shithub: choc

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65b4f070 – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 15:12
Add I_InitNetwork function into d_net.c temporarily.

c04e3c8b – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 15:04
Add missing sound variables, I_Update -> I_FinishUpdate.

c068da2d – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 15:01
Remove old configuration file code and Cyberman code.

1301169a – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 14:59
Comment out i_net calls for the time being, as networking is broken.

cdcba6a9 – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 14:58
Remove external reference to DisplayTicker; make this call

9c707d58 – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 14:19
Replace all occurrences of long with int in the Heretic code.

cb74057b – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 14:15
Rework Heretic cheat code to use common m_cheat.c code.

749e078e – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 14:10
Remove W_InitMultipleFiles call, replace with W_AddFile calls.

617e75e9 – Simon Howard <fraggle@gmail.com> authored on 2008/09/24 14:09
Remove redundant destscreen,destview variables

fb176d61 – Simon Howard <fraggle@gmail.com> authored on 2008/09/23 19:12
Merge updates from trunk.

350fe185 – Simon Howard <fraggle@gmail.com> authored on 2008/09/23 13:54
Add heretic key controls to config file list. Add key binding code to

5bab2a78 – Simon Howard <fraggle@gmail.com> authored on 2008/09/21 14:20
Don't play DEMO4 if gameversion is emulating chex.exe - it only plays

69b0c452 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 19:27
Use common event queue code.

24cccc70 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 19:23
Harmonise heretic code on TICRATE and use definition in i_timer.h.

b3fdd717 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 19:18
Remove definitions from heretic/doomdef.h and use common headers. Merge

9bef9730 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 18:58
Remove heretic duplicate versions of M_AddToBox, M_ClearBox, SlopeDiv

5de8de49 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 18:29
Remove NeXT/WATCOMC ifdef blocks.

7c747c3d – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 18:20
Remove ifdef blocks from heretic/r_draw.c.

2e0b647d – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 18:15
Add chocolate-heretic, chocolate-hexen build targets.

5a32ee7e – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 17:57
Move m_random.[ch] to doom/ (as Hexen uses a different random number

871d3b3d – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 17:48
Remove bits from heretic/m_misc.c that are in common; change

f19a6f2a – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 17:39
Remove now-unused screen number definitions.

71d54112 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 17:37
Replace heretic "screen" variable with I_VideoBuffer.

7c1407ea – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 17:26
Merge heretic/v_video.c to common code.

221a00eb – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 17:11
Remove screens[] and all remaining use of it.

10d63425 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 16:43
Clean up string munging for selecting PCX filename.

1a9dc27f – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 16:41
Replace all use of screens[0] by I_VideoBuffer.

e2e163c6 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 16:32
Remove screen parameter from V_DrawPatch functions; update code to use

bacd7fff – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 15:57
Minor v_video.h cleanups.

96cfb635 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 15:54
Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow

cb4c334c – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 15:46
Add I_VideoBuffer variable for pointer to screen buffer used by

e2e44080 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 15:44
Make the wipe code use dynamically allocated transition screens.

0d4e0453 – Simon Howard <fraggle@gmail.com> authored on 2008/09/20 14:18
Set processor affinity under non-Windows platforms using the POSIX API.

90056c59 – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 16:07
Remove heretic definitions for fixed math arithmetic and endianness

967d3910 – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 16:03
ANGLE_MAX -> ANG_MAX (oops)

8cdc1732 – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 15:56
Remove definitions from heretic/doomdef.h that are in common code.

3dc8f945 – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 15:49
Move finecosine variable into tables.c.

3f667115 – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 15:48
Move gameaction from d_event.h into doom/ code.

c56d9a25 – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 15:18
Remove Logitech Cyberman code.

47c0b520 – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 15:10
Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename

1a9f364f – Simon Howard <fraggle@gmail.com> authored on 2008/09/17 15:07
Silence compiler warning.

55bb7e89 – Simon Howard <fraggle@gmail.com> authored on 2008/09/16 21:05
Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.

