ref: 6537d7e90c48d76eb982701de8d0af6feb147fd0
dir: /src/heretic/p_tick.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
// P_tick.c
#include "doomdef.h"
#include "i_system.h"
#include "p_local.h"
#include "v_video.h"
int leveltime;
int TimerGame;
/*
===============================================================================
THINKERS
All thinkers should be allocated by Z_Malloc so they can be operated on uniformly. The actual
structures will vary in size, but the first element must be thinker_t.
===============================================================================
*/
thinker_t thinkercap; // both the head and tail of the thinker list
/*
===============
=
= P_InitThinkers
=
===============
*/
void P_InitThinkers(void)
{
thinkercap.prev = thinkercap.next = &thinkercap;
}
/*
===============
=
= P_AddThinker
=
= Adds a new thinker at the end of the list
=
===============
*/
void P_AddThinker(thinker_t * thinker)
{
thinkercap.prev->next = thinker;
thinker->next = &thinkercap;
thinker->prev = thinkercap.prev;
thinkercap.prev = thinker;
}
/*
===============
=
= P_RemoveThinker
=
= Deallocation is lazy -- it will not actually be freed until its
= thinking turn comes up
=
===============
*/
void P_RemoveThinker(thinker_t * thinker)
{
thinker->function = (think_t) - 1;
}
/*
===============
=
= P_AllocateThinker
=
= Allocates memory and adds a new thinker at the end of the list
=
===============
*/
void P_AllocateThinker(thinker_t * thinker)
{
}
/*
===============
=
= P_RunThinkers
=
===============
*/
void P_RunThinkers(void)
{
thinker_t *currentthinker;
currentthinker = thinkercap.next;
while (currentthinker != &thinkercap)
{
if (currentthinker->function == (think_t) - 1)
{ // time to remove it
currentthinker->next->prev = currentthinker->prev;
currentthinker->prev->next = currentthinker->next;
Z_Free(currentthinker);
}
else
{
if (currentthinker->function)
currentthinker->function(currentthinker);
}
currentthinker = currentthinker->next;
}
}
//----------------------------------------------------------------------------
//
// PROC P_Ticker
//
//----------------------------------------------------------------------------
void P_Ticker(void)
{
int i;
if (paused)
{
return;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
P_PlayerThink(&players[i]);
}
}
if (TimerGame)
{
if (!--TimerGame)
{
G_ExitLevel();
}
}
P_RunThinkers();
P_UpdateSpecials();
P_AmbientSound();
leveltime++;
}