ref: b36170d140fa89f2977e6a14c1042dcaa524b949
dir: /src/strife/info.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Thing frame/state LUT, // generated by multigen utilitiy. // This one is the original DOOM version, preserved. // #include <stdio.h> #include <stdlib.h> // Data. #include "sounds.h" #include "m_fixed.h" #include "info.h" #include "p_mobj.h" // villsa [STRIFE] char *sprnames[NUMSPRITES+1] = { "PLAY", "PNCH", "WAVE", "RBPY", "TRGT", "XBOW", "MMIS", "RIFG", "RIFF", "FLMT", "FLMF", "BLST", "BLSF", "GREN", "GREF", "SIGH", "SIGF", "POW1", "POW2", "POW3", "ZAP1", "SPRY", "BLOD", "PUFY", "SHT1", "SHT2", "GRIN", "GRAP", "UBAM", "BNG2", "BNG4", "BNG3", "FLBE", "XPRK", "OCLW", "CCLW", "TEND", "MICR", "MISS", "AROW", "ARWP", "TORP", "THIT", "TWAV", "MISL", "TFOG", "IFOG", "SHRD", "RGIB", "MRYS", "MRNO", "MRST", "MRLK", "MRBD", "MRPN", "MRGT", "BURN", "DISR", "PEAS", "GIBS", "AGRD", "ARMR", "SACR", "TNK1", "TNK2", "TNK3", "TNK4", "TNK5", "TNK6", "NEAL", "BEGR", "HMN1", "LEDR", "LEAD", "ROB1", "PGRD", "ROB2", "MLDR", "ORCL", "PRST", "PDED", "ALN1", "AL1P", "NODE", "MTHD", "MNAM", "MNAL", "MDTH", "NEST", "PODD", "ZAP6", "ZOT3", "ZAP7", "ZOT1", "ZAP5", "ZOT2", "SEWR", "SPID", "ROB3", "RBB3", "PRGR", "BASE", "FRBL", "KLAX", "TURT", "BALL", "PSTN", "SECR", "TARG", "RING", "EARS", "COMM", "BOOM", "RATT", "HOGN", "DEAD", "SBAN", "BOTR", "HATR", "TOPR", "COUP", "BUBB", "BUBF", "BUBC", "ASPR", "SPDL", "TOKN", "OTOK", "HELT", "GUNT", "FULL", "MEAT", "JUNK", "FFOT", "DIE1", "BEAC", "ARM1", "ARM2", "BARW", "BART", "LAMP", "LANT", "BARL", "BOWL", "BRAZ", "TRCH", "LTRH", "LMPC", "LOGS", "TRHO", "WATR", "MUGG", "FUSL", "CRD1", "CRD2", "TPAS", "KY1G", "KY2S", "KY3B", "HAND", "CRYS", "PRIS", "PWR1", "PWR2", "PWR3", "ORAC", "GYID", "FUBR", "WARE", "RCRY", "BCRY", "CHAP", "TUNL", "BLTK", "SECK", "MINE", "REBL", "PROC", "ANKH", "GOID", "STMP", "MDKT", "COIN", "CRED", "SACK", "CHST", "SHD1", "MASK", "UNIF", "OFIC", "PMAP", "PMUP", "BLIT", "BBOX", "MSSL", "ROKT", "BRY1", "CPAC", "PQRL", "XQRL", "GRN1", "GRN2", "BKPK", "RELC", "RIFL", "FLAM", "BFLM", "MMSL", "TRPD", "GRND", "CBOW", "SIGL", "LITE", "CNDL", "CLBR", "LITS", "LITB", "LITG", "ROK1", "ROK2", "ROK3", "ROK4", "LOGG", "RUB1", "RUB2", "RUB3", "RUB4", "RUB5", "RUB6", "RUB7", "RUB8", "CHAN", "STAT", "DSTA", "CRAB", "CAGE", "TREE", "TRE1", "BUSH", "SHRB", "STAK", "BAR1", "VASE", "STOL", "POT1", "TUB1", "ANVL", "TLMP", "TRAY", "APOW", "AFED", "DRIP", "CDRP", "SPLH", "WTFT", "HERT", "TELP", "MONI", "STEL", "STLA", "STLE", "HUGE", "STLG", NULL }; // Doesn't work with g++, needs actionf_p1 // villsa [STRIFE] void A_Look(); void A_RandomWalk(); void A_FriendLook(); void A_Listen(); void A_Chase(); void A_FaceTarget(); void A_PeasantPunch(); void A_ReaverAttack(); void