RSS feed
a032e990
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:42
Replace -client with -connect which takes a hostname/ip to connect to.
3d04d026
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:41
Track memory used by packet data to help detect memory leaks
ab6ecc64
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:40
Free back packets sent to the server after parsing them
f6fdd54a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:53
Detect when clients are disconnected from the server, recover cleanly
18734cdb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:31
Set ticdup from the command line with the -dup parameter.
3a5b1ac1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:22
Do not allow tics to buffer up in single player (stops the gun instantly
523df27f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:15
Fix crash when NOT recording lowres
d23078c1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:12
Set maketic-gametic lag back to 1 second.
1b4411d9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:12
Add lowres_turn to indicate whether we generate angleturns which are
19b8c742
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 13:20
Fix bugs in resend code for server->client data
8b08253a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 13:19
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
915053b5
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/22 13:35
Packet resends for server->client gamedata
bef7af18
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/19 08:42
Move tic number expansion code to common code. Parse game data packets
76d69779
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/19 08:38
Increase the size of BACKUPTICS to deal with heavy lag
a9bd7a80
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 16:42
Remove debug code
2330b655
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 16:40
Full working resends for client->server comms
65ba9ecd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 15:15
Request resends for missed packets
4af352a2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/15 20:12
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
b693c7f1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/15 07:57
Remove the savegame buffer entirely. Keep the old savegame size limit
d0d3b5a6
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/03 13:41
Support NWT-style WAD merging (-af and -as command line parameters).
fd40e079
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/30 03:12
Add manpage
040434b0
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/30 03:06
Install into the games directory, not bin (Thanks to Jon Dowland)
c7dca7cb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/29 10:07
Shut up compiler warnings
be2a2fb2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/29 10:05
Allow map things of type <= 0 - these are ignored by Vanilla Doom.
42d8c02c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/28 15:03
Avoid conflict with stdc time function
305ed7da
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/27 13:23
Exit with an error when playing a demo with the wrong version, like Vanilla Doom
769dd503
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/27 13:21
Fix compiler warning due to missing include
6be712fd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/27 13:18
dehacked replacements for switch texture names
f06d0080
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/25 12:38
Allow overriding the animation texture/flat names via dehacked
c3319d6d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/23 20:46
More endianness fixes
a0d6ed0b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/23 16:56
Include the config header so that endianness is dealt with correctly
7e3ee003
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 20:40
Fix bug when expanding large sound effects with odd sample rates
8e611a51
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:47
Rearrange the order of startup code to allow replacing the IWAD filename
a9a551bd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:37
Make the network waiting screen not thrash the CPU so much.
92b3eeba
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:17
Allow changing the names of level lump names via dehacked.
e03c3c5c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:12
Fix dehacked sky replacement
06d7bc41
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:07
More dehacked text substitutions for finale text names
d8cb0e2c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked
0d65dd87
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked
7af6eb93
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches
6043f76a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to
e66fffd3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names
eaa855df
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps
b11657ea
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names
5bbd401a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo
db86887c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called
27055f4b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.
cc79c486
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)
ec41b2eb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/20 16:05
Bump version to 0.2.0
724ffa3a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/20 16:04
Import differences from stable branch.
717673ef
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/19 13:46
Move savegame header read/write code into p_saveg.c
505de502
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/18 19:17
Remove now-redundant note about structure packing.
fa843fc9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/18 19:09
Add functions to r/w structures to the savegame buffer, rather than
f3a3dd9a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/16 18:35
Write icon data as hex numbers, rather than decimal
764d7ecb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/16 16:40
Vanilla savegame load/save
5b378612
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 21:06
Include the game version in the settings structure.
30d42171
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 19:27
Set the window caption and title
975c2521
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 19:13
Detect if disconnected from the server while waiting for the game start.
e3e4b061
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 19:10
Change the format of color commands. Reorganise the waiting dialog.
d78780cf
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 18:56
Add text-mode I/O functions.
8a6bdf64
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 18:52
Fix game start packet parsing logic.
01a40380
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 13:23
Textscreen getchar() function; remove SDL code from I_Endoom.
cc2a1743
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/12 21:22
Update prototypes to match header. Make sure we include the header in the
baef2038
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/12 21:20
Signed integer read functions. Use these when reading ticcmd diffs.
c1e37f19
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/12 21:19
Only accept sane player values when starting a new game.