ref: 6537d7e90c48d76eb982701de8d0af6feb147fd0
dir: /src/heretic/in_lude.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
/*
========================
=
= IN_lude.c
=
========================
*/
#include "doomdef.h"
#include "deh_str.h"
#include "p_local.h"
#include "s_sound.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
typedef enum
{
SINGLE,
COOPERATIVE,
DEATHMATCH
} gametype_t;
// Public functions
boolean intermission;
// Private functions
void IN_WaitStop(void);
void IN_Stop(void);
void IN_LoadPics(void);
void IN_UnloadPics(void);
void IN_CheckForSkip(void);
void IN_InitStats(void);
void IN_InitDeathmatchStats(void);
void IN_InitNetgameStats(void);
void IN_DrawOldLevel(void);
void IN_DrawYAH(void);
void IN_DrawStatBack(void);
void IN_DrawSingleStats(void);
void IN_DrawCoopStats(void);
void IN_DrawDMStats(void);
void IN_DrawNumber(int val, int x, int y, int digits);
void IN_DrawTime(int x, int y, int h, int m, int s);
void IN_DrTextB(char *text, int x, int y);
static boolean skipintermission;
static int interstate = 0;
static int intertime = -1;
static int oldintertime = 0;
static gametype_t gametype;
static int cnt;
static int hours;
static int minutes;
static int seconds;
static int slaughterboy; // in DM, the player with the most kills
static int killPercent[MAXPLAYERS];
static int bonusPercent[MAXPLAYERS];
static int secretPercent[MAXPLAYERS];
static patch_t *patchINTERPIC;
static patch_t *patchBEENTHERE;
static patch_t *patchGOINGTHERE;
static patch_t *FontBNumbers[10];
static patch_t *FontBNegative;
static patch_t *FontBSlash;
static patch_t *FontBPercent;
static int FontBLump;
static int FontBLumpBase;
static int patchFaceOkayBase;
static int patchFaceDeadBase;
static signed int totalFrags[MAXPLAYERS];
static fixed_t dSlideX[MAXPLAYERS];
static fixed_t dSlideY[MAXPLAYERS];
static char *KillersText[] = { "K", "I", "L", "L", "E", "R", "S" };
extern char *LevelNames[];
typedef struct
{
int x;
int y;
} yahpt_t;
static yahpt_t YAHspot[3][9] = {
{
{172, 78},
{86, 90},
{73, 66},
{159, 95},
{148, 126},
{132, 54},
{131, 74},
{208, 138},
{52, 101}
},
{
{218, 57},
{137, 81},
{155, 124},
{171, 68},
{250, 86},
{136, 98},
{203, 90},
{220, 140},
{279, 106}
},
{
{86, 99},
{124, 103},
{154, 79},
{202, 83},
{178, 59},
{142, 58},
{219, 66},
{247, 57},
{107, 80}
}
};
//========================================================================
//
// IN_Start
//
//========================================================================
extern void AM_Stop(void);
void IN_Start(void)
{
I_SetPalette(W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE));
IN_LoadPics();
IN_InitStats();
intermission = true;
interstate = -1;
skipintermission = false;
intertime = 0;
oldintertime = 0;
AM_Stop();
S_StartSong(mus_intr, true);
}
//========================================================================
//
// IN_WaitStop
//
//========================================================================
void IN_WaitStop(void)
{
if (!--cnt)
{
IN_Stop();
G_WorldDone();
}
}
//========================================================================
//
// IN_Stop
//
//========================================================================
void IN_Stop(void)
{
intermission = false;
IN_UnloadPics();
SB_state = -1;
BorderNeedRefresh = true;
}
//========================================================================
//
// IN_InitStats
//
// Initializes the stats for single player mode
//========================================================================
void IN_InitStats(void)
{
int i;
int j;
signed int slaughterfrags;
int posnum;
int slaughtercount;
int playercount;
int count;
if (!netgame)
{
gametype = SINGLE;
count = leveltime / 35;
hours = count / 3600;
count -= hours * 3600;
minutes = count / 60;
count -= minutes * 60;
