ref: 75e34879866ad4381b040daf096c8c3eb2283fde
dir: /ChangeLog/
2007-12-08 11:07:13 fraggle Update NEWS. 2007-11-23 18:26:40 fraggle Use _spawnv() to invoke Doom under Windows, rather than system(). Fixes bug with DOS window "flashing up" when opening the multiplayer dialogs. 2007-10-19 00:55:11 fraggle Reorder actionf_t union members to fix warnings in info.c. 2007-10-19 00:54:11 fraggle Shut up signed / unsigned comparison warnings. 2007-10-19 00:44:56 fraggle #define snprintf, vsnprintf to _snprintf, _vsnprintf in MSVC. 2007-10-19 00:40:50 fraggle #define inline to _inline in MSVC. 2007-10-19 00:38:53 fraggle Fix for strcasecmp in MSVC; #define to stricmp. Outside MSVC, use strings.h. 2007-09-15 18:09:47 fraggle Fix desyncs caused by previous change to A_Explode. 2007-09-15 14:13:00 fraggle Check for playeringame overflow when spawning a new player (for compatibility with vex6d.wad / bug_wald.lmp) 2007-09-15 13:35:33 fraggle Add intercepts overrun emulation from PrBoom-plus. 2007-09-14 23:20:08 fraggle Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj where mo->target is not checked for NULL. 2007-09-11 10:02:24 fraggle Remove obsolete autotools scripts from dist, require automake 1.8 (please upgrade!) 2007-09-05 00:50:56 fraggle Fix build failure when python is not installed. 2007-09-03 02:05:27 fraggle Up the default sample rate to 44100. 2007-09-03 02:00:19 fraggle Fix crash when playing long sounds (like DSBOSSIT) 2007-09-03 01:43:29 fraggle Try to open /dev/speaker in the parent process, so that we can tell if we don't have permission to open it before we fork. 2007-09-03 01:30:51 fraggle Add pcsound driver for OpenBSD. 2007-09-02 21:17:19 fraggle Disable "saving config in ... " message for setup (thanks MikeRS) 2007-09-02 21:14:40 fraggle Don't make novert affect the joystick as well (thanks Janizdreg) 2007-08-31 09:59:34 fraggle Make SHORT and LONG macros return signed values; this is the behaviour of the versions in the original source and some code depends on it. 2007-08-31 09:31:48 fraggle Use short for texpatch_t .originx, .originy: fixes problem caused by sign conversion in the endianness code. 2007-08-31 08:27:44 fraggle Use gcc packed attribute for all structures read/written to disk. This fixes architectures where structure fields are aligned differently to optimise reads, causing the game to crash. 2007-08-27 20:31:30 fraggle Fix bug where the automap always follows player 1 in multiplayer mode (thanks Janizdreg!) 2007-08-24 01:27:39 fraggle Initialise tracksize variable before mus2mid conversion, otherwise it is not reset the next time we convert a mid 2007-08-20 00:54:27 fraggle Use __APPLE__ instead of __MACOSX__. 2007-08-09 01:28:34 fraggle Remove debugging message. 2007-08-09 01:04:03 fraggle Don't crash when all players have quit. 2007-08-09 01:03:41 fraggle Disconnect any remaining drones when the last real player quits. 2007-08-08 22:14:48 fraggle Remove M_FileExists check for steam directories and add them as possible search paths anyway. 2007-08-08 22:11:29 fraggle Add the default DEICE install directories to the IWAD search path on Windows. 2007-08-08 21:06:46 fraggle Match steam IWAD directory order to IWAD search order. 2007-08-08 19:04:35 fraggle Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants. 2007-08-08 19:03:32 fraggle Make M_FileExists work on directories. 2007-08-08 03:00:53 fraggle Add temporary debugging messages for Steam support. 2007-08-08 02:17:38 fraggle Don't assume Steam InstallPath ends in a \ 2007-08-07 05:26:16 fraggle All of the steam IWADs are in \base subdirectories. 2007-08-07 02:19:49 fraggle Autodetect IWADs installed by Steam. 2007-08-06 05:48:55 fraggle Remove duplicate FileExists function. 2007-08-03 23:17:15 fraggle Fix 'pop' at the end of sound effects caused by an audio conversion bug. 2007-07-30 03:03:23 fraggle Set timedemo start time when demo playback begins, not when the level begins. Using the level start time causes problems when timing multi-level demos. 2007-07-30 01:44:49 fraggle Make the z_native "out of memory" error message match the normal z_zone one. 2007-07-30 01:31:33 fraggle Fix bug in z_native linked list logic. Clear out all PU_CACHE blocks when out of memory. 2007-07-30 00:41:12 fraggle Allow more than the standard three mouse buttons to be defined through setup (hopefully) 2007-07-22 15:45:53 fraggle Add missing new mouse buttons to setup (thanks RazTK). 2007-07-10 14:37:58 fraggle Another crazy idea. 2007-07-10 14:37:44 fraggle Shut up compiler warning. 2007-07-08 21:53:18 fraggle Make the numeric keypad behave like Vanilla does. 2007-07-08 18:52:45 fraggle Add -netdemo for playing back netgame demos that only have a single player. 2007-07-08 00:58:24 fraggle Make drones quit when disconnected from the server. 2007-07-08 00:45:55 fraggle Don't grab the mouse if a drone player (no input, so it isn't needed). 2007-07-05 13:06:10 fraggle Clearer prompt when asking whether to save settings on exit of setup. 2007-07-05 12:57:18 fraggle Remove "startup delay" from the setup display configuration dialog. 2007-07-04 23:57:07 fraggle Add pcsound_internal.h to dist. 2007-06-30 15:34:03 fraggle Don't crash if there is a multiplayer demo in the demo loop. 2007-06-28 00:15:56 fraggle Interpret skill level setting as a signed integer, to allow -skill 0. 2007-06-22 20:14:49 fraggle Don't allow two actions bound to the same button in setup. 2007-06-22 12:55:14 fraggle Replace 35 with TICRATE where appropriate. 2007-06-21 23:51:47 fraggle Add a joystick dead zone for joysticks that don't have them. 2007-06-21 23:00:38 fraggle Revert previous change from bitshifts to divides; this causes demo desyncs. 2007-06-21 12:33:46 fraggle Add arrlen() macro as a clearer way of doing sizeof(array) / sizeof(*array) 2007-06-21 12:32:04 fraggle Add portability section to HACKING file. 2007-06-20 12:44:46 fraggle Update TODO. 2007-06-20 12:21:57 fraggle Add x5 screen scale (thanks MikeRS!) 2007-06-20 01:37:40 fraggle Add new configuration options for the mouse and joystick for controls that are available through the keyboard. Justification: this is already possible through advanced mouse drivers and programs like js2x, so there might as well be a proper interface for it. 2007-06-19 00:59:08 rtc_marine Update codeblocks projects for new sound stuff Include envvars in projects, which is part of the new format 2007-06-19 00:50:42 fraggle Add -iwad when joining a game, as well as when creating one (thanks MikeRS :-) 2007-06-19 00:47:44 fraggle Remove deleted headers from Makefile.am. 2007-06-17 20:19:37 fraggle Make the music code modular as well, although for the time being there is only one module. Remove s_dummy.c. 2007-06-17 19:40:02 fraggle Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound driver" modules, one for PC speaker and one for digital output. 2007-06-16 17:16:45 fraggle Switch back to z_zone, not z_native (oops!) 2007-06-16 17:04:00 fraggle Clean up sound code 2007-06-16 17:03:10 fraggle Use divides instead of bitshifts, for clarity 2007-06-16 17:02:58 fraggle Shut up strict aliasing warnings 2007-06-16 17:02:46 fraggle Switch to djb2 hash function and shut up compiler warnings 2007-06-15 00:20:30 rtc_marine Update codeblocks project 2007-06-14 22:45:50 fraggle Add configuration file variable to change the sound sample rate (snd_samplerate) 2007-06-14 22:15:52 fraggle Support up to 20 joystick buttons. Justification: most modern joysticks and joypads have many more than four buttons. Keeping the limit at four buttons restricts the player into using the first four buttons on his joystick/pad, which could be any arbitrary four set of buttons. 2007-06-14 22:03:22 fraggle Don't send joystick updates when the joystick is disabled. Shut up warning caused by missing header. 2007-06-13 20:12:13 fraggle Working joystick code. 2007-06-12 19:49:29 fraggle Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for this fix. 2007-06-09 23:28:55 fraggle Joystick calibration (untested) 2007-06-09 19:01:00 fraggle Add stamp-h1 to svn:ignore. 2007-06-09 19:00:19 fraggle Add *.exe to svn:ignore. 2007-06-09 18:51:16 fraggle Initial joystick calibration code. 2007-06-09 18:49:05 fraggle Open the joystick when prompting for a new button. 2007-06-09 18:45:14 fraggle Set svn:ignore on pcsound directory. 2007-06-04 19:35:51 fraggle Remove unneeded SDL.h include. 2007-06-04 19:34:51 fraggle Oops! 2007-06-04 19:34:24 fraggle Completed joystick button selection widget (untested) 2007-06-04 19:32:50 fraggle Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific API functions, while keeping txt_main.h for the common API. Add TXT_SDL_SetEventCallback to allow programs to intercept SDL events in the textscreen main loop. 2007-06-02 08:04:28 rtc_marine Update codeblocks projects for joystick stuff 2007-06-01 19:08:42 fraggle Display a meaningful message when trying to start with an invalid Joystick ID. 2007-06-01 19:08:09 fraggle Up the threshold for the always run hack to 20; it's conceivable that there are control pads with more than 10 buttons. 2007-06-01 19:06:15 fraggle Hide the joystick speed control when the always run hack is being used. 2007-06-01 00:16:23 fraggle Initial joystick support. 2007-05-24 15:31:54 fraggle Fix ByteSwapBlock macro. 2007-05-24 15:29:08 fraggle Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so that txt_desktop.c doesn't need to call SDL functions directly. 2007-05-24 15:26:08 fraggle Use I_Sleep in i_system.c instead of SDL_Delay directly. 2007-05-20 16:06:46 fraggle Fix crash when converting audio down to a lower sample rate. 2007-05-20 03:20:54 fraggle Stop music on sound shutdown so music isn't left playing at the ENDOOM screen. 2007-05-20 03:20:22 fraggle Initialise sound before network setup to fix bug with sound effects not playing when playing netgames on Windows (text mode waiting screen shutdown causes sound not to start up?) 2007-05-19 23:53:10 fraggle Update NEWS. 2007-05-19 23:48:39 fraggle Don't allow idclev in netgames. 2007-05-19 17:42:56 fraggle Fix tempo problems in pcsound linux driver. 2007-05-16 15:28:22 fraggle Add FEATURE_SOUND. 2007-05-16 14:52:09 fraggle Oops! 2007-05-16 14:49:04 fraggle Rejig net_cl_new_sync and drone to be in d_net.c instead of net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some function definitions in d_net.c into headers. Reorganise the Makefile to split out files into sections based on features. 2007-05-09 19:48:32 fraggle Fix ticdup. 2007-05-02 03:03:44 fraggle Check in autoconf if python is installed; if not, don't run python scripts. 2007-05-02 02:51:15 fraggle Add missing files to dist. 2007-04-29 15:53:37 fraggle Add missing codeblocks workspace files to dist. 2007-04-16 12:34:26 fraggle Fix crash: don't check for client resends after they have disconnected. 2007-04-03 10:31:12 rtc_marine Fix building with gcc 4.x 2007-03-27 12:57:28 fraggle Update NEWS. 2007-03-27 12:44:53 fraggle Update ChangeLog. 2007-03-27 12:40:04 fraggle <SDL.h> -> "SDL.h" 2007-03-27 00:20:10 fraggle Fix docgen makefile dependencies. 