ref: 76fa96e19a7d54993c6df0ffe9076d38655d9ad4
dir: /src/m_controls.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #include <stdio.h> #include "doomtype.h" #include "doomkeys.h" #include "m_config.h" #include "m_misc.h" // // Keyboard controls // int key_right = KEY_RIGHTARROW; int key_left = KEY_LEFTARROW; int key_up = KEY_UPARROW; int key_down = KEY_DOWNARROW; int key_strafeleft = ','; int key_straferight = '.'; int key_fire = KEY_RCTRL; int key_use = ' '; int key_strafe = KEY_RALT; int key_speed = KEY_RSHIFT; // // Heretic keyboard controls // int key_flyup = KEY_PGUP; int key_flydown = KEY_INS; int key_flycenter = KEY_HOME; int key_lookup = KEY_PGDN; int key_lookdown = KEY_DEL; int key_lookcenter = KEY_END; int key_invleft = '['; int key_invright = ']'; int key_useartifact = KEY_ENTER; int key_arti_quartz = 0; int key_arti_urn = 0; int key_arti_bomb = 0; int key_arti_tome = 127; int key_arti_ring = 0; int key_arti_chaosdevice = 0; int key_arti_shadowsphere = 0; int key_arti_wings = 0; int key_arti_torch = 0; // // Hexen key controls // int key_jump = '/'; int key_arti_all = KEY_BACKSPACE; int key_arti_health = '\\'; int key_arti_poisonbag = '0'; int key_arti_blastradius = '9'; int key_arti_teleport = '8'; int key_arti_teleportother = '7'; int key_arti_egg = '6'; int key_arti_invulnerability = '5'; // // Strife key controls // // haleyjd 09/01/10 // // Note: Strife also uses key_invleft, key_invright, key_jump, key_lookup, and // key_lookdown, but with different default values. int key_usehealth = 'h'; int key_invquery = 'q'; int key_mission = 'w'; int key_invpop = 'z'; int key_invkey = 'k'; int key_invhome = KEY_HOME; int key_invend = KEY_END; int key_invuse = KEY_ENTER; int key_invdrop = KEY_BACKSPACE; // // Mouse controls // int mousebfire = 0; int mousebstrafe = 1; int mousebforward = 2; int mousebjump = -1; int mousebstrafeleft = -1; int mousebstraferight = -1; int mousebbackward = -1; int mousebuse = -1; int mousebprevweapon = -1; int mousebnextweapon = -1; int key_message_refresh = KEY_ENTER; int key_pause = KEY_PAUSE; int key_demo_quit = 'q'; int key_spy = KEY_F12; // Multiplayer chat keys: int key_multi_msg = 't'; int key_multi_msgplayer[8]; // Weapon selection keys: int key_weapon1 = '1'; int key_weapon2 = '2'; int key_weapon3 = '3'; int key_weapon4 = '4'; int key_weapon5 = '5'; int key_weapon6 = '6'; int key_weapon7 = '7'; int key_weapon8 = '8'; int key_prevweapon = 0; int key_nextweapon = 0; // Map control keys: int key_map_north = KEY_UPARROW; int key_map_south = KEY_DOWNARROW; int key_map_east = KEY_RIGHTARROW; int key_map_west = KEY_LEFTARROW; int key_map_zoomin = '='; int key_map_zoomout = '-'; int key_map_toggle = KEY_TAB; int key_map_maxzoom = '0'; int key_map_follow = 'f'; int key_map_grid = 'g'; int key_map_mark = 'm'; int key_map_clearmark = 'c'; // menu keys: int key_menu_activate = KEY_ESCAPE; int key_menu_up = KEY_UPARROW; int key_menu_down = KEY_DOWNARROW; int key_menu_left = KEY_LEFTARROW; int key_menu_right = KEY_RIGHTARROW; int key_menu_back = KEY_BACKSPACE; int key_menu_forward = KEY_ENTER; int key_menu_confirm = 'y'; int key_menu_abort = 'n'; int key_menu_help = KEY_F1; int key_menu_save = KEY_F2; int key_menu_load = KEY_F3; int key_menu_volume = KEY_F4; int key_menu_detail = KEY_F5; int key_menu_qsave = KEY_F6; int key_menu_endgame = KEY_F7; int key_menu_messages = KEY_F8; int key_menu_qload = KEY_F9; int key_menu_quit = KEY_F10; int key_menu_gamma = KEY_F11; int key_menu_incscreen = KEY_EQUALS; int key_menu_decscreen = KEY_MINUS; int key_menu_screenshot = 0; // // Joystick controls // int joybfire = 0; int joybstrafe = 1; int joybuse = 3; int joybspeed = 2; int joybstrafeleft = -1; int joybstraferight = -1; int joybjump = -1; int joybprevweapon = -1; int joybnextweapon = -1; int joybmenu = -1; int joybautomap = -1; // Control whether if a mouse button is double clicked, it acts like // "use" has been pressed int dclick_use = 1; // // Bind all of the common controls used by Doom and all other games. // void M_BindBaseControls(void) { M_BindIntVariable("key_right", &key_right); M_BindIntVariable("key_left", &key_left); M_BindIntVariable("key_up", &key_up); M_BindIntVariable("key_down", &key_down); M_BindIntVariable("key_strafeleft", &key_strafeleft); M_BindIntVariable("key_straferight", &key_straferight); M_BindIntVariable("key_fire", &key_fire); M_BindIntVariable("key_use", &key_use); M_BindIntVariable("key_strafe", &key_strafe); M_BindIntVariable("key_speed", &key_speed); M_BindIntVariable("mouseb_fire", &mousebfire); M_BindIntVariable("mouseb_strafe", &mousebstrafe); M_BindIntVariable("mouseb_forward", &mousebforward); M_BindIntVariable("joyb_fire", &joybfire); M_BindIntVariable("joyb_strafe", &joybstrafe); M_BindIntVariable("joyb_use", &joybuse); M_BindIntVariable("joyb_speed", &joybspeed); M_BindIntVariable("joyb_menu_activate", &joybmenu); M_BindIntVariable("joyb_toggle_automap", &joybautomap); // Extra controls that are not in the Vanilla versions: M_BindIntVariable("joyb_strafeleft", &joybstrafeleft); M_BindIntVariable("joyb_straferight", &joybstraferight); M_BindIntVariable("mouseb_strafeleft", &mousebstrafeleft); M_BindIntVariable("mouseb_straferight", &mousebstraferight); M_BindIntVariable("mouseb_use", &mousebuse); M_BindIntVariable("mouseb_backward", &mousebbackward); M_BindIntVariable("dclick_use", &dclick_use); M_BindIntVariable("key_pause", &key_pause); M_BindIntVariable("key_message_refresh", &key_message_refresh); } void M_BindHereticControls(void) { M_BindIntVariable("key_flyup", &key_flyup); M_BindIntVariable("key_flydown", &key_flydown); M_BindIntVariable("key_flycenter", &key_flycenter); M_BindIntVariable("key_lookup", &key_lookup); M_BindIntVariable("key_lookdown", &key_lookdown); M_BindIntVariable("key_lookcenter", &key_lookcenter); M_BindIntVariable("key_invleft", &key_invleft); M_BindIntVariable("key_invright", &key_invright); M_BindIntVariable("key_useartifact", &key_useartifact); M_BindIntVariable("key_arti_quartz", &key_arti_quartz); M_BindIntVariable("key_arti_urn", &key_arti_urn); M_BindIntVariable("key_arti_bomb", &key_arti_bomb); M_BindIntVariable("key_arti_tome", &key_arti_tome); M_BindIntVariable("key_arti_ring", &key_arti_ring); M_BindIntVariable("key_arti_chaosdevice", &key_arti_chaosdevice); M_BindIntVariable("key_arti_shadowsphere", &key_arti_shadowsphere); M_BindIntVariable("key_arti_wings", &key_arti_wings); M_BindIntVariable("key_arti_torch", &key_arti_torch); } void M_BindHexenControls(void) { M_BindIntVariable("key_jump", &key_jump); M_BindIntVariable("mouseb_jump", &mousebjump); M_BindIntVariable("joyb_jump", &joybjump); M_BindIntVariable("key_arti_all", &key_arti_all); M_BindIntVariable("key_arti_health", &key_arti_health); M_BindIntVariable("key_arti_poisonbag", &key_arti_poisonbag); M_BindIntVariable("key_arti_blastradius", &key_arti_blastradius); M_BindIntVariable("key_arti_teleport", &key_arti_teleport); M_BindIntVariable("key_arti_teleportother", &key_arti_teleportother); M_BindIntVariable("key_arti_egg", &key_arti_egg); M_BindIntVariable("key_arti_invulnerability", &key_arti_invulnerability); } void M_BindStrifeControls(void) { // These are shared with all games, but have different defaults: key_message_refresh = '/'; // These keys are shared with Heretic/Hexen but have different defaults: key_jump = 'a'; key_lookup = KEY_PGUP; key_lookdown = KEY_PGDN; key_invleft = KEY_INS; key_invright = KEY_DEL; M_BindIntVariable("key_jump", &key_jump); M_BindIntVariable("key_lookUp", &key_lookup); M_BindIntVariable("key_lookDown", &key_lookdown); M_BindIntVariable("key_invLeft", &key_invleft); M_BindIntVariable("key_invRight", &key_invright); // Custom Strife-only Keys: M_BindIntVariable("key_useHealth", &key_usehealth); M_BindIntVariable("key_invquery", &key_invquery); M_BindIntVariable("key_mission", &key_mission); M_BindIntVariable("key_invPop", &key_invpop); M_BindIntVariable("key_invKey", &key_invkey); M_BindIntVariable("key_invHome", &key_invhome); M_BindIntVariable("key_invEnd", &key_invend); M_BindIntVariable("key_invUse", &key_invuse); M_BindIntVariable("key_invDrop", &key_invdrop); // Strife also supports jump on mouse and joystick, and in the exact same // manner as Hexen! M_BindIntVariable("mouseb_jump", &mousebjump); M_BindIntVariable("joyb_jump", &joybjump); } void M_BindWeaponControls(void) { M_BindIntVariable("key_weapon1", &key_weapon1); M_BindIntVariable("key_weapon2", &key_weapon2); M_BindIntVariable("key_weapon3", &key_weapon3); M_BindIntVariable("key_weapon4", &key_weapon4); M_BindIntVariable("key_weapon5", &key_weapon5); M_BindIntVariable("key_weapon6", &key_weapon6); M_BindIntVariable("key_weapon7", &key_weapon7); M_BindIntVariable("key_weapon8", &key_weapon8); M_BindIntVariable("key_prevweapon", &key_prevweapon); M_BindIntVariable("key_nextweapon", &key_nextweapon); M_BindIntVariable("joyb_prevweapon", &joybprevweapon); M_BindIntVariable("joyb_nextweapon", &joybnextweapon); M_BindIntVariable("mouseb_prevweapon", &mousebprevweapon); M_BindIntVariable("mouseb_nextweapon", &mousebnextweapon); } void M_BindMapControls(void) { M_BindIntVariable("key_map_north", &key_map_north); M_BindIntVariable("key_map_south", &key_map_south); M_BindIntVariable("key_map_east", &key_map_east); M_BindIntVariable("key_map_west", &key_map_west); M_BindIntVariable("key_map_zoomin", &key_map_zoomin); M_BindIntVariable("key_map_zoomout", &key_map_zoomout); M_BindIntVariable("key_map_toggle", &key_map_toggle); M_BindIntVariable("key_map_maxzoom", &key_map_maxzoom); M_BindIntVariable("key_map_follow", &key_map_follow); M_BindIntVariable("key_map_grid", &key_map_grid); M_BindIntVariable("key_map_mark", &key_map_mark); M_BindIntVariable("key_map_clearmark", &key_map_clearmark); } void M_BindMenuControls(void) { M_BindIntVariable("key_menu_activate", &key_menu_activate); M_BindIntVariable("key_menu_up", &key_menu_up); M_BindIntVariable("key_menu_down", &key_menu_down); M_BindIntVariable("key_menu_left", &key_menu_left); M_BindIntVariable("key_menu_right", &key_menu_right); M_BindIntVariable("key_menu_back", &key_menu_back); M_BindIntVariable("key_menu_forward", &key_menu_forward); M_BindIntVariable("key_menu_confirm", &key_menu_confirm); M_BindIntVariable("key_menu_abort", &key_menu_abort); M_BindIntVariable("key_menu_help", &key_menu_help); M_BindIntVariable("key_menu_save", &key_menu_save); M_BindIntVariable("key_menu_load", &key_menu_load); M_BindIntVariable("key_menu_volume", &key_menu_volume); M_BindIntVariable("key_menu_detail", &key_menu_detail); M_BindIntVariable("key_menu_qsave", &key_menu_qsave); M_BindIntVariable("key_menu_endgame", &key_menu_endgame); M_BindIntVariable("key_menu_messages", &key_menu_messages); M_BindIntVariable("key_menu_qload", &key_menu_qload); M_BindIntVariable("key_menu_quit", &key_menu_quit); M_BindIntVariable("key_menu_gamma", &key_menu_gamma); M_BindIntVariable("key_menu_incscreen", &key_menu_incscreen); M_BindIntVariable("key_menu_decscreen", &key_menu_decscreen); M_BindIntVariable("key_menu_screenshot",&key_menu_screenshot); M_BindIntVariable("key_demo_quit", &key_demo_quit); M_BindIntVariable("key_spy", &key_spy); } void M_BindChatControls(unsigned int num_players) { char name[32]; // haleyjd: 20 not large enough - Thank you, come again! unsigned int i; // haleyjd: signedness conflict M_BindIntVariable("key_multi_msg", &key_multi_msg); for (i=0; i<num_players; ++i) { M_snprintf(name, sizeof(name), "key_multi_msgplayer%i", i + 1); M_BindIntVariable(name, &key_multi_msgplayer[i]); } } // // Apply custom patches to the default values depending on the // platform we are running on. // void M_ApplyPlatformDefaults(void) { // no-op. Add your platform-specific patches here. }