RSS feed
5a32ee7e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 17:57
Move m_random.[ch] to doom/ (as Hexen uses a different random number
871d3b3d
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 17:48
Remove bits from heretic/m_misc.c that are in common; change
f19a6f2a
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 17:39
Remove now-unused screen number definitions.
71d54112
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 17:37
Replace heretic "screen" variable with I_VideoBuffer.
7c1407ea
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 17:26
Merge heretic/v_video.c to common code.
221a00eb
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 17:11
Remove screens[] and all remaining use of it.
10d63425
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 16:43
Clean up string munging for selecting PCX filename.
1a9dc27f
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 16:41
Replace all use of screens[0] by I_VideoBuffer.
e2e163c6
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 16:32
Remove screen parameter from V_DrawPatch functions; update code to use
bacd7fff
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 15:57
Minor v_video.h cleanups.
96cfb635
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 15:54
Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow
cb4c334c
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 15:46
Add I_VideoBuffer variable for pointer to screen buffer used by
e2e44080
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/20 15:44
Make the wipe code use dynamically allocated transition screens.
90056c59
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 16:07
Remove heretic definitions for fixed math arithmetic and endianness
967d3910
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 16:03
ANGLE_MAX -> ANG_MAX (oops)
8cdc1732
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 15:56
Remove definitions from heretic/doomdef.h that are in common code.
3dc8f945
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 15:49
Move finecosine variable into tables.c.
3f667115
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 15:48
Move gameaction from d_event.h into doom/ code.
c56d9a25
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 15:18
Remove Logitech Cyberman code.
47c0b520
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 15:10
Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename
1a9f364f
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/17 15:07
Silence compiler warning.
55bb7e89
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/16 21:05
Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.
61e77600
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/15 20:07
Clean up some warnings in the Hexen code.
a4d274e6
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/14 20:53
Update HH-TODO andd add a couple of items
204a0368
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/14 18:11
Allocate sound chunks and their buffers together, so that they are freed
3a708aa7
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/14 17:36
Remove i_sdlsound.c dependency on doom/
609dca9f
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/14 17:29
Silence some compiler warnings on heretic/hexen code.
7019bf09
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/11 18:52
Add TODO file for Heretic/Hexen integration.
83072f09
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/11 18:17
Remove duplicate w_wad.c from hexen/ and DevMaps option.
5abfa837
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/11 18:12
Remove duplicate w_wad.c from heretic/.
e3f63841
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/11 17:11
Add missing i_sound.h include.
b8683529
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/11 17:03
Refactor configuration file system to allow configuration file variables
d863f019
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/10 21:01
Allow all Doom missions to use any Doom version.
77518973
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/10 19:01
Add missing d_mode.[ch].
cf42188f
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/10 18:28
Split out variables for controls into common m_controls.c.
154d9d80
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/10 14:45
Split off game mode/mission/version definitions into common code, along
580372cd
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/09 14:16
Replace Hexen CD music API with SDL-based equivalent (as yet untested).
3a41ade9
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/08 13:55
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()
0a5d1795
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/08 13:53
Fix disabled PC speaker sounds.
2b2abd25
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/07 20:37
Remove unneeded doomstat.h include.
a3bdc179
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/07 20:27
Move s_sound.[ch] to doom/
f26e260b
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/07 20:23
Split off some of the s_sound.c code into i_sound.c and reimplement the
1445d659
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/07 17:19
Move m_bbox.[ch] back to common (needed by v_video.c). Remove some
37865c5d
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/07 17:03
Move dehacked code to doom/. Split dehacked string replacement code into
cf7b4fab
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/07 16:33
Move m_bbox.[ch], f_wipe.[ch] to doom/
20ea83f0
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/06 17:08
Add missing d_event.c.
5b6f2399
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/06 16:36
Split off patch code from r_defs.h into a common file. Remove dependency
90da953b
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/06 16:18
Remove dependencies of i_video.c on doom/ code.
439a4b15
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/06 16:06
Remove includes of doomdef.h where possible, move generic parts into top
87be507e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/06 15:33
Split event code into a separate d_event.c file.
c7a42fe5
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/06 15:23
Add missing Makefile.am.
c137d2ad
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/06 14:32
Move doom-specific files to a separate directory.
8cca9182
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/04 21:19
Add missing Hexen Makefile.am.
126138bb
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/04 21:18
Remove z_zone.c and tables.c, as these are identical to the version in
15f26fad
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/04 20:33
Fix #include statements to use lower case filenames. Add automake
c7ddc423
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/04 20:02
Reformat (beautify) Raven sources and add GPL headers.