2007-03-27 00:19:22 fraggle Fix manpage copyright footer to include id as well as me. 2007-03-26 13:09:53 fraggle Search WAD search dirs when loading dehacked patches. 2007-03-19 16:44:49 fraggle Update TODO; PC speaker is supported now. 2007-03-16 22:26:06 fraggle Add back shiftxform table so that the shift key works in multiplayer chat when vanilla_keyboard_mapping is enabled. 2007-03-16 21:43:28 fraggle Add config file option to enable/disable native keyboard bindings. 2007-03-16 05:07:35 rtc_marine Update codeblocks project 2007-03-15 18:43:22 fraggle Change MD5 code to use the standard types used elsewhere in the program. 2007-03-15 18:38:55 fraggle Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamed to i_swap.h. 2007-03-14 13:05:03 fraggle Use SDL's built-in audio conversion routines to convert sound effects to the output mixer device's sample rate. Simplistic (naive) resampling in cases where SDL's routines can't do a conversion. This needs a bit more work to filter out the high frequency artifacts at 48khz output rate. 2007-03-12 12:38:54 fraggle Change "sound effects enabled" checkbox to a dropdown, allowing PC speaker to be selected as well. 2007-03-10 07:48:21 rtc_marine Minor changes: * No more shared libraries on windows, because they suck anyway and complicate things * Fix build virtual targets 2007-03-10 05:40:12 fraggle Ignore the HOME environment variable on Windows - just behave like Vanilla Doom. 2007-03-10 02:11:18 rtc_marine Lots of changes/additions: * Add libpcsound codeblocks project * Use libraries that are built and project dependencies inside main chocolate-doom/setup project and remove source files. * libraries are now built in the "lib" top level directory * Fix some warnings 2007-03-09 23:30:46 fraggle Add pcsound Linux driver. 2007-03-09 23:03:24 fraggle Don't build console mode apps; use the default -mwindows until the stdout.txt/stderr.txt thing can be fixed. 2007-03-09 22:50:48 fraggle Move the pcsound library to the top level, alongside textscreen. 2007-03-09 22:20:28 fraggle Partially revert the last change. I'm going with a mixed approach for handling key mappings. Chocolate Doom will use the original (broken) Doom behavior, in that keys will be unmapped. A German user will have to type "IDMZPOS", for example. However, when actually entering text, for savegame names and multiplayer chat, the mapped character will be used. The reasoning here is that Vanilla users will be used to pressing the wrong keys, but it can never be desirable to use the wrong mappings when typing in text. 2007-03-09 12:56:45 fraggle Pay closer attention to keyboard mappings. In the menu code, distinguish between keys pressed and characters typed, so that, for example, when the menu prompts "press 'y' to continue", it responds to the _character_ y being typed, not the key that is 'y' on an american keyboard being pressed. Do the same when reading cheats. 2007-03-09 12:35:18 fraggle Fix discrepancy between Doom and setup program when prompting for keys. Add the ability to enable/disable key mappings so that the raw key can be read in setup, exactly the same way that it is in Doom. 2007-03-07 23:52:33 rtc_marine Update project Fix a warning 2007-03-07 19:08:27 fraggle Use native endianness for sound output, rather than always LSB. Add PC speaker code! 2007-02-24 02:30:17 fraggle Fix up setup tool to display the video driver setting tabulated with all the other settings. 2007-02-24 02:26:02 fraggle Fix video_driver setting. 2007-02-24 02:19:45 fraggle Fix library ordering for libtextscreen.a; fixes windows compile. 2007-02-23 23:42:56 fraggle Fix compile errors. 2007-02-23 23:41:58 fraggle Add an extra option to chocolate-setup on Windows to allow the video driver to be selected from directx and windib. 2007-02-23 23:26:26 fraggle Add a configuration file value to allow the SDL video driver to be explicitly specified. 2007-02-15 21:51:53 fraggle Really fix the menu corruption bug. 2007-02-14 19:11:30 fraggle Make I_Error call abort() instead of exit(), so that we can get a backtrace in the debugger. 2007-02-14 19:11:03 fraggle Expand buffer length to fix bug on Windows with cycling character on the quicksave screen. 2007-02-14 19:10:30 fraggle Read sound length as a 32 bit field, not 16 bit. Fixes death sound in marina.wad. 2007-02-10 03:19:30 fraggle Don't prepend a superfluous './' to the path when searching the current directory for an IWAD. 2007-02-07 13:04:46 fraggle Revert previous change: throwing away the key state seems to be the Doom 1.9 behavior. 2007-02-07 12:58:53 fraggle Don't throw away keypress state when passing between levels - allows shift to be held down for run when moving between levels. Thanks to Zack Friedrich <zack18@comcast.net> for pointing this out. 2007-02-01 12:21:14 fraggle Search IWAD search directories when loading PWAD files. 2007-01-14 05:20:28 fraggle Fix savegamedir directory generation. 2007-01-14 05:04:37 fraggle Change interpretation of DOOMWADDIR to the classic behavior: a single directory path where an IWAD can be found. Add DOOMWADPATH as a PATH-style list of directories to search for IWADs. This is to maintain consistency/compatibility with other ports, and so that the DOOMWADDIR name makes sense. 2007-01-08 22:46:05 fraggle More helpful SDL_mixer error messages. 2007-01-08 22:45:18 fraggle Bomb out with an error in configure if SDL_mixer or SDL_net are not found. 2007-01-07 01:58:16 fraggle Display a message on the console with details when WAD/DEH checksums do not match. 2007-01-06 22:26:23 fraggle Set svn:ignore properties on directories. 2007-01-06 03:26:00 fraggle Hide the mouse cursor using SDL_SetCursor to a blank cursor, not SDL_ShowCursor. This fixes mouse lag on Windows. Thanks to entryway. 2007-01-06 02:15:44 rtc_marine temp -> tempdir update codeblocks projects (which is a new format, latest cb svn build is needed) 2007-01-06 00:34:50 fraggle Choose the locations for temporary files more intelligently. 2007-01-05 23:42:38 fraggle Fix Batman Doom example in README. 2007-01-05 23:41:17 fraggle Make the WADs input box wider. Rename labels in the start multiplayer game dialog. 2007-01-05 23:39:39 fraggle Add quit prompt message missing in the Doom source release. 2007-01-05 23:38:19 fraggle Move response file code to m_argv.c 2007-01-05 23:36:35 fraggle Clear the current value when entering a new value in number input boxes. 2007-01-05 23:35:30 fraggle Fix typing '_' and '+' in textscreen code. 2007-01-02 06:59:58 rtc_marine Replace WINDOWS define with _WIN32 Update Codeblocks project 2007-01-02 04:41:29 rtc_marine sys/wait.h does not exist on windows (thank mingw for sucking), add WIFEXITED and WEXITSTATUS macros so it can compile under windows. 2006-12-26 18:01:25 fraggle Remove command line options from README; move to autogenerated CMDLINE file. 2006-12-26 15:43:16 fraggle On OSX, make MIDI music disabled by default. There are problems with the native MIDI code in SDL_mixer. 2006-12-25 12:28:27 fraggle Fix default network port in chocolate-setup. 2006-12-25 02:40:14 fraggle Fix up some text escaping errors. Add wikitext output for docgen. 2006-12-24 23:55:08 fraggle Fix setup tool crash when no IWADs found. 2006-12-24 23:54:41 fraggle Update TODO. 2006-12-24 23:53:15 fraggle Javadoc-style self-documenting system for command line options. 2006-12-24 16:32:47 fraggle Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.php 2006-12-24 11:11:21 fraggle Add new item for TODO. 2006-12-23 21:24:56 fraggle Add '-findiwads' command line hack so that the setup program can find out what games are installed. Provide a drop-down list in setup to allow the game type to be selected. 2006-12-23 01:36:18 rtc_marine update cb project files 2006-12-23 01:32:22 fraggle Fix my email address. 2006-12-23 01:30:20 fraggle Add config.h for codeblocks build :-) 2006-12-22 15:22:40 fraggle Add definitions for PATH and directory separators. Allow multiple directories to be specified in DOOMWADDIR, in the same way as PATH. Make -iwad search through all search paths for the specified IWAD. 2006-12-22 15:18:12 fraggle Update NEWS. 2006-12-22 01:44:32 fraggle Add MSVC inttypes.h and stdint.h implementations: might be useful in the future. 2006-12-22 01:43:41 fraggle Switch from stdint.h to inttypes.h (which includes stdint.h). Old pre-C99 versions of Solaris only have inttypes.h. 2006-12-22 01:42:21 fraggle Update TODO - registry stuff is now done. 2006-12-22 01:42:10 rtc_marine update cb project for d_iwad.* 2006-12-22 01:39:03 fraggle Shut up compiler warnings. 2006-12-21 22:03:00 fraggle Add registry key for Doom 95 shareware version. 2006-12-21 21:43:47 fraggle Split off IWAD-related code into separate d_iwad.c. On Windows, search the registry to automatically find the locations of installed IWADs. 2006-12-19 23:04:04 fraggle Update to latest version of chocolate-setup icon. 2006-12-19 23:03:28 fraggle Update email address. Remove list of chocolate-doom.cfg options; it's easier to just use the setup tool. The list of command line options is also in dire need of updating ... 2006-12-18 23:40:40 rtc_marine make icons a little smoother around the edges 2006-12-18 19:21:21 fraggle Add missing copyright statement, comments. 2006-12-18 18:15:47 fraggle x3, x4 aspect ratio corrected scale functions. 2006-12-17 20:57:36 fraggle Make numbers in the chat macros configuration screen match the keyboard keys used to activate them. 2006-12-17 19:02:25 fraggle Update TODO 2006-12-16 23:12:40 fraggle Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc. when playing Doom 1. Thanks for RazTK for pointing this out. 2006-12-16 22:57:58 fraggle Fix value in autoadjust message. 2006-12-16 02:29:59 rtc_marine Add icon to chocolate-setup binary when built 2006-12-16 01:56:59 fraggle Add aspect ratio correction to setup tool. Redesign the display settings dialog. 2006-12-16 01:53:54 fraggle Add function to set radio button labels. 2006-12-16 01:53:17 fraggle Make dropdown lists emit a signal when set. 2006-12-16 00:58:12 fraggle Add icon for setup tool. 2006-12-16 00:54:18 fraggle Shut up datarootdir warnings. 2006-12-16 00:53:17 fraggle "\0" -> NULL 2006-12-15 23:15:05 rtc_marine Fix build Add new fields for code completion (stupid I know, but otherwise cb will probably have a fit) 2006-12-15 21:51:35 rtc_marine update project file to accomodate scaling code. 2006-12-15 21:10:00 fraggle Fix episode 3 bunny end screen (oops!!!!) 2006-12-15 19:35:46 fraggle Split off scaling code into i_scale.c. Add aspect ratio correction stretching (fullscreen 320x240, 640x480, etc)! 2006-12-08 16:37:41 fraggle Make trig tables const. 2006-12-06 09:14:25 fraggle Add notes about packages to TODO. 2006-12-05 21:45:32 fraggle More TODO items. That's all I can think of for now. 2006-12-05 21:10:22 fraggle Update TODO list: remove some things which are now complete and add some new ideas. 2006-12-05 21:05:46 fraggle Update BUGS list. 2006-12-05 21:05:26 fraggle Add missing #include. 2006-12-01 09:04:34 fraggle Add SPARC note to NEWS. 2006-12-01 08:57:15 fraggle Fixups to make compiles work under the Solaris/SPARC compiler. Thanks to Mike Spooner <spooferman@excite.com> for his work on porting this. 2006-11-29 00:53:37 fraggle Remove use of m4; use "Chocolate Doom" when referring to the program by its proper name. 2006-11-29 00:49:33 fraggle Use my gmail.com email address. 