ref: 92eaebfb7a48f05f6f1b3c571b3a703274ac0111
dir: /src/i_system.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // //----------------------------------------------------------------------------- #include <stdlib.h> #include <stdio.h> #include <string.h> #include <stdarg.h> #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #else #include <unistd.h> #endif #include "deh_main.h" #include "doomdef.h" #include "doomstat.h" #include "m_argv.h" #include "m_config.h" #include "m_misc.h" #include "i_joystick.h" #include "i_timer.h" #include "i_video.h" #include "s_sound.h" #include "d_net.h" #include "g_game.h" #include "i_system.h" #include "txt_main.h" #include "w_wad.h" #include "z_zone.h" #define DEFAULT_RAM 16 /* MiB */ #define MIN_RAM 4 /* MiB */ int show_endoom = 1; // Tactile feedback function, probably used for the Logitech Cyberman void I_Tactile(int on, int off, int total) { } #ifdef _WIN32_WCE // Windows CE-specific auto-allocation function that allocates the zone // size based on the amount of memory reported free by the OS. static byte *AutoAllocMemory(int *size, int default_ram, int min_ram) { MEMORYSTATUS memory_status; byte *zonemem; size_t available; // Get available physical RAM. We leave one megabyte extra free // for the OS to keep running (my PDA becomes unstable if too // much RAM is allocated) GlobalMemoryStatus(&memory_status); available = memory_status.dwAvailPhys - 2 * 1024 * 1024; // Limit to default_ram if we have more than that available: if (available > default_ram * 1024 * 1024) { available = default_ram * 1024 * 1024; } if (available < min_ram * 1024 * 1024) { I_Error("Unable to allocate %i MiB of RAM for zone", min_ram); } // Allocate zone: *size = available; zonemem = malloc(*size); if (zonemem == NULL) { I_Error("Failed when allocating %i bytes", *size); } return zonemem; } #else // Zone memory auto-allocation function that allocates the zone size // by trying progressively smaller zone sizes until one is found that // works. static byte *AutoAllocMemory(int *size, int default_ram, int min_ram) { byte *zonemem; // Allocate the zone memory. This loop tries progressively smaller // zone sizes until a size is found that can be allocated. // If we used the -mb command line parameter, only the parameter // provided is accepted. zonemem = NULL; while (zonemem == NULL) { // We need a reasonable minimum amount of RAM to start. if (default_ram < min_ram) { I_Error("Unable to allocate %i MiB of RAM for zone", default_ram); } // Try to allocate the zone memory. *size = default_ram * 1024 * 1024; zonemem = malloc(*size); // Failed to allocate? Reduce zone size until we reach a size // that is acceptable. if (zonemem == NULL) { default_ram -= 1; } } return zonemem; } #endif byte *I_ZoneBase (int *size) { byte *zonemem; int min_ram, default_ram; int p; //! // @arg <mb> // // Specify the heap size, in MiB (default 16). // p = M_CheckParm("-mb"); if (p > 0) { default_ram = atoi(myargv[p+1]); min_ram = default_ram; } else { default_ram = DEFAULT_RAM; min_ram = MIN_RAM; } zonemem = AutoAllocMemory(size, default_ram, min_ram); printf("zone memory: %p, %x allocated for zone\n", zonemem, *size); return zonemem; } // // I_ConsoleStdout // // Returns true if stdout is a real console, false if it is a file // boolean I_ConsoleStdout(void) { #ifdef _WIN32 // SDL "helpfully" always redirects stdout to a file. return 0; #else return isatty(fileno(stdout)); #endif } // // I_Init // void I_Init (void) { I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); } #define ENDOOM_W 80 #define ENDOOM_H 25 // // Displays the text mode ending screen after the game quits // void I_Endoom(void) { unsigned char *endoom_data; unsigned char *screendata; int y; int indent; endoom_data = W_CacheLumpName(DEH_String("ENDOOM"), PU_STATIC); // Set up text mode screen TXT_Init(); // Make sure the new window has the right title and icon I_SetWindowCaption(); I_SetWindowIcon(); // Write the data to the screen memory screendata = TXT_GetScreenData(); indent = (ENDOOM_W - TXT_SCREEN_W) / 2; for (y=0; y<TXT_SCREEN_H; ++y) { memcpy(screendata + (y * TXT_SCREEN_W * 2), endoom_data + (y * ENDOOM_W + indent) * 2, TXT_SCREEN_W * 2); } // Wait for a keypress while (true) { TXT_UpdateScreen(); if (TXT_GetChar() >= 0) { break; } TXT_Sleep(0); } // Shut down text mode screen TXT_Shutdown(); } // // I_Quit // void I_Quit (void) { D_QuitNetGame (); G_CheckDemoStatus(); S_Shutdown(); if (!screensaver_mode) { M_SaveDefaults (); } I_ShutdownGraphics(); if (show_endoom && !testcontrols && !screensaver_mode) { I_Endoom(); } exit(0); } void I_WaitVBL(int count) { I_Sleep((count * 1000) / 70); } // // I_Error // extern boolean demorecording; static boolean already_quitting = false; void I_Error (char *error, ...) { va_list argptr; if (already_quitting) { fprintf(stderr, "Warning: recursive call to I_Error detected.\n"); exit(-1); } else { already_quitting = true; } // Message first. va_start(argptr, error); fprintf(stderr, "\nError: "); vfprintf(stderr, error, argptr); fprintf(stderr, "\n"); va_end(argptr); fflush(stderr); // Shutdown. Here might be other errors. if (demorecording) { G_CheckDemoStatus(); } D_QuitNetGame (); I_ShutdownGraphics(); S_Shutdown(); #ifdef _WIN32 // On Windows, pop up a dialog box with the error message. { char msgbuf[512]; wchar_t wmsgbuf[512]; va_start(argptr, error); memset(msgbuf, 0, sizeof(msgbuf)); vsnprintf(msgbuf, sizeof(msgbuf) - 1, error, argptr); va_end(argptr); MultiByteToWideChar(CP_ACP, 0, msgbuf, strlen(msgbuf) + 1, wmsgbuf, sizeof(wmsgbuf)); MessageBoxW(NULL, wmsgbuf, L"Error", MB_OK); } #endif // abort(); exit(-1); }