ref: 66e8dc63bd0b384c99f0d0ff60b3d75c42d441b1
dir: /src/net_gui.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// Graphical stuff related to the networking code:
//
// * The client waiting screen when we are waiting for the server to
// start the game.
//
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include "config.h"
#include "doomkeys.h"
#include "i_system.h"
#include "i_timer.h"
#include "i_video.h"
#include "net_client.h"
#include "net_gui.h"
#include "net_server.h"
#include "textscreen.h"
static txt_window_t *window;
static txt_label_t *player_labels[MAXPLAYERS];
static txt_label_t *ip_labels[MAXPLAYERS];
static txt_label_t *drone_label;
static boolean had_warning;
static void EscapePressed(TXT_UNCAST_ARG(widget), void *unused)
{
TXT_Shutdown();
I_Quit();
}
static void StartGame(TXT_UNCAST_ARG(widget), void *unused)
{
NET_CL_StartGame();
}
static void BuildGUI(void)
{
char buf[50];
txt_table_t *table;
txt_window_action_t *cancel;
int i;
had_warning = false;
TXT_SetDesktopTitle(PACKAGE_STRING);
window = TXT_NewWindow("Waiting for game start...");
table = TXT_NewTable(3);
TXT_AddWidget(window, table);
// Add spacers
TXT_AddWidget(table, NULL);
TXT_AddWidget(table, TXT_NewStrut(25, 1));
TXT_AddWidget(table, TXT_NewStrut(17, 1));
// Player labels
for (i=0; i<MAXPLAYERS; ++i)
{
sprintf(buf, " %i. ", i + 1);
TXT_AddWidget(table, TXT_NewLabel(buf));
player_labels[i] = TXT_NewLabel("");
ip_labels[i] = TXT_NewLabel("");
TXT_AddWidget(table, player_labels[i]);
TXT_AddWidget(table, ip_labels[i]);
}
drone_label = TXT_NewLabel("");
TXT_AddWidget(window, drone_label);
cancel = TXT_NewWindowAction(KEY_ESCAPE, "Cancel");
TXT_SignalConnect(cancel, "pressed", EscapePressed, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, cancel);
}
static void UpdateGUI(void)
{
txt_window_action_t *startgame;
char buf[50];
unsigned int i;
for (i=0; i<MAXPLAYERS; ++i)
{
txt_color_t color = TXT_COLOR_BRIGHT_WHITE;
if ((signed) i == net_player_number)
{
color = TXT_COLOR_YELLOW;
}
TXT_SetFGColor(player_labels[i], color);
TXT_SetFGColor(ip_labels[i], color);
if (i < net_clients_in_game)
{
TXT_SetLabel(player_labels[i], net_player_names[i]);
TXT_SetLabel(ip_labels[i], net_player_addresses[i]);
}
else
{
TXT_SetLabel(player_labels[i], "");
TXT_SetLabel(ip_labels[i], "");
}
}
if (net_drones_in_game > 0)
{
sprintf(buf, " (+%i observer clients)", net_drones_in_game);
TXT_SetLabel(drone_label, buf);
}
else
{
TXT_SetLabel(drone_label, "");
}
if (net_client_controller)
{
startgame = TXT_NewWindowAction(' ', "Start game");
TXT_SignalConnect(startgame, "pressed", StartGame, NULL);
}
else
{
startgame = NULL;
}
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, startgame);
}
static void PrintMD5Digest(char *s, byte *digest)
{
unsigned int i;
printf("%s: ", s);
for (i=0; i<sizeof(md5_digest_t); ++i)
{
printf("%02x", digest[i]);
}
printf("\n");
}
static void CheckMD5Sums(void)
{
boolean correct_wad, correct_deh;
boolean same_freedoom;
txt_window_t *window;
if (!net_client_received_wait_data || had_warning)
{
return;
}
correct_wad = memcmp(net_local_wad_md5sum, net_server_wad_md5sum,
sizeof(md5_digest_t)) == 0;
correct_deh = memcmp(net_local_deh_md5sum, net_server_deh_md5sum,
sizeof(md5_digest_t)) == 0;
same_freedoom = net_server_is_freedoom == net_local_is_freedoom;
if (correct_wad && correct_deh && same_freedoom)
{
return;
}
if (!correct_wad)
{
printf("Warning: WAD MD5 does not match server:\n");
PrintMD5Digest("Local", net_local_wad_md5sum);
PrintMD5Digest("Server", net_server_wad_md5sum);
}
if (!same_freedoom)
{
printf("Warning: Mixing Freedoom with non-Freedoom\n");
printf("Local: %i Server: %i\n",
net_local_is_freedoom,
net_server_is_freedoom);
}
if (!correct_deh)
{
printf("Warning: Dehacked MD5 does not match server:\n");
PrintMD5Digest("Local", net_local_deh_md5sum);
PrintMD5Digest("Server", net_server_deh_md5sum);
}
window = TXT_NewWindow("WARNING");
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
if (!same_freedoom)
{
// If Freedoom and Doom IWADs are mixed, the WAD directory
// will be wrong, but this is not neccessarily a problem.
// Display a different message to the WAD directory message.
if (net_local_is_freedoom)
{
TXT_AddWidget(window, TXT_NewLabel
("You are using the Freedoom IWAD to play with players\n"
"using an official Doom IWAD. Make sure that you are\n"
"playing the same levels as other players.\n"));
}
else
{
TXT_AddWidget(window, TXT_NewLabel
("You are using an official IWAD to play with players\n"
"using the Freedoom IWAD. Make sure that you are\n"
"playing the same levels as other players.\n"));
}
}
else if (!correct_wad)
{
TXT_AddWidget(window, TXT_NewLabel
("Your WAD directory does not match other players in the game.\n"
"Check that you have loaded the exact same WAD files as other\n"
"players.\n"));
}
if (!correct_deh)
{
TXT_AddWidget(window, TXT_NewLabel
("Your dehacked signature does not match other players in the\n"
"game. Check that you have loaded the same dehacked patches\n"
"as other players.\n"));
}
TXT_AddWidget(window, TXT_NewLabel
("If you continue, this may cause your game to desync."));
had_warning = true;
}
void NET_WaitForStart(void)
{
if (!TXT_Init())
{
fprintf(stderr, "Failed to initialise GUI\n");
exit(-1);
}
I_SetWindowTitle("Waiting for game start");
I_SetWindowIcon();
BuildGUI();
while (net_waiting_for_start)
{
UpdateGUI();
CheckMD5Sums();
TXT_DispatchEvents();
TXT_DrawDesktop();
NET_CL_Run();
NET_SV_Run();
if (!net_client_connected)
{
I_Error("Disconnected from server");
}
TXT_Sleep(100);
}
TXT_Shutdown();
}