shithub: choc

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9e82bacd – James Haley <haleyjd@hotmail.com> authored on 2010/09/18 23:39
Massive work on the HUD. Multiline messages now work properly and are

0c880455 – James Haley <haleyjd@hotmail.com> authored on 2010/09/18 17:12
Had to manually correct almost every single mobjinfo name string as

8ba444e5 – James Haley <haleyjd@hotmail.com> authored on 2010/09/18 14:36
More use of DEH_String and DEH_snprintf, especially in the dialog

5de50769 – James Haley <haleyjd@hotmail.com> authored on 2010/09/18 13:35
Tons of warnings fixed - now only 7 warnings at warning level 3, and

bf215f51 – James Haley <haleyjd@hotmail.com> authored on 2010/09/18 03:54
Upped warning level and started fixing warnings - can't believe some

496bd0cf – James Haley <haleyjd@hotmail.com> authored on 2010/09/18 03:29
Revisions to objective macro and addition of voice with objective for

b335b29a – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/18 03:05
+ Change in P_DamageMobj due to fluke with specrtal checks

04a3bc8c – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/18 01:09
+ healthamounts array added

687ff30b – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/18 00:55
+ Fixed a fluke in A_TeleportBeacon

0d531f61 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/18 00:49
+ A_TeleportBeacon done

fc638524 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/18 00:48
+ A_TeleportBeacon done

08b1ff3b – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/17 23:02
+ A_AcolyteSpecial fixed

533755e5 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/17 22:32
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done

69c0d2e8 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/17 20:36
+ AM_drawMarks done

e6573a6d – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/17 01:14
+ AM_drawPlayers and AM_drawThings done

3bdd0fa4 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/17 00:47
+ AM_drawWalls updated/finished

67ff06d6 – James Haley <haleyjd@hotmail.com> authored on 2010/09/16 21:52
Vetted all existing floor types and modified/added ones which changed.

96736b39 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/16 21:42
+ P_PlayerThink and P_DeathThink done

9c7d3ca9 – James Haley <haleyjd@hotmail.com> authored on 2010/09/16 13:33
Started work on normal single-player exit lines.

8bc7af8c – James Haley <haleyjd@hotmail.com> authored on 2010/09/16 09:06
Had to majorly deconflict p_doors.c; kept my version of lock switch in

05093609 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/16 02:00
+ EV_VerticalDoor finished

6a147d5f – James Haley <haleyjd@hotmail.com> authored on 2010/09/15 22:08
Work on cheats and on teleportation effects.

e9389050 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/15 21:21
+ EV_DoLockedDoor completed

0ac04776 – James Haley <haleyjd@hotmail.com> authored on 2010/09/15 20:08
Some reformatting, change of some strings to use DEH_String and

bbb39c29 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/15 00:41
+ EV_DoDoor updated

3228ddb9 – James Haley <haleyjd@hotmail.com> authored on 2010/09/14 12:42
Fully implemented all finale code, including "intermission" speeches by

4c9a85fa – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/14 02:24
+ P_FindSlidingDoorType fixed where it was returning a null slidetype

fe531d05 – Samuel Villareal <svkaiser@gmail.com> authored on 2010/09/13 23:42
+ Sliding door implementation