seconds = count;
}
else if (netgame && !deathmatch)
{
gametype = COOPERATIVE;
memset(killPercent, 0, MAXPLAYERS * sizeof(int));
memset(bonusPercent, 0, MAXPLAYERS * sizeof(int));
memset(secretPercent, 0, MAXPLAYERS * sizeof(int));
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
if (totalkills)
{
killPercent[i] = players[i].killcount * 100 / totalkills;
}
if (totalitems)
{
bonusPercent[i] = players[i].itemcount * 100 / totalitems;
}
if (totalsecret)
{
secretPercent[i] =
players[i].secretcount * 100 / totalsecret;
}
}
}
}
else
{
gametype = DEATHMATCH;
slaughterboy = 0;
slaughterfrags = -9999;
posnum = 0;
playercount = 0;
slaughtercount = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
totalFrags[i] = 0;
if (playeringame[i])
{
playercount++;
for (j = 0; j < MAXPLAYERS; j++)
{
if (playeringame[j])
{
totalFrags[i] += players[i].frags[j];
}
}
dSlideX[i] = (43 * posnum * FRACUNIT) / 20;
dSlideY[i] = (36 * posnum * FRACUNIT) / 20;
posnum++;
}
if (totalFrags[i] > slaughterfrags)
{
slaughterboy = 1 << i;
slaughterfrags = totalFrags[i];
slaughtercount = 1;
}
else if (totalFrags[i] == slaughterfrags)
{
slaughterboy |= 1 << i;
slaughtercount++;
}
}
if (playercount == slaughtercount)
{ // don't do the slaughter stuff if everyone is equal
slaughterboy = 0;
}
}
}
static void IN_LoadUnloadPics(void (*callback)(char *lumpname,
int lumpnum,
patch_t **ptr))
{
int i;
switch (gameepisode)
{
case 1:
callback(DEH_String("MAPE1"), 0, &patchINTERPIC);
break;
case 2:
callback(DEH_String("MAPE2"), 0, &patchINTERPIC);
break;
case 3:
callback(DEH_String("MAPE3"), 0, &patchINTERPIC);
break;
default:
break;
}
callback(DEH_String("IN_X"), 0, &patchBEENTHERE);
callback(DEH_String("IN_YAH"), 0, &patchGOINGTHERE);
callback(DEH_String("FONTB13"), 0, &FontBNegative);
callback(DEH_String("FONTB15"), 0, &FontBSlash);
callback(DEH_String("FONTB05"), 0, &FontBPercent);
FontBLumpBase = W_GetNumForName(DEH_String("FONTB16"));
for (i = 0; i < 10; i++)
{
callback(NULL, FontBLumpBase + i, &FontBNumbers[i]);
}
}
//========================================================================
//
// IN_LoadPics
//
//========================================================================
static void LoadLumpCallback(char *lumpname, int lumpnum, patch_t **ptr)
{
if (lumpname != NULL)
{
lumpnum = W_GetNumForName(lumpname);
}
// Cache the lump
*ptr = W_CacheLumpNum(lumpnum, PU_STATIC);
}
void IN_LoadPics(void)
{
FontBLump = W_GetNumForName(DEH_String("FONTB_S")) + 1;
patchFaceOkayBase = W_GetNumForName(DEH_String("FACEA0"));
patchFaceDeadBase = W_GetNumForName(DEH_String("FACEB0"));
IN_LoadUnloadPics(LoadLumpCallback);
}
//========================================================================
//
// IN_UnloadPics
//
//========================================================================
static void UnloadLumpCallback(char *lumpname, int lumpnum, patch_t **ptr)
{
if (lumpname != NULL)
{
W_ReleaseLumpName(lumpname);
}
else
{
W_ReleaseLumpNum(lumpnum);
}
}
void IN_UnloadPics(void)
{
IN_LoadUnloadPics(UnloadLumpCallback);
}
//========================================================================
//
// IN_Ticker
//
//========================================================================
void IN_Ticker(void)
{
if (!intermission)
{
return;
}
if (interstate == 3)
{
IN_WaitStop();
return;
}
IN_CheckForSkip();
intertime++;
if (oldintertime < intertime)
{
interstate++;
if (gameepisode > 3 && interstate >= 1)
{ // Extended Wad levels: skip directly to the next level
interstate = 3;
}
switch (interstate)
{
case 0:
oldintertime = intertime + 300;
if (gameepisode > 3)
{
oldintertime = intertime + 1200;
}
break;
case 1:
oldintertime = intertime + 200;
break;
case 2:
oldintertime = INT_MAX;
break;
case 3:
cnt = 10;
break;
default:
break;
}
}
if (skipintermission)
{