A_BulletAttack(); void A_CheckTargetVisible(); void A_SentinelAttack(); void A_StalkerThink(); void A_StalkerSetLook(); void A_StalkerDrop(); void A_StalkerScratch(); void A_FloatWeave(); void A_RobotMelee(); void A_TemplarMauler(); void A_CrusaderAttack(); void A_CrusaderLeft(); void A_CrusaderRight(); void A_CheckTargetVisible2(); void A_InqFlyCheck(); void A_InqGrenade(); void A_InqTakeOff(); void A_InqFly(); void A_FireSigilWeapon(); void A_ProgrammerAttack(); void A_Sigil_A_Action(); void A_SpectreEAttack(); void A_SpectreCAttack(); void A_AlertSpectreC(); void A_Sigil_E_Action(); void A_SigilTrail(); void A_SpectreDAttack(); void A_FireSigilEOffshoot(); void A_ShadowOff(); void A_ModifyVisibility(); void A_ShadowOn(); void A_SetTLOptions(); void A_BossMeleeAtk(); void A_BishopAttack(); void A_FireHookShot(); void A_FireChainShot(); void A_MissileSmoke(); void A_SpawnSparkPuff(); void A_Tracer(); void A_ProgrammerMelee(); void A_Scream(); void A_XScream(); void A_Pain(); void A_PeasantCrash(); void A_Fall(); void A_HideZombie(); void A_MerchantPain(); void A_ProgrammerDie(); void A_InqTossArm(); void A_SpawnSpectreB(); void A_SpawnSpectreD(); void A_SpawnSpectreE(); void A_SpawnEntity(); void A_EntityDeath(); void A_SpawnZombie(); void A_ZombieInSpecialSector(); void A_CrystalExplode(); void A_QuestMsg(); void A_ExtraLightOff(); void A_CrystalRadiusAtk(); void A_DeathExplode5(); void A_DeathExplode1(); void A_DeathExplode2(); void A_DeathExplode3(); void A_RaiseAlarm(); void A_MissileTick(); void A_SpawnGrenadeFire(); void A_NodeChunk(); void A_HeadChunk(); void A_BurnSpread(); void A_AcolyteSpecial(); void A_BossDeath(); void A_InqChase(); void A_StalkerChase(); void A_PlayerScream(); void A_TeleportBeacon(); void A_BodyParts(); void A_ClaxonBlare(); void A_ActiveSound(); void A_ClearSoundTarget(); void A_DropBurnFlesh(); void A_FlameDeath(); void A_ClearForceField(); void A_WeaponReady(); void A_ReFire(); void A_CheckReload(); void A_Lower(); void A_Raise(); void A_GunFlash(); void A_Punch(); void A_FireFlameThrower(); void A_FireMissile(); void A_FireMauler2(); void A_FireGrenade(); void A_FireElectricBolt(); void A_FirePoisonBolt(); void A_FireRifle(); void A_FireMauler1(); void A_SigilSound(); void A_FireSigil(); void A_GunFlashThinker(); void A_Light0(); void A_Light1(); void A_Light2(); void A_SigilShock(); void A_TorpedoExplode(); void A_MaulerSound(); // villsa [STRIFE] state_t states[NUMSTATES] = { /*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00 /*S_PNCH_00*/ { SPR_PNCH, 0, 0, { A_Light0 }, S_NULL }, //01 /*S_WAVE_00*/ { SPR_WAVE, 32768, 3, { NULL }, S_WAVE_01 }, //02 /*S_WAVE_01*/ { SPR_WAVE, 32769, 3, { NULL }, S_WAVE_02 }, //03 /*S_WAVE_02*/ { SPR_WAVE, 32770, 