303f94ed – Russell Rice <rtc_marine@hotmail.com> authored on 2008/09/15 20:17
- Force use of dwarf-2 debugging information

61e77600 – Simon Howard <fraggle@gmail.com> authored on 2008/09/15 20:07
Clean up some warnings in the Hexen code.

a4d274e6 – Simon Howard <fraggle@gmail.com> authored on 2008/09/14 20:53
Update HH-TODO andd add a couple of items

204a0368 – Simon Howard <fraggle@gmail.com> authored on 2008/09/14 18:11
Allocate sound chunks and their buffers together, so that they are freed

3a708aa7 – Simon Howard <fraggle@gmail.com> authored on 2008/09/14 17:36
Remove i_sdlsound.c dependency on doom/

609dca9f – Simon Howard <fraggle@gmail.com> authored on 2008/09/14 17:29
Silence some compiler warnings on heretic/hexen code.

8980e849 – Simon Howard <fraggle@gmail.com> authored on 2008/09/14 14:14
Add -nocheat command line parameter to disable applying cheats from

7019bf09 – Simon Howard <fraggle@gmail.com> authored on 2008/09/11 18:52
Add TODO file for Heretic/Hexen integration.

83072f09 – Simon Howard <fraggle@gmail.com> authored on 2008/09/11 18:17
Remove duplicate w_wad.c from hexen/ and DevMaps option.

5abfa837 – Simon Howard <fraggle@gmail.com> authored on 2008/09/11 18:12
Remove duplicate w_wad.c from heretic/.

e3f63841 – Simon Howard <fraggle@gmail.com> authored on 2008/09/11 17:11
Add missing i_sound.h include.

b8683529 – Simon Howard <fraggle@gmail.com> authored on 2008/09/11 17:03
Refactor configuration file system to allow configuration file variables

d863f019 – Simon Howard <fraggle@gmail.com> authored on 2008/09/10 21:01
Allow all Doom missions to use any Doom version.

77518973 – Simon Howard <fraggle@gmail.com> authored on 2008/09/10 19:01
Add missing d_mode.[ch].

cf42188f – Simon Howard <fraggle@gmail.com> authored on 2008/09/10 18:28
Split out variables for controls into common m_controls.c.

154d9d80 – Simon Howard <fraggle@gmail.com> authored on 2008/09/10 14:45
Split off game mode/mission/version definitions into common code, along

580372cd – Simon Howard <fraggle@gmail.com> authored on 2008/09/09 14:16
Replace Hexen CD music API with SDL-based equivalent (as yet untested).

3a41ade9 – Simon Howard <fraggle@gmail.com> authored on 2008/09/08 13:55
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()

0a5d1795 – Simon Howard <fraggle@gmail.com> authored on 2008/09/08 13:53
Fix disabled PC speaker sounds.

2b2abd25 – Simon Howard <fraggle@gmail.com> authored on 2008/09/07 20:37
Remove unneeded doomstat.h include.

a3bdc179 – Simon Howard <fraggle@gmail.com> authored on 2008/09/07 20:27
Move s_sound.[ch] to doom/

f26e260b – Simon Howard <fraggle@gmail.com> authored on 2008/09/07 20:23
Split off some of the s_sound.c code into i_sound.c and reimplement the

1445d659 – Simon Howard <fraggle@gmail.com> authored on 2008/09/07 17:19
Move m_bbox.[ch] back to common (needed by v_video.c). Remove some

37865c5d – Simon Howard <fraggle@gmail.com> authored on 2008/09/07 17:03
Move dehacked code to doom/. Split dehacked string replacement code into

cf7b4fab – Simon Howard <fraggle@gmail.com> authored on 2008/09/07 16:33
Move m_bbox.[ch], f_wipe.[ch] to doom/

93bbda69 – Simon Howard <fraggle@gmail.com> authored on 2008/09/07 13:47
Strip out NUL characters from dehacked files; this makes the dehacked

20ea83f0 – Simon Howard <fraggle@gmail.com> authored on 2008/09/06 17:08
Add missing d_event.c.

5b6f2399 – Simon Howard <fraggle@gmail.com> authored on 2008/09/06 16:36
Split off patch code from r_defs.h into a common file. Remove dependency

90da953b – Simon Howard <fraggle@gmail.com> authored on 2008/09/06 16:18
Remove dependencies of i_video.c on doom/ code.