if (interstate == 0 && intertime < 150)
{
intertime = 150;
skipintermission = false;
return;
}
else if (interstate < 2 && gameepisode < 4)
{
interstate = 2;
skipintermission = false;
S_StartSound(NULL, sfx_dorcls);
return;
}
interstate = 3;
cnt = 10;
skipintermission = false;
S_StartSound(NULL, sfx_dorcls);
}
}
//========================================================================
//
// IN_CheckForSkip
//
// Check to see if any player hit a key
//========================================================================
void IN_CheckForSkip(void)
{
int i;
player_t *player;
for (i = 0, player = players; i < MAXPLAYERS; i++, player++)
{
if (playeringame[i])
{
if (player->cmd.buttons & BT_ATTACK)
{
if (!player->attackdown)
{
skipintermission = 1;
}
player->attackdown = true;
}
else
{
player->attackdown = false;
}
if (player->cmd.buttons & BT_USE)
{
if (!player->usedown)
{
skipintermission = 1;
}
player->usedown = true;
}
else
{
player->usedown = false;
}
}
}
}
//========================================================================
//
// IN_Drawer
//
//========================================================================
void IN_Drawer(void)
{
static int oldinterstate;
if (!intermission)
{
return;
}
if (interstate == 3)
{
return;
}
UpdateState |= I_FULLSCRN;
if (oldinterstate != 2 && interstate == 2)
{
S_StartSound(NULL, sfx_pstop);
}
oldinterstate = interstate;
switch (interstate)
{
case 0: // draw stats
IN_DrawStatBack();
switch (gametype)
{
case SINGLE:
IN_DrawSingleStats();
break;
case COOPERATIVE:
IN_DrawCoopStats();
break;
case DEATHMATCH:
IN_DrawDMStats();
break;
}
break;
case 1: // leaving old level
if (gameepisode < 4)
{
V_DrawPatch(0, 0, patchINTERPIC);
IN_DrawOldLevel();
}
break;
case 2: // going to the next level
if (gameepisode < 4)
{
V_DrawPatch(0, 0, patchINTERPIC);
IN_DrawYAH();
}
break;
case 3: // waiting before going to the next level
if (gameepisode < 4)
{
V_DrawPatch(0, 0, patchINTERPIC);
}
break;
default:
I_Error("IN_lude: Intermission state out of range.\n");
break;
}
}
//========================================================================
//
// IN_DrawStatBack
//
//========================================================================
void IN_DrawStatBack(void)
{
int x;
int y;
byte *src;
byte *dest;
src = W_CacheLumpName(DEH_String("FLOOR16"), PU_CACHE);
dest = I_VideoBuffer;
for (y = 0; y < SCREENHEIGHT; y++)
{
for (x = 0; x < SCREENWIDTH / 64; x++)
{
memcpy(dest, src + ((y & 63) << 6), 64);
dest += 64;
}
if (SCREENWIDTH & 63)
{
memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
dest += (SCREENWIDTH & 63);
}
}
}
//========================================================================
//
// IN_DrawOldLevel
//
//========================================================================
void IN_DrawOldLevel(void)
{
int i;
int x;
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
MN_DrTextA(DEH_String("FINISHED"), x, 25);
if (prevmap == 9)
{
for (i = 0; i < gamemap - 1; i++)
{
V_DrawPatch(YAHspot[gameepisode - 1][i].x,
YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
}
if (!(intertime & 16))
{
V_DrawPatch(YAHspot[gameepisode - 1][8].x,
YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
}
}
else
{
for (i = 0; i < prevmap - 1; i++)
{
V_DrawPatch(YAHspot[gameepisode - 1][i].x,
YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
}
if (players[consoleplayer].didsecret)
{
V_DrawPatch(YAHspot[gameepisode - 1][8].x,
YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
}
if (!(intertime & 16))
{
V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x,
YAHspot[gameepisode - 1][prevmap - 1].y,
patchBEENTHERE);
}
}
}
//========================================================================
//
// IN_DrawYAH
//
//========================================================================
