ref: aa5529bc6cbd5424c33f624d8a33fc482d18c489
dir: /src/heretic/deh_thing.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
//
// Parses "Thing" sections in dehacked files
//
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include "doomtype.h"
#include "m_misc.h"
#include "deh_defs.h"
#include "deh_main.h"
#include "deh_mapping.h"
#include "deh_htic.h"
#include "info.h"
DEH_BEGIN_MAPPING(thing_mapping, mobjinfo_t)
DEH_MAPPING("ID #", doomednum)
DEH_MAPPING("Initial frame", spawnstate)
DEH_MAPPING("Hit points", spawnhealth)
DEH_MAPPING("First moving frame", seestate)
DEH_MAPPING("Alert sound", seesound)
DEH_MAPPING("Reaction time", reactiontime)
DEH_MAPPING("Attack sound", attacksound)
DEH_MAPPING("Injury frame", painstate)
DEH_MAPPING("Pain chance", painchance)
DEH_MAPPING("Pain sound", painsound)
DEH_MAPPING("Close attack frame", meleestate)
DEH_MAPPING("Far attack frame", missilestate)
DEH_MAPPING("Burning frame", crashstate)
DEH_MAPPING("Death frame", deathstate)
DEH_MAPPING("Exploding frame", xdeathstate)
DEH_MAPPING("Death sound", deathsound)
DEH_MAPPING("Speed", speed)
DEH_MAPPING("Width", radius)
DEH_MAPPING("Height", height)
DEH_MAPPING("Mass", mass)
DEH_MAPPING("Missile damage", damage)
DEH_MAPPING("Action sound", activesound)
DEH_MAPPING("Bits 1", flags)
DEH_MAPPING("Bits 2", flags2)
DEH_END_MAPPING
static void *DEH_ThingStart(deh_context_t *context, char *line)
{
int thing_number = 0;
mobjinfo_t *mobj;
if (sscanf(line, "Thing %i", &thing_number) != 1)
{
DEH_Warning(context, "Parse error on section start");
return NULL;
}
// HHE thing numbers are indexed from 1
--thing_number;
if (thing_number < 0 || thing_number >= DEH_HERETIC_NUMMOBJTYPES)
{
DEH_Warning(context, "Invalid thing number: %i", thing_number);
return NULL;
}
mobj = &mobjinfo[thing_number];
return mobj;
}
static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag)
{
mobjinfo_t *mobj;
char *variable_name, *value;
int ivalue;
if (tag == NULL)
return;
mobj = (mobjinfo_t *) tag;
// Parse the assignment
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
// all values are integers
ivalue = atoi(value);
// If the value to be set is a frame, the frame number must
// undergo transformation from a Heretic 1.0 index to a
// Heretic 1.3 index.
if (M_StrCaseStr(variable_name, "frame") != NULL)
{
ivalue = DEH_MapHereticFrameNumber(ivalue);
}
// Set the field value
DEH_SetMapping(context, &thing_mapping, mobj, variable_name, ivalue);
}
static void DEH_ThingMD5Sum(md5_context_t *context)
{
int i;
for (i=0; i<NUMMOBJTYPES; ++i)
{
DEH_StructMD5Sum(context, &thing_mapping, &mobjinfo[i]);
}
}
deh_section_t deh_section_thing =
{
"Thing",
NULL,
DEH_ThingStart,
DEH_ThingParseLine,
NULL,
DEH_ThingMD5Sum,
};