ref: 690a424ae8e8f549e05ba678b725aead3572cda9
dir: /src/heretic/i_sound.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // I_SOUND.C #include <stdio.h> #include "doomdef.h" #include "dmx.h" #include "sounds.h" #include "i_sound.h" #include "v_video.h" /* =============== = = I_StartupTimer = =============== */ int tsm_ID = -1; void I_StartupTimer(void) { #ifndef NOTIMER extern int I_TimerISR(void); tprintf("I_StartupTimer()\n", 0); // installs master timer. Must be done before StartupTimer()! TSM_Install(SND_TICRATE); tsm_ID = TSM_NewService(I_TimerISR, 35, 255, 0); // max priority if (tsm_ID == -1) { I_Error("Can't register 35 Hz timer w/ DMX library"); } #endif } void I_ShutdownTimer(void) { TSM_DelService(tsm_ID); TSM_Remove(); } /* * * SOUND HEADER & DATA * * */ // sound information #if 0 const char *dnames[] = { "None", "PC_Speaker", "Adlib", "Sound_Blaster", "ProAudio_Spectrum16", "Gravis_Ultrasound", "MPU", "AWE32" }; #endif const char snd_prefixen[] = { 'P', 'P', 'A', 'S', 'S', 'S', 'M', 'M', 'M', 'S' }; int snd_Channels; int snd_DesiredMusicDevice, snd_DesiredSfxDevice; int snd_MusicDevice, // current music card # (index to dmxCodes) snd_SfxDevice, // current sfx card # (index to dmxCodes) snd_MaxVolume, // maximum volume for sound snd_MusicVolume; // maximum volume for music int dmxCodes[NUM_SCARDS]; // the dmx code for a given card int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables int snd_Mport; // midi variables extern boolean snd_MusicAvail, // whether music is available snd_SfxAvail; // whether sfx are available void I_PauseSong(int handle) { MUS_PauseSong(handle); } void I_ResumeSong(int handle) { MUS_ResumeSong(handle); } void I_SetMusicVolume(int volume) { MUS_SetMasterVolume(volume * 8); // snd_MusicVolume = volume; } void I_SetSfxVolume(int volume) { snd_MaxVolume = volume; // THROW AWAY? } /* * * SONG API * */ int I_RegisterSong(void *data) { int rc = MUS_RegisterSong(data); #ifdef SNDDEBUG if (rc < 0) printf("MUS_Reg() returned %d\n", rc); #endif return rc; } void I_UnRegisterSong(int handle) { int rc = MUS_UnregisterSong(handle); #ifdef SNDDEBUG if (rc < 0) printf("MUS_Unreg() returned %d\n", rc); #endif } int I_QrySongPlaying(int handle) { int rc = MUS_QrySongPlaying(handle); #ifdef SNDDEBUG if (rc < 0) printf("MUS_QrySP() returned %d\n", rc); #endif return rc; } // Stops a song. MUST be called before I_UnregisterSong(). void I_StopSong(int handle) { int rc; rc = MUS_StopSong(handle); #ifdef SNDDEBUG if (rc < 0) printf("MUS_StopSong() returned %d\n", rc); #endif // Fucking kluge pause { int s; extern volatile int ticcount; for (s = ticcount; ticcount - s < 10;); } } void I_PlaySong(int handle, boolean looping) { int rc; rc = MUS_ChainSong(handle, looping ? handle : -1); #ifdef SNDDEBUG if (rc < 0) printf("MUS_ChainSong() returned %d\n", rc); #endif rc = MUS_PlaySong(handle, snd_MusicVolume); #ifdef SNDDEBUG if (rc < 0) printf("MUS_PlaySong() returned %d\n", rc); #endif } /* * * SOUND FX API * */ // Gets lump nums of the named sound. Returns pointer which will be // passed to I_StartSound() when you want to start an SFX. Must be // sure to pass this to UngetSoundEffect() so that they can be // freed! int I_GetSfxLumpNum(sfxinfo_t * sound) { char namebuf[9]; if (sound->name == 0) return 0; if (sound->link) sound = sound->link; // M_snprintf(namebuf, sizeof(namebuf), "d%c%s", // snd_prefixen[snd_SfxDevice], sound->name); return W_GetNumForName(sound->name); } int I_StartSound(int id, void *data, int vol, int sep, int pitch, int priority) { /* // hacks out certain PC sounds if (snd_SfxDevice == PC && (data == S_sfx[sfx_posact].data || data == S_sfx[sfx_bgact].data || data == S_sfx[sfx_dmact].data || data == S_sfx[sfx_dmpain].data || data == S_sfx[sfx_popain].data || data == S_sfx[sfx_sawidl].data)) return -1; else */ return SFX_PlayPatch(data, pitch, sep, vol, 