2006-11-27 21:45:50 rtc_marine * removal of FEATURE_* defines from codeblocks project * silence some warnings 2006-11-25 20:14:27 fraggle Use C99 types. 2006-11-25 19:45:02 fraggle Remove FixedDiv2; use actual fixed point version of FixedDiv (wtf?) 2006-11-25 18:31:54 fraggle Remove version from msvc/config.h. This is not generated automatically, so it is better to use a nonsensical version that will encourage anyone that uses it to set it properly. 2006-11-19 04:53:36 rtc_marine Silence warnings in debug build 2006-11-16 00:12:34 fraggle Display lowres turning warning message client-side, not through server-side broadcast messages. This avoids the possibility of malicious servers that might not send the message. 2006-11-16 00:05:44 fraggle Increase buffer size to fixes crashes due to buffer overruns. 2006-11-15 00:25:22 fraggle Use booleans in place of ints where possible. 2006-11-15 00:16:34 fraggle Fix endianness problem in mus2mid code (thanks denis) 2006-11-14 20:31:37 fraggle Use getenv/putenv, not SDL_getenv/SDL_putenv. 2006-11-14 20:09:26 fraggle Support running as a screensaver under X! 2006-11-10 17:32:54 fraggle Fix for playing demos on PPC (actually, fix for loading single lump files on non-little-endian machines). 2006-11-10 07:50:26 fraggle Add -gdi command line parameter as a shortcut for SDL_VIDEODRIVER=windib on Windows. 2006-11-06 18:04:26 fraggle Use DirectX by default on Windows. 2006-11-06 17:59:39 fraggle Center the mouse on startup to prevent abrupt turns when launching a game from the command line. 2006-11-02 19:01:30 fraggle Update NEWS file. 2006-10-31 01:01:48 fraggle Simulate overflowing the Doom frame table in dehacked patches (DOS dehacked's behavior). Overwrite the weaponinfo table instead when changes are made to the last element in states[]. Thanks to grazza for pointing out that Chococlate Doom did not emulate this bug. 2006-10-28 20:30:59 fraggle Explicitly support dehacked patches that overflow the ammo[] array with an invalid ammo type, allowing weapons that decrease the max ammo of other weapons. 2006-10-28 01:23:11 fraggle Display a warning when setting dehacked fields that would overflow buffers in Vanilla dehacked. This should help pick up bugs like the one in Batman Doom. 2006-10-28 00:15:23 fraggle Allow multiple dehacked patches to be specified with the -deh command line paramter, as with -file. 2006-10-26 00:44:23 fraggle Allow F10 to exit in testcontrols mode. 2006-10-25 21:04:58 fraggle "Always run" trick should only be when joyb_speed >= 10. Use 29 as the ideal value in setup as this works in Original, Ultimate and Final Doom, Heretic, Hexen and Strife. Thanks to Janizdreg for this. 2006-10-25 19:12:08 fraggle Make the "test controls" option work - write the current config to temporary config files and make Doom use these when executing it. 2006-10-25 19:07:57 fraggle Don't print arguments read from response files - Vanilla Doom doesn't do it. 2006-10-24 23:30:19 rtc_marine update chocolate-setup codeblocks project 2006-10-24 23:26:20 fraggle Don't rely on INSTALL_DIR for the Win32 build. 2006-10-24 23:25:55 fraggle Add missing header for Win32 build. 2006-10-24 21:07:32 fraggle Tweak capitalisation on the main menu to be more like setup.exe. 2006-10-24 21:00:38 fraggle Escape WAD filenames passed to Doom with " quotes, to allow WAD filenames with spaces. 2006-10-24 20:58:39 fraggle Pass through config variables into response file when launching Doom. 2006-10-24 20:50:00 fraggle Fix player name option in setup tool. 2006-10-24 20:44:04 fraggle Make "hurt me plenty" the default skill. 2006-10-24 20:32:26 fraggle Shut up compiler warnings. 2006-10-24 20:23:16 fraggle Detect failures to initialise textscreen library and bomb out with an error mess age. 2006-10-24 00:15:24 fraggle Build command line parameters for starting multiplayer games and joining multiplayer games. 2006-10-24 00:14:43 fraggle Write newlines in response files to separate parameters. 2006-10-23 23:27:10 fraggle Rename testconfig.[ch] to execute.[ch], add generalised framework for launching Doom. Make the "Save parameters and launch Doom" option on the main menu work. 2006-10-23 23:00:52 fraggle Add missing header. 2006-10-23 19:32:26 fraggle Detect when keyboard variables are changed and convert back so that the new values are saved to the config file. 2006-10-23 19:16:02 fraggle Load configuration on startup and save on quit. Functional setup program! 2006-10-23 19:00:30 fraggle Add m_argv.[ch] from Doom, fix up configfile.c so that it compiles properly. Add to build. 2006-10-23 18:59:51 fraggle Shut up compiler warnings. 2006-10-23 18:58:50 fraggle Change config variable names to be the same as used in Doom. 2006-10-23 18:57:56 fraggle Change config variable names to be the same as used in Doom. 2006-10-23 18:48:38 fraggle Move MakeDirectory function into m_misc.c. Move configdir related code into m_misc.c. 2006-10-23 08:15:26 fraggle Add initial setup config file code (derived from the Doom config file code). Not currently in build. 2006-10-23 08:13:16 fraggle Stackable clip areas (useful for a future implementation of scrollable panes). 2006-10-22 23:10:08 fraggle Standardise setup config variable names on the same variable names used in Doom. Add header files for source files where they are needed. Make variables static where appropriate. General cleanups etc. 2006-10-22 18:17:15 fraggle Fix problem caused by use of 'long' type instead of 'int' type in state_t structure: caused problems when using multiplayer on 64-bit (thanks exp[x]). 2006-10-22 18:13:12 fraggle Remove d_french.h from autotools build. 2006-10-22 18:12:39 fraggle Catch failure to initialise video when calling SDL_Init. 2006-10-18 02:07:28 fraggle Shut up warnings in w_wad.c. 2006-10-18 01:55:49 fraggle Timer functionssss, precious! 2006-10-18 01:51:11 fraggle Strip out CVS logs, RCS Id tags. 2006-10-16 14:52:12 fraggle Reformat coding style file. Add stuff about hungarian notation, jwz tab characters link and an introduction giving a brief explanation for the choices. 2006-10-15 02:06:27 rtc_marine update code::blocks project 2006-10-14 15:05:51 fraggle Refactor I_InitGraphics. 2006-10-14 14:59:28 fraggle Disable the "loading from disk" icon on MacOS. 2006-10-14 14:26:17 fraggle Display drone indicator on the netgame waiting screen if drones are connected. 2006-10-14 13:55:02 fraggle Display a different message from the normal WAD directory warning if players are mixing Freedoom/Original IWADs. 2006-10-14 12:53:08 fraggle Change wording on netgame warning message. 2006-10-12 18:34:32 fraggle Shut up compiler warnings for setup. 2006-10-12 00:03:19 fraggle Shut up compiler warnings 2006-10-11 23:55:06 fraggle Shut up compiler warnings. 2006-10-10 03:00:52 fraggle Remove d_french.h, other i18n-related stuff. If people want i18n, it should be done with dehacked and/or wad replacements - see my british english translation in the idgames archive. 2006-10-07 01:59:03 fraggle Add float spin control and use it for the acceleration controller in setup. 2006-10-06 23:22:10 rtc_marine update Code::Blocks project for new md5 code. 2006-10-06 18:10:16 fraggle Alternate textscreen palette that fits the Tango desktop guidelines: see http://uwstopia.nl/blog/2006/07/tango-terminal 2006-10-06 18:06:05 fraggle Send deh/wad md5sums to players at the waiting screen. Display a warning on the waiting screen if the checksums differ from the other players. 2006-10-06 08:02:42 fraggle Send deh/wad checksums to the server when connecting. 2006-10-05 23:12:22 fraggle Dehacked information checksum generation 2006-10-05 19:55:07 fraggle WAD directory checksum generation code 2006-10-05 18:19:43 fraggle Prevent against deadlock where client and server are both stuck waiting for each other to send data. 2006-10-05 18:18:14 fraggle Packet loss simulation code for test. 2006-09-30 11:52:25 fraggle Only allow drone mode when connecting. 2006-09-30 11:22:48 fraggle Make the server stop sending if one of the clients stops acknowledging. Fix check on number of players on connect. 2006-09-29 22:38:21 fraggle Working -left and -right options! 2006-09-29 22:25:13 fraggle Working drone clients! 2006-09-29 12:49:30 fraggle Use TXT_AddWidgets in setup for greatly enhanced readability. 2006-09-28 18:27:22 fraggle Add missing ellipsis to "Add WADs..." 2006-09-27 00:52:50 fraggle Switch over a bunch of code to TXT_NewButton2 - improves readability. 2006-09-27 00:50:39 fraggle When invoking chocolate doom, run it from the install dir on Unix. 2006-09-27 00:50:06 fraggle Add "join game" dialog. 2006-09-27 00:49:22 fraggle Move the "always run" checkbox to the movement section. 2006-09-27 00:48:23 fraggle Add TXT_NewButton2 for creating a button with a callback (for convenience). 2006-09-27 00:47:27 fraggle Add TXT_AddWidgets for adding multiple widgets to a table. 2006-09-26 00:22:56 fraggle Reduce the minimum width of the key/mouse input widgets and align the mouse config dialog a bit nicer. 2006-09-26 00:16:49 fraggle Add "Always run" checkbox to keyboard options. 2006-09-26 00:09:32 fraggle Make examples call TXT_Shutdown before quit. 2006-09-25 23:13:56 rtc_marine Update Code::Blocks setup project with added files 2006-09-25 22:45:30 fraggle Fix colors. 2006-09-25 21:47:11 fraggle Don't disable screen melt entirely in testcontrols mode; just on startup. 2006-09-25 21:42:37 fraggle Don't allow function keys to be used in testcontrols mode. 2006-09-25 21:41:59 fraggle Remove low-pass filter on mouse for testcontrols mode - seems to work ok with real mice. 2006-09-25 21:31:42 fraggle Add "test" window actions to the keyboard/mouse dialogs to invoke Chocolate Doom with the -testcontrols option. 2006-09-25 19:04:29 fraggle Add "test controls" mode - for setup.exe in the future. Start straight into the game with no melt effect and display a box showing mouse speed to allow the threshold to be set easily. When escape is pressed, quit straight away. 2006-09-24 14:27:55 fraggle Add "extra parameters" dialog for specifying exra command-line parameters. Move this and "UDP port" setting to a separate "Advanced" section. 2006-09-24 14:08:18 fraggle Add "time limit" control in multiplayer settings dialog. 2006-09-24 14:07:30 fraggle Convenience function for creating a horizontal box. 2006-09-24 14:06:32 fraggle Debug code for drawing an ASCII chart. 2006-09-24 14:05:44 fraggle Use proper arrow characters on spin controls and change their color. 2006-09-24 14:04:40 fraggle Fix declaration of TXT_NewWindowSelectAction 2006-09-22 23:43:28 fraggle Call the SpechitOverrun _after_ incrementing numspechit. Thanks to Quasar for pointing out this mistake. 2006-09-22 23:12:50 fraggle Continue to build things if we fail to update chocolate_doom_icon.c - display a warning about missing Python Image library. 2006-09-22 21:32:00 fraggle Add DEH_String() conversions on more strings that are not being converted. 2006-09-22 21:30:48 fraggle Fix warning. 