RSS feed
84468fd0
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/14 11:25
Add ability to play using the Vanilla player sync code
1be6c4c3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/14 11:24
Fix netgame respawn bug on MAP02 (may be 64-bit related)
939cea04
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/08 22:54
Add change missed from last commit
eb937f4d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/08 22:50
Broadcast searches (currently broken)
6f76c8ee
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/08 09:30
Forgot to add net_query.c to Makefile.am
197188e1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/06 16:49
Debug code for tracking bandwidth usage
d5f0ddc2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/06 16:48
Add the ability to query the current state of servers, and '-query'
7355700d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/06 15:44
Save demos when quitting normally - it is no longer neccessary to press
938dee14
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/06 15:31
Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
2d45e6c0
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/06 13:53
Sanity check data received by the server. Send version string earlier
89332f29
– Simon Howard <fraggle@gmail.com>
authored
on 2006/04/01 15:16
Don't add modules to the server context until after they have been
465d7417
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/31 11:15
Remove reference to nonexistent i_main.h
a89c1f67
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/30 14:25
Increase the default heap size to 16MB, and add a -mb parameter to allow
75f72e91
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/30 14:16
When all players leave a server, start accepting new connections again.
db725c98
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/30 14:13
Add missing #include
08c59baa
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/30 14:08
Split off timer code into separate i_timer.c file. Add d_dedicated.c
4c5d0e68
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/30 13:17
Dedicated server mode.
cd2a2a8d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/29 19:23
Remove hard-coded use of network modules from server code.
68ea842e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/29 13:22
Removing dummy file.
78cffe0f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/29 13:21
Dummy commit to test the new IRC monitoring bot
72b76019
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/29 10:59
Removing dummy.txt
e70da688
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/29 10:58
This is a message.
41bd3240
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/29 10:58
Dummy change
eefbf1c2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/29 10:56
Dummy commit
66465732
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/27 18:24
Update NEWS file, incorporating changes from v0.1.4 as well.
1f2c4aa1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/27 17:56
Fix divide by zero in 1427uv01.lmp caused by the use of int instead
2004f1db
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/25 16:50
New feature to allow compiling without multiplayer support
5a0f3472
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/25 16:47
Improve Z_CheckHeap()
790909d2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/25 15:08
Fix builds with FEATURE_DEHACKED disabled
71980977
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/25 13:28
Run the menu at the correct speed
b8e4404e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 16:43
Adjust anti-CPU-hogging sleep times.
d04ad8b8
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 16:20
Add "native allocator" message to distinguish from z_zone.c
9d32e513
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 15:40
Call W_GenerateHashTable to generate the lumpname hashtable. Do
79bd9a77
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 15:39
Ooops!
f6c1c476
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 15:39
Generate a hash table for fast lump name lookups.
d5b2877a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 14:59
Add a second implementation of the zone memory system which just uses
7305391e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 14:55
Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to
f4b511d3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 12:35
Update TODO. Remove finished things (64-bit, netcode) and stuff which
5950a385
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 11:51
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
9772afab
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/23 13:29
Remove "default sfx volume" message: this is confusing now, and isn't
8c66bb9f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/23 13:25
Fix sound range
d54a1ab4
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/23 12:43
Separate variables for config file volume levels and sound API internal
e920b33f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 19:12
Smarter fullscreen setting adjustment
025459cc
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 18:42
Auto adjust settings when running fullscreen so that we run in a
3d1cf028
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 18:24
Fix music startup/shutdown
00b50443
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 18:19
Catch failures to initialise SDL_mixer properly, and fail gracefully
f880f58d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 16:22
Add missing SDL.h include for i_main.c - fixes play under MacOS X!
e4170a75
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/17 13:36
Fix windres detection
9f1245d3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/16 17:17
Better fix for the intermission screen crash. Don't call WI_End until
3b8e76e7
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/16 16:46
Fix crasher when starting new levels, because the intermissions code
f306694f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/15 13:53
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
2248db29
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/15 13:52
Check for IWADs in the same order as Vanilla Doom
7a648a2c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/14 14:17
Detect the presence of 'windres' properly
b73f2d5b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/11 16:34
Shut up compiler warnings
8f7d3a41
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/11 16:28
Fix bug with corruption of long player names. Remove tab characters.
03359e37
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/09 20:49
Add fullscreen "letterbox" mode for people without a functioning 320x200
d0e68cd1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 14:02
If running with -timedemo, do not generate new ticcmds through
98ac9c8d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 13:25
Indicate when a message has been received from the server.
d047c302
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 13:24
Store the reason when a connection is disconnected, and display a
b2a2c312
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 07:57
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
edc20cc6
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 07:46
Generic console message mechanism. Inform all players when recording
76b9a5e3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/06 15:48
Give a server-side warning when recording low resolution demos.
3277c110
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/06 15:44
Do not run TryRunTics until after we have started demo recording. Fix
ad13f9f2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/03 14:18
Fix loss of precision when turning with mouse.
9f994d9c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 20:01
Add unsigned qualifiers on swapping functions, to stop problems on
859b503b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 19:57
Remove redundant code, shut up warnings
49bb2324
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 19:10
_Really_ fix -nomonsters.
4846529e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 19:03
Rearrange client connect code; fix name resolving under windows
a01d3d47
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 18:36
Detect turbo mode more accurately
f4979b79
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 15:02
Send the nomonsters flag on netgame start.
f8dacfd9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 12:07
Don't melt the screen on startup
ce765250
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 16:46
Fix consistency checks
55225853
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 15:11
Fix problem starting games with four players
27e8895b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 14:39
Quit with an error when unable to resolve an address
b27540d3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 12:57
Fix chat mode
62c214be
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 12:57
Reduce the maximum latency to stop the game pausing and shooting ahead.
41cdd578
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 11:31
Working client sync: adjust the clock to try to match the latency of other
a747cf67
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/25 21:29
Change data files to binary files
f540202d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/24 14:14
Fix -extratics
b0d1d3ba
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/24 14:14
Remove redundant stuff relating to the old network code
655f3858
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/24 03:19
Only advance the receive window if we have received ticcmds from all
a032e990
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:42
Replace -client with -connect which takes a hostname/ip to connect to.
3d04d026
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:41
Track memory used by packet data to help detect memory leaks
ab6ecc64
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:40
Free back packets sent to the server after parsing them
f6fdd54a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:53
Detect when clients are disconnected from the server, recover cleanly
18734cdb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:31
Set ticdup from the command line with the -dup parameter.
3a5b1ac1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:22
Do not allow tics to buffer up in single player (stops the gun instantly
523df27f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:15
Fix crash when NOT recording lowres
d23078c1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:12
Set maketic-gametic lag back to 1 second.
1b4411d9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:12
Add lowres_turn to indicate whether we generate angleturns which are
19b8c742
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 13:20
Fix bugs in resend code for server->client data
8b08253a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 13:19
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
915053b5
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/22 13:35
Packet resends for server->client gamedata
bef7af18
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/19 08:42
Move tic number expansion code to common code. Parse game data packets
76d69779
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/19 08:38
Increase the size of BACKUPTICS to deal with heavy lag
a9bd7a80
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 16:42
Remove debug code
2330b655
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 16:40
Full working resends for client->server comms
65ba9ecd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 15:15
Request resends for missed packets
4af352a2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/15 20:12
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
b693c7f1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/15 07:57
Remove the savegame buffer entirely. Keep the old savegame size limit
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