void IN_DrawYAH(void)
{
int i;
int x;
x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2;
MN_DrTextA(DEH_String("NOW ENTERING:"), x, 10);
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x, 20);
if (prevmap == 9)
{
prevmap = gamemap - 1;
}
for (i = 0; i < prevmap; i++)
{
V_DrawPatch(YAHspot[gameepisode - 1][i].x,
YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
}
if (players[consoleplayer].didsecret)
{
V_DrawPatch(YAHspot[gameepisode - 1][8].x,
YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
}
if (!(intertime & 16) || interstate == 3)
{ // draw the destination 'X'
V_DrawPatch(YAHspot[gameepisode - 1][gamemap - 1].x,
YAHspot[gameepisode - 1][gamemap - 1].y, patchGOINGTHERE);
}
}
//========================================================================
//
// IN_DrawSingleStats
//
//========================================================================
void IN_DrawSingleStats(void)
{
int x;
static int sounds;
IN_DrTextB(DEH_String("KILLS"), 50, 65);
IN_DrTextB(DEH_String("ITEMS"), 50, 90);
IN_DrTextB(DEH_String("SECRETS"), 50, 115);
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
MN_DrTextA(DEH_String("FINISHED"), x, 25);
if (intertime < 30)
{
sounds = 0;
return;
}
if (sounds < 1 && intertime >= 30)
{
S_StartSound(NULL, sfx_dorcls);
sounds++;
}
IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
V_DrawShadowedPatch(237, 65, FontBSlash);
IN_DrawNumber(totalkills, 248, 65, 3);
if (intertime < 60)
{
return;
}
if (sounds < 2 && intertime >= 60)
{
S_StartSound(NULL, sfx_dorcls);
sounds++;
}
IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
V_DrawShadowedPatch(237, 90, FontBSlash);
IN_DrawNumber(totalitems, 248, 90, 3);
if (intertime < 90)
{
return;
}
if (sounds < 3 && intertime >= 90)
{
S_StartSound(NULL, sfx_dorcls);
sounds++;
}
IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
V_DrawShadowedPatch(237, 115, FontBSlash);
IN_DrawNumber(totalsecret, 248, 115, 3);
if (intertime < 150)
{
return;
}
if (sounds < 4 && intertime >= 150)
{
S_StartSound(NULL, sfx_dorcls);
sounds++;
}
if (gamemode != retail || gameepisode <= 3)
{
IN_DrTextB(DEH_String("TIME"), 85, 160);
IN_DrawTime(155, 160, hours, minutes, seconds);
}
else
{
x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2;
MN_DrTextA(DEH_String("NOW ENTERING:"), x, 160);
x = 160 -
MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x,
170);
skipintermission = false;
}
}
//========================================================================
//
// IN_DrawCoopStats
//
//========================================================================
void IN_DrawCoopStats(void)
{
int i;
int x;
int ypos;
static int sounds;
IN_DrTextB(DEH_String("KILLS"), 95, 35);
IN_DrTextB(DEH_String("BONUS"), 155, 35);
IN_DrTextB(DEH_String("SECRET"), 232, 35);
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
MN_DrTextA(DEH_String("FINISHED"), x, 25);
ypos = 50;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
V_DrawShadowedPatch(25, ypos,
W_CacheLumpNum(patchFaceOkayBase + i,
PU_CACHE));
if (intertime < 40)
{
sounds = 0;
ypos += 37;
continue;
}
else if (intertime >= 40 && sounds < 1)
{
S_StartSound(NULL, sfx_dorcls);
sounds++;
}
IN_DrawNumber(killPercent[i], 85, ypos + 10, 3);
V_DrawShadowedPatch(121, ypos + 10, FontBPercent);
IN_DrawNumber(bonusPercent[i], 160, ypos + 10, 3);
V_DrawShadowedPatch(196, ypos + 10, FontBPercent);
IN_DrawNumber(secretPercent[i], 237, ypos + 10, 3);
V_DrawShadowedPatch(273, ypos + 10, FontBPercent);
ypos += 37;
}
}
}
//========================================================================
//
// IN_DrawDMStats
//
//========================================================================
void IN_DrawDMStats(void)
{
int i;
int j;
int ypos;
int xpos;
int kpos;
static int sounds;
xpos = 90;
ypos = 55;