2006-09-22 19:24:53 fraggle Add the ability to type in values for spin controls, like with normal input boxes. 2006-09-22 13:16:00 fraggle Fix warning about initialiser. 2006-09-21 22:49:26 fraggle Set default sound devices to SNDDEVICE_SB, so that sfx and music are on by default. 2006-09-21 19:25:55 fraggle Rename Accept to Select. 2006-09-21 19:21:16 fraggle Add compatibility options dialog. 2006-09-21 19:20:45 fraggle Add ENDOOM and startup delay to display settings dialog. 2006-09-21 17:25:10 fraggle Fix some warnings in textscreen code. 2006-09-21 12:49:13 fraggle Use NULL for initialising pointers rather than 0. 2006-09-21 12:48:38 fraggle Use DEFAULT_INT enum value rather than 0. 2006-09-21 12:47:56 fraggle "\0" != NULL 2006-09-21 12:13:28 rtc_marine Fix a lot of warnings (for fussy compilers) and one always-true check 2006-09-21 10:11:58 fraggle Add new codeblocks build files to dist. 2006-09-21 05:25:49 rtc_marine Code::Blocks project and workspace. * Rename workspace appropriately in editor. * Update project files for new spin control and fix compilation of certain projects caused by it. * Create virtual targets (Debug/Release) for textscreen project. Code: * Fix the include in multiplayer.c, hopefully this does not break anything. 2006-09-20 20:04:02 fraggle Make sure modified copyright banners always end in a newline. If they don't, add one. This fixes av.wad (thanks to myk for reporting). 2006-09-20 19:15:32 fraggle Fill in some default values for the player name and the chat macros (using the traditional defaults) 2006-09-20 19:06:34 fraggle Add sound config dialog. Convert some of the mouse settings to use spin controls. 2006-09-20 19:05:10 fraggle Add spin control widget. 2006-09-20 14:15:55 fraggle Change the default optimisation level to -O2 and add --enable-penis-extension to configure.in. 2006-09-20 12:47:24 fraggle Add multiplayer configuration dialog. 2006-09-20 11:49:19 fraggle Remove tab characters :-) 2006-09-20 11:47:13 fraggle Add HACKING file with guidelines for Chocolate Doom hackers. 2006-09-20 11:27:22 fraggle Fix code style :-) 2006-09-20 07:08:37 rtc_marine add extra defines when building don't crash if numlumps = 0 (which is caused when an iwad has an invalid path) 2006-09-20 01:06:21 fraggle Add "Enable mouse" checkbox to mouse config dialog. Reorder options. 2006-09-20 00:51:54 fraggle Fix chocolate-setup warnings. 2006-09-20 00:49:20 fraggle Fix textscreen warnings. 2006-09-20 00:24:29 fraggle Turn on -Wall as well. 2006-09-20 00:20:14 fraggle 'widgets' variable was used uninitialised. For some reason this didn't always crash! 2006-09-19 23:14:55 fraggle Build with debugging symbols by default. 2006-09-19 22:26:52 fraggle Move the grab mouse setting to the mouse config dialog. 2006-09-19 22:21:30 fraggle New display settings dialog! 2006-09-19 22:13:56 fraggle Check column is valid when finding a selectable column. Fixes weird scrolling behavior. 2006-09-19 21:12:27 fraggle Set mouse button defaults. 2006-09-19 04:38:15 rtc_marine make the icon work in the client binary 2006-09-19 00:34:17 rtc_marine Code::Blocks projects: * fixed directory locations * minor enhancements to project building and locations of object files * addition of chocolate-server project * update workspace to accomodate chocolate-server project 2006-09-18 23:20:23 fraggle Level select dialog. 2006-09-18 23:19:30 fraggle Fix TXT_SelectWidgets with NULL spacers. 2006-09-18 23:19:00 fraggle Add function to set button label. 2006-09-18 13:13:40 fraggle Repeat key presses when the key is held down - thanks to Mad_Mac for this one :-) 2006-09-17 21:37:26 fraggle Split off query data into a net_querydata_t structure in net_structrw.c 2006-09-17 19:01:16 fraggle Fix local LAN queries. 2006-09-17 18:01:33 fraggle Always wait for a keypress before closing the ENDOOM window; do not close it automatically. 2006-09-17 15:33:49 fraggle Update TODO list :-) 2006-09-16 01:20:09 fraggle Undo previous commit: 'comport' and 'showmessages' are only generated by setup.exe. 2006-09-16 01:04:59 fraggle Preserve 'comport' variable in configuration files even though it is unused. Add 'showmessages' which is a duplicate of 'show_messages' but is how Vanilla Doom behaves! 2006-09-16 00:47:12 fraggle Interpret the snd_sfxdevice and snd_musicdevice values in the configuration file and act the same as Vanilla Doom. 2006-09-12 11:03:57 fraggle Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed). 2006-09-11 09:48:57 fraggle Add codeblocks project files; thanks to Russell Rice. 2006-09-09 22:44:51 fraggle Fix the -nomusic parameter. 2006-09-09 20:11:05 fraggle Add command line arguments to main() in textscreen examples. 2006-09-09 20:05:27 fraggle Add config.h for a possible MSVC build in the future. Add mkinstalldirs to the list of files included in distribution. 2006-09-09 17:52:01 fraggle Include SDL.h in the textscreen headers; the SDL headers need to be included where main() is defined. 2006-09-09 17:48:09 fraggle Add reference counts on callback tables so that if a callback destroys the widget that owns the callback the program doesnt crash. 2006-09-09 16:49:39 fraggle Remove hack accidentally committed that always updates the palette 2006-09-02 20:10:07 fraggle Add -nwtmerge option, which behaves the same as NWT's -merge option. What this does is load a PWAD, then search through the IWAD sprites list, removing lumps where there are lumps of the same name in the PWAD. The PWAD must then be loaded again with the normal -file option. This is needed to run TiC's Obituary TC: chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh Also add W_PrintDirectory debug function, W_AddFile changed to return handle. 2006-09-02 20:02:11 fraggle Allow loading dehacked 2.3 patches. 2006-09-02 20:01:35 fraggle Don't allow \0 in dehacked strings read with DEH_ReadLine. 2006-09-01 21:45:45 fraggle Sync the -loadgame parameter across all clients connected to a server. Loading/saving multiplayer games should all work now. 2006-09-01 21:07:25 fraggle Better spechits emulation. Remove support for emulating the higher-memory spechits overruns, as they will overwrite pointers with garbage and crash the game. Change the spechits base address to one from doom2.exe, which seems to work better in more cases. Add -spechit command-line parameter to allow the base address to be explicitly specified if necessary. 2006-08-31 23:11:08 fraggle Call R_ExecuteSetViewSize immediately after calling I_InitGraphics. I_InitGraphics can change where screens[0] points to, so the player can end up with a blank screen sometimes. Thanks to Kurn for reporting this. 2006-08-31 21:40:48 fraggle Add missing copyright notices to textscreen and setup files. 2006-08-31 19:31:10 fraggle Add new chocolate-setup source files into build. 2006-08-31 19:15:36 fraggle Build man/ and setup/ directories from main makefile. 2006-08-31 19:15:16 fraggle Add manual pages to build 2006-08-31 19:14:45 fraggle Fix problem with 'c:\' in doom-options.in 2006-08-31 19:14:22 fraggle Change the 'abort' button to a quit button on the main menu. Change the confirmation dialog to use 'abort'. Working 'start network game' button. 2006-08-31 19:14:03 fraggle Add display.c with missing ConfigDisplay and multiplayer.c with multiplayer game start window. 2006-08-31 19:13:40 fraggle Add key and mouse input widgets for selecting keys and mouse buttons. 2006-08-31 19:13:23 fraggle Check for 'ff_end' not 'ff_start' when displaying warning message about merging flats. Some old Vanilla WADs used ff_start..f_end to add extra flats and this message should not be displayed for them. Use American spelling of 'behavior'. 2006-08-31 19:13:04 fraggle Allow the demo size limit to be disabled through the config file. 2006-08-31 19:12:43 fraggle Bomb out with an error when a dehacked string is set that is longer than is possible in Vanilla Doom with normal dehacked. Chocolate Doom is unforgiving! 2006-08-31 19:12:25 fraggle Use the new TXT_Sleep function in Doom. 2006-08-31 19:12:05 fraggle Add dropdown listbox widget 2006-08-31 19:11:47 fraggle Exit the main loop automatically after all windows are closed 2006-08-31 19:11:26 fraggle Add window listener functions to allow spying on keys and mouse buttons received by windows. Emit a 'closed' signal when a window is closed. Allow windows to have no action buttons. 2006-08-31 19:11:07 fraggle Change name of escape window actions to 'Close' and add a separate 'Abort' button creator. 2006-08-31 19:10:49 fraggle Center the calculator in the window. 2006-08-31 19:09:34 fraggle Add TXT_SelectWidget function to select a widget in a table, TXT_SetColumnWidths to set table column widths. Don't send key presses to unselectable widgets. 2006-08-31 19:09:25 fraggle Allow multiple callbacks for the same signal on widgets 2006-08-31 19:09:17 fraggle Initialise string input boxes to not editing 2006-08-31 19:08:43 fraggle More efficient TXT_Sleep function that puts the textscreen code to sleep until an event is received or the screen needs to blink. 2006-08-06 23:51:29 fraggle Bomb out with an error when trying to draw patches that go off the screen, as Vanilla Doom does. 2006-07-28 20:13:13 fraggle Try to convert MUS even if the MUS header is not present. The new code plays the deca.wad titlescreen music properly! 2006-07-24 22:32:39 fraggle Oops :-) 2006-07-22 17:43:12 fraggle New mus -> mid conversion code thanks to Ben Ryves <benryves@benryves.com> This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02 2006-06-29 19:07:32 fraggle Add inverted checkboxes (tick in box when value is false) 2006-06-29 19:05:32 fraggle Initial mouse configuration window. 2006-06-29 10:05:54 fraggle Hugely refactor the response file loading code. Allow arguments to be enclosed in quotes; this allows long filenames with spaces in to be specified with -file in response files. 2006-06-21 20:08:20 fraggle Let the SDL parachute catch crashes and shut down properly. Don't crash after playing demos. 2006-06-20 19:49:36 fraggle Add a fake nonfunctional key bindings configuration menu. 2006-06-20 19:48:21 fraggle Always add a bit of padding inside windows (removes the need to add padding explicitly in labels). Set the window title from the desktop title. Only draw widget selection highlight in the window with focus (top window). 2006-06-18 23:54:48 fraggle Add deh_section_sound to dehacked sections list (thanks to rpeter on the dw forums). 2006-06-16 18:06:05 fraggle Add hash table for fast texture lookup; refactor P_GroupLines to use an O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad map03 2006-06-03 19:23:09 fraggle Stop sending data to the server when a connection drops. Print a message to the console as well. 2006-06-03 17:12:08 fraggle Detect recursive calls to I_Error to prevent an infinite loop. 2006-06-03 13:38:24 fraggle Bomb out with an error message if game options are specified to a dedicated server. 2006-06-02 21:50:51 fraggle Make clicking on "accept" action buttons send enter keypresses to the window. 