ref: 9eb11191b5ac68764da60c2f583d9c34ac05794e
dir: /src/hexen/h2_main.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // HEADER FILES ------------------------------------------------------------ // haleyjd: removed WATCOMC #include <stdio.h> #include <stdlib.h> #include <time.h> #include "config.h" #include "h2def.h" #include "ct_chat.h" #include "d_iwad.h" #include "d_mode.h" #include "m_misc.h" #include "s_sound.h" #include "i_joystick.h" #include "i_system.h" #include "i_timer.h" #include "m_argv.h" #include "m_config.h" #include "m_controls.h" #include "p_local.h" #include "v_video.h" // MACROS ------------------------------------------------------------------ #define MAXWADFILES 20 // TYPES ------------------------------------------------------------------- typedef struct { char *name; void (*func) (char **args, int tag); int requiredArgs; int tag; } execOpt_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void R_ExecuteSetViewSize(void); void D_CheckNetGame(void); void G_BuildTiccmd(ticcmd_t * cmd); void F_Drawer(void); boolean F_Responder(event_t * ev); void I_StartupKeyboard(void); void I_StartupJoystick(void); void I_ShutdownKeyboard(void); void S_InitScript(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void H2_ProcessEvents(void); void H2_DoAdvanceDemo(void); void H2_AdvanceDemo(void); void H2_StartTitle(void); void H2_PageTicker(void); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void DrawMessage(void); static void PageDrawer(void); static void HandleArgs(void); static void CheckRecordFrom(void); static void DrawAndBlit(void); static void ExecOptionFILE(char **args, int tag); static void ExecOptionSCRIPTS(char **args, int tag); static void ExecOptionSKILL(char **args, int tag); static void ExecOptionPLAYDEMO(char **args, int tag); static void CreateSavePath(void); static void WarpCheck(void); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern boolean automapactive; extern boolean MenuActive; extern boolean askforquit; extern char *SavePath; // PUBLIC DATA DEFINITIONS ------------------------------------------------- GameMode_t gamemode; GameMission_t gamemission; char *iwadfile; boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean randomclass; // checkparm of -randclass boolean debugmode; // checkparm of -debug boolean ravpic; // checkparm of -ravpic boolean cdrom = false; // true if cd-rom mode active boolean cmdfrag; // true if a CMD_FRAG packet should be sent out boolean singletics; // debug flag to cancel adaptiveness boolean artiskip; // whether shift-enter skips an artifact int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default) skill_t startskill; int startepisode; int startmap; boolean autostart; boolean advancedemo; FILE *debugfile; int UpdateState; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int WarpMap; static int demosequence; static int pagetic; static char *pagename; static execOpt_t ExecOptions[] = { {"-file", ExecOptionFILE, 1, 0}, {"-scripts", ExecOptionSCRIPTS, 1, 0}, {"-skill", ExecOptionSKILL, 1, 0}, {"-playdemo", ExecOptionPLAYDEMO, 1, 0}, {"-timedemo", ExecOptionPLAYDEMO, 1, 0}, {NULL, NULL, 0, 0} // Terminator }; // CODE -------------------------------------------------------------------- void D_BindVariables(void) { int i; I_BindVideoVariables(); I_BindJoystickVariables(); I_BindSoundVariables(); M_BindBaseControls(); M_BindHereticControls(); M_BindHexenControls(); M_BindVariable("graphical_startup", &graphical_startup); M_BindVariable("mouse_sensitivity", &mouseSensitivity); M_BindVariable("sfx_volume", &snd_MaxVolume); M_BindVariable("music_volume", &snd_MusicVolume); M_BindVariable("messageson", &messageson); M_BindVariable("screenblocks", &screenblocks); M_BindVariable("snd_channels", &snd_Channels); M_BindVariable("savedir", &SavePath); // Multiplayer chat macros for (i=0; i<10; ++i) { char buf[12]; sprintf(buf, "chatmacro%i", i); M_BindVariable(buf, &chat_macros[i]); } } // Set the default directory where hub savegames are saved. static void D_SetDefaultSavePath(void) { SavePath = malloc(strlen(configdir) + 10); sprintf(SavePath, "%shexndata%c", configdir, DIR_SEPARATOR); } // // D_GrabMouseCallback // // Called to determine whether to grab the mouse pointer // static boolean D_GrabMouseCallback(void) { // when menu is active or game is paused, release the mouse if (MenuActive || paused) return false; // only grab mouse when playing levels (but not demos) return (gamestate == GS_LEVEL) && !demoplayback; } // Message displayed when quitting Hexen static void D_HexenQuitMessage(void) { printf("\nHexen: Beyond Heretic\n"); } static void D_AddFile(char *filename) { printf(" adding %s\n", filename); W_AddFile(filename); } //========================================================================== // // H2_Main // //========================================================================== void InitMapMusicInfo(void); void D_DoomMain(void) { int p; I_AtExit(D_HexenQuitMessage, false); M_FindResponseFile(); setbuf(stdout, NULL); startepisode = 1; autostart = false; startskill = sk_medium; startmap = 1; gamemode = commercial; // Initialize subsystems ST_Message("V_Init: allocate screens.\n"); V_Init(); // Load defaults before initing other systems ST_Message("M_LoadDefaults: Load system defaults.