ref: a0e667de8678b045f8f08a7d87ba86239e33fa6b
dir: /src/d_iwad.h/
// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Find IWAD and initialize according to IWAD type. // #ifndef __D_IWAD__ #define __D_IWAD__ #include "d_mode.h" #define IWAD_MASK_DOOM ((1 << doom) \ | (1 << doom2) \ | (1 << pack_tnt) \ | (1 << pack_plut) \ | (1 << pack_chex) \ | (1 << pack_hacx)) #define IWAD_MASK_HERETIC (1 << heretic) #define IWAD_MASK_HEXEN (1 << hexen) #define IWAD_MASK_STRIFE (1 << strife) typedef struct { const char *name; GameMission_t mission; GameMode_t mode; const char *description; } iwad_t; boolean D_IsIWADName(const char *name); char *D_FindWADByName(const char *filename); char *D_TryFindWADByName(const char *filename); char *D_FindIWAD(int mask, GameMission_t *mission); const iwad_t **D_FindAllIWADs(int mask); const char *D_SaveGameIWADName(GameMission_t gamemission, GameVariant_t gamevariant); const char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode); const char *D_SuggestGameName(GameMission_t mission, GameMode_t mode); void D_CheckCorrectIWAD(GameMission_t mission); #endif