2006-06-02 21:14:39 fraggle Make mouse button presses on widgets actually do useful things 2006-06-02 20:52:01 fraggle Rearrange the buttons in the setup exit confirmation box. 2006-06-02 20:45:41 fraggle Add utility functions to create "Abort" and "Accept" window actions 2006-06-02 20:36:37 fraggle Draw the bottom separator in windows at the full window width. 2006-06-02 20:32:48 fraggle Add initial code for a setup utility. 2006-06-02 20:30:08 fraggle Update BUGS list. 2006-06-02 20:29:24 fraggle textscreen: Rejig how the entire drawing process works. Add a recursive layout method that assigns the position and size of widgets for the whole window before drawing. Add another method that responds to mouse button presses. Allow windows to have no title bar by specifying NULL as the title. 2006-05-29 22:39:12 fraggle Add ability to make widgets right aligned or centered within tables. 2006-05-29 22:02:38 fraggle Convert calculator example to struts 2006-05-29 21:55:20 fraggle Add -autojoin command line parameter to automatically search a local LAN for a server and join it. 2006-05-29 21:04:08 fraggle Fix broadcast transmits (-search works!) 2006-05-29 21:00:41 fraggle Add textscreen.h top level header to avoid having to include all txt_* headers individually. 2006-05-29 20:54:11 fraggle Allow struts to force height as well as width. Hide "start game" button for players which are not the game controller. 2006-05-29 20:31:45 fraggle Shut up compiler warnings. 2006-05-29 20:22:51 fraggle Add strut class to allow table column width to be forced. 2006-05-29 14:25:38 fraggle Warp mouse to screen center (possibly fix joe's mouse problem). 2006-05-29 12:19:53 fraggle Fix E1-3 intermission screen animations. 2006-05-29 11:38:27 fraggle Add missing newline to message. 2006-05-29 01:17:24 fraggle Change the mouse acceleration behavior to accelerate by multiplying by a linear amount when a threshold is exceeded. 2006-05-26 20:15:33 fraggle Switch netgame waiting screen to use the new text mode GUI system. 2006-05-26 20:15:05 fraggle Add key description for spacebar. 2006-05-26 16:37:09 fraggle Add an option to disable autoadjusting the video mode. 2006-05-25 23:39:57 fraggle Put savegames in separate directories depending on the IWAD. 2006-05-25 22:27:34 fraggle Allow NULL to be added to tables to specify a spacer (empty cell). 2006-05-25 22:26:13 fraggle Allow the fg/bg colors to be set on labels. 2006-05-25 22:07:14 fraggle Allow the fg/bg colors to be set on labels. 2006-05-25 21:40:57 fraggle Build textscreen/ before textscreen/examples/ 2006-05-25 21:18:19 fraggle Add screenmultiply x4 mode. 2006-05-24 23:51:36 fraggle Remove debug hack used for testing startup delay. 2006-05-24 22:35:45 fraggle Move textscreen GUI demos into an examples/ subdir. 2006-05-24 21:27:40 fraggle Add small calculator GUI demo. 2006-05-24 20:08:58 fraggle Only allow digits to be typed in number input boxes. 2006-05-23 23:56:28 fraggle Prevent crashes when loading savegames where mancubi were in the middle of firing. 2006-05-23 23:52:01 fraggle Add input box widget, and include in guitest. 2006-05-23 23:51:09 fraggle Make TXT_GetChar return the unicode value of the key pressed. For text boxes. 2006-05-23 20:33:35 fraggle Add a default action to close windows when escape is pressed. Do not make escape quit the program unless there are no open windows. Add TXT_ExitMainLoop(). 2006-05-23 12:46:09 fraggle Fix compiler warnings caused by missing includes. 2006-05-23 01:25:36 fraggle Add actions demonstration to guitest. 2006-05-23 01:07:02 fraggle Add window action class for action area labels at the bottom of windows. Adjust txt_table_t to expand tables to their maximum width when they only have one column (ensures separators reach the window edges). 2006-05-23 01:05:05 fraggle Eat keypresses when pressing buttons. 2006-05-23 01:04:27 fraggle Add TXT_GetKeyDescription() to provide descriptions of key codes. 2006-05-22 20:25:19 fraggle Updated GUI test which demonstrates signals used to update a label. 2006-05-22 20:23:28 fraggle Add TXT_SetLabel() function to set the label value. 2006-05-22 19:51:21 fraggle Allow specifying the full path and filename when playing back demos. 2006-05-22 12:59:11 fraggle CAST -> TXT_CAST_ARG, UNCAST -> TXT_UNCAST_ARG. 2006-05-22 01:56:12 fraggle Add casting macros to allow for easy casts between types. 2006-05-22 01:26:34 fraggle More signals to detect when checkboxes/radiobuttons are changed. 2006-05-22 01:20:48 fraggle Add a signals architecture to allow callbacks on GUI events. Make all widget classes initialise widgets by calling TXT_InitWidget. 2006-05-21 22:01:46 fraggle Reformat source files in Makefile.am. 2006-05-21 21:58:24 fraggle Add radio button class. 2006-05-21 21:56:28 fraggle Initialise the table selection on table creation. 2006-05-21 01:07:11 fraggle Always select a valid widget in a table before drawing the table. 2006-05-20 22:37:34 fraggle Add missing free() call. 2006-05-20 22:37:07 fraggle Updated guitest. 2006-05-20 22:36:28 fraggle Add label class. 2006-05-20 22:01:04 fraggle Make all windows be tables with one column. 2006-05-20 21:49:50 fraggle Add table class. Allow widgets with heights of more than one line. 2006-05-20 18:37:57 fraggle Checkbox class 2006-05-20 17:34:34 fraggle Add main loop function and forward key presses to widgets. 2006-05-20 17:24:58 fraggle Make Translatekey static. 2006-05-20 17:16:35 fraggle Split off keyboard key definitions to a separate file. 2006-05-20 16:45:36 fraggle Clip windows against the workspace boundaries. 2006-05-20 16:15:17 fraggle Add selectable and visible properties to widgets. Allow the position of windows to be set based on position of top/bottom/center,left/right,center coordinates. 2006-05-19 21:03:49 fraggle Initialise tracers to NULL on savegame load - fixes a problem with revenant tracers in savegames. 2006-05-19 21:01:59 fraggle Add a config file setting to allow a delay to be specified on startup. 2006-05-19 20:57:59 fraggle Split off text mode gui desktop code into a separate file. Rename some of the functions in txt_gui.c. 2006-05-18 20:48:03 fraggle Add TXT_SetDesktopTitle() 2006-05-18 19:55:24 fraggle Make TXT_AddWidget take a NULL pointer so different widget types can be passed to it. 2006-05-18 19:48:24 fraggle Initial working text-mode GUI framework. 2006-05-11 13:03:02 fraggle Allow port to be specified for client to connect to through -port or -connect hostname:port. 2006-05-08 22:54:32 fraggle Allow -3 scale. 2006-05-06 20:22:31 fraggle Respect the use_mouse value in configuration files. 2006-05-06 20:14:08 fraggle Add back -nomouse command line parameter. 2006-05-05 20:49:34 fraggle Syncronise the -timer/-avg parameters across all clients to avoid desyncs. 2006-05-03 20:23:54 fraggle Handle divide by zero in R_PointToDist: fixes crash in udm1.wad 2006-05-03 19:54:08 fraggle Allow .mid files in PWADs (via including a MID inside a music lump). This actually seems to work in Vanilla, as long as the MID is less than ~96k. This isn't perfect. 2006-04-28 18:31:21 fraggle Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never change unless the player restores from a saved game. Thanks to sofaking for bringing this to my attention. There is more information here: http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II 2006-04-28 18:20:05 fraggle Fix spacing of the devparm mode dots! 2006-04-14 16:25:42 fraggle Add ability to play using the Vanilla player sync code 2006-04-14 16:24:32 fraggle Fix netgame respawn bug on MAP02 (may be 64-bit related) 2006-04-09 03:54:21 fraggle Add change missed from last commit 2006-04-09 03:50:34 fraggle Broadcast searches (currently broken) 2006-04-08 14:30:33 fraggle Forgot to add net_query.c to Makefile.am 2006-04-06 21:49:16 fraggle Debug code for tracking bandwidth usage 2006-04-06 21:48:35 fraggle Add the ability to query the current state of servers, and '-query' command line option to do so. 2006-04-06 20:44:06 fraggle Save demos when quitting normally - it is no longer neccessary to press 'q' to end a demo! Thanks to the 10,000 people who reported this bug. 2006-04-06 20:31:45 fraggle Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE 2006-04-06 18:53:43 fraggle Sanity check data received by the server. Send version string earlier in SYN packets to allow the fields that follow to be changed later on if necessary. 2006-04-01 21:16:43 fraggle Don't add modules to the server context until after they have been initialised - avoids crash when bombing out in the init function 2006-03-31 17:15:54 fraggle Remove reference to nonexistent i_main.h 2006-03-30 20:25:12 fraggle Increase the default heap size to 16MB, and add a -mb parameter to allow the heap size to be controlled from the command line. Who doesn't have 16MB of memory these days? 2006-03-30 20:16:06 fraggle When all players leave a server, start accepting new connections again. This lets people run proper dedicated servers. 2006-03-30 20:13:20 fraggle Add missing #include 2006-03-30 20:08:37 fraggle Split off timer code into separate i_timer.c file. Add d_dedicated.c and build chocolate-server, a standalone dedicated server. 2006-03-30 19:17:58 fraggle Dedicated server mode. 2006-03-30 01:23:20 fraggle Remove hard-coded use of network modules from server code. 2006-03-29 19:22:37 fraggle Removing dummy file. Goodbye, #chocolate-doom :-( 2006-03-29 19:21:51 fraggle Dummy commit to test the new IRC monitoring bot Hello #chocolate-doom! 2006-03-29 16:59:39 fraggle Removing dummy.txt 2006-03-29 16:58:54 fraggle This is a message. A multiline commit message. 2006-03-29 16:58:09 fraggle Dummy change 2006-03-29 16:56:36 fraggle Dummy commit 2006-03-28 00:24:03 fraggle Update NEWS file, incorporating changes from v0.1.4 as well. 2006-03-27 23:56:14 fraggle Fix divide by zero in 1427uv01.lmp caused by the use of int instead of angle_t in R_ScaleFromGlobalAngle() 2006-03-25 21:50:32 fraggle New feature to allow compiling without multiplayer support 2006-03-25 21:47:13 fraggle Improve Z_CheckHeap() 2006-03-25 20:08:58 fraggle Fix builds with FEATURE_DEHACKED disabled 2006-03-25 18:28:48 fraggle Run the menu at the correct speed 2006-03-24 21:43:43 fraggle Adjust anti-CPU-hogging sleep times. 2006-03-24 21:20:36 fraggle Add "native allocator" message to distinguish from z_zone.c 2006-03-24 20:40:08 fraggle Call W_GenerateHashTable to generate the lumpname hashtable. Do not constantly look up MAP01 to see if this is a store demo. 2006-03-24 20:39:28 fraggle Ooops! 2006-03-24 20:39:08 fraggle Generate a hash table for fast lump name lookups. 2006-03-24 19:59:03 fraggle Add a second implementation of the zone memory system which just uses malloc() and free() as a backend. This will be useful for running dedicated servers (no need to allocate an entire heap). 2006-03-24 19:55:04 fraggle Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to cope with this. 2006-03-24 17:35:17 fraggle Update TODO. Remove finished things (64-bit, netcode) and stuff which will never be done (z_zone short-circuit). Add some new TODOs. 2006-03-24 16:51:28 fraggle Use "sizeof(line_t *)" not "4". Fixes 64-bit builds. 2006-03-23 18:29:28 fraggle Remove "default sfx volume" message: this is confusing now, and isn't in Vanilla anyway. 