\n"); D_BindVariables(); #ifdef _WIN32 //! // @platform windows // @vanilla // // Save configuration data and savegames in c:\hexndata, // allowing play from CD. // cdrom = M_ParmExists("-cdrom"); #endif if (cdrom) { M_SetConfigDir("c:\\hexndata\\"); } else { M_SetConfigDir(NULL); } D_SetDefaultSavePath(); M_SetConfigFilenames("hexen.cfg", PROGRAM_PREFIX "hexen.cfg"); M_LoadDefaults(); I_AtExit(M_SaveDefaults, false); // Now that the savedir is loaded from .CFG, make sure it exists CreateSavePath(); ST_Message("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); // haleyjd: removed WATCOMC ST_Message("W_Init: Init WADfiles.\n"); iwadfile = D_FindIWAD(IWAD_MASK_HEXEN, &gamemission); if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD was found. Try specifying\n" "one with the '-iwad' command line parameter."); } D_AddFile(iwadfile); HandleArgs(); I_PrintStartupBanner("Hexen"); ST_Message("MN_Init: Init menu system.\n"); MN_Init(); ST_Message("CT_Init: Init chat mode data.\n"); CT_Init(); InitMapMusicInfo(); // Init music fields in mapinfo ST_Message("S_InitScript\n"); S_InitScript(); ST_Message("SN_InitSequenceScript: Registering sound sequences.\n"); SN_InitSequenceScript(); ST_Message("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); S_Init(); S_Start(); ST_Message("ST_Init: Init startup screen.\n"); ST_Init(); // Show version message now, so it's visible during R_Init() ST_Message("R_Init: Init Hexen refresh daemon"); R_Init(); ST_Message("\n"); if (M_CheckParm("-net")) ST_NetProgress(); // Console player found ST_Message("P_Init: Init Playloop state.\n"); P_Init(); // Check for command line warping. Follows P_Init() because the // MAPINFO.TXT script must be already processed. WarpCheck(); if (autostart) { ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n", WarpMap, P_GetMapName(startmap), startmap, startskill + 1); } ST_Message("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame(); ST_Message("SB_Init: Loading patches.\n"); SB_Init(); ST_Done(); CheckRecordFrom(); p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-playdemo"); if (p && p < myargc - 1) { singledemo = true; // Quit after one demo G_DeferedPlayDemo(myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-timedemo"); if (p && p < myargc - 1) { G_TimeDemo(myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-loadgame"); if (p && p < myargc - 1) { G_LoadGame(atoi(myargv[p + 1])); } if (gameaction != ga_loadgame) { UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; if (autostart || netgame) { G_StartNewInit(); G_InitNew(startskill, startepisode, startmap); } else { H2_StartTitle(); } } H2_GameLoop(); // Never returns } //========================================================================== // // HandleArgs // //========================================================================== static void HandleArgs(void) { int p; execOpt_t *opt; nomonsters = M_ParmExists("-nomonsters"); respawnparm = M_ParmExists("-respawn"); randomclass = M_ParmExists("-randclass"); ravpic = M_ParmExists("-ravpic"); artiskip = M_ParmExists("-artiskip"); debugmode = M_ParmExists("-debug"); deathmatch = M_ParmExists("-deathmatch"); cmdfrag = M_ParmExists("-cmdfrag"); // Process command line options for (opt = ExecOptions; opt->name != NULL; opt++) { p = M_CheckParm(opt->name); if (p && p < myargc - opt->requiredArgs) { opt->func(&myargv[p], opt->tag); } } } //========================================================================== // // WarpCheck // //========================================================================== static void WarpCheck(void) { int p; int map; p = M_CheckParm("-warp"); if (p && p < myargc - 1) { WarpMap = atoi(myargv[p + 1]); map = P_TranslateMap(WarpMap); if (map == -1) { // Couldn't find real map number startmap = 1; ST_Message("-WARP: Invalid map number.\n"); } else { // Found a valid startmap startmap = map; autostart = true; } } else { WarpMap = 1; startmap = P_TranslateMap(1); if (startmap == -1) { startmap = 1; } } } //========================================================================== // // ExecOptionSKILL // //========================================================================== static void ExecOptionSKILL(char **args, int tag) { startskill = args[1][0] - '1'; autostart = true; } //========================================================================== // // ExecOptionFILE // //========================================================================== static void ExecOptionFILE(char **args, int tag) { char *filename; int p; p = M_CheckParm("-file"); while (++p != myargc && myargv[p][0] != '-') { filename = D_TryFindWADByName(myargv[p]); D_AddFile(filename); } } //========================================================================== // // ExecOptionPLAYDEMO // //========================================================================== static void ExecOptionPLAYDEMO(char **args, int tag) { char file[256]; strcpy(file, args[1]); if (strcasecmp(file + strlen(file) - 4, ".lmp") != 0) { strcat(file, ".lmp"); } W_AddFile(file); ST_Message("Playing demo %s.