAGE_NAME " is free software, covered by the GNU General Public\n"
" License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n"
" FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n"
" copies under certain conditions. See the source for more information.\n");
I_PrintDivider();
}
//
// I_ConsoleStdout
//
// Returns true if stdout is a real console, false if it is a file
//
boolean I_ConsoleStdout(void)
{
#ifdef _WIN32
// SDL "helpfully" always redirects stdout to a file.
return 0;
#else
return isatty(fileno(stdout));
#endif
}
//
// I_Init
//
void I_Init (void)
{
I_CheckIsScreensaver();
I_InitTimer();
I_InitJoystick();
}
//
// Displays the text mode ending screen after the game quits
//
void I_Endoom(byte *endoom_data)
{
unsigned char *screendata;
// Set up text mode screen
TXT_Init();
// Make sure the new window has the right title and icon
I_SetWindowTitle("Exit screen");
I_SetWindowIcon();
// Write the data to the screen memory
screendata = TXT_GetScreenData();
memcpy(screendata, endoom_data, 4000);
// Wait for a keypress
while (true)
{
TXT_UpdateScreen();
if (TXT_GetChar() >= 0)
{
break;
}
TXT_Sleep(0);
}
// Shut down text mode screen
TXT_Shutdown();
}
//
// I_Quit
//
void I_Quit (void)
{
atexit_listentry_t *entry;
// Run through all exit functions
entry = exit_funcs;
while (entry != NULL)
{
entry->func();
entry = entry->next;
}
exit(0);
}
void I_WaitVBL(int count)
{
I_Sleep((count * 1000) / 70);
}
//
// I_Error
//
static boolean already_quitting = false;
void I_Error (char *error, ...)
{
va_list argptr;
atexit_listentry_t *entry;
if (already_quitting)
{
fprintf(stderr, "Warning: recursive call to I_Error detected.\n");
exit(-1);
}
else
{
already_quitting = true;
}
// Message first.
va_start(argptr, error);
fprintf(stderr, "\nError: ");
vfprintf(stderr, error, argptr);
fprintf(stderr, "\n");
va_end(argptr);
fflush(stderr);
// Shutdown. Here might be other errors.
entry = exit_funcs;
while (entry != NULL)
{
if (entry->run_on_error)
{
entry->func();
}
entry = entry->next;
}
#ifdef _WIN32
// On Windows, pop up a dialog box with the error message.
{
char msgbuf[512];
va_start(argptr, error);
memset(msgbuf, 0, sizeof(msgbuf));
vsnprintf(msgbuf, sizeof(msgbuf) - 1, error, argptr);
va_end(argptr);
MessageBox(NULL, msgbuf, "Error", MB_OK);
}
#endif
// abort();
exit(-1);
}
void I_BindVariables(void)
{
I_BindVideoVariables();
I_BindJoystickVariables();
I_BindSoundVariables();
}