RSS feed
9e82bacd
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 23:39
Massive work on the HUD. Multiline messages now work properly and are
0c880455
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 17:12
Had to manually correct almost every single mobjinfo name string as
8ba444e5
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 14:36
More use of DEH_String and DEH_snprintf, especially in the dialog
5de50769
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 13:35
Tons of warnings fixed - now only 7 warnings at warning level 3, and
bf215f51
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 03:54
Upped warning level and started fixing warnings - can't believe some
496bd0cf
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 03:29
Revisions to objective macro and addition of voice with objective for
b335b29a
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 03:05
+ Change in P_DamageMobj due to fluke with specrtal checks
04a3bc8c
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 01:09
+ healthamounts array added
687ff30b
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:55
+ Fixed a fluke in A_TeleportBeacon
0d531f61
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:49
+ A_TeleportBeacon done
fc638524
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:48
+ A_TeleportBeacon done
08b1ff3b
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 23:02
+ A_AcolyteSpecial fixed
533755e5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 22:32
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done
69c0d2e8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 20:36
+ AM_drawMarks done
e6573a6d
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 01:14
+ AM_drawPlayers and AM_drawThings done
3bdd0fa4
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 00:47
+ AM_drawWalls updated/finished
67ff06d6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 21:52
Vetted all existing floor types and modified/added ones which changed.
96736b39
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/16 21:42
+ P_PlayerThink and P_DeathThink done
9c7d3ca9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 13:33
Started work on normal single-player exit lines.
8bc7af8c
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 09:06
Had to majorly deconflict p_doors.c; kept my version of lock switch in
05093609
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/16 02:00
+ EV_VerticalDoor finished
6a147d5f
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/15 22:08
Work on cheats and on teleportation effects.
e9389050
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/15 21:21
+ EV_DoLockedDoor completed
0ac04776
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/15 20:08
Some reformatting, change of some strings to use DEH_String and
bbb39c29
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/15 00:41
+ EV_DoDoor updated
3228ddb9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/14 12:42
Fully implemented all finale code, including "intermission" speeches by
4c9a85fa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/14 02:24
+ P_FindSlidingDoorType fixed where it was returning a null slidetype
fe531d05
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/13 23:42
+ Sliding door implementation