ref: 7a8bb7d27bcf54508723fbf392f28d8352dcd9e1
dir: /src/heretic/sb_bar.c/
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// SB_bar.c
#include "doomdef.h"
#include "deh_str.h"
#include "i_video.h"
#include "i_swap.h"
#include "m_cheat.h"
#include "m_misc.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "v_video.h"
#include "am_map.h"
// Types
typedef struct Cheat_s
{
void (*func) (player_t * player, struct Cheat_s * cheat);
cheatseq_t *seq;
} Cheat_t;
// Private Functions
static void DrawSoundInfo(void);
static void ShadeLine(int x, int y, int height, int shade);
static void ShadeChain(void);
static void DrINumber(signed int val, int x, int y);
static void DrBNumber(signed int val, int x, int y);
static void DrawCommonBar(void);
static void DrawMainBar(void);
static void DrawInventoryBar(void);
static void DrawFullScreenStuff(void);
static boolean HandleCheats(byte key);
static void CheatGodFunc(player_t * player, Cheat_t * cheat);
static void CheatNoClipFunc(player_t * player, Cheat_t * cheat);
static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat);
static void CheatPowerFunc(player_t * player, Cheat_t * cheat);
static void CheatHealthFunc(player_t * player, Cheat_t * cheat);
static void CheatKeysFunc(player_t * player, Cheat_t * cheat);
static void CheatSoundFunc(player_t * player, Cheat_t * cheat);
static void CheatTickerFunc(player_t * player, Cheat_t * cheat);
static void CheatArtifact1Func(player_t * player, Cheat_t * cheat);
static void CheatArtifact2Func(player_t * player, Cheat_t * cheat);
static void CheatArtifact3Func(player_t * player, Cheat_t * cheat);
static void CheatWarpFunc(player_t * player, Cheat_t * cheat);
static void CheatChickenFunc(player_t * player, Cheat_t * cheat);
static void CheatMassacreFunc(player_t * player, Cheat_t * cheat);
static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat);
static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat);
// Public Data
boolean DebugSound; // debug flag for displaying sound info
boolean inventory;
int curpos;
int inv_ptr;
int ArtifactFlash;
static int DisplayTicker = 0;
// Private Data
static int HealthMarker;
static int ChainWiggle;
static player_t *CPlayer;
int playpalette;
patch_t *PatchLTFACE;
patch_t *PatchRTFACE;
patch_t *PatchBARBACK;
patch_t *PatchCHAIN;
patch_t *PatchSTATBAR;
patch_t *PatchLIFEGEM;
//patch_t *PatchEMPWEAP;
//patch_t *PatchLIL4BOX;
patch_t *PatchLTFCTOP;
patch_t *PatchRTFCTOP;
//patch_t *PatchARMORBOX;
//patch_t *PatchARTIBOX;
patch_t *PatchSELECTBOX;
//patch_t *PatchKILLSPIC;
//patch_t *PatchMANAPIC;
//patch_t *PatchPOWERICN;
patch_t *PatchINVLFGEM1;
patch_t *PatchINVLFGEM2;
patch_t *PatchINVRTGEM1;
patch_t *PatchINVRTGEM2;
patch_t *PatchINumbers[10];
patch_t *PatchNEGATIVE;
patch_t *PatchSmNumbers[10];
patch_t *PatchBLACKSQ;
patch_t *PatchINVBAR;
patch_t *PatchARMCLEAR;
patch_t *PatchCHAINBACK;
//byte *ShadeTables;
int FontBNumBase;
int spinbooklump;
int spinflylump;
// Toggle god mode
cheatseq_t CheatGodSeq = CHEAT("quicken", 0);
// Toggle no clipping mode
cheatseq_t CheatNoClipSeq = CHEAT("kitty", 0);
// Get all weapons and ammo
cheatseq_t CheatWeaponsSeq = CHEAT("rambo", 0);
// Toggle tome of power
cheatseq_t CheatPowerSeq = CHEAT("shazam", 0);
// Get full health
cheatseq_t CheatHealthSeq = CHEAT("ponce", 0);
// Get all keys
cheatseq_t CheatKeysSeq = CHEAT("skel", 0);
// Toggle sound debug info
cheatseq_t CheatSoundSeq = CHEAT("noise", 0);
// Toggle ticker
cheatseq_t CheatTickerSeq = CHEAT("ticker", 0);