2006-03-23 18:25:56 fraggle Fix sound range 2006-03-23 17:43:15 fraggle Separate variables for config file volume levels and sound API internal volume levels (this is how the Vanilla code behaves). Fixes sound behavior on level 8! 2006-03-19 00:12:00 fraggle Smarter fullscreen setting adjustment 2006-03-18 23:42:03 fraggle Auto adjust settings when running fullscreen so that we run in a valid video mode. 2006-03-18 23:24:04 fraggle Fix music startup/shutdown 2006-03-18 23:19:14 fraggle Catch failures to initialise SDL_mixer properly, and fail gracefully rather than crashing the game. 2006-03-18 21:22:09 fraggle Add missing SDL.h include for i_main.c - fixes play under MacOS X! 2006-03-17 18:36:50 fraggle Fix windres detection 2006-03-16 22:17:45 fraggle Better fix for the intermission screen crash. Don't call WI_End until after we change to gamestate != GS_INTERMISSION 2006-03-16 21:46:59 fraggle Fix crasher when starting new levels, because the intermissions code tries to draw patches which have been unloaded (WI_Drawer runs after WI_End, because it is waiting for the game loop to load the new level) 2006-03-15 18:53:06 fraggle fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported mapping 2006-03-15 18:52:31 fraggle Check for IWADs in the same order as Vanilla Doom 2006-03-14 19:17:14 fraggle Detect the presence of 'windres' properly 2006-03-11 21:34:19 fraggle Shut up compiler warnings 2006-03-11 21:28:21 fraggle Fix bug with corruption of long player names. Remove tab characters. 2006-03-10 01:49:25 fraggle Add fullscreen "letterbox" mode for people without a functioning 320x200 video mode. 2006-03-07 19:02:08 fraggle If running with -timedemo, do not generate new ticcmds through NetUpdate. 2006-03-07 18:25:32 fraggle Indicate when a message has been received from the server. 2006-03-07 18:24:12 fraggle Store the reason when a connection is disconnected, and display a message indicating when clients time out from the server. 2006-03-07 12:57:52 fraggle Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages from the server. 2006-03-07 12:46:52 fraggle Generic console message mechanism. Inform all players when recording a low-res demo. 2006-03-06 20:48:07 fraggle Give a server-side warning when recording low resolution demos. 2006-03-06 20:44:43 fraggle Do not run TryRunTics until after we have started demo recording. Fix crash when recording demos. 2006-03-03 19:18:48 fraggle Fix loss of precision when turning with mouse. 2006-03-02 01:01:05 fraggle Add unsigned qualifiers on swapping functions, to stop problems on MacOS X. 2006-03-02 00:57:25 fraggle Remove redundant code, shut up warnings 2006-03-02 00:10:23 fraggle _Really_ fix -nomonsters. 2006-03-02 00:03:48 fraggle Rearrange client connect code; fix name resolving under windows 2006-03-01 23:36:44 fraggle Detect turbo mode more accurately 2006-03-01 20:02:53 fraggle Send the nomonsters flag on netgame start. 2006-03-01 17:07:39 fraggle Don't melt the screen on startup 2006-02-27 21:46:35 fraggle Fix consistency checks 2006-02-27 20:11:14 fraggle Fix problem starting games with four players 2006-02-27 19:39:26 fraggle Quit with an error when unable to resolve an address 2006-02-27 17:57:55 fraggle Fix chat mode 2006-02-27 17:57:39 fraggle Reduce the maximum latency to stop the game pausing and shooting ahead. 2006-02-27 16:31:08 fraggle Working client sync: adjust the clock to try to match the latency of other players. Allow the menu ticker to run even if the main game ticker doesn't run. Remove time request/response code (now using game latency). 2006-02-26 02:29:47 fraggle Change data files to binary files 2006-02-24 19:14:59 fraggle Fix -extratics 2006-02-24 19:14:22 fraggle Remove redundant stuff relating to the old network code 2006-02-24 08:19:45 fraggle Only advance the receive window if we have received ticcmds from all connected players. 2006-02-23 23:42:00 fraggle Replace -client with -connect which takes a hostname/ip to connect to. 2006-02-23 23:41:13 fraggle Track memory used by packet data to help detect memory leaks 2006-02-23 23:40:30 fraggle Free back packets sent to the server after parsing them 2006-02-23 20:53:03 fraggle Detect when clients are disconnected from the server, recover cleanly and display a message. 2006-02-23 20:31:09 fraggle Set ticdup from the command line with the -dup parameter. 2006-02-23 20:22:57 fraggle Do not allow tics to buffer up in single player (stops the gun instantly appearing on level start) 2006-02-23 19:15:18 fraggle Fix crash when NOT recording lowres 2006-02-23 19:12:43 fraggle Set maketic-gametic lag back to 1 second. 2006-02-23 19:12:02 fraggle Add lowres_turn to indicate whether we generate angleturns which are 8-bit as opposed to 16-bit. This is used when recording demos without -longtics enabled. Sync this option between clients in a netgame, so that if one player is recording a Vanilla demo, all clients record in lowres. 2006-02-23 18:20:29 fraggle Fix bugs in resend code for server->client data 2006-02-23 18:19:05 fraggle Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions 2006-02-22 18:35:55 fraggle Packet resends for server->client gamedata 2006-02-19 13:42:27 fraggle Move tic number expansion code to common code. Parse game data packets received from the server. Strip down d_net.[ch] to work through the new networking code. Remove game sync code. Remove i_net.[ch] as it is no longer needed. Working networking! 2006-02-19 13:38:59 fraggle Increase the size of BACKUPTICS to deal with heavy lag 2006-02-17 21:42:13 fraggle Remove debug code 2006-02-17 21:40:52 fraggle Full working resends for client->server comms 2006-02-17 20:15:16 fraggle Request resends for missed packets 2006-02-16 01:12:28 fraggle Define a new type net_full_ticcmd_t, a structure containing all ticcmds for a given tic. Store received game data in a receive window. Add send queues for clients and add data from the receive window to generate complete sets of ticcmds. 2006-02-15 12:57:58 fraggle Remove the savegame buffer entirely. Keep the old savegame size limit bug add a "vanilla_savegame_limit" config file option which allows the limit to be disabled if necessary. 2006-02-03 18:41:26 fraggle Support NWT-style WAD merging (-af and -as command line parameters). Restructure WAD loading so that merged WADs are always loaded before normal PWADs. Remove W_InitMultipleFiles(). 2006-01-30 08:12:49 fraggle Add manpage 2006-01-30 08:06:29 fraggle Install into the games directory, not bin (Thanks to Jon Dowland) 2006-01-29 15:07:12 fraggle Shut up compiler warnings 2006-01-29 15:05:05 fraggle Allow map things of type <= 0 - these are ignored by Vanilla Doom. Provides compatibility with plutonia.wad map12. 2006-01-28 20:03:09 fraggle Avoid conflict with stdc time function 2006-01-27 18:23:08 fraggle Exit with an error when playing a demo with the wrong version, like Vanilla Doom 2006-01-27 18:21:35 fraggle Fix compiler warning due to missing include 2006-01-27 18:18:41 fraggle dehacked replacements for switch texture names 2006-01-25 17:38:40 fraggle Allow overriding the animation texture/flat names via dehacked 2006-01-24 01:46:08 fraggle More endianness fixes 2006-01-23 21:56:18 fraggle Include the config header so that endianness is dealt with correctly 2006-01-23 01:40:24 fraggle Fix bug when expanding large sound effects with odd sample rates 2006-01-23 00:47:16 fraggle Rearrange the order of startup code to allow replacing the IWAD filename via dehacked 2006-01-23 00:37:14 fraggle Make the network waiting screen not thrash the CPU so much. 2006-01-23 00:17:43 fraggle Allow changing the names of level lump names via dehacked. 2006-01-23 00:12:25 fraggle Fix dehacked sky replacement 2006-01-23 00:07:56 fraggle More dehacked text substitutions for finale text names 2006-01-22 23:48:00 fraggle Allow changing of all menu graphic lumps via dehacked 2006-01-22 23:38:05 fraggle Allow changing the status bar graphic lumps via dehacked 2006-01-22 23:33:32 fraggle Allow changing the sky texture names via dehacked patches 2006-01-22 22:29:42 fraggle Periodically request the time from clients to estimate their offset to the server time. 2006-01-22 21:22:35 fraggle Dehacked string replacements for menu graphic lump names 2006-01-22 21:21:02 fraggle Dehacked string replacements for intermission screen graphic lumps 2006-01-22 21:20:20 fraggle Dehacked string replacements for sound and music lump names 2006-01-22 21:19:14 fraggle Dehacked string replacements for startup messages, IWAD names, demo names and backgrounds 2006-01-22 21:17:56 fraggle Catch calls to DEH_String before DEH_Init is called 2006-01-21 14:16:49 fraggle Add first game data sending code. Check the client version when connecting. 2006-01-21 14:15:29 fraggle Remove SAVESTRINGSIZE (now defined in p_saveg.h) 2006-01-20 21:05:16 fraggle Bump version to 0.2.0 2006-01-20 21:04:59 fraggle Import differences from stable branch. 2006-01-19 18:46:24 fraggle Move savegame header read/write code into p_saveg.c 2006-01-19 00:17:01 fraggle Remove now-redundant note about structure packing. 2006-01-19 00:09:20 fraggle Add functions to r/w structures to the savegame buffer, rather than copying the raw structures. This way, we read and write to the DOS savegame format always, regardless of the compiler and processor architecture, to ensure Vanilla compatibility. 2006-01-16 23:35:55 fraggle Write icon data as hex numbers, rather than decimal 2006-01-16 21:40:38 fraggle Vanilla savegame load/save 2006-01-14 02:06:48 fraggle Include the game version in the settings structure. 2006-01-14 00:27:16 fraggle Set the window caption and title 2006-01-14 00:13:04 fraggle Detect if disconnected from the server while waiting for the game start. 2006-01-14 00:10:54 fraggle Change the format of color commands. Reorganise the waiting dialog. 2006-01-13 23:56:00 fraggle Add text-mode I/O functions. Use text-mode screen for the waiting screen. 2006-01-13 23:52:12 fraggle Fix game start packet parsing logic. 2006-01-13 18:23:28 fraggle Textscreen getchar() function; remove SDL code from I_Endoom. 2006-01-13 02:22:47 fraggle Update prototypes to match header. Make sure we include the header in the source file. 2006-01-13 02:20:12 fraggle Signed integer read functions. Use these when reading ticcmd diffs. 2006-01-13 02:19:18 fraggle Only accept sane player values when starting a new game. 2006-01-12 02:18:59 fraggle Only start new games when in the waiting-for-start state. 2006-01-12 02:11:52 fraggle Game start packets 2006-01-12 01:34:48 fraggle Combine mouse motion for tics into single events. 2006-01-12 00:21:29 fraggle Interpret the dehacked "max health" setting properly. 2006-01-11 01:37:53 fraggle ticcmd diffs: allow compare and patching ticcmds, and reading/writing ticdiffs to packets. 2006-01-10 22:14:13 fraggle Shut up compiler warnings 2006-01-10 19:59:26 fraggle Reliable packet transport mechanism 2006-01-09 02:03:39 fraggle Send clients their player number, and indicate on the waiting screen which client we are. 2006-01-09 01:50:51 fraggle Deduce a sane player name by examining environment variables. Add a "player_name" setting to chocolate-doom.cfg. Transmit the name to the server and use the names players send in the waiting data list. 2006-01-08 18:22:39 fraggle Strip carriage returns from the end of lines when reading configuration files. 