ref: 68d11b6ff1cb15cdf80d29443d2c3e15da434fa3
dir: /src/setup/mode.c/
// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #include <stdlib.h> #include <string.h> #include "doomtype.h" #include "config.h" #include "textscreen.h" #include "doomtype.h" #include "d_mode.h" #include "d_iwad.h" #include "i_system.h" #include "m_argv.h" #include "m_config.h" #include "m_controls.h" #include "m_misc.h" #include "compatibility.h" #include "display.h" #include "joystick.h" #include "keyboard.h" #include "mouse.h" #include "multiplayer.h" #include "sound.h" #include "mode.h" GameMission_t gamemission; static const iwad_t **iwads; typedef struct { const char *label; GameMission_t mission; int mask; const char *name; const char *config_file; const char *extra_config_file; const char *executable; } mission_config_t; // Default mission to fall back on, if no IWADs are found at all: #define DEFAULT_MISSION (&mission_configs[0]) static mission_config_t mission_configs[] = { { "Doom", doom, IWAD_MASK_DOOM, "doom", "default.cfg", PROGRAM_PREFIX "doom.cfg", PROGRAM_PREFIX "doom" }, { "Heretic", heretic, IWAD_MASK_HERETIC, "heretic", "heretic.cfg", PROGRAM_PREFIX "heretic.cfg", PROGRAM_PREFIX "heretic" }, { "Hexen", hexen, IWAD_MASK_HEXEN, "hexen", "hexen.cfg", PROGRAM_PREFIX "hexen.cfg", PROGRAM_PREFIX "hexen" }, { "Strife", strife, IWAD_MASK_STRIFE, "strife", "strife.cfg", PROGRAM_PREFIX "strife.cfg", PROGRAM_PREFIX "strife" } }; static GameSelectCallback game_selected_callback; // Miscellaneous variables that aren't used in setup. static int showMessages = 1; static int screenblocks = 9; static int detailLevel = 0; static char *savedir = NULL; static char *executable = NULL; static const char *game_title = "Doom"; static char *back_flat = "F_PAVE01"; static int comport = 0; static char *nickname = NULL; static void BindMiscVariables(void) { if (gamemission == doom) { M_BindIntVariable("detaillevel", &detailLevel); M_BindIntVariable("show_messages", &showMessages); } if (gamemission == hexen) { M_BindStringVariable("savedir", &savedir); M_BindIntVariable("messageson", &showMessages); // Hexen has a variable to control the savegame directory // that is used. savedir = M_GetSaveGameDir("hexen.wad"); // On Windows, hexndata\ is the default. if (!strcmp(savedir, "")) { free(savedir); savedir = "hexndata" DIR_SEPARATOR_S; } } if (gamemission == strife) { // Strife has a different default value than the other games screenblocks = 10; M_BindStringVariable("back_flat", &back_flat); M_BindStringVariable("nickname", &nickname); M_BindIntVariable("screensize", &screenblocks); M_BindIntVariable("comport", &comport); } else { M_BindIntVariable("screenblocks", &screenblocks); } } // // Initialise all configuration file bindings. // void InitBindings(void) { M_ApplyPlatformDefaults(); // Keyboard, mouse, joystick controls M_BindBaseControls(); M_BindWeaponControls(); M_BindMapControls(); M_BindMenuControls(); if (gamemission == heretic || gamemission == hexen) { M_BindHereticControls(); } if (gamemission == hexen) { M_BindHexenControls(); } if (gamemission == strife) { M_BindStrifeControls(); } // All other variables BindCompatibilityVariables(); BindDisplayVariables(); BindJoystickVariables(); BindKeyboardVariables(); BindMouseVariables(); BindSoundVariables(); BindMiscVariables(); BindMultiplayerVariables(); } // Set the name of the executable program to run the game: static void SetExecutable(mission_config_t *config) { char *extension; free(executable); #ifdef _WIN32 extension = ".exe"; #else extension = ""; #endif executable = M_StringJoin(config->executable, extension, NULL); } static void SetMission(mission_config_t *config) { iwads = D_FindAllIWADs(config->mask); gamemission = config->mission; SetExecutable(config); game_title = config->label; M_SetConfigFilenames(config->config_file, config->extra_config_file); } static mission_config_t *GetMissionForName(char *name) { int i; for (i=0; i<arrlen(mission_configs); ++i) { if (!strcmp(mission_configs[i].name, name)) { return &mission_configs[i]; } } return NULL; } // Check the name of the executable. If it contains one of the game // names (eg. chocolate-hexen-setup.exe) then use that game. static boolean CheckExecutableName(GameSelectCallback callback) { mission_config_t *config; const char *exe_name; int i; exe_name = M_GetExecutableName(); for (i=0; i<arrlen(mission_configs); ++i) { config = &mission_configs[i]; if (strstr(exe_name, config->name) != NULL) { SetMission(config); callback(); return true; } } return false; } static void GameSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(config)) { TXT_CAST_ARG(mission_config_t, config); SetMission(config); game_selected_callback(); } static void OpenGameSelectDialog(GameSelectCallback callback) { mission_config_t *mission = NULL; txt_window_t *window; const iwad_t **iwads; int num_games; int i; window = TXT_NewWindow("Select game"); TXT_AddWidget(window, TXT_NewLabel("Select a game to configure:\n")); num_games = 0; // Add a button for each game. for (i=0; i<arrlen(mission_configs); ++i) { // Do we have any IWADs for this game installed? // If so, add a button. iwads = D_FindAllIWADs(mission_configs[i].mask); if (iwads[0] != NULL) { mission = &mission_configs[i]; TXT_AddWidget(window, TXT_NewButton2(mission_configs[i].label, GameSelected, &mission_configs[i])); ++num_games; } free(iwads); } TXT_AddWidget(window, TXT_NewStrut(0, 1)); // No IWADs found at all? Fall back to doom, then. if (num_games == 0) { TXT_CloseWindow(window); SetMission(DEFAULT_MISSION); callback(); return; } // Only one game? Use that game, and don't bother with a dialog. if (num_games == 1) { TXT_CloseWindow(window); SetMission(mission); callback(); return; } game_selected_callback = callback; } void SetupMission(GameSelectCallback callback) { mission_config_t *config; char *mission_name; int p; //! // @arg <game> // // Specify the game to configure the settings for. Valid // values are 'doom', 'heretic', 'hexen' and 'strife'. // p = M_CheckParm("-game"); if (p > 0) { mission_name = myargv[p + 1]; config = GetMissionForName(mission_name); if (config == NULL) { I_Error("Invalid parameter - '%s'", mission_name); } SetMission(config); callback(); } else if (!CheckExecutableName(callback)) { OpenGameSelectDialog(callback); } } const char *GetExecutableName(void) { return executable; } const char *GetGameTitle(void) { return game_title; } const iwad_t **GetIwads(void) { return iwads; }