shithub: choc

ref: a69af94b58ac491c8a215ebe2f81b3a521b833f4
dir: /codeblocks/game.cbp/

View raw version
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="chocolate-doom" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="..\bin\$(PROJECT_NAME)-dbg.exe" prefix_auto="0" extension_auto="0" />
				<Option working_dir="..\bin" />
				<Option object_output="..\obj\dbg" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-iwad d:\russell\games\doom2\iwad\doom2.wad" />
				<Option projectLinkerOptionsRelation="2" />
				<Compiler>
					<Add option="-W" />
					<Add option="-gdwarf-2" />
				</Compiler>
				<Linker>
					<Add option="-lpcsound-dbg -ltextscreen-dbg" />
				</Linker>
			</Target>
			<Target title="Release">
				<Option output="..\bin\$(PROJECT_NAME).exe" prefix_auto="0" extension_auto="0" />
				<Option working_dir="..\bin" />
				<Option object_output="..\obj\rel" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option projectLinkerOptionsRelation="2" />
				<Compiler>
					<Add option="-O2" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add option="-lpcsound -ltextscreen" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="Debug;Release;" />
		</VirtualTargets>
		<Compiler>
			<Add directory="." />
			<Add directory="..\src" />
			<Add directory="..\textscreen" />
			<Add directory="..\pcsound" />
			<Add directory="..\opl" />
		</Compiler>
		<Linker>
			<Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" />
			<Add directory="..\lib" />
		</Linker>
		<Unit filename="config.h" />
		<Unit filename="game-res.rc">
			<Option compilerVar="WINDRES" />
		</Unit>
		<Unit filename="..\opl\dbopl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\dbopl.h" />
		<Unit filename="..\opl\ioperm_sys.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\ioperm_sys.h" />
		<Unit filename="..\opl\opl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\opl.h" />
		<Unit filename="..\opl\opl_internal.h" />
		<Unit filename="..\opl\opl_linux.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\opl_obsd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\opl_queue.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\opl_queue.h" />
		<Unit filename="..\opl\opl_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\opl_timer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\opl\opl_timer.h" />
		<Unit filename="..\opl\opl_win32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\am_map.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\am_map.h" />
		<Unit filename="..\src\d_englsh.h" />
		<Unit filename="..\src\d_event.h" />
		<Unit filename="..\src\d_items.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\d_items.h" />
		<Unit filename="..\src\d_iwad.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\d_iwad.h" />
		<Unit filename="..\src\d_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\d_main.h" />
		<Unit filename="..\src\d_net.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\d_net.h" />
		<Unit filename="..\src\d_player.h" />
		<Unit filename="..\src\d_textur.h" />
		<Unit filename="..\src\d_think.h" />
		<Unit filename="..\src\d_ticcmd.h" />
		<Unit filename="..\src\deh_ammo.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_cheat.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_defs.h" />
		<Unit filename="..\src\deh_frame.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_io.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_io.h" />
		<Unit filename="..\src\deh_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_main.h" />
		<Unit filename="..\src\deh_mapping.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_mapping.h" />
		<Unit filename="..\src\deh_misc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_misc.h" />
		<Unit filename="..\src\deh_ptr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_sound.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_text.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_thing.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\deh_weapon.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\doomdata.h" />
		<Unit filename="..\src\doomdef.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\doomdef.h" />
		<Unit filename="..\src\doomfeatures.h" />
		<Unit filename="..\src\doomkeys.h" />
		<Unit filename="..\src\doomstat.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\doomstat.h" />
		<Unit filename="..\src\doomtype.h" />
		<Unit filename="..\src\dstrings.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\dstrings.h" />
		<Unit filename="..\src\f_finale.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\f_finale.h" />
		<Unit filename="..\src\f_wipe.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\f_wipe.h" />
		<Unit filename="..\src\g_game.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\g_game.h" />
		<Unit filename="..\src\hu_lib.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\hu_lib.h" />
		<Unit filename="..\src\hu_stuff.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\hu_stuff.h" />
		<Unit filename="..\src\i_joystick.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_joystick.h" />
		<Unit filename="..\src\i_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_oplmusic.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_pcsound.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_scale.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_scale.h" />
		<Unit filename="..\src\i_sdlmusic.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_sdlsound.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_swap.h" />
		<Unit filename="..\src\i_system.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_system.h" />
		<Unit filename="..\src\i_timer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_timer.h" />
		<Unit filename="..\src\i_video.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\i_video.h" />
		<Unit filename="..\src\info.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\info.h" />
		<Unit filename="..\src\m_argv.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_argv.h" />
