ref: 971586b3350e5db74c69a16a936238f2ad7d2632
dir: /src/strife/deh_weapon.c/
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Parses "Weapon" sections in dehacked files
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "doomtype.h"
#include "d_items.h"
#include "deh_defs.h"
#include "deh_main.h"
#include "deh_mapping.h"
DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t)
DEH_MAPPING("Ammo type", ammo)
DEH_MAPPING("Deselect frame", upstate)
DEH_MAPPING("Select frame", downstate)
DEH_MAPPING("Bobbing frame", readystate)
DEH_MAPPING("Shooting frame", atkstate)
DEH_MAPPING("Firing frame", flashstate)
DEH_UNSUPPORTED_MAPPING("? Unknown")
DEH_END_MAPPING
static void *DEH_WeaponStart(deh_context_t *context, char *line)
{
int weapon_number = 0;
if (sscanf(line, "Weapon %i", &weapon_number) != 1)
{
DEH_Warning(context, "Parse error on section start");
return NULL;
}
if (weapon_number < 0 || weapon_number >= NUMWEAPONS)
{
DEH_Warning(context, "Invalid weapon number: %i", weapon_number);
return NULL;
}
return &weaponinfo[weapon_number];
}
static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag)
{
char *variable_name, *value;
weaponinfo_t *weapon;
int ivalue;
if (tag == NULL)
return;
weapon = (weaponinfo_t *) tag;
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
ivalue = atoi(value);
DEH_SetMapping(context, &weapon_mapping, weapon, variable_name, ivalue);
}
static void DEH_WeaponSHA1Sum(sha1_context_t *context)
{
int i;
for (i=0; i<NUMWEAPONS ;++i)
{
DEH_StructSHA1Sum(context, &weapon_mapping, &weaponinfo[i]);
}
}
deh_section_t deh_section_weapon =
{
"Weapon",
NULL,
DEH_WeaponStart,
DEH_WeaponParseLine,
NULL,
DEH_WeaponSHA1Sum,
};