IN_DrTextB(DEH_String("TOTAL"), 265, 30);
MN_DrTextA(DEH_String("VICTIMS"), 140, 8);
for (i = 0; i < 7; i++)
{
MN_DrTextA(DEH_String(KillersText[i]), 10, 80 + 9 * i);
}
if (intertime < 20)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
V_DrawShadowedPatch(40,
((ypos << FRACBITS) +
dSlideY[i] * intertime) >> FRACBITS,
W_CacheLumpNum(patchFaceOkayBase + i,
PU_CACHE));
V_DrawShadowedPatch(((xpos << FRACBITS) +
dSlideX[i] * intertime) >> FRACBITS, 18,
W_CacheLumpNum(patchFaceDeadBase + i,
PU_CACHE));
}
}
sounds = 0;
return;
}
if (intertime >= 20 && sounds < 1)
{
S_StartSound(NULL, sfx_dorcls);
sounds++;
}
if (intertime >= 100 && slaughterboy && sounds < 2)
{
S_StartSound(NULL, sfx_wpnup);
sounds++;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
if (intertime < 100 || i == consoleplayer)
{
V_DrawShadowedPatch(40, ypos,
W_CacheLumpNum(patchFaceOkayBase + i,
PU_CACHE));
V_DrawShadowedPatch(xpos, 18,
W_CacheLumpNum(patchFaceDeadBase + i,
PU_CACHE));
}
else
{
V_DrawTLPatch(40, ypos,
W_CacheLumpNum(patchFaceOkayBase + i,
PU_CACHE));
V_DrawTLPatch(xpos, 18,
W_CacheLumpNum(patchFaceDeadBase + i,
PU_CACHE));
}
kpos = 86;
for (j = 0; j < MAXPLAYERS; j++)
{
if (playeringame[j])
{
IN_DrawNumber(players[i].frags[j], kpos, ypos + 10, 3);
kpos += 43;
}
}
if (slaughterboy & (1 << i))
{
if (!(intertime & 16))
{
IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
}
}
else
{
IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
}
ypos += 36;
xpos += 43;
}
}
}
//========================================================================
//
// IN_DrawTime
//
//========================================================================
void IN_DrawTime(int x, int y, int h, int m, int s)
{
if (h)
{
IN_DrawNumber(h, x, y, 2);
IN_DrTextB(DEH_String(":"), x + 26, y);
}
x += 34;
if (m || h)
{
IN_DrawNumber(m, x, y, 2);
}
x += 34;
if (s)
{
IN_DrTextB(DEH_String(":"), x - 8, y);
IN_DrawNumber(s, x, y, 2);
}
}
//========================================================================
//
// IN_DrawNumber
//
//========================================================================
void IN_DrawNumber(int val, int x, int y, int digits)
{
patch_t *patch;
int xpos;
int oldval;
int realdigits;
boolean neg;
oldval = val;
xpos = x;
neg = false;
realdigits = 1;
if (val < 0)
{ //...this should reflect negative frags
val = -val;
neg = true;
if (val > 99)
{
val = 99;
}
}
if (val > 9)
{
realdigits++;
if (digits < realdigits)
{
realdigits = digits;
val = 9;
}
}
if (val > 99)
{
realdigits++;
if (digits < realdigits)
{
realdigits = digits;
val = 99;
}
}
if (val > 999)
{
realdigits++;
if (digits < realdigits)
{
realdigits = digits;
val = 999;
}
}
if (digits == 4)
{
patch = FontBNumbers[val / 1000];
V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12, y, patch);
}
if (digits > 2)
{
if (realdigits > 2)
{
patch = FontBNumbers[val / 100];
V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
}
xpos += 12;
}
val = val % 100;
if (digits > 1)
{
if (val > 9)
{
patch = FontBNumbers[val / 10];
V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
}
else if (digits == 2 || oldval > 99)
{
V_DrawShadowedPatch(xpos, y, FontBNumbers[0]);
}
xpos += 12;
}
val = val % 10;
patch = FontBNumbers[val];
V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
if (neg)
{
patch = FontBNegative;
V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12 * (realdigits),
y, patch);
}
}
//========================================================================
//
// IN_DrTextB
//
//========================================================================
void IN_DrTextB(char *text, int x, int y)
{
char c;
patch_t *p;
while ((c = *text++) != 0)
{
if (c < 33)
{
x += 8;
}
else
{
p = W_CacheLumpNum(FontBLump + c - 33, PU_CACHE);
V_DrawShadowedPatch(x, y, p);
x += p->width - 1;
}
}
}