0, 0); } void I_StopSound(int handle) { // extern volatile long gDmaCount; // long waittocount; SFX_StopPatch(handle); // waittocount = gDmaCount + 2; // while (gDmaCount < waittocount) ; } int I_SoundIsPlaying(int handle) { return SFX_Playing(handle); } void I_UpdateSoundParams(int handle, int vol, int sep, int pitch) { SFX_SetOrigin(handle, pitch, sep, vol); } /* * * SOUND STARTUP STUFF * * */ // // Why PC's Suck, Reason #8712 // void I_sndArbitrateCards(void) { char tmp[160]; boolean gus, adlib, pc, sb, midi; int i, rc, mputype, p, opltype, wait, dmxlump; // snd_MaxVolume = 127; //Damn you, Dave Taylor! snd_MusicDevice = snd_DesiredMusicDevice; snd_SfxDevice = snd_DesiredSfxDevice; // check command-line parameters- overrides config file // if (M_CheckParm("-nosound")) snd_MusicDevice = snd_SfxDevice = snd_none; if (M_CheckParm("-nosfx")) snd_SfxDevice = snd_none; if (M_CheckParm("-nomusic")) snd_MusicDevice = snd_none; if (snd_MusicDevice > snd_MPU && snd_MusicDevice <= snd_MPU3) snd_MusicDevice = snd_MPU; if (snd_MusicDevice == snd_SB) snd_MusicDevice = snd_Adlib; if (snd_MusicDevice == snd_PAS) snd_MusicDevice = snd_Adlib; // figure out what i've got to initialize // gus = snd_MusicDevice == snd_GUS || snd_SfxDevice == snd_GUS; sb = snd_SfxDevice == snd_SB || snd_MusicDevice == snd_SB; adlib = snd_MusicDevice == snd_Adlib; pc = snd_SfxDevice == snd_PC; midi = snd_MusicDevice == snd_MPU; // initialize whatever i've got // if (gus) { if (GF1_Detect()) tprintf("Dude. The GUS ain't responding.\n", 1); else { dmxlump = W_GetNumForName("dmxgus"); GF1_SetMap(W_CacheLumpNum(dmxlump, PU_CACHE), lumpinfo[dmxlump].size); } } if (sb) { if (debugmode) { M_snprintf(tmp, sizeof(tmp), "cfg p=0x%x, i=%d, d=%d\n", snd_SBport, snd_SBirq, snd_SBdma); tprintf(tmp, 0); } if (SB_Detect(&snd_SBport, &snd_SBirq, &snd_SBdma, 0)) { M_snprintf(tmp, sizeof(tmp), "SB isn't responding at p=0x%x, i=%d, d=%d\n", snd_SBport, snd_SBirq, snd_SBdma); tprintf(tmp, 0); } else SB_SetCard(snd_SBport, snd_SBirq, snd_SBdma); if (debugmode) { M_snprintf(tmp, sizeof(tmp), "SB_Detect returned p=0x%x,i=%d,d=%d\n", snd_SBport, snd_SBirq, snd_SBdma); tprintf(tmp, 0); } } if (adlib) { if (AL_Detect(&wait, 0)) tprintf("Dude. The Adlib isn't responding.\n", 1); else AL_SetCard(wait, W_CacheLumpName("genmidi", PU_STATIC)); } if (midi) { if (debugmode) { M_snprintf(tmp, sizeof(tmp), "cfg p=0x%x\n", snd_Mport); tprintf(tmp, 0); } if (MPU_Detect(&snd_Mport, &i)) { M_snprintf(tmp, sizeof(tmp), "The MPU-401 isn't reponding @ p=0x%x.\n", snd_Mport); tprintf(tmp, 0); } else MPU_SetCard(snd_Mport); } } // inits all sound stuff void I_StartupSound(void) { char tmp[80]; int rc, i; if (debugmode) tprintf("I_StartupSound: Hope you hear a pop.\n", 1); // initialize dmxCodes[] dmxCodes[0] = 0; dmxCodes[snd_PC] = AHW_PC_SPEAKER; dmxCodes[snd_Adlib] = AHW_ADLIB; dmxCodes[snd_SB] = AHW_SOUND_BLASTER; dmxCodes[snd_PAS] = AHW_MEDIA_VISION; dmxCodes[snd_GUS] = AHW_ULTRA_SOUND; dmxCodes[snd_MPU] = AHW_MPU_401; dmxCodes[snd_AWE] = AHW_AWE32; // inits sound library timer stuff I_StartupTimer(); // pick the sound cards i'm going to use // I_sndArbitrateCards(); if (debugmode) { M_snprintf(tmp, sizeof(tmp), " Music device #%d & dmxCode=%d", snd_MusicDevice, dmxCodes[snd_MusicDevice]); tprintf(tmp, 0); M_snprintf(tmp, sizeof(tmp), " Sfx device #%d & dmxCode=%d\n", snd_SfxDevice, dmxCodes[snd_SfxDevice]); tprintf(tmp, 0); } // inits DMX sound library tprintf(" calling DMX_Init", 0); rc = DMX_Init(SND_TICRATE, SND_MAXSONGS, dmxCodes[snd_MusicDevice], dmxCodes[snd_SfxDevice]); if (debugmode) { M_snprintf(tmp, sizeof(tmp), " DMX_Init() returned %d", rc); tprintf(tmp, 0); } } // shuts down all sound stuff void I_ShutdownSound(void) { DMX_DeInit(); I_ShutdownTimer(); } void I_SetChannels(int channels) { WAV_PlayMode(channels, SND_SAMPLERATE); }