		<Unit filename="..\src\m_bbox.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_bbox.h" />
		<Unit filename="..\src\m_cheat.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_cheat.h" />
		<Unit filename="..\src\m_config.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_config.h" />
		<Unit filename="..\src\m_fixed.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_fixed.h" />
		<Unit filename="..\src\m_menu.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_menu.h" />
		<Unit filename="..\src\m_misc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_misc.h" />
		<Unit filename="..\src\m_random.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\m_random.h" />
		<Unit filename="..\src\md5.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\md5.h" />
		<Unit filename="..\src\memio.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\memio.h" />
		<Unit filename="..\src\midifile.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\midifile.h" />
		<Unit filename="..\src\mus2mid.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\mus2mid.h" />
		<Unit filename="..\src\net_client.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_client.h" />
		<Unit filename="..\src\net_common.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_common.h" />
		<Unit filename="..\src\net_dedicated.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_dedicated.h" />
		<Unit filename="..\src\net_defs.h" />
		<Unit filename="..\src\net_gui.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_gui.h" />
		<Unit filename="..\src\net_io.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_io.h" />
		<Unit filename="..\src\net_loop.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_loop.h" />
		<Unit filename="..\src\net_packet.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_packet.h" />
		<Unit filename="..\src\net_query.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_query.h" />
		<Unit filename="..\src\net_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_sdl.h" />
		<Unit filename="..\src\net_server.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_server.h" />
		<Unit filename="..\src\net_structrw.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\net_structrw.h" />
		<Unit filename="..\src\p_ceilng.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_doors.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_enemy.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_floor.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_inter.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_inter.h" />
		<Unit filename="..\src\p_lights.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_local.h" />
		<Unit filename="..\src\p_map.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_maputl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_mobj.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_mobj.h" />
		<Unit filename="..\src\p_plats.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_pspr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_pspr.h" />
		<Unit filename="..\src\p_saveg.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_saveg.h" />
		<Unit filename="..\src\p_setup.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_setup.h" />
		<Unit filename="..\src\p_sight.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_spec.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_spec.h" />
		<Unit filename="..\src\p_switch.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_telept.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_tick.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\p_tick.h" />
		<Unit filename="..\src\p_user.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_bsp.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_bsp.h" />
		<Unit filename="..\src\r_data.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_data.h" />
		<Unit filename="..\src\r_defs.h" />
		<Unit filename="..\src\r_draw.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_draw.h" />
		<Unit filename="..\src\r_local.h" />
		<Unit filename="..\src\r_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_main.h" />
		<Unit filename="..\src\r_plane.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_plane.h" />
		<Unit filename="..\src\r_segs.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_segs.h" />
		<Unit filename="..\src\r_sky.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_sky.h" />
		<Unit filename="..\src\r_state.h" />
		<Unit filename="..\src\r_things.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\r_things.h" />
		<Unit filename="..\src\s_sound.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\s_sound.h" />
		<Unit filename="..\src\sounds.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\sounds.h" />
		<Unit filename="..\src\st_lib.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\st_lib.h" />
		<Unit filename="..\src\st_stuff.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\st_stuff.h" />
		<Unit filename="..\src\tables.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\tables.h" />
		<Unit filename="..\src\v_video.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\v_video.h" />
		<Unit filename="..\src\w_checksum.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\w_checksum.h" />
		<Unit filename="..\src\w_file.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\w_file.h" />
		<Unit filename="..\src\w_file_stdc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\w_file_win32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\w_merge.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\w_merge.h" />
		<Unit filename="..\src\w_wad.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\w_wad.h" />
		<Unit filename="..\src\wi_stuff.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\wi_stuff.h" />
		<Unit filename="..\src\z_zone.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\src\z_zone.h" />
		<Extensions>
			<code_completion />
			<envvars />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>