ref: ab56f8d2ce035f9b6f165f6d63dc031f069d6b45
dir: /src/hexen/sounds.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #ifndef __SOUNDSH__ #define __SOUNDSH__ #include "i_sound.h" #define MAX_SND_DIST 2025 #define MAX_CHANNELS 16 // Music identifiers typedef enum { mus_e1m1, mus_e1m2, mus_e1m3, mus_e1m4, mus_e1m5, mus_e1m6, mus_e1m7, mus_e1m8, mus_e1m9, mus_e2m1, mus_e2m2, mus_e2m3, mus_e2m4, mus_e2m5, mus_e2m6, mus_e2m7, mus_e2m8, mus_e2m9, mus_e3m1, mus_e3m2, mus_e3m3, mus_e3m4, mus_e3m5, mus_e3m6, mus_e3m7, mus_e3m8, mus_e3m9, mus_e4m1, mus_titl, mus_intr, mus_cptd, NUMMUSIC } musicenum_t; // Sound identifiers typedef enum { SFX_NONE, SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams SFX_PLAYER_FIGHTER_CRAZY_DEATH, SFX_PLAYER_FIGHTER_EXTREME1_DEATH, SFX_PLAYER_FIGHTER_EXTREME2_DEATH, SFX_PLAYER_FIGHTER_EXTREME3_DEATH, SFX_PLAYER_FIGHTER_BURN_DEATH, SFX_PLAYER_CLERIC_NORMAL_DEATH, SFX_PLAYER_CLERIC_CRAZY_DEATH, SFX_PLAYER_CLERIC_EXTREME1_DEATH, SFX_PLAYER_CLERIC_EXTREME2_DEATH, SFX_PLAYER_CLERIC_EXTREME3_DEATH, SFX_PLAYER_CLERIC_BURN_DEATH, SFX_PLAYER_MAGE_NORMAL_DEATH, SFX_PLAYER_MAGE_CRAZY_DEATH, SFX_PLAYER_MAGE_EXTREME1_DEATH, SFX_PLAYER_MAGE_EXTREME2_DEATH, SFX_PLAYER_MAGE_EXTREME3_DEATH, SFX_PLAYER_MAGE_BURN_DEATH, SFX_PLAYER_FIGHTER_PAIN, SFX_PLAYER_CLERIC_PAIN, SFX_PLAYER_MAGE_PAIN, SFX_PLAYER_FIGHTER_GRUNT, SFX_PLAYER_CLERIC_GRUNT, SFX_PLAYER_MAGE_GRUNT, SFX_PLAYER_LAND, SFX_PLAYER_POISONCOUGH, SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams SFX_PLAYER_CLERIC_FALLING_SCREAM, SFX_PLAYER_MAGE_FALLING_SCREAM, SFX_PLAYER_FALLING_SPLAT, SFX_PLAYER_FIGHTER_FAILED_USE, SFX_PLAYER_CLERIC_FAILED_USE, SFX_PLAYER_MAGE_FAILED_USE, SFX_PLATFORM_START, SFX_PLATFORM_STARTMETAL, SFX_PLATFORM_STOP, SFX_STONE_MOVE, SFX_METAL_MOVE, SFX_DOOR_OPEN, SFX_DOOR_LOCKED, SFX_DOOR_METAL_OPEN, SFX_DOOR_METAL_CLOSE, SFX_DOOR_LIGHT_CLOSE, SFX_DOOR_HEAVY_CLOSE, SFX_DOOR_CREAK, SFX_PICKUP_WEAPON, SFX_PICKUP_ARTIFACT, SFX