// Get an artifact 1st stage (ask for type)
cheatseq_t CheatArtifact1Seq = CHEAT("gimme", 0);
// Get an artifact 2nd stage (ask for count)
cheatseq_t CheatArtifact2Seq = CHEAT("gimme", 1);
// Get an artifact final stage
cheatseq_t CheatArtifact3Seq = CHEAT("gimme", 2);
// Warp to new level
cheatseq_t CheatWarpSeq = CHEAT("engage", 2);
// Save a screenshot
cheatseq_t CheatChickenSeq = CHEAT("cockadoodledoo", 0);
// Kill all monsters
cheatseq_t CheatMassacreSeq = CHEAT("massacre", 0);
cheatseq_t CheatIDKFASeq = CHEAT("idkfa", 0);
cheatseq_t CheatIDDQDSeq = CHEAT("iddqd", 0);
static Cheat_t Cheats[] = {
{CheatGodFunc, &CheatGodSeq},
{CheatNoClipFunc, &CheatNoClipSeq},
{CheatWeaponsFunc, &CheatWeaponsSeq},
{CheatPowerFunc, &CheatPowerSeq},
{CheatHealthFunc, &CheatHealthSeq},
{CheatKeysFunc, &CheatKeysSeq},
{CheatSoundFunc, &CheatSoundSeq},
{CheatTickerFunc, &CheatTickerSeq},
{CheatArtifact1Func, &CheatArtifact1Seq},
{CheatArtifact2Func, &CheatArtifact2Seq},
{CheatArtifact3Func, &CheatArtifact3Seq},
{CheatWarpFunc, &CheatWarpSeq},
{CheatChickenFunc, &CheatChickenSeq},
{CheatMassacreFunc, &CheatMassacreSeq},
{CheatIDKFAFunc, &CheatIDKFASeq},
{CheatIDDQDFunc, &CheatIDDQDSeq},
{NULL, NULL}
};
//---------------------------------------------------------------------------
//
// PROC SB_Init
//
//---------------------------------------------------------------------------
void SB_Init(void)
{
int i;
int startLump;
PatchLTFACE = W_CacheLumpName(DEH_String("LTFACE"), PU_STATIC);
PatchRTFACE = W_CacheLumpName(DEH_String("RTFACE"), PU_STATIC);
PatchBARBACK = W_CacheLumpName(DEH_String("BARBACK"), PU_STATIC);
PatchINVBAR = W_CacheLumpName(DEH_String("INVBAR"), PU_STATIC);
PatchCHAIN = W_CacheLumpName(DEH_String("CHAIN"), PU_STATIC);
if (deathmatch)
{
PatchSTATBAR = W_CacheLumpName(DEH_String("STATBAR"), PU_STATIC);
}
else
{
PatchSTATBAR = W_CacheLumpName(DEH_String("LIFEBAR"), PU_STATIC);
}
if (!netgame)
{ // single player game uses red life gem
PatchLIFEGEM = W_CacheLumpName(DEH_String("LIFEGEM2"), PU_STATIC);
}
else
{
PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName(DEH_String("LIFEGEM0"))
+ consoleplayer, PU_STATIC);
}
PatchLTFCTOP = W_CacheLumpName(DEH_String("LTFCTOP"), PU_STATIC);
PatchRTFCTOP = W_CacheLumpName(DEH_String("RTFCTOP"), PU_STATIC);
PatchSELECTBOX = W_CacheLumpName(DEH_String("SELECTBOX"), PU_STATIC);
PatchINVLFGEM1 = W_CacheLumpName(DEH_String("INVGEML1"), PU_STATIC);
PatchINVLFGEM2 = W_CacheLumpName(DEH_String("INVGEML2"), PU_STATIC);
PatchINVRTGEM1 = W_CacheLumpName(DEH_String("INVGEMR1"), PU_STATIC);
PatchINVRTGEM2 = W_CacheLumpName(DEH_String("INVGEMR2"), PU_STATIC);
PatchBLACKSQ = W_CacheLumpName(DEH_String("BLACKSQ"), PU_STATIC);
PatchARMCLEAR = W_CacheLumpName(DEH_String("ARMCLEAR"), PU_STATIC);
PatchCHAINBACK = W_CacheLumpName(DEH_String("CHAINBACK"), PU_STATIC);
startLump = W_GetNumForName(DEH_String("IN0"));
for (i = 0; i < 10; i++)
{
PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
}
PatchNEGATIVE = W_CacheLumpName(DEH_String("NEGNUM"), PU_STATIC);
FontBNumBase = W_GetNumForName(DEH_String("FONTB16"));
startLump = W_GetNumForName(DEH_String("SMALLIN0"));
for (i = 0; i < 10; i++)
{
PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
}
playpalette = W_GetNumForName(DEH_String("PLAYPAL"));
spinbooklump = W_GetNumForName(DEH_String("SPINBK0"));
spinflylump = W_GetNumForName(DEH_String("SPFLY0"));
}
//---------------------------------------------------------------------------
//
// PROC SB_Ticker
//