0774dce2
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/04 19:22
Remove unused files.
0df2cb80
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/04 19:15
Add GPLed Heretic/Hexen source.
6a294daa
– Simon Howard <fraggle@gmail.com>
authored
on 2008/09/04 19:07
Create branch for adding heretic/hexen code.
74c5ffb9
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/28 19:31
Update TODO.
9c02ad0e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/23 22:06
Update INSTALL to include some notes about Chex Quest.
be3e7b41
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/23 21:58
Update missing chex.deh to reference its location in the idgames
8430f8c3
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/20 14:27
Use / as a path separator, to allow cross-compiling of resource files
0f981a64
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/19 15:51
Fix crash related to A_BFGSpray with NULL target when using dehacked
5d97a9a6
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/09 13:09
Don't modify level lumps when loading levels.
4065884e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/08 18:38
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
c14396d9
– Simon Howard <fraggle@gmail.com>
authored
on 2008/08/02 09:29
Search for chex.deh in WAD path.
b2b2f60e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/31 18:01
Update netcode to allow chex quest gameversion.
a1519443
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/31 17:29
Update Chocolate Setup to support chex.wad.
7dcb9c7e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/31 16:21
Fix crash on Chex Quest intermission screen (thanks entryway)
8c7078ec
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/31 16:06
Automatically load chex.deh on startup if playing in chex mode.
ec5ca368
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/31 15:43
Fix mistake in exit confirmation string that was breaking dehacked
cb934173
– Russell Rice <rtc_marine@hotmail.com>
authored
on 2008/07/31 07:55
Update codeblocks project to locate setup manifest
f20afa3e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/29 14:06
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
3d4af636
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/29 14:05
Monsters don't drop ammo in Chex Quest.
4d0b888e
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/28 20:50
Add magic dehacked comment to enable long cheat sequences (also for Chex
530888d2
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/26 19:51
In chex mode, always warp to an episode 1 level, and display the level
6e8d5f11
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/26 11:45
Allow magic comments in dehacked files that disable the DOS dehacked
fa03d0eb
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/26 11:29
Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
e59a6163
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/26 11:23
Fix "dimensional shambler waiting at the dos prompt" quit message to
b1ece32a
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/25 15:56
Initial chex.exe emulation.
82b4201f
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/09 19:22
Fix dehacked replacements for the "press y to quit to dos" string.
b7c73120
– Simon Howard <fraggle@gmail.com>
authored
on 2008/07/07 05:10
Fix quit screen confirm message to say "quit to dos" rather than just
3b0f96df
– Simon Howard <fraggle@gmail.com>
authored
on 2008/06/14 13:42
Add a helpful message for people trying to play with the wrong IWAD.
6ec196ca
– Simon Howard <fraggle@gmail.com>
authored
on 2008/06/10 20:14
Only apply dehacked green armor class to the green armor shirt, not the
e04445dd
– Simon Howard <fraggle@gmail.com>
authored
on 2008/06/09 14:11
Always set armor class to 2 when picking up a megasphere (thanks
196c83d2
– GhostlyDeath <GhostlyDeath@users.sourceforge.net>
authored
on 2008/05/04 23:52
Updated Code::Blocks project for new files
a85dd432
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/04 23:48
Add setup-manifest.xml to dist.
a9e8b883
– GhostlyDeath <GhostlyDeath@users.sourceforge.net>
authored
on 2008/05/04 23:44
Updated VC++ Project for added files; Manifest should have version
7be95522
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/04 23:11
(Hopefully) fix for Windows Vista asking for security elevation when
d190b596
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/04 17:43
Remove Vanilla Doom reload hack.
72680b42
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/04 13:09
Add command line option to disable mmapped WAD I/O.
24c3f694
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/04 12:45
Fix win32 mmap driver and add to build.
7aa93fbe
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/02 18:52
Add Windows memory mapping backend.
ae17cc67
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/02 15:19
Memory-mapped WAD access.
e33dbd82
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/02 15:18
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
3f54daea
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/02 14:48
Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
6b1ac97d
– Simon Howard <fraggle@gmail.com>
authored
on 2008/05/02 13:32
Add WAD I/O abstraction layer - first step for mmapped WAD access.
05ad516a
– Simon Howard <fraggle@gmail.com>
authored
on 2008/04/26 12:31
"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
3c0abe55
– Simon Howard <fraggle@gmail.com>
authored
on 2008/04/26 10:33
Add new Chocolate Doom icon.
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