2006-01-08 18:14:19 fraggle Update NEWS 2006-01-08 18:13:33 fraggle show_endoom config file option to disable the endoom screen 2006-01-08 17:52:45 fraggle Play some random music for the players while waiting for the game to start. 2006-01-08 17:52:16 fraggle Seed the M_Random random number generator from the system time to give it some more randomness. 2006-01-08 17:51:53 fraggle Add S_MusicPlaying function to query if music is still playing. 2006-01-08 05:06:06 fraggle Reject new connections if the server is not in the waiting state. 2006-01-08 05:04:50 fraggle Don't grab the mouse on the net waiting screen 2006-01-08 04:52:26 fraggle Allow the server to reject clients 2006-01-08 03:36:40 fraggle Fix double free of addresses 2006-01-08 03:36:17 fraggle Fix packet send 2006-01-08 02:53:31 fraggle Detect when client connection is disconnected. 2006-01-08 02:53:05 fraggle Send keepalives if the connection is not doing anything else. Send all packets using a new NET_Conn_SendPacket to support this. 2006-01-08 00:10:48 fraggle Move common connection code into net_common.c, shared by server and client code. 2006-01-07 20:08:11 fraggle Send player name and address in the waiting data packets. Display these on the waiting screen, and improve the waiting screen appearance. 2006-01-07 19:16:39 fraggle Only display a warning when unable to emulate a spechit overrun 2006-01-07 19:11:54 fraggle Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko for his investigation into this behavior. 2006-01-07 17:00:33 fraggle Mention the Chocolate Doom wiki, fix a spelling error. 2006-01-07 16:59:52 fraggle Update NEWS 2006-01-07 16:26:50 fraggle Fix the behavior when expanding sound effects (again). Doom actually does play sounds of any sample rate, but the sound effects in Scientist 2 are corrupted. Add some tests to check that the sound effect header is correct, and generic sound rate conversion code. 2006-01-06 19:26:02 fraggle Fix the "-skill 0" hack commonly used under DOS 2006-01-05 02:48:03 fraggle Fixes for big endian machines (thanks locust) 2006-01-05 02:42:58 fraggle Specify signed char explicitly for ticcmd_t fields. 2006-01-02 21:52:06 fraggle Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the NET_WaitForStart function to wait for a start signal in network games. 2006-01-02 21:50:26 fraggle Restructure the waiting screen code. Establish our own separate event loop while waiting for the game to start, to avoid affecting the original code too much. Move some _gui variables to net_client.c. 2006-01-02 21:48:37 fraggle fix client connected function 2006-01-02 21:04:10 fraggle Create NET_SV_Shutdown function to shut down the server. Call it when quitting the game. Print the IP of the server correctly when connecting. 2006-01-02 21:02:16 fraggle Change AddrToString function to use an internal static buffer, for ease of use. 2006-01-02 20:27:45 fraggle Clear the screen AFTER initialising the loading disk buffer, so that bits of loading disk are not visible on the initial screen melt. 2006-01-02 20:14:29 fraggle Add a "-client" option to test connecting to a local server. 2006-01-02 20:14:07 fraggle Fix connect timeout and shutdown client properly if we fail to connect. 2006-01-02 20:13:06 fraggle Refer to connected clients by their AddrToString() output rather than just the pointer to their struct. Listen for IP connections as well as loopback connections. 2006-01-02 20:11:49 fraggle Rename i_net_module -> net_sdl_module. Fix the AddrToString method. 2006-01-02 17:24:40 fraggle Remove test code 2006-01-02 00:54:17 fraggle Fix packet not freed back after being sent. Code to disconnect clients from the server side. 2006-01-02 00:17:42 fraggle Encapsulate the event queue code properly. Add a D_PopEvent function to read a new event from the event queue. 2006-01-02 00:06:30 fraggle Make functions static. Remove unused variable. 2006-01-02 00:00:08 fraggle Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. 2006-01-01 23:54:31 fraggle Client disconnect code 2006-01-01 23:53:15 fraggle Remove GS_WAITINGSTART gamestate. This will be independent of the main loop to avoid interfering with the main game code too much. 2006-01-01 23:51:41 fraggle String read/write functions 2005-12-30 18:58:22 fraggle Fix client code to correctly send reply to server on connection. Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. 2005-12-30 18:50:53 fraggle Millisecond clock function 2005-12-29 21:29:55 fraggle Working client connect code 2005-12-29 17:48:25 fraggle Add initial client/server connect code. Reorganise sources list in Makefile.am. 2005-12-29 17:47:47 fraggle Automatically initialise the address table 2005-11-17 09:41:24 fraggle Catch SDL_QUIT event on ENDOOM display 2005-10-30 19:56:15 fraggle Add foundation code for the new networking system 2005-10-29 22:50:08 fraggle Update ChangeLog 2005-10-29 22:48:55 fraggle 0.1.2 2005-10-29 22:38:55 fraggle Fix help screen orderings and skull positions to make Chocolate Doom behave exactly like the original executables. 2005-10-26 01:56:40 fraggle Final Doom teleport logic was backwards 2005-10-24 19:50:39 fraggle Allow the game version to emulate to be specified from the command line and set compatibility options accordingly. 2005-10-23 21:22:35 fraggle Drastically refactor the WAD merging code. Allow multiple replacements of the same sprite in a PWAD (fixes Scientist 2) 2005-10-23 19:39:45 fraggle Reproduce the behavior when playing a sound at a sample rate which is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate. 2005-10-18 20:06:31 fraggle Update ChangeLog 2005-10-18 20:05:18 fraggle 0.1.1 2005-10-18 13:32:55 fraggle Update ChangeLog 2005-10-18 10:13:07 fraggle Update NEWS 2005-10-18 00:48:05 fraggle DEH_CheckCommandLine -> DEH_Init, for consistency with other Init functions 2005-10-18 00:16:09 fraggle Add a "loading" message for each dehacked patch we load, to be orthogonal to the WAD loading code 2005-10-17 23:07:26 fraggle Fix "Monsters Infight" 2005-10-17 22:20:27 fraggle Add note that the "Monsters Infight" setting is not supported. 2005-10-17 22:14:31 fraggle Ignore comments in dehacked files. 2005-10-17 22:09:01 fraggle Dehacked Misc support: Controls for the armor and armor class set when using the ammo cheats. 2005-10-17 22:02:57 fraggle Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus values, God mode health value 2005-10-17 21:49:42 fraggle Add dehacked "Misc" implementations for max armor+health, blue+green armor classes 2005-10-17 21:27:05 fraggle Start of Dehacked 'Misc' section support. Initial Health+Bullets, and bfg cells/shot are supported. 2005-10-17 20:46:22 fraggle Guard against multiple video shutdowns better. Fix crash due to improper screen clear at startup. 2005-10-16 21:55:50 fraggle Fix the '-cdrom' command-line option. 2005-10-16 17:16:03 fraggle Set the default number of channels to a more sensible 8 2005-10-16 02:18:10 fraggle Global "configdir" variable with directory to store config files in. Create a function to find the filename for a savegame slot. Store savegames in the config dir. 2005-10-15 23:50:57 fraggle Fix pink icon on startup 2005-10-15 18:57:47 fraggle Add warning message for WADs with FF_START or SS_START in, suggesting the -merge option. 2005-10-15 18:42:07 fraggle Mention dehacked banners 2005-10-15 18:38:49 fraggle Print startup banners which have been modified by dehacked. 2005-10-15 18:09:11 fraggle Add blackbug note 2005-10-15 17:58:31 fraggle Fix MIDI music not pausing when using SDL_mixer's native MIDI playback. The SDL_mixer native MIDI code does not pause music properly - use a workaround of setting the volume to 0. 2005-10-15 16:59:14 fraggle Map mouse buttons correctly. 2005-10-15 16:47:50 fraggle Update NEWS with info about bugs fixed. 2005-10-15 16:45:03 fraggle Check the return code from SDL_LockSurface to ensure a surface has been properly locked. Fixes crash when switching applications while running fullscreen. 2005-10-14 00:12:30 fraggle Fix Doom 1 skies 2005-10-13 23:23:55 fraggle Fix logic for lost soul bounce 2005-10-12 22:52:01 fraggle doomfeatures.h to allow certain features to be disabled in the build 2005-10-10 18:02:24 fraggle Update to do list 2005-10-10 00:52:28 fraggle Fix DEH_Warning call 2005-10-09 22:22:41 fraggle Update ChangeLog 2005-10-09 22:20:14 fraggle v0.1.0 2005-10-09 22:19:41 fraggle Include libtextscreen include in the right place, include deh_main.h in the dist. 2005-10-09 21:19:21 fraggle Handle blinking text in ENDOOM lumps properly. 2005-10-09 21:06:50 fraggle Check the header of dehacked files and make sure we only load valid dehacked files. 2005-10-09 17:42:46 fraggle Cannot do arithmetic on void pointers in standard C 2005-10-09 15:34:19 fraggle Fix banner string for ultimate doom 2005-10-09 01:25:49 fraggle Improved sprite merging 2005-10-09 01:20:24 fraggle Detect registered DOOM banner in dehacked patches 2005-10-08 22:02:55 fraggle Allow dehacked substitutions on sprite names 2005-10-08 22:01:55 fraggle Change dehacked startup message 2005-10-08 21:54:16 fraggle Proper dehacked error/warning framework. Catch a load more errors. 2005-10-08 21:14:38 fraggle Dehacked "Sound" section support 2005-10-08 21:14:24 fraggle Add the ability to specify unsupported fields 2005-10-08 21:10:51 fraggle Shut up compiler warning 2005-10-08 20:52:03 fraggle Update NEWS, ChangeLog 2005-10-08 20:33:48 fraggle Allow dehacked patches to override the name of the game via the startup banner. 2005-10-08 19:34:12 fraggle Print startup message to stdout, not stderr 2005-10-08 19:23:18 fraggle WAD merging code 2005-10-08 19:22:46 fraggle Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototype to header. 2005-10-06 20:36:41 fraggle Must use the right no clipping cheat for the right game. 2005-10-06 20:32:38 fraggle Allow changing the background flats in finale text screens via dehacked 2005-10-04 23:10:32 fraggle Dehacked "Misc" section parser (currently a dummy) 2005-10-04 23:04:06 fraggle Parse dehacked "Ammo" sections properly 2005-10-04 22:41:42 fraggle Rewrite cheats code. Add dehacked cheat replacement. 2005-10-04 01:41:49 fraggle Move call to dehacked entrypoint to stop crashes 2005-10-03 22:39:39 fraggle Dehacked text substitutions 2005-10-03 14:44:12 fraggle Update ChangeLog 2005-10-03 14:21:11 fraggle Weapons mapping code 2005-10-03 12:08:16 fraggle Replace end of section functions with NULLs as they arent currently being used for anything. 