439a4b15 – Simon Howard <fraggle@gmail.com> authored on 2008/09/06 16:06
Remove includes of doomdef.h where possible, move generic parts into top

87be507e – Simon Howard <fraggle@gmail.com> authored on 2008/09/06 15:33
Split event code into a separate d_event.c file.

c7a42fe5 – Simon Howard <fraggle@gmail.com> authored on 2008/09/06 15:23
Add missing Makefile.am.

c137d2ad – Simon Howard <fraggle@gmail.com> authored on 2008/09/06 14:32
Move doom-specific files to a separate directory.

8cca9182 – Simon Howard <fraggle@gmail.com> authored on 2008/09/04 21:19
Add missing Hexen Makefile.am.

126138bb – Simon Howard <fraggle@gmail.com> authored on 2008/09/04 21:18
Remove z_zone.c and tables.c, as these are identical to the version in

15f26fad – Simon Howard <fraggle@gmail.com> authored on 2008/09/04 20:33
Fix #include statements to use lower case filenames. Add automake

c7ddc423 – Simon Howard <fraggle@gmail.com> authored on 2008/09/04 20:02
Reformat (beautify) Raven sources and add GPL headers.

0774dce2 – Simon Howard <fraggle@gmail.com> authored on 2008/09/04 19:22
Remove unused files.

0df2cb80 – Simon Howard <fraggle@gmail.com> authored on 2008/09/04 19:15
Add GPLed Heretic/Hexen source.

6a294daa – Simon Howard <fraggle@gmail.com> authored on 2008/09/04 19:07
Create branch for adding heretic/hexen code.

74c5ffb9 – Simon Howard <fraggle@gmail.com> authored on 2008/08/28 19:31
Update TODO.

9c02ad0e – Simon Howard <fraggle@gmail.com> authored on 2008/08/23 22:06
Update INSTALL to include some notes about Chex Quest.

be3e7b41 – Simon Howard <fraggle@gmail.com> authored on 2008/08/23 21:58
Update missing chex.deh to reference its location in the idgames

8430f8c3 – Simon Howard <fraggle@gmail.com> authored on 2008/08/20 14:27
Use / as a path separator, to allow cross-compiling of resource files

0f981a64 – Simon Howard <fraggle@gmail.com> authored on 2008/08/19 15:51
Fix crash related to A_BFGSpray with NULL target when using dehacked

5d97a9a6 – Simon Howard <fraggle@gmail.com> authored on 2008/08/09 13:09
Don't modify level lumps when loading levels.

4065884e – Simon Howard <fraggle@gmail.com> authored on 2008/08/08 18:38
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files

c14396d9 – Simon Howard <fraggle@gmail.com> authored on 2008/08/02 09:29
Search for chex.deh in WAD path.

b2b2f60e – Simon Howard <fraggle@gmail.com> authored on 2008/07/31 18:01
Update netcode to allow chex quest gameversion.

a1519443 – Simon Howard <fraggle@gmail.com> authored on 2008/07/31 17:29
Update Chocolate Setup to support chex.wad.

7dcb9c7e – Simon Howard <fraggle@gmail.com> authored on 2008/07/31 16:21
Fix crash on Chex Quest intermission screen (thanks entryway)

8c7078ec – Simon Howard <fraggle@gmail.com> authored on 2008/07/31 16:06
Automatically load chex.deh on startup if playing in chex mode.

ec5ca368 – Simon Howard <fraggle@gmail.com> authored on 2008/07/31 15:43
Fix mistake in exit confirmation string that was breaking dehacked

cb934173 – Russell Rice <rtc_marine@hotmail.com> authored on 2008/07/31 07:55
Update codeblocks project to locate setup manifest

f20afa3e – Simon Howard <fraggle@gmail.com> authored on 2008/07/29 14:06
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe

3d4af636 – Simon Howard <fraggle@gmail.com> authored on 2008/07/29 14:05
Monsters don't drop ammo in Chex Quest.

4d0b888e – Simon Howard <fraggle@gmail.com> authored on 2008/07/28 20:50
Add magic dehacked comment to enable long cheat sequences (also for Chex

530888d2 – Simon Howard <fraggle@gmail.com> authored on 2008/07/26 19:51
In chex mode, always warp to an episode 1 level, and display the level

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