shithub: choc

ref: 74e939aa51f40cd1ef3b40b82cd52f0fe6949828
dir: /src/setup/keyboard.c/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include "textscreen.h"
#include "doomtype.h"
#include "m_config.h"
#include "m_controls.h"

#include "execute.h"
#include "txt_keyinput.h"

#include "mode.h"
#include "joystick.h"
#include "keyboard.h"

static int vanilla_keyboard_mapping = 1;

static int always_run = 0;

static int *allkeys[] = {
    &key_left, &key_right, &key_up, &key_down,
    &key_strafeleft, &key_straferight, &key_strafe,
    &key_jump, &key_fire, &key_use, &key_speed,
    &key_flyup, &key_flydown, &key_flycenter,
    &key_lookup, &key_lookdown, &key_lookcenter,
    &key_invleft, &key_invright, &key_useartifact
};

static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
{
    if (always_run)
    {
        /*
         <Janizdreg> if you want to pick one for chocolate doom to use, 
                     pick 29, since that is the most universal one that 
                     also works with heretic, hexen and strife =P

         NB. This choice also works with original, ultimate and final exes.
        */

        joybspeed = 29;
    }
    else
    {
        joybspeed = 0;
    }
}

// Callback invoked when a key control is set

static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
    TXT_CAST_ARG(int, variable);
    unsigned int i;

    for (i=0; i<arrlen(allkeys); ++i)
    {
        if (*variable == *allkeys[i] && allkeys[i] != variable)
        {
            // A different key has the same value.  Clear the existing
            // value. This ensures that no two keys can have the same
            // value.

            *allkeys[i] = 0;
        }
    }
}

static void AddKeyControl(txt_table_t *table, char *name, int *var)
{
    txt_key_input_t *key_input;

    TXT_AddWidget(table, TXT_NewLabel(name));
    key_input = TXT_NewKeyInput(var);
    TXT_AddWidget(table, key_input);
    TXT_SignalConnect(key_input, "set", KeySetCallback, var);
}

static void ConfigExtraKeys(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
    txt_window_t *window;
    txt_table_t *view_table;
    txt_table_t *fly_table;
    txt_table_t *inv_table;

    window = TXT_NewWindow("Extra keyboard controls");

    TXT_AddWidgets(window, 
                   TXT_NewSeparator("View"),
                   view_table = TXT_NewTable(2),
                   TXT_NewSeparator("Flying"),
                   fly_table = TXT_NewTable(2),
                   TXT_NewSeparator("Inventory"),
                   inv_table = TXT_NewTable(2),
                   NULL);

    TXT_SetColumnWidths(view_table, 25, 12);

    AddKeyControl(view_table, "Look up", &key_lookup);
    AddKeyControl(view_table, "Look down", &key_lookdown);
    AddKeyControl(view_table, "Center view", &key_lookcenter);

    TXT_SetColumnWidths(fly_table, 25, 12);

    AddKeyControl(fly_table, "Fly up", &key_flyup);
    AddKeyControl(fly_table, "Fly down", &key_flydown);
    AddKeyControl(fly_table, "Fly center", &key_flycenter);

    TXT_SetColumnWidths(inv_table, 25, 12);

    AddKeyControl(inv_table, "Inventory left", &key_invleft);
    AddKeyControl(inv_table, "Inventory right", &key_invright);
    AddKeyControl(inv_table, "Use artifact", &key_useartifact);
}

void ConfigKeyboard(void)
{
    txt_window_t *window;
    txt_table_t *movement_table;
    txt_table_t *action_table;
    txt_checkbox_t *run_control;

    always_run = joybspeed >= 20;

    window = TXT_NewWindow("Keyboard configuration");

    TXT_AddWidgets(window, 
                   TXT_NewSeparator("Movement"),
                   movement_table = TXT_NewTable(4),

                   TXT_NewSeparator("Action"),
                   action_table = TXT_NewTable(4),
                   NULL);

    // Look up/down, inventory and flying controls are only in Heretic/Hexen
    // and are kept in a separate window to conserve space.

    if (gamemission == heretic || gamemission == hexen)
    {
        TXT_AddWidget(window, TXT_NewButton2("More controls...",
                                             ConfigExtraKeys,
                                             NULL));
    }

    TXT_AddWidgets(window,
                   TXT_NewSeparator("Misc."),
                   run_control = TXT_NewCheckBox("Always run", &always_run),
                   TXT_NewInvertedCheckBox("Use native keyboard mapping", 
                                           &vanilla_keyboard_mapping),
                   NULL);

    TXT_SetColumnWidths(movement_table, 15, 4, 15, 4);

    TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);

    AddKeyControl(movement_table, "Move Forward", &key_up);
    AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
    AddKeyControl(movement_table, "Move Backward", &key_down);
    AddKeyControl(movement_table, " Strafe Right", &key_straferight);
    AddKeyControl(movement_table, "Turn Left", &key_left);
    AddKeyControl(movement_table, " Speed On", &key_speed);
    AddKeyControl(movement_table, "Turn Right", &key_right);
    AddKeyControl(movement_table, " Strafe On", &key_strafe);

    if (gamemission == hexen)
    {
        AddKeyControl(movement_table, "Jump", &key_jump);
    }

    TXT_SetColumnWidths(action_table, 15, 4, 15, 4);

    AddKeyControl(action_table, "Fire/Attack", &key_fire);
    AddKeyControl(action_table, " Use", &key_use);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
}

void BindKeyboardVariables(void)
{
    M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
}