\n", file); } //========================================================================== // // ExecOptionSCRIPTS // //========================================================================== static void ExecOptionSCRIPTS(char **args, int tag) { sc_FileScripts = true; sc_ScriptsDir = args[1]; } //========================================================================== // // H2_GameLoop // //========================================================================== void H2_GameLoop(void) { if (M_CheckParm("-debugfile")) { char filename[20]; sprintf(filename, "debug%i.txt", consoleplayer); debugfile = fopen(filename, "w"); } I_SetWindowTitle("Hexen"); I_InitGraphics(); I_SetGrabMouseCallback(D_GrabMouseCallback); while (1) { // Frame syncronous IO operations I_StartFrame(); // Process one or more tics if (singletics) { I_StartTic(); H2_ProcessEvents(); G_BuildTiccmd(&netcmds[consoleplayer][maketic % BACKUPTICS]); if (advancedemo) { H2_DoAdvanceDemo(); } G_Ticker(); gametic++; maketic++; } else { // Will run at least one tic TryRunTics(); } // Move positional sounds S_UpdateSounds(players[displayplayer].mo); DrawAndBlit(); } } //========================================================================== // // H2_ProcessEvents // // Send all the events of the given timestamp down the responder chain. // //========================================================================== void H2_ProcessEvents(void) { event_t *ev; for (;;) { ev = D_PopEvent(); if (ev == NULL) { break; } if (F_Responder(ev)) { continue; } if (MN_Responder(ev)) { continue; } G_Responder(ev); } } //========================================================================== // // DrawAndBlit // //========================================================================== static void DrawAndBlit(void) { // Change the view size if needed if (setsizeneeded) { R_ExecuteSetViewSize(); } // Do buffered drawing switch (gamestate) { case GS_LEVEL: if (!gametic) { break; } if (automapactive) { AM_Drawer(); } else { R_RenderPlayerView(&players[displayplayer]); } CT_Drawer(); UpdateState |= I_FULLVIEW; SB_Drawer(); break; case GS_INTERMISSION: IN_Drawer(); break; case GS_FINALE: F_Drawer(); break; case GS_DEMOSCREEN: PageDrawer(); break; } if (paused && !MenuActive && !askforquit) { if (!netgame) { V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED", PU_CACHE)); } else { V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE)); } } // Draw current message DrawMessage(); // Draw Menu MN_Drawer(); // Send out any new accumulation NetUpdate(); // Flush buffered stuff to screen I_FinishUpdate(); } //========================================================================== // // DrawMessage // //========================================================================== static void DrawMessage(void) { player_t *player; player = &players[consoleplayer]; if (player->messageTics <= 0 || !player->message) { // No message return; } if (player->yellowMessage) { MN_DrTextAYellow(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } else { MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } } //========================================================================== // // H2_PageTicker // //========================================================================== void H2_PageTicker(void) { if (--pagetic < 0) { H2_AdvanceDemo(); } } //========================================================================== // // PageDrawer // //========================================================================== static void PageDrawer(void) { V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE)); if (demosequence == 1) { V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE)); } UpdateState |= I_FULLSCRN; } //========================================================================== // // H2_AdvanceDemo // // Called after each demo or intro demosequence finishes. // //========================================================================== void H2_AdvanceDemo(void) { advancedemo = true; } //========================================================================== // // H2_DoAdvanceDemo // //========================================================================== void H2_DoAdvanceDemo(void) { players[consoleplayer].playerstate = PST_LIVE; // don't reborn advancedemo = false; usergame = false; // can't save/end game here paused = false; gameaction = ga_nothing; demosequence = (demosequence + 1) % 7; switch (demosequence) { case 0: pagetic = 280; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; S_StartSongName("hexen", true); break; case 1: pagetic = 210; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; break; case 2: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo1"); break; case 3: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 4: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo2"); break; case 5: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 6: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo3"); break; } } //========================================================================== // // H2_StartTitle // //========================================================================== void H2_StartTitle(void) { gameaction = ga_nothing; demosequence = -1; H2_AdvanceDemo(); } //========================================================================== // // CheckRecordFrom // // -recordfrom <savegame num> <demoname> // //========================================================================== static void CheckRecordFrom(void) { int p; p = M_CheckParm("-recordfrom"); if (!p || p > myargc - 2) { // Bad args return; } G_LoadGame(atoi(myargv[p + 1])); G_DoLoadGame(); // Load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); H2_GameLoop(); // Never returns } // haleyjd: removed WATCOMC /* void CleanExit(void) { union REGS regs; I_ShutdownKeyboard(); regs.x.eax = 0x3; int386(0x10, ®s, ®s); printf("Exited from HEXEN: Beyond Heretic.\n"); exit(1); } */ //========================================================================== // // CreateSavePath // //========================================================================== static void CreateSavePath(void) { M_MakeDirectory(SavePath); }