ref: 7d7b5087d2288fc6e2493448968f7d786043b389
dir: /src/v_video.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Gamma correction LUT. // Functions to draw patches (by post) directly to screen. // Functions to blit a block to the screen. // //----------------------------------------------------------------------------- #ifndef __V_VIDEO__ #define __V_VIDEO__ #include "doomtype.h" // Needed because we are refering to patches. #include "v_patch.h" // // VIDEO // #define CENTERY (SCREENHEIGHT/2) extern int dirtybox[4]; extern byte *tinttable; // Allocates buffer screens, call before R_Init. void V_Init (void); // Draw a block from the specified source screen to the screen. void V_CopyRect(int srcx, int srcy, byte *source, int width, int height, int destx, int desty); void V_DrawPatch(int x, int y, patch_t *patch); void V_DrawPatchFlipped(int x, int y, patch_t *patch); void V_DrawTLPatch(int x, int y, patch_t *patch); void V_DrawAltTLPatch(int x, int y, patch_t * patch); void V_DrawShadowedPatch(int x, int y, patch_t *patch); void V_DrawPatchDirect(int x, int y, patch_t *patch); // Draw a linear block of pixels into the view buffer. void V_DrawBlock(int x, int y, int width, int height, byte *src); void V_MarkRect(int x, int y, int width, int height); // Draw a raw screen lump void V_DrawRawScreen(byte *raw); // Temporarily switch to using a different buffer to draw graphics, etc. void V_UseBuffer(byte *buffer); // Return to using the normal screen buffer to draw graphics. void V_RestoreBuffer(void); // Save a screenshot of the current screen to a file, named in the // format described in the string passed to the function, eg. // "DOOM%02i.pcx" void V_ScreenShot(char *format); // Load the lookup table for translucency calculations from the TINTTAB // lump. void V_LoadTintTable(void); #endif