//---------------------------------------------------------------------------
void SB_Ticker(void)
{
int delta;
int curHealth;
if (leveltime & 1)
{
ChainWiggle = P_Random() & 1;
}
curHealth = players[consoleplayer].mo->health;
if (curHealth < 0)
{
curHealth = 0;
}
if (curHealth < HealthMarker)
{
delta = (HealthMarker - curHealth) >> 2;
if (delta < 1)
{
delta = 1;
}
else if (delta > 8)
{
delta = 8;
}
HealthMarker -= delta;
}
else if (curHealth > HealthMarker)
{
delta = (curHealth - HealthMarker) >> 2;
if (delta < 1)
{
delta = 1;
}
else if (delta > 8)
{
delta = 8;
}
HealthMarker += delta;
}
}
//---------------------------------------------------------------------------
//
// PROC DrINumber
//
// Draws a three digit number.
//
//---------------------------------------------------------------------------
static void DrINumber(signed int val, int x, int y)
{
patch_t *patch;
int oldval;
oldval = val;
if (val < 0)
{
if (val < -9)
{
V_DrawPatch(x + 1, y + 1, W_CacheLumpName(DEH_String("LAME"), PU_CACHE));
}
else
{
val = -val;
V_DrawPatch(x + 18, y, PatchINumbers[val]);
V_DrawPatch(x + 9, y, PatchNEGATIVE);
}
return;
}
if (val > 99)
{
patch = PatchINumbers[val / 100];
V_DrawPatch(x, y, patch);
}
val = val % 100;
if (val > 9 || oldval > 99)
{
patch = PatchINumbers[val / 10];
V_DrawPatch(x + 9, y, patch);
}
val = val % 10;
patch = PatchINumbers[val];
V_DrawPatch(x + 18, y, patch);
}
//---------------------------------------------------------------------------
//
// PROC DrBNumber
//
// Draws a three digit number using FontB
//
//---------------------------------------------------------------------------
static void DrBNumber(signed int val, int x, int y)
{
patch_t *patch;
int xpos;
int oldval;
oldval = val;
xpos = x;
if (val < 0)
{
val = 0;
}
if (val > 99)
{
patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE);
V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
val = val % 100;
xpos += 12;
if (val > 9 || oldval > 99)
{
patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE);
V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
val = val % 10;
xpos += 12;
patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
//---------------------------------------------------------------------------
//
// PROC DrSmallNumber
//
// Draws a small two digit number.
//
//---------------------------------------------------------------------------
static void DrSmallNumber(int val, int x, int y)
{
patch_t *patch;
if (val == 1)
{
return;
}
if (val > 9)
{
patch = PatchSmNumbers[val / 10];
V_DrawPatch(x, y, patch);
}
val = val % 10;
patch = PatchSmNumbers[val];
V_DrawPatch(x + 4, y, patch);
}
//---------------------------------------------------------------------------
//
// PROC ShadeLine
//
//---------------------------------------------------------------------------
static void ShadeLine(int x, int y, int height, int shade)
{
byte *dest;
byte *shades;
shades = colormaps + 9 * 256 + shade * 2 * 256;
dest = I_VideoBuffer + y * SCREENWIDTH + x;
while (height--)
{
*(dest) = *(shades + *dest);
dest += SCREENWIDTH;
}
}
//---------------------------------------------------------------------------
//
// PROC ShadeChain
//
//---------------------------------------------------------------------------
static void ShadeChain(void)
{
int i;
for (i = 0; i < 16; i++)
{
ShadeLine(277 + i, 190, 10, i / 2);
ShadeLine(19 + i, 190, 10, 7 - (i / 2));
}
}
//---------------------------------------------------------------------------
//
// PROC DrawSoundInfo
//
// Displays sound debugging information.
//
//---------------------------------------------------------------------------
static void DrawSoundInfo(void)
{
int i;
SoundInfo_t s;
ChanInfo_t *c;
char text[32];
int x;
int y;
int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 };
if (leveltime & 16)
{
MN_DrTextA(DEH_String("*** SOUND DEBUG INFO ***"), xPos[0], 20);
}
S_GetChannelInfo(&s);
if (s.channelCount == 0)
{
return;
}
x = 0;
MN_DrTextA(DEH_String("NAME"), xPos[x++], 30);
MN_DrTextA(DEH_String("MO.T"), xPos[x++], 30);
MN_DrTextA(DEH_String("MO.X"), xPos[x++], 30);
MN_DrTextA(DEH_String("MO.Y"), xPos[x++], 30);
MN_DrTextA(DEH_String("ID"), xPos[x++], 30);
MN_DrTextA(DEH_String("PRI"), xPos[x++], 30);
MN_DrTextA(DEH_String("DIST"), xPos[x++], 30);
for (i = 0; i < s.channelCount; i++)
{
c = &s.chan[i];
x = 0;
y = 40 + i * 10;
if (c->mo == NULL)
{ // Channel is unused
MN_DrTextA(DEH_String("------"), xPos[0], y);
continue;
}
M_snprintf(text, sizeof(text), "%s", c->name);
M_ForceUppercase(text);
MN_DrTextA(text, xPos[x++], y);
M_snprintf(text, sizeof(text), "%d", c->mo->type);
MN_DrTextA(text, xPos[x++], y);
M_snprintf(text, sizeof(text), "%d", c->mo->x >> FRACBITS);
MN_DrTextA(text, xPos[x++], y);
M_snprintf(text, sizeof(text), "%d", c->mo->y >> FRACBITS);
MN_DrTextA(text, xPos[x++], y);
M_snprintf(text, sizeof(text), "%d", c->id);
MN_DrTextA(text, xPos[x++], y);
M_snprintf(text, sizeof(text), "%d", c->priority);
MN_DrTextA(text, xPos[x++], y);
M_snprintf(text, sizeof(text), "%d", c->distance);
MN_DrTextA(text, xPos[x++], y);
}
UpdateState |= I_FULLSCRN;
BorderNeedRefresh = true;
}
//---------------------------------------------------------------------------
//
// PROC SB_Drawer
//
//---------------------------------------------------------------------------
char patcharti[][10] = {
{"ARTIBOX"}, // none
{"ARTIINVU"}, // invulnerability
{"ARTIINVS"}, // invisibility
{"ARTIPTN2"}, // health
{"ARTISPHL"}, // superhealth
{"ARTIPWBK"}, // tomeofpower
{"ARTITRCH"}, // torch
{"ARTIFBMB"}, // firebomb
{"ARTIEGGC"}, // egg
{"ARTISOAR"}, // fly
{"ARTIATLP"} // teleport
};
char ammopic[][10] = {
{"INAMGLD"},
{"INAMBOW"},
{"INAMBST"},
{"INAMRAM"},
{"INAMPNX"},
{"INAMLOB"}
};
int SB_state = -1;
static int oldarti = 0;
static int oldartiCount = 0;
static int oldfrags = -9999;
static int oldammo = -1;
static int oldarmor = -1;
static int oldweapon = -1;
static int oldhealth = -1;
static int oldlife = -1;
static int oldkeys = -1;
int playerkeys = 0;
void SB_Drawer(void)
{
int frame;
static boolean hitCenterFrame;
// Sound info debug stuff
if (DebugSound == true)
{
DrawSoundInfo();
}
CPlayer = &players[consoleplayer];
if (viewheight == SCREENHEIGHT && !automapactive)
{
DrawFullScreenStuff();
SB_state = -1;
}
else
{
if (SB_state == -1)
{
V_DrawPatch(0, 158, PatchBARBACK);
if (players[consoleplayer].cheats & CF_GODMODE)
{
V_DrawPatch(16, 167,
W_CacheLumpName(DEH_String("GOD1"), PU_CACHE));
V_DrawPatch(287, 167,
W_CacheLumpName(DEH_String("GOD2"), PU_CACHE));
}
oldhealth = -1;
}
DrawCommonBar();
if (!inventory)
{
if (SB_state != 0)
{
// Main interface
V_DrawPatch(34, 160, PatchSTATBAR);
oldarti = 0;
oldammo = -1;
oldarmor = -1;
oldweapon = -1;
oldfrags = -9999; //can't use -1, 'cuz of negative frags
oldlife = -1;
oldkeys = -1;
}
DrawMainBar();
SB_state = 0;
}
else
{
if (SB_state != 1)
{
V_DrawPatch(34, 160, PatchINVBAR);
}
DrawInventoryBar();
SB_state = 1;
}
}
SB_PaletteFlash();
// Flight icons
if (CPlayer->powers[pw_flight])
{
if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_flight] & 16))
{
frame = (leveltime / 3) & 15;
if (CPlayer->mo->flags2 & MF2_FLY)
{
if (hitCenterFrame && (frame != 15 && frame != 0))
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
PU_CACHE));
}
else
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
PU_CACHE));
hitCenterFrame = false;
}
}
else
{
if (!hitCenterFrame && (frame != 15 && frame != 0))
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
PU_CACHE));
hitCenterFrame = false;
}
else
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
PU_CACHE));
hitCenterFrame = true;
}
}
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
else
{
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
}
if (CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics)
{
if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_weaponlevel2] & 16))
{
frame = (leveltime / 3) & 15;
V_DrawPatch(300, 17,
W_CacheLumpNum(spinbooklump + frame, PU_CACHE));
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
else
{
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
}
/*
if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
|| (CPlayer->powers[pw_weaponlevel2]&8))
{
V_DrawPatch(291, 0, W_CacheLumpName("ARTIPWBK", PU_CACHE));
}
else
{
BorderTopRefresh = true;
}
}
*/
}
// sets the new palette based upon current values of player->damagecount
// and player->bonuscount
void SB_PaletteFlash(void)
{
static int sb_palette = 0;
int palette;
byte *pal;
CPlayer = &players[consoleplayer];
if (CPlayer->damagecount)
{
palette = (CPlayer->damagecount + 7) >> 3;
if (palette >= NUMREDPALS)
{
palette = NUMREDPALS - 1;
}
palette += STARTREDPALS;
}
else if (CPlayer->bonuscount)
{
palette = (CPlayer->bonuscount + 7) >> 3;
if (palette >= NUMBONUSPALS)
{
palette = NUMBONUSPALS - 1;
}
palette += STARTBONUSPALS;
}
else
{
palette = 0;
}
if (palette != sb_palette)
{
sb_palette = palette;
pal = (byte *) W_CacheLumpNum(playpalette, PU_CACHE) + palette * 768;
I_SetPalette(pal);
}
}
//---------------------------------------------------------------------------
//
// PROC DrawCommonBar
//
//---------------------------------------------------------------------------
void DrawCommonBar(void)
{
int chainY;
int healthPos;
V_DrawPatch(0, 148, PatchLTFCTOP);
V_DrawPatch(290, 148, PatchRTFCTOP);
if (oldhealth != HealthMarker)
{
oldhealth = HealthMarker;
healthPos = HealthMarker;
if (healthPos < 0)
{
healthPos = 0;
}
if (healthPos > 100)
{
healthPos = 100;
}
healthPos = (healthPos * 256) / 100;
chainY =
(HealthMarker == CPlayer->mo->health) ? 191 : 191 + ChainWiggle;
V_DrawPatch(0, 190, PatchCHAINBACK);
V_DrawPatch(2 + (healthPos % 17), chainY, PatchCHAIN);
V_DrawPatch(17 + healthPos, chainY, PatchLIFEGEM);
V_DrawPatch(0, 190, PatchLTFACE);
V_DrawPatch(276, 190, PatchRTFACE);
ShadeChain();
UpdateState |= I_STATBAR;
}
}
//---------------------------------------------------------------------------
//
// PROC DrawMainBar
//
//---------------------------------------------------------------------------
void DrawMainBar(void)
{
int i;
int temp;
// Ready artifact
if (ArtifactFlash)
{
V_DrawPatch(180, 161, PatchBLACKSQ);
temp = W_GetNumForName(DEH_String("useartia")) + ArtifactFlash - 1;
V_DrawPatch(182, 161, W_CacheLumpNum(temp, PU_CACHE));
ArtifactFlash--;
oldarti = -1; // so that the correct artifact fills in after the flash
UpdateState |= I_STATBAR;
}
else if (oldarti != CPlayer->readyArtifact
|| oldartiCount != CPlayer->inventory[inv_ptr].count)
{
V_DrawPatch(180, 161, PatchBLACKSQ);
if (CPlayer->readyArtifact > 0)
{
V_DrawPatch(179, 160,
W_CacheLumpName(DEH_String(patcharti[CPlayer->readyArtifact]),
PU_CACHE));
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
}
oldarti = CPlayer->readyArtifact;
oldartiCount = CPlayer->inventory[inv_ptr].count;
UpdateState |= I_STATBAR;
}
// Frags
if (deathmatch)
{
temp = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
temp += CPlayer->frags[i];
}
if (temp != oldfrags)
{
V_DrawPatch(57, 171, PatchARMCLEAR);
DrINumber(temp, 61, 170);
oldfrags = temp;
UpdateState |= I_STATBAR;
}
}
else
{
temp = HealthMarker;
if (temp < 0)
{
temp = 0;
}
else if (temp > 100)
{
temp = 100;
}
if (oldlife != temp)
{
oldlife = temp;
V_DrawPatch(57, 171, PatchARMCLEAR);
DrINumber(temp, 61, 170);
UpdateState |= I_STATBAR;
}
}
// Keys
if (oldkeys != playerkeys)
{
if (CPlayer->keys[key_yellow])
{
V_DrawPatch(153, 164, W_CacheLumpName(DEH_String("ykeyicon"), PU_CACHE));
}
if (CPlayer->keys[key_green])
{
V_DrawPatch(153, 172, W_CacheLumpName(DEH_String("gkeyicon"), PU_CACHE));
}
if (CPlayer->keys[key_blue])
{
V_DrawPatch(153, 180, W_CacheLumpName(DEH_String("bkeyicon"), PU_CACHE));
}
oldkeys = playerkeys;
UpdateState |= I_STATBAR;
}
// Ammo
temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo];
if (oldammo != temp || oldweapon != CPlayer->readyweapon)
{
V_DrawPatch(108, 161, PatchBLACKSQ);
if (temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7)
{
DrINumber(temp, 109, 162);
V_DrawPatch(111, 172,
W_CacheLumpName(DEH_String(ammopic[CPlayer->readyweapon - 1]),
PU_CACHE));
}
oldammo = temp;
oldweapon = CPlayer->readyweapon;
UpdateState |= I_STATBAR;
}
// Armor
if (oldarmor != CPlayer->armorpoints)
{
V_DrawPatch(224, 171, PatchARMCLEAR);
DrINumber(CPlayer->armorpoints, 228, 170);
oldarmor = CPlayer->armorpoints;
UpdateState |= I_STATBAR;
}
}
//---------------------------------------------------------------------------
//
// PROC DrawInventoryBar
//
//---------------------------------------------------------------------------
void DrawInventoryBar(void)
{
const char *patch;
int i;
int x;
x = inv_ptr - curpos;
UpdateState |= I_STATBAR;
V_DrawPatch(34, 160, PatchINVBAR);
for (i = 0; i < 7; i++)
{
//V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
if (CPlayer->inventorySlotNum > x + i
&& CPlayer->inventory[x + i].type != arti_none)
{
patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]);
V_DrawPatch(50 + i * 31, 160, W_CacheLumpName(patch, PU_CACHE));
DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31, 182);
}
}
V_DrawPatch(50 + curpos * 31, 189, PatchSELECTBOX);
if (x != 0)
{
V_DrawPatch(38, 159, !(leveltime & 4) ? PatchINVLFGEM1 :
PatchINVLFGEM2);
}
if (CPlayer->inventorySlotNum - x > 7)
{
V_DrawPatch(269, 159, !(leveltime & 4) ?
PatchINVRTGEM1 : PatchINVRTGEM2);
}
}
void DrawFullScreenStuff(void)
{
const char *patch;
int i;
int x;
int temp;
UpdateState |= I_FULLSCRN;
if (CPlayer->mo->health > 0)
{
DrBNumber(CPlayer->mo->health, 5, 180);
}
else
{
DrBNumber(0, 5, 180);
}
if (deathmatch)
{
temp = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
temp += CPlayer->frags[i];
}
}
DrINumber(temp, 45, 185);
}
if (!inventory)
{
if (CPlayer->readyArtifact > 0)
{
patch = DEH_String(patcharti[CPlayer->readyArtifact]);
V_DrawAltTLPatch(286, 170, W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE));
V_DrawPatch(286, 170, W_CacheLumpName(patch, PU_CACHE));
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
}
}
else
{
x = inv_ptr - curpos;
for (i = 0; i < 7; i++)
{
V_DrawAltTLPatch(50 + i * 31, 168,
W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE));
if (CPlayer->inventorySlotNum > x + i
&& CPlayer->inventory[x + i].type != arti_none)
{
patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]);
V_DrawPatch(50 + i * 31, 168,
W_CacheLumpName(patch, PU_CACHE));
DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31,
190);
}
}
V_DrawPatch(50 + curpos * 31, 197, PatchSELECTBOX);
if (x != 0)
{
V_DrawPatch(38, 167, !(leveltime & 4) ? PatchINVLFGEM1 :
PatchINVLFGEM2);
}
if (CPlayer->inventorySlotNum - x > 7)
{
V_DrawPatch(269, 167, !(leveltime & 4) ?
PatchINVRTGEM1 : PatchINVRTGEM2);
}
}
}
//--------------------------------------------------------------------------
//
// FUNC SB_Responder
//
//--------------------------------------------------------------------------
boolean SB_Responder(event_t * event)
{
if (event->type == ev_keydown)
{
if (HandleCheats(event->data1))
{ // Need to eat the key
return (true);
}
}
return (false);
}
//--------------------------------------------------------------------------
//
// FUNC HandleCheats
//
// Returns true if the caller should eat the key.
//
//--------------------------------------------------------------------------
static boolean HandleCheats(byte key)
{
int i;
boolean eat;
if (netgame || gameskill == sk_nightmare)
{ // Can't cheat in a net-game, or in nightmare mode
return (false);
}
if (players[consoleplayer].health <= 0)
{ // Dead players can't cheat
return (false);
}
eat = false;
for (i = 0; Cheats[i].func != NULL; i++)
{
if (cht_CheckCheat(Cheats[i].seq, key))
{
Cheats[i].func(&players[consoleplayer], &Cheats[i]);
S_StartSound(NULL, sfx_dorcls);
}
}
return (eat);
}
//--------------------------------------------------------------------------
//
// CHEAT FUNCTIONS
//
//--------------------------------------------------------------------------
static void CheatGodFunc(player_t * player, Cheat_t * cheat)
{
player->cheats ^= CF_GODMODE;
if (player->cheats & CF_GODMODE)
{
P_SetMessage(player, DEH_String(TXT_CHEATGODON), false);
}
else
{
P_SetMessage(player, DEH_String(TXT_CHEATGODOFF), false);
}
SB_state = -1;
}
static void CheatNoClipFunc(player_t * player, Cheat_t * cheat)
{
player->cheats ^= CF_NOCLIP;
if (player->cheats & CF_NOCLIP)
{
P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPON), false);
}
else
{
P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPOFF), false);
}
}
static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat)
{
int i;
player->armorpoints = 200;
player->armortype = 2;
if (!player->backpack)
{
for (i = 0; i < NUMAMMO; i++)
{
player->maxammo[i] *= 2;
}
player->backpack = true;
}
for (i = 0; i < NUMWEAPONS - 1; i++)
{
player->weaponowned[i] = true;
}
if (gamemode == shareware)
{
player->weaponowned[wp_skullrod] = false;
player->weaponowned[wp_phoenixrod] = false;
player->weaponowned[wp_mace] = false;
}
for (i = 0; i < NUMAMMO; i++)
{
player->ammo[i] = player->maxammo[i];
}
P_SetMessage(player, DEH_String(TXT_CHEATWEAPONS), false);
}
static void CheatPowerFunc(player_t * player, Cheat_t * cheat)
{
if (player->powers[pw_weaponlevel2])
{
player->powers[pw_weaponlevel2] = 0;
P_SetMessage(player, DEH_String(TXT_CHEATPOWEROFF), false);
}
else
{
P_UseArtifact(player, arti_tomeofpower);
P_SetMessage(player, DEH_String(TXT_CHEATPOWERON), false);
}
}
static void CheatHealthFunc(player_t * player, Cheat_t * cheat)
{
if (player->chickenTics)
{
player->health = player->mo->health = MAXCHICKENHEALTH;
}
else
{
player->health = player->mo->health = MAXHEALTH;
}
P_SetMessage(player, DEH_String(TXT_CHEATHEALTH), false);
}
static void CheatKeysFunc(player_t * player, Cheat_t * cheat)
{
player->keys[key_yellow] = true;
player->keys[key_green] = true;
player->keys[key_blue] = true;
playerkeys = 7; // Key refresh flags
P_SetMessage(player, DEH_String(TXT_CHEATKEYS), false);
}
static void CheatSoundFunc(player_t * player, Cheat_t * cheat)
{
DebugSound = !DebugSound;
if (DebugSound)
{
P_SetMessage(player, DEH_String(TXT_CHEATSOUNDON), false);
}
else
{
P_SetMessage(player, DEH_String(TXT_CHEATSOUNDOFF), false);
}
}
static void CheatTickerFunc(player_t * player, Cheat_t * cheat)
{
DisplayTicker = !DisplayTicker;
if (DisplayTicker)
{
P_SetMessage(player, DEH_String(TXT_CHEATTICKERON), false);
}
else
{
P_SetMessage(player, DEH_String(TXT_CHEATTICKEROFF), false);
}
I_DisplayFPSDots(DisplayTicker);
}
static void CheatArtifact1Func(player_t * player, Cheat_t * cheat)
{
P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS1), false);
}
static void CheatArtifact2Func(player_t * player, Cheat_t * cheat)
{
P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS2), false);
}
static void CheatArtifact3Func(player_t * player, Cheat_t * cheat)
{
char args[2];
int i;
int j;
int type;
int count;
cht_GetParam(cheat->seq, args);
type = args[0] - 'a' + 1;
count = args[1] - '0';
if (type == 26 && count == 0)
{ // All artifacts
for (i = arti_none + 1; i < NUMARTIFACTS; i++)
{
if (gamemode == shareware
&& (i == arti_superhealth || i == arti_teleport))
{
continue;
}
for (j = 0; j < 16; j++)
{
P_GiveArtifact(player, i, NULL);
}
}
P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false);
}
else if (type > arti_none && type < NUMARTIFACTS
&& count > 0 && count < 10)
{
if (gamemode == shareware
&& (type == arti_superhealth || type == arti_teleport))
{
P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false);
return;
}
for (i = 0; i < count; i++)
{
P_GiveArtifact(player, type, NULL);
}
P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false);
}
else
{ // Bad input
P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false);
}
}
static void CheatWarpFunc(player_t * player, Cheat_t * cheat)
{
char args[2];
int episode;
int map;
cht_GetParam(cheat->seq, args);
episode = args[0] - '0';
map = args[1] - '0';
if (D_ValidEpisodeMap(heretic, gamemode, episode, map))
{
G_DeferedInitNew(gameskill, episode, map);
P_SetMessage(player, DEH_String(TXT_CHEATWARP), false);
}
}
static void CheatChickenFunc(player_t * player, Cheat_t * cheat)
{
if (player->chickenTics)
{
if (P_UndoPlayerChicken(player))
{
P_SetMessage(player, DEH_String(TXT_CHEATCHICKENOFF), false);
}
}
else if (P_ChickenMorphPlayer(player))
{
P_SetMessage(player, DEH_String(TXT_CHEATCHICKENON), false);
}
}
static void CheatMassacreFunc(player_t * player, Cheat_t * cheat)
{
P_Massacre();
P_SetMessage(player, DEH_String(TXT_CHEATMASSACRE), false);
}
static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat)
{
int i;
if (player->chickenTics)
{
return;
}
for (i = 1; i < 8; i++)
{
player->weaponowned[i] = false;
}
player->pendingweapon = wp_staff;
P_SetMessage(player, DEH_String(TXT_CHEATIDKFA), true);
}
static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat)
{
P_DamageMobj(player->mo, NULL, player->mo, 10000);
P_SetMessage(player, DEH_String(TXT_CHEATIDDQD), true);
}