ref: 9db0c9c6444dcb2aa4541466caf6b184030683ca
dir: /src/strife/st_stuff.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Status bar code. // Does the face/direction indicator animatin. // Does palette indicators as well (red pain/berserk, bright pickup) // //----------------------------------------------------------------------------- #ifndef __STSTUFF_H__ #define __STSTUFF_H__ #include "doomtype.h" #include "d_event.h" #include "m_cheat.h" // Size of statusbar. // Now sensitive for scaling. #define ST_HEIGHT 32 #define ST_WIDTH SCREENWIDTH #define ST_Y (SCREENHEIGHT - ST_HEIGHT) // // STATUS BAR // // Called by main loop. boolean ST_Responder (event_t* ev); // Called by main loop. void ST_Ticker (void); // Called by main loop. void ST_Drawer (boolean fullscreen, boolean refresh); // haleyjd 09/01/10: [STRIFE] New function. // Called by main loop to draw external status bar bits. // Returns true if a popup is drawing. boolean ST_DrawExternal(void); // Called when the console player is spawned on each level. void ST_Start (void); // Called by startup code. void ST_Init (void); // States for status bar code. typedef enum { AutomapState, FirstPersonState } st_stateenum_t; // States for the chat code. typedef enum { StartChatState, WaitDestState, GetChatState } st_chatstateenum_t; extern byte *st_backing_screen; extern cheatseq_t cheat_mus; // [STRIFE]: idmus -> spin extern cheatseq_t cheat_god; // [STRIFE]: iddqd -> omnipotent extern cheatseq_t cheat_ammo; // [STRIFE]: idfa -> boomstix extern cheatseq_t cheat_noclip; // [STRIFE]: idclip -> elvis extern cheatseq_t cheat_clev; // [STRIFE]: idclev -> rift extern cheatseq_t cheat_mypos; // [STRIFE]: idmypos -> gps extern cheatseq_t cheat_scoot; // [STRIFE]: new cheat scoot extern cheatseq_t cheat_nuke; // [STRIFE]: new cheat stonecold extern cheatseq_t cheat_keys; // [STRIFE]: new cheat jimmy (all keys) extern cheatseq_t cheat_stealth; // [STRIFE]: new cheat gripper extern cheatseq_t cheat_midas; // [STRIFE]: new cheat extern cheatseq_t cheat_lego; // [STRIFE]: new cheat extern cheatseq_t cheat_dev; // [STRIFE]: new cheat extern cheatseq_t cheat_powerup[]; #endif