3, { NULL }, S_WAVE_03 }, //04 /*S_WAVE_03*/ { SPR_WAVE, 32771, 3, { NULL }, S_WAVE_00 }, //05 /*S_RBPY_00*/ { SPR_RBPY, 32768, 3, { NULL }, S_RBPY_01 }, //06 /*S_RBPY_01*/ { SPR_RBPY, 32769, 3, { NULL }, S_RBPY_02 }, //07 /*S_RBPY_02*/ { SPR_RBPY, 32770, 3, { NULL }, S_RBPY_03 }, //08 /*S_RBPY_03*/ { SPR_RBPY, 32771, 3, { NULL }, S_RBPY_00 }, //09 /*S_TRGT_00*/ { SPR_TRGT, 0, -1, { NULL }, S_NULL }, //10 /*S_TRGT_01*/ { SPR_TRGT, 1, -1, { NULL }, S_NULL }, //11 /*S_TRGT_02*/ { SPR_TRGT, 2, -1, { NULL }, S_NULL }, //12 /*S_PNCH_01*/ { SPR_PNCH, 0, 1, { A_WeaponReady }, S_PNCH_01 }, //13 /*S_PNCH_02*/ { SPR_PNCH, 0, 1, { A_Lower }, S_PNCH_02 }, //14 /*S_PNCH_03*/ { SPR_PNCH, 0, 1, { A_Raise }, S_PNCH_03 }, //15 /*S_PNCH_04*/ { SPR_PNCH, 1, 4, { NULL }, S_PNCH_05 }, //16 /*S_PNCH_05*/ { SPR_PNCH, 2, 4, { A_Punch }, S_PNCH_06 }, //17 /*S_PNCH_06*/ { SPR_PNCH, 3, 5, { NULL }, S_PNCH_07 }, //18 /*S_PNCH_07*/ { SPR_PNCH, 2, 4, { NULL }, S_PNCH_08 }, //19 /*S_PNCH_08*/ { SPR_PNCH, 1, 5, { A_ReFire }, S_PNCH_01 }, //20 /*S_XBOW_00*/ { SPR_XBOW, 0, 1, { A_WeaponReady }, S_XBOW_00 }, //21 /*S_XBOW_01*/ { SPR_XBOW, 0, 1, { A_Lower }, S_XBOW_01 }, //22 /*S_XBOW_02*/ { SPR_XBOW, 0, 1, { A_Raise }, S_XBOW_02 }, //23 /*S_XBOW_03*/ { SPR_XBOW, 0, 3, { A_GunFlashThinker }, S_XBOW_04 }, //24 /*S_XBOW_04*/ { SPR_XBOW, 1, 6, { A_FireElectricBolt }, S_XBOW_05 }, //25 /*S_XBOW_05*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_06 }, //26 /*S_XBOW_06*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_07 }, //27 /*S_XBOW_07*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_08 }, //28 /*S_XBOW_08*/ { SPR_XBOW, 5, 5, { NULL }, S_XBOW_09 }, //29 /*S_XBOW_09*/ { SPR_XBOW, 6, 5, { A_CheckReload }, S_XBOW_00 }, //30 /*S_XBOW_10*/ { SPR_XBOW, 10, 5, { NULL }, S_XBOW_11 }, //31 /*S_XBOW_11*/ { SPR_XBOW, 11, 5, { NULL }, S_XBOW_12 }, //32 /*S_XBOW_12*/ { SPR_XBOW, 12, 5, { NULL }, S_XBOW_10 }, //33 /*S_XBOW_13*/ { SPR_XBOW, 7, 1, { A_WeaponReady }, S_XBOW_13 }, //34 /*S_XBOW_14*/ { SPR_XBOW, 7, 1, { A_Lower }, S_XBOW_14 }, //35 /*S_XBOW_15*/ { SPR_XBOW, 7, 1, { A_Raise }, S_XBOW_15 }, //36 /*S_XBOW_16*/ { SPR_XBOW, 7, 3, { NULL }, S_XBOW_17 }, //37 /*S_XBOW_17*/ { SPR_XBOW, 1, 6, { A_FirePoisonBolt }, S_XBOW_18 }, //38 /*S_XBOW_18*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_19 }, //39 /*S_XBOW_19*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_20 }, //40 /*S_XBOW_20*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_21 }, //41 /*S_XBOW_21*/ { SPR_XBOW, 8, 5, { NULL }, S_XBOW_22 }, //42 /*S_XBOW_22*/ { SPR_XBOW, 9, 5, { A_CheckReload }, S_XBOW_13 }, //43 /*S_MMIS_00*/ { SPR_MMIS, 0, 1, { A_WeaponReady }, S_MMIS_00 }, //44 /*S_MMIS_01*/ { SPR_MMIS, 0, 1, { A_Lower }, S_MMIS_01 }, //45 /*S_MMIS_02*/ { SPR_MMIS, 0, 1, { A_Raise }, S_MMIS_02 }, //46 /*S_MMIS_03*/ { SPR_MMIS, 0, 4, { A_FireMissile }, S_MMIS_04 }, //47 /*S_MMIS_04*/ { SPR_MMIS, 1, 4, { A_Light1 }, S_MMIS_05 }, //48 /*S_MMIS_05*/ { SPR_MMIS, 32770, 5, { NULL }, S_MMIS_06 }, //49 /*S_MMIS_06*/ { SPR_MMIS, 32771, 2, { A_Light2 }, S_MMIS_07 }, //50 /*S_MMIS_07*/ { SPR_MMIS, 32772, 2, { NULL }, S_MMIS_08 }, //51 /*S_MMIS_08*/ { SPR_MMIS, 32773, 2, { A_Light0 }, S_MMIS_09 }, //52 /*S_MMIS_09*/ { SPR_MMIS, 5, 0, { A_ReFire }, S_MMIS_00 }, //53 /*S_RIFG_00*/ { SPR_RIFG, 0, 1, { A_WeaponReady }, S_RIFG_00 }, //54 /*S_RIFG_01*/ { SPR_RIFG, 1, 1, { A_Lower }, S_RIFG_01 }, //55 /*S_RIFG_02*/ { SPR_RIFG, 0, 1, { A_Raise }, S_RIFG_02 }, //56 /*S_RIFF_00*/ { SPR_RIFF, 0, 3, { A_FireRifle }, S_RIFF_01 }, //57 /*S_RIFF_01*/ { SPR_RIFF, 1, 3, { A_FireRifle }, S_RIFG_03 }, //58 /*S_RIFG_03*/ { SPR_RIFG, 3, 3, { A_FireRifle }, S_RIFG_04 }, //59 /*S_RIFG_04*/ { SPR_RIFG, 2, 0, { A_ReFire }, S_RIFG_05 }, //60 /*S_RIFG_05*/ { SPR_RIFG, 1, 2, { NULL }, S_RIFG_00 }, //61 /*S_FLMT_00*/ { SPR_FLMT, 0, 3, { A_WeaponReady }, S_FLMT_01 }, //62 /*S_FLMT_01*/ { SPR_FLMT, 1, 3, { A_WeaponReady }, S_FLMT_00 }, //63 /*S_FLMT_02*/ { SPR_FLMT, 0, 1, { A_Lower }, S_FLMT_02 }, //64 /*S_FLMT_03*/ { SPR_FLMT, 0, 1, { A_Raise }, S_FLMT_03 }, //65 /*S_FLMF_00*/ { SPR_FLMF, 0, 2, { A_FireFlameThrower }, S_FLMF_01 }, //66 /*S_FLMF_01*/ { SPR_FLMF, 1, 3, { A_ReFire }, S_FLMT_00 }, //67 /*S_BLST_00*/ { SPR_BLST, 5, 6, { A_WeaponReady }, S_BLST_01 }, //68 /*S_BLST_01*/ { SPR_BLST, 6, 6, { A_WeaponReady }, S_BLST_02 }, //69 /*S_BLST_02*/ { SPR_BLST, 7, 6, { A_WeaponReady }, S_BLST_03 }, //70 /*S_BLST_03*/ { SPR_BLST, 0, 6, { A_WeaponReady }, S_BLST_00 }, //71 /*S_BLST_04*/ { SPR_BLST, 0, 1, { A_Lower }, S_BLST_04 }, //72 /*S_BLST_05*/ { SPR_BLST, 0, 1, { A_Raise }, S_BLST_05 }, //73 /*S_BLSF_00*/ { SPR_BLSF, 32768, 5, { A_FireMauler1 }, S_BLST_06 }, //74 /*S_BLST_06*/ { SPR_BLST, 32769, 3, { A_Light1 }, S_BLST_07 }, //75 /*S_BLST_07*/ { SPR_BLST, 2, 2, { A_Light2 }, S_BLST_08 }, //76 /*S_BLST_08*/ { SPR_BLST, 3, 2, { NULL }, S_BLST_09 }, //77 /*S_BLST_09*/ { SPR_BLST, 4, 2, { NULL }, S_BLST_10 }, //78 /*S_BLST_10*/ { SPR_BLST, 0, 7, { A_Light0 }, S_BLST_11 }, //79 /*S_BLST_11*/ { SPR_BLST, 7, 7, { NULL }, S_BLST_12 }, //80 /*S_BLST_12*/ { SPR_BLST, 6, 7, { A_CheckReload }, S_BLST_00 }, //81 /*S_BLST_13*/ { SPR_BLST, 8, 7, { A_WeaponReady }, S_BLST_14 }, //82 /*S_BLST_14*/ { SPR_BLST, 9, 7, { A_WeaponReady }, S_BLST_15 }, //83 /*S_BLST_15*/ { SPR_BLST, 10, 7, { A_WeaponReady }, S_BLST_16 }, //84 /*S_BLST_16*/ { SPR_BLST, 11, 7, { A_WeaponReady }, S_BLST_13 }, //85 /*S_BLST_17*/ { SPR_BLST, 8, 1, { A_Lower }, S_BLST_17 }, //86 /*S_BLST_18*/ { SPR_BLST, 8, 1, { A_Raise }, S_BLