RSS feed
	
	
	
		7e3ee003
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 20:40
		
Fix bug when expanding large sound effects with odd sample rates
		 
	
		8e611a51
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 19:47
		
Rearrange the order of startup code to allow replacing the IWAD filename
		 
	
		a9a551bd
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 19:37
		
Make the network waiting screen not thrash the CPU so much.
		 
	
		92b3eeba
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 19:17
		
Allow changing the names of level lump names via dehacked.
		 
	
		e03c3c5c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 19:12
		
Fix dehacked sky replacement
		 
	
		06d7bc41
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 19:07
		
More dehacked text substitutions for finale text names
		 
	
		d8cb0e2c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 18:48
		
Allow changing of all menu graphic lumps via dehacked
		 
	
		0d65dd87
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 18:38
		
Allow changing the status bar graphic lumps via dehacked
		 
	
		7af6eb93
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 18:33
		
Allow changing the sky texture names via dehacked patches
		 
	
		6043f76a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 17:29
		
Periodically request the time from clients to estimate their offset to
		 
	
		e66fffd3
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 16:22
		
Dehacked string replacements for menu graphic lump names
		 
	
		eaa855df
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 16:21
		
Dehacked string replacements for intermission screen graphic lumps
		 
	
		b11657ea
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 16:20
		
Dehacked string replacements for sound and music lump names
		 
	
		5bbd401a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 16:19
		
Dehacked string replacements for startup messages, IWAD names, demo
		 
	
		db86887c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/22 16:17
		
Catch calls to DEH_String before DEH_Init is called
		 
	
		27055f4b
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/21 09:16
		
Add first game data sending code. Check the client version when connecting.
		 
	
		cc79c486
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/21 09:15
		
Remove SAVESTRINGSIZE (now defined in p_saveg.h)
		 
	
		ec41b2eb
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/20 16:05
		
Bump version to 0.2.0
		 
	
		724ffa3a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/20 16:04
		
Import differences from stable branch.
		 
	
		717673ef
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/19 13:46
		
Move savegame header read/write code into p_saveg.c
		 
	
		505de502
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/18 19:17
		
Remove now-redundant note about structure packing.
		 
	
		fa843fc9
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/18 19:09
		
Add functions to r/w structures to the savegame buffer, rather than
		 
	
		f3a3dd9a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/16 18:35
		
Write icon data as hex numbers, rather than decimal
		 
	
		764d7ecb
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/16 16:40
		
Vanilla savegame load/save
		 
	
		5b378612
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/13 21:06
		
Include the game version in the settings structure.
		 
	
		30d42171
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/13 19:27
		
Set the window caption and title
		 
	
		975c2521
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/13 19:13
		
Detect if disconnected from the server while waiting for the game start.
		 
	
		e3e4b061
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/13 19:10
		
Change the format of color commands. Reorganise the waiting dialog.
		 
	
		d78780cf
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/13 18:56
		
Add text-mode I/O functions.
		 
	
		8a6bdf64
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/13 18:52
		
Fix game start packet parsing logic.
		 
	
		01a40380
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/13 13:23
		
Textscreen getchar() function; remove SDL code from I_Endoom.
		 
	
		cc2a1743
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/12 21:22
		
Update prototypes to match header. Make sure we include the header in the
		 
	
		baef2038
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/12 21:20
		
Signed integer read functions. Use these when reading ticcmd diffs.
		 
	
		c1e37f19
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/12 21:19
		
Only accept sane player values when starting a new game.
		 
	
		01e9eff0
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/11 21:18
		
Only start new games when in the waiting-for-start state.
		 
	
		af6bdd73
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/11 21:11
		
Game start packets
		 
	
		2cfa7c37
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/11 20:34
		
Combine mouse motion for tics into single events.
		 
	
		b3c40063
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/11 19:21
		
Interpret the dehacked "max health" setting properly.
		 
	
		cc29e0fd
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/10 20:37
		
ticcmd diffs: allow compare and patching ticcmds, and reading/writing
		 
	
		75337e4e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/10 17:14
		
Shut up compiler warnings
		 
	
		ae7adeed
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/10 14:59
		
Reliable packet transport mechanism
		 
	
		fc969e49
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 21:03
		
Send clients their player number, and indicate on the waiting screen
		 
	
		65c8df25
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 20:50
		
Deduce a sane player name by examining environment variables. Add
		 
	
		2d20dee9
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 13:22
		
Strip carriage returns from the end of lines when reading configuration
		 
	
		117afd8f
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 13:14
		
Update NEWS
		 
	
		42dca84e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 13:13
		
show_endoom config file option to disable the endoom screen
		 
	
		89d1fc32
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 12:52
		
Play some random music for the players while waiting for the game to
		 
	
		59aad53b
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 12:52
		
Seed the M_Random random number generator from the system time to give
		 
	
		96495a0a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 12:51
		
Add S_MusicPlaying function to query if music is still playing.
		 
	
		d5794db7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 00:06
		
Reject new connections if the server is not in the waiting state.
		 
	
		02ed6c1b
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/08 00:04
		
Don't grab the mouse on the net waiting screen
		 
	
		8df3eb7c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 23:52
		
Allow the server to reject clients
		 
	
		0a55e76d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 22:36
		
Fix double free of addresses
		 
	
		8fdfe201
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 22:36
		
Fix packet send
		 
	
		2885640d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 21:53
		
Detect when client connection is disconnected.
		 
	
		15cbdfb7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 21:53
		
Send keepalives if the connection is not doing anything else.
		 
	
		e15ddb2d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 19:10
		
Move common connection code into net_common.c, shared by server
		 
	
		79b77612
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 15:08
		
Send player name and address in the waiting data packets. Display these
		 
	
		1432f924
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 14:16
		
Only display a warning when unable to emulate a spechit overrun
		 
	
		a46588d3
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 14:11
		
Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko
		 
	
		b2d085ae
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 12:00
		
Mention the Chocolate Doom wiki, fix a spelling error.
		 
	
		66a3f0b6
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 11:59
		
Update NEWS
		 
	
		aa128638
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/07 11:26
		
Fix the behavior when expanding sound effects (again). Doom actually
		 
	
		10b519b1
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/06 14:26
		
Fix the "-skill 0" hack commonly used under DOS
		 
	
		3fcdb6dc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/04 21:48
		
Fixes for big endian machines (thanks locust)
		 
	
		a78ddf0e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/04 21:42
		
Specify signed char explicitly for ticcmd_t fields.
		 
	
		d23401d1
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:52
		
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
		 
	
		fba617a6
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:50
		
Restructure the waiting screen code. Establish our own separate event
		 
	
		dd2339bc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:48
		
fix client connected function
		 
	
		58656316
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:04
		
Create NET_SV_Shutdown function to shut down the server. Call it
		 
	
		f65633b5
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:02
		
Change AddrToString function to use an internal static buffer, for
		 
	
		6b56827d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:27
		
Clear the screen AFTER initialising the loading disk buffer, so that
		 
	
		27785be7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:14
		
Add a "-client" option to test connecting to a local server.
		 
	
		0a14b6d7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:14
		
Fix connect timeout and shutdown client properly if we fail to connect.
		 
	
		33fe9b40
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:13
		
Refer to connected clients by their AddrToString() output rather than just
		 
	
		693828ad
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:11
		
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
		 
	
		febe55b7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 12:24
		
Remove test code
		 
	
		3acf0268
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:54
		
Fix packet not freed back after being sent.
		 
	
		cdbc892c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:17
		
Encapsulate the event queue code properly. Add a D_PopEvent function
		 
	
		7f731a10
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:06
		
Make functions static. Remove unused variable.
		 
	
		c1a25efc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:00
		
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
		 
	
		93ac1b74
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 18:54
		
Client disconnect code
		 
	
		34c3dd25
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 18:53
		
Remove GS_WAITINGSTART gamestate. This will be independent of the main
		 
	
		0caa1149
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 18:51
		
String read/write functions
		 
	
		75270ad5
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/30 13:58
		
Fix client code to correctly send reply to server on connection.
		 
	
		694292fa
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/30 13:50
		
Millisecond clock function
		 
	
		f459280f
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/29 16:29
		
Working client connect code
		 
	
		37f611e1
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/29 12:48
		
Add initial client/server connect code. Reorganise sources list in
		 
	
		68e5d097
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/29 12:47
		
Automatically initialise the address table
		 
	
		ef65489c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/11/17 04:41
		
Catch SDL_QUIT event on ENDOOM display
		 
	
		59c7b844
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/30 14:56
		
Add foundation code for the new networking system
		 
	
		1e9ce090
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/29 17:50
		
Update ChangeLog
		 
	
		93695f4a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/29 17:48
		
0.1.2
		 
	
		5206b75d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/29 17:38
		
Fix help screen orderings and skull positions to make Chocolate Doom
		 
	
		f74d7301
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/25 20:56
		
Final Doom teleport logic was backwards
		 
	
		9f358870
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/24 14:50
		
Allow the game version to emulate to be specified from the command line
		 
	
		b9be9f99
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/23 16:22
		
Drastically refactor the WAD merging code. Allow multiple replacements
		 
	
		f1258712
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/23 14:39
		
Reproduce the behavior when playing a sound at a sample rate which
		 
	
		3cd87afd
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/18 15:06
		
Update ChangeLog
		 
	
		c29a4e4d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/18 15:05
		
0.1.1
		 
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