ref: a6be65e608b72b3e08ea66278e3972864c085495
dir: /src/net_dedicated.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
//
// Dedicated server code.
//
#include "doomtype.h"
#include "i_system.h"
#include "i_timer.h"
#include "m_argv.h"
#include "net_defs.h"
#include "net_sdl.h"
#include "net_server.h"
//
// People can become confused about how dedicated servers work. Game
// options are specified to the controlling player who is the first to
// join a game. Bomb out with an error message if game options are
// specified to a dedicated server.
//
static char *not_dedicated_options[] =
{
"-deh", "-iwad", "-cdrom", "-gameversion", "-nomonsters", "-respawn",
"-fast", "-altdeath", "-deathmatch", "-turbo", "-merge", "-af", "-as",
"-aa", "-file", "-wart", "-skill", "-episode", "-timer", "-avg", "-warp",
"-loadgame", "-longtics", "-extratics", "-dup", NULL,
};
static void CheckForClientOptions(void)
{
int i;
for (i=0; not_dedicated_options[i] != NULL; ++i)
{
if (M_CheckParm(not_dedicated_options[i]) > 0)
{
I_Error("The command line parameter '%s' was specified to a "
"dedicated server.\nGame parameters should be specified "
"to the first player to join a server, \nnot to the "
"server itself. ",
not_dedicated_options[i]);
}
}
}
void NET_DedicatedServer(void)
{
CheckForClientOptions();
NET_SV_Init();
NET_SV_AddModule(&net_sdl_module);
while (true)
{
NET_SV_Run();
I_Sleep(10);
}
}