_PICKUP_KEY, SFX_PICKUP_ITEM, SFX_PICKUP_PIECE, SFX_WEAPON_BUILD, SFX_ARTIFACT_USE, SFX_ARTIFACT_BLAST, SFX_TELEPORT, SFX_THUNDER_CRASH, SFX_FIGHTER_PUNCH_MISS, SFX_FIGHTER_PUNCH_HITTHING, SFX_FIGHTER_PUNCH_HITWALL, SFX_FIGHTER_GRUNT, SFX_FIGHTER_AXE_HITTHING, SFX_FIGHTER_HAMMER_MISS, SFX_FIGHTER_HAMMER_HITTHING, SFX_FIGHTER_HAMMER_HITWALL, SFX_FIGHTER_HAMMER_CONTINUOUS, SFX_FIGHTER_HAMMER_EXPLODE, SFX_FIGHTER_SWORD_FIRE, SFX_FIGHTER_SWORD_EXPLODE, SFX_CLERIC_CSTAFF_FIRE, SFX_CLERIC_CSTAFF_EXPLODE, SFX_CLERIC_CSTAFF_HITTHING, SFX_CLERIC_FLAME_FIRE, SFX_CLERIC_FLAME_EXPLODE, SFX_CLERIC_FLAME_CIRCLE, SFX_MAGE_WAND_FIRE, SFX_MAGE_LIGHTNING_FIRE, SFX_MAGE_LIGHTNING_ZAP, SFX_MAGE_LIGHTNING_CONTINUOUS, SFX_MAGE_LIGHTNING_READY, SFX_MAGE_SHARDS_FIRE, SFX_MAGE_SHARDS_EXPLODE, SFX_MAGE_STAFF_FIRE, SFX_MAGE_STAFF_EXPLODE, SFX_SWITCH1, SFX_SWITCH2, SFX_SERPENT_SIGHT, SFX_SERPENT_ACTIVE, SFX_SERPENT_PAIN, SFX_SERPENT_ATTACK, SFX_SERPENT_MELEEHIT, SFX_SERPENT_DEATH, SFX_SERPENT_BIRTH, SFX_SERPENTFX_CONTINUOUS, SFX_SERPENTFX_HIT, SFX_POTTERY_EXPLODE, SFX_DRIP, SFX_CENTAUR_SIGHT, SFX_CENTAUR_ACTIVE, SFX_CENTAUR_PAIN, SFX_CENTAUR_ATTACK, SFX_CENTAUR_DEATH, SFX_CENTAURLEADER_ATTACK, SFX_CENTAUR_MISSILE_EXPLODE, SFX_WIND, SFX_BISHOP_SIGHT, SFX_BISHOP_ACTIVE, SFX_BISHOP_PAIN, SFX_BISHOP_ATTACK, SFX_BISHOP_DEATH, SFX_BISHOP_MISSILE_EXPLODE, SFX_BISHOP_BLUR, SFX_DEMON_SIGHT, SFX_DEMON_ACTIVE, SFX_DEMON_PAIN, SFX_DEMON_ATTACK, SFX_DEMON_MISSILE_FIRE, SFX_DEMON_MISSILE_EXPLODE, SFX_DEMON_DEATH, SFX_WRAITH_SIGHT, SFX_WRAITH_ACTIVE, SFX_WRAITH_PAIN, SFX_WRAITH_ATTACK, SFX_WRAITH_MISSILE_FIRE, SFX_WRAITH_MISSILE_EXPLODE, SFX_WRAITH_DEATH, SFX_PIG_ACTIVE1, SFX_PIG_ACTIVE2, SFX_PIG_PAIN, SFX_PIG_ATTACK, SFX_PIG_DEATH, SFX_MAULATOR_SIGHT, SFX_MAULATOR_ACTIVE, SFX_MAULATOR_PAIN, SFX_MAULATOR_HAMMER_SWING, SFX_MAULATOR_HAMMER_HIT, SFX_MAULATOR_MISSILE_HIT, SFX_MAULATOR_DEATH, SFX_FREEZE_DEATH, SFX_FREEZE_SHATTER, SFX_ETTIN_SIGHT, SFX_ETTIN_ACTIVE, SFX_ETTIN_PAIN, SFX_ETTIN_ATTACK, SFX_ETTIN_DEATH, SFX_FIRED_SPAWN, SFX_FIRED_ACTIVE, SFX_FIRED_PAIN, SFX_FIRED_ATTACK, SFX_FIRED_MISSILE_HIT, SFX_FIRED_DEATH, SFX_ICEGUY_SIGHT, SFX_ICEGUY_ACTIVE, SFX_ICEGUY_ATTACK, SFX_ICEGUY_FX_EXPLODE, SFX_SORCERER_SIGHT, SFX_SORCERER_ACTIVE, SFX_SORCERER_PAIN, SFX_SORCERER_SPELLCAST, SFX_SORCERER_BALLWOOSH, SFX_SORCERER_DEATHSCREAM, SFX_SORCERER_BISHOPSPAWN, SFX_SORCERER_BALLPOP, SFX_SORCERER_BALLBOUNCE, SFX_SORCERER_BALLEXPLODE, SFX_SORCERER_BIGBALLEXPLODE, SFX_SORCERER_HEADSCREAM, SFX_DRAGON_SIGHT, SFX_DRAGON_ACTIVE, SFX_DRAGON_WINGFLAP, SFX_DRAGON_ATTACK, SFX_DRAGON_PAIN, SFX_DRAGON_DEATH, SFX_DRAGON_FIREBALL_EXPLODE, SFX_KORAX_SIGHT, SFX_KORAX_ACTIVE, SFX_KORAX_PAIN, SFX_KORAX_ATTACK, SFX_KORAX_COMMAND, SFX_KORAX_DEATH, SFX_KORAX_STEP, SFX_THRUSTSPIKE_RAISE, SFX_THRUSTSPIKE_LOWER, SFX_STAINEDGLASS_SHATTER, SFX_FLECHETTE_BOUNCE, SFX_FLECHETTE_EXPLODE, SFX_LAVA_MOVE, SFX_WATER_MOVE, SFX_ICE_STARTMOVE, SFX_EARTH_STARTMOVE, SFX_WATER_SPLASH, SFX_LAVA_SIZZLE, SFX_SLUDGE_GLOOP, SFX_CHOLY_FIRE, SFX_SPIRIT_ACTIVE, SFX_SPIRIT_ATTACK, SFX_SPIRIT_DIE, SFX_VALVE_TURN, SFX_ROPE_PULL, SFX_FLY_BUZZ, SFX_IGNITE, SFX_PUZZLE_SUCCESS, SFX_PUZZLE_FAIL_FIGHTER, SFX_PUZZLE_FAIL_CLERIC, SFX_PUZZLE_FAIL_MAGE, SFX_EARTHQUAKE, SFX_BELLRING, SFX_TREE_BREAK, SFX_TREE_EXPLODE, SFX_SUITOFARMOR_BREAK, SFX_POISONSHROOM_PAIN, SFX_POISONSHROOM_DEATH, SFX_AMBIENT1, SFX_AMBIENT2, SFX_AMBIENT3, SFX_AMBIENT4, SFX_AMBIENT5, SFX_AMBIENT6, SFX_AMBIENT7, SFX_AMBIENT8, SFX_AMBIENT9, SFX_AMBIENT10, SFX_AMBIENT11, SFX_AMBIENT12, SFX_AMBIENT13, SFX_AMBIENT14, SFX_AMBIENT15, SFX_STARTUP_TICK, SFX_SWITCH_OTHERLEVEL, SFX_RESPAWN, SFX_KORAX_VOICE_1, SFX_KORAX_VOICE_2, SFX_KORAX_VOICE_3, SFX_KORAX_VOICE_4, SFX_KORAX_VOICE_5, SFX_KORAX_VOICE_6, SFX_KORAX_VOICE_7, SFX_KORAX_VOICE_8, SFX_KORAX_VOICE_9, SFX_BAT_SCREAM, SFX_CHAT, SFX_MENU_MOVE, SFX_CLOCK_TICK, SFX_FIREBALL, SFX_PUPPYBEAT, SFX_MYSTICINCANT, NUMSFX } sfxenum_t; #endif