ref: 5193587afe42a06f8f73cbc1fc4bedd3e0506562
dir: /src/s_sound.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // The not so system specific sound interface. // //----------------------------------------------------------------------------- #ifndef __S_SOUND__ #define __S_SOUND__ typedef enum { SNDDEVICE_NONE = 0, SNDDEVICE_PCSPEAKER = 1, SNDDEVICE_ADLIB = 2, SNDDEVICE_SB = 3, SNDDEVICE_PAS = 4, SNDDEVICE_GUS = 5, SNDDEVICE_WAVEBLASTER = 6, SNDDEVICE_SOUNDCANVAS = 7, SNDDEVICE_GENMIDI = 8, SNDDEVICE_AWE32 = 9, } snddevice_t; extern int snd_sfxdevice; extern int snd_musicdevice; // // Initializes sound stuff, including volume // Sets channels, SFX and music volume, // allocates channel buffer, sets S_sfx lookup. // void S_Init ( int sfxVolume, int musicVolume ); // Shut down sound void S_Shutdown(void); // // Per level startup code. // Kills playing sounds at start of level, // determines music if any, changes music. // void S_Start(void); // // Start sound for thing at <origin> // using <sound_id> from sounds.h // void S_StartSound ( void* origin, int sound_id ); // Will start a sound at a given volume. void S_StartSoundAtVolume ( void* origin, int sound_id, int volume ); // Stop sound for thing at <origin> void S_StopSound(void* origin); // Start music using <music_id> from sounds.h void S_StartMusic(int music_id); // Start music using <music_id> from sounds.h, // and set whether looping void S_ChangeMusic ( int music_id, int looping ); // query if music is playing boolean S_MusicPlaying(void); // Stops the music fer sure. void S_StopMusic(void); // Stop and resume music, during game PAUSE. void S_PauseSound(void); void S_ResumeSound(void); // // Updates music & sounds // void S_UpdateSounds(void* listener); void S_SetMusicVolume(int volume); void S_SetSfxVolume(int volume); #endif