ref: 7768cfde84316dc1181a30eabce731d6089e3cfd
dir: /setup/multiplayer.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdio.h>
#include <stdlib.h>
#include "textscreen.h"
#define NUM_WADS 10
typedef enum
{
WARP_DOOM1,
WARP_DOOM2,
} warptype_t;
static char *skills[] =
{
"I'm too young to die!",
"Hey, not too rough.",
"Hurt me plenty.",
"Ultra-violence",
"NIGHTMARE!",
};
static char *gamemodes[] =
{
"Co-operative",
"Deathmatch",
"Deathmatch 2.0",
};
char *player_name;
char *chatmacros[10];
char *wads[NUM_WADS] = {};
int skill = 0;
int nomonsters = 0;
int deathmatch = 0;
int fast = 0;
int respawn = 0;
int udpport = 4815;
txt_button_t *warpbutton;
warptype_t warptype = WARP_DOOM2;
int warpepisode = 1;
int warpmap = 1;
static void StartGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
printf("Now we start the game.\n");
exit(0);
}
static void UpdateWarpButton(void)
{
char buf[10];
if (warptype == WARP_DOOM1)
{
sprintf(buf, "E%iM%i", warpepisode, warpmap);
}
else if (warptype == WARP_DOOM2)
{
sprintf(buf, "MAP%02i", warpmap);
}
TXT_SetButtonLabel(warpbutton, buf);
}
static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val)
{
int l;
l = (int) val;
warptype = WARP_DOOM1;
warpepisode = l / 10;
warpmap = l % 10;
UpdateWarpButton();
}
static void SetDoom2Warp(TXT_UNCAST_ARG(widget), void *val)
{
int l;
l = (int) val;
warptype = WARP_DOOM2;
warpmap = l;
UpdateWarpButton();
}
static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window))
{
TXT_CAST_ARG(txt_window_t, window);
TXT_CloseWindow(window);
}
static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
txt_table_t *table;
txt_button_t *button;
char buf[10];
int x, y;
int l;
window = TXT_NewWindow("Select level");
table = TXT_NewTable(8);
TXT_AddWidget(window, table);
for (y=1; y<=9; ++y)
{
// MAP?? levels
for (x=0; x<4; ++x)
{
l = x * 9 + y;
if (l > 32)
{
TXT_AddWidget(table, NULL);
}
else
{
sprintf(buf, " MAP%02i ", l);
button = TXT_NewButton(buf);
TXT_SignalConnect(button, "pressed",
SetDoom2Warp, (void *) l);
TXT_SignalConnect(button, "pressed",
CloseLevelSelectDialog, window);
TXT_AddWidget(table, button);
if (warptype == WARP_DOOM2
&& warpmap == l)
{
TXT_SelectWidget(table, button);
}
}
}
// ExMy levels
for (x=1; x<=4; ++x)
{
if (y > 9)
{
TXT_AddWidget(table, NULL);
}
else
{
sprintf(buf, " E%iM%i ", x, y);
button = TXT_NewButton(buf);
TXT_SignalConnect(button, "pressed",
SetDoom1Warp, (void *) (x * 10 + y));
TXT_SignalConnect(button, "pressed",
CloseLevelSelectDialog, window);
TXT_AddWidget(table, button);
if (warptype == WARP_DOOM1
&& warpepisode == x && warpmap == y)
{
TXT_SelectWidget(table, button);
}
}
}
}
}
static txt_window_action_t *StartGameAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction(KEY_F10, "Start");
TXT_SignalConnect(action, "pressed", StartGame, NULL);
return action;
}
static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
int i;
window = TXT_NewWindow("Add WADs");
for (i=0; i<NUM_WADS; ++i)
{
TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 40));
}
}
static txt_window_action_t *WadWindowAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction('w', "Add WADs");
TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);
return action;
}
void StartMultiGame(void)
{
txt_window_t *window;
txt_table_t *table;
window = TXT_NewWindow("Start multiplayer game");
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
table = TXT_NewTable(2);
TXT_AddWidget(table, TXT_NewStrut(12, 0));
TXT_AddWidget(table, TXT_NewStrut(12, 0));
TXT_AddWidget(table, TXT_NewLabel("Skill"));
TXT_AddWidget(table, TXT_NewDropdownList(&skill, skills, 5));
TXT_AddWidget(table, TXT_NewLabel("Game type"));
TXT_AddWidget(table, TXT_NewDropdownList(&deathmatch, gamemodes, 3));
TXT_AddWidget(table, TXT_NewLabel("UDP port"));
TXT_AddWidget(table, TXT_NewIntInputBox(&udpport, 5));
TXT_AddWidget(table, TXT_NewLabel("Level warp"));
warpbutton = TXT_NewButton("????");
TXT_AddWidget(table, warpbutton);
TXT_SignalConnect(warpbutton, "pressed", LevelSelectDialog, NULL);
UpdateWarpButton();
TXT_AddWidget(window, table);
TXT_AddWidget(window, TXT_NewSeparator("Monsters"));
TXT_AddWidget(window, TXT_NewInvertedCheckBox("Monsters", &nomonsters));
TXT_AddWidget(window, TXT_NewCheckBox("Fast monsters", &fast));
TXT_AddWidget(window, TXT_NewCheckBox("Respawning monsters", &respawn));
}
void MultiplayerConfig(void)
{
txt_window_t *window;
txt_label_t *label;
txt_table_t *table;
char buf[10];
int i;
window = TXT_NewWindow("Multiplayer Configuration");
TXT_AddWidget(window, TXT_NewStrut(0, 1));
table = TXT_NewTable(2);
TXT_AddWidget(table, TXT_NewLabel("Player name: "));
TXT_AddWidget(table, TXT_NewInputBox(&player_name, 25));
TXT_AddWidget(window, table);
TXT_AddWidget(window, TXT_NewStrut(0, 1));
TXT_AddWidget(window, TXT_NewSeparator("Chat macros"));
table = TXT_NewTable(2);
for (i=0; i<10; ++i)
{
sprintf(buf, "#%i ", i + 1);
label = TXT_NewLabel(buf);
TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN);
TXT_AddWidget(table, label);
TXT_AddWidget(table, TXT_NewInputBox(&chatmacros[i], 40));
}
TXT_AddWidget(window, table);
}