2005-10-03 12:02:08 fraggle Add a weaponinfo_t mapping 2005-10-03 11:25:37 fraggle Add mapping code to map out structures and switch thing/frame code to use this. 2005-10-03 01:42:45 fraggle Frame numbers are indexed from 0 2005-10-03 00:49:01 fraggle The beginnings of dehacked support 2005-10-02 21:23:04 fraggle Guard against music lumps containing non-MUS data, document in bugs list 2005-10-02 05:23:42 fraggle Update NEWS 2005-10-02 05:22:06 fraggle Fix Final Doom automap level name display 2005-10-02 05:16:47 fraggle Fixes for Final Doom 2005-10-02 04:23:54 fraggle Fix the length of time that ENDOOM is displayed for 2005-10-02 04:16:29 fraggle ENDOOM support using text mode emulation 2005-10-02 04:16:03 fraggle Text mode emulation code 2005-10-02 04:03:40 fraggle Make sure loading disk is only shown if the display is initialised 2005-10-01 16:50:13 fraggle Update ChangeLog 2005-10-01 16:49:32 fraggle automake doesn't recognise .rc files unless there is a rule like this in here. Store the rule in both forms. 2005-09-28 01:08:45 fraggle Update ChangeLog 2005-09-27 23:33:42 fraggle Always use SDL_Flip to update the screen. Fixes problems in Windows when running fullscreen, introduced by fixes to the disk icon code. 2005-09-27 23:25:10 fraggle Fix .rc -> .o rule 2005-09-27 23:24:24 fraggle Add chocolate_doom_icon.c to CVS. This is kind of bad but saves having to have Python installed 2005-09-27 23:23:32 fraggle Don't write converted output file unless everything went through okay. 2005-09-27 22:46:53 fraggle 0.0.4 2005-09-27 22:46:43 fraggle Update ChangeLog 2005-09-26 22:44:30 fraggle Fix melting crap on startup - oops 2005-09-25 01:31:32 fraggle Fix disk icon appearing before palette is set (pink disk!) Cleanup and commenting 2005-09-25 00:46:48 fraggle Update ChangeLog 2005-09-25 00:45:18 fraggle Remove leftover debug code 2005-09-25 00:44:49 fraggle Enforce sane screenmultiply values 2005-09-25 00:41:07 fraggle Fix "loading" icon for all video modes 2005-09-25 00:16:43 fraggle Remove icon border 2005-09-24 23:58:01 fraggle Commit uac_dead fix 2005-09-24 23:04:03 fraggle Add application icon to running program 2005-09-22 22:42:24 fraggle 64-bit fixes 2005-09-22 14:57:32 fraggle Add some more useful information to the README 2005-09-22 14:23:58 fraggle Update ChangeLog 2005-09-22 14:22:49 fraggle Update NEWS 2005-09-22 14:20:49 fraggle Update bugs/todo lists 2005-09-22 14:13:47 fraggle Remove external statistics driver support (-statcopy): nonfunctional on modern systems and never used. Fix for systems where sizeof(int) != sizeof(void *) 2005-09-22 13:58:46 fraggle Use a new PU_FREE tag to mark free blocks, rather than the 'user' field (avoids using magic numbers to mark allocated blocks with no user) 2005-09-20 22:20:16 fraggle Generate chocolate-doom-res.rc with version and product info 2005-09-20 21:55:32 fraggle Conditionally build the resource file, dependent on whether windres exists 2005-09-20 21:13:55 fraggle Update to do list 2005-09-20 21:13:15 fraggle Include icon in exe, rather than the default icon. Thanks to Joe Kennedy for drawing this icon. 2005-09-17 22:37:04 fraggle Update changelog 2005-09-17 22:17:45 fraggle 0.0.3 2005-09-17 21:50:46 fraggle Mouse acceleration code to emulate old DOS drivers 2005-09-17 21:25:56 fraggle Set the default values for variables in their initialisers. Remove the "defaultvalue" parameter and associated code from the configuration file parsing code. 2005-09-17 21:06:45 fraggle Rewrite configuration loading code; assign a type to each configuration parameter. Allow float parameters, align all values in the configuration files 2005-09-17 19:40:32 fraggle Autogenerated changelog 2005-09-14 23:13:45 fraggle Remove mkinstalldirs (redundant now); include BUGS and TODO in distribution 2005-09-14 23:08:29 fraggle Fix startup messages displayed (build a console binary; remove CON redirection code) 2005-09-14 22:55:47 fraggle Lock surfaces properly when we have to (fixes crash under Windows 98) 2005-09-13 21:18:51 fraggle 0.0.2 2005-09-12 00:57:08 fraggle Remove temporary MIDI files generated by sound code. 2005-09-11 21:53:17 fraggle Fix sounds playing at the wrong volume (too quiet) 2005-09-11 21:42:26 fraggle Update NEWS with information about alt-tab bug 2005-09-11 21:35:18 fraggle chocolate-doom.cfg 2005-09-11 21:25:56 fraggle Second configuration file to allow chocolate doom-specific settings. Adjust some existing command line logic (for graphics settings and novert) to adjust for this. 2005-09-11 17:39:29 fraggle Fix declaration of I_Sleep (not I_Delay) and move to right header 2005-09-11 17:35:04 fraggle Missing declarations 2005-09-08 23:10:40 fraggle Delay calls so we don't use the entire CPU 2005-09-08 23:05:17 fraggle Allow alt-tab away while running fullscreen 2005-09-08 10:58:00 fraggle MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when switching to the ANSI standard limit constants 2005-09-08 01:02:12 fraggle Fix description 2005-09-08 01:01:51 fraggle Fix switches not changing in Episode 4 2005-09-07 23:58:34 fraggle No SIGHUP on Windows 2005-09-07 23:55:28 fraggle v0.0.1 2005-09-07 23:24:26 fraggle Modify the sound effect caching behaviour: sounds which are not playing are now marked as PU_CACHE; it is otherwise possible to run out of memory. 2005-09-07 22:40:28 fraggle Catch signals and exit cleanly 2005-09-07 22:40:11 fraggle Remove non-ANSI C headers and functions 2005-09-07 22:30:42 fraggle Remove non-ANSI C headers. Use standard C file I/O functions. 2005-09-07 21:44:23 fraggle Fix up names of functions Make the quit button work (pops up the "quit doom?" prompt). Fix focus detection to release the mouse and ignore mouse events when window is not focused. 2005-09-07 13:34:47 fraggle Maintain dos-specific options in config file 2005-09-06 23:50:09 fraggle Bugs list; update TODO 2005-09-06 23:39:43 fraggle Restore -nosound, -nosfx, -nomusic 2005-09-06 22:40:28 fraggle Setting music volume 2005-09-06 22:15:08 fraggle Silly me - i misread cph's patch and got the logic backwards 2005-09-06 22:11:23 fraggle Working music! 2005-09-06 22:06:45 fraggle Newer versions of mmus2mid.c,h from prboom 2005-09-05 23:50:56 fraggle Add mmus2mid code from prboom. Use 'void *' for music handles. Pass length of data when registering music. 2005-09-05 22:03:43 fraggle 16-bit sound 2005-09-05 21:32:18 fraggle Use the system-nonspecific sound code to assign the channel number used by SDL. Remove handle tagging stuff. 2005-09-05 00:18:30 fraggle Remove dead code. Cope with the screen not having width == pitch. Lock the SDL screen surface properly. Rewrite 2x scaling code. 2005-09-04 19:44:23 fraggle shut up compiler warnings 2005-09-04 18:33:43 fraggle Support demos recorded with cph's modified "v1.91" doom exe - which contain higher resolution angleturn 2005-09-04 16:59:45 fraggle 'novert' command line option to disable vertical mouse movement 2005-09-04 16:23:29 fraggle Support the old "joyb_speed 31" hack to allow autorun 2005-09-04 15:55:53 fraggle Doom v1.9 doesnt allow cheats in nightmare mode! 2005-09-04 15:51:19 fraggle Display the correct quit messages according to which game is being played. Remove "language" variable (do this through gettext, if ever) 2005-09-04 15:34:20 fraggle These things have been done 2005-09-01 01:01:36 fraggle -nograbmouse option 2005-09-01 00:58:28 fraggle smarter mouse grabbing for windowed mode 2005-08-31 22:50:57 fraggle Nicer banner showing the game type (once we know). Remove dead code. Find the config file properly. 2005-08-31 22:35:42 fraggle Display the game name in the title bar. Move game start code to later in initialisation because of the IWAD detection changes. 2005-08-31 22:24:24 fraggle Remove the last traces of NORMALUNIX 2005-08-31 22:21:18 fraggle Better IWAD detection and identification. Support '-iwad' to specify the IWAD to use. 2005-08-30 23:15:11 fraggle More Windows fixes 2005-08-30 23:11:10 fraggle Windows fixes 2005-08-29 23:00:04 fraggle Add missing header to fix build 2005-08-29 22:57:40 fraggle Include autotools directory in dist 2005-08-23 10:54:23 fraggle Demo sync problem with teleports and final doom 2005-08-19 22:55:51 fraggle Make sounds louder. Use the correct maximum of 15 when doing sound calculations. 2005-08-12 17:54:15 fraggle Port network code to use SDL_net 2005-08-10 09:45:35 fraggle Remove "if (french)" stuff, FRENCH define, detect french wad automatically 2005-08-08 16:19:47 fraggle More TODOs/update 2005-08-07 21:01:00 fraggle Clear the screen on startup 2005-08-07 20:21:01 fraggle Cycle round sound channels to stop reuse and conflicts of channel numbers. Add debug to detect when incorrect sound handles are used. 2005-08-07 04:09:33 fraggle Fix gamma correction 2005-08-07 03:59:23 fraggle Clear disk image when loading at startup 2005-08-06 19:37:47 fraggle Fix low resolution mode 2005-08-06 18:30:30 fraggle Only change palette on screen updates 2005-08-06 18:05:51 fraggle Remove debug messages, send error messages to stderr Fix overflow when playing large sound files 2005-08-05 18:53:07 fraggle More sensible defaults 2005-08-04 23:55:08 fraggle Use DOOM_VERSION to define the Doom version (don't conflict with automake's config.h). Display GPL message instead of anti-piracy messages. 2005-08-04 23:23:07 fraggle Use zone memory function. Add command line options 2005-08-04 22:48:32 fraggle Turn on compiler optimisation and warning options Add SDL_mixer sound code 2005-08-04 20:54:56 fraggle Use keysym value rather than unicode value (fixes problems with shift key) 2005-08-04 19:42:15 fraggle Silence compiler warnings 2005-08-04 19:40:22 fraggle Use zone memory functions instead of alloca/malloc/free 2005-08-04 02:15:10 fraggle Fix clev cheat 2005-08-04 02:14:37 fraggle Begin/EndRead now in i_video.c 2005-08-04 02:13:46 fraggle Loading disk 2005-08-03 23:20:09 fraggle Display FPS on quit 2005-08-03 23:19:52 fraggle Set some flags to fix palette and improve performance 2005-08-03 22:58:02 fraggle Working scale*2 2005-07-25 21:50:55 fraggle mouse 2005-07-25 21:41:59 fraggle Port timer code to SDL 2005-07-24 04:07:24 fraggle Update to do list 2005-07-24 03:14:04 fraggle Move to SDL for graphics. Translate key scancodes to correct internal format when reading settings from config file - backwards compatible with config files for original exes 2005-07-24 00:07:04 fraggle Add back previously removed printfs as '.'s for startup progress bar 2005-07-23 22:42:52 fraggle Add missing null to end of sprite names list 2005-07-23 22:32:47 fraggle Add missing errno.h, fix crash on startup when no IWAD present 2005-07-23 20:42:56 fraggle Startup messages as in the DOS exes 2005-07-23 20:31:49 fraggle Update TODO list 2005-07-23 20:29:45 fraggle Put version number back to 1.9 2005-07-23 20:17:11 fraggle Use ANSI-standard limit constants. Remove LINUX define. 2005-07-23 19:56:07 fraggle Remove unneccessary pragmas 2005-07-23 19:54:30 fraggle Fix quit prompt not displayed properly 2005-07-23 19:54:06 fraggle Use standard C functions for WAD code 2005-07-23 19:50:34 fraggle Use standard C file functions for WAD code 2005-07-23 18:46:19 fraggle Import bouncing lost soul fix from prboom 2005-07-23 18:27:04 fraggle Stop crash on shutdown 2005-07-23 18:21:35 fraggle Remove step table (unused, adds dependency on pow function) 2005-07-23 18:20:33 fraggle Autotools build system 2005-07-23 17:54:24 fraggle Standard distribution files 2005-07-23 17:46:05 fraggle To do list 2005-07-23 17:44:57 fraggle Update copyright to GNU GPL 2005-07-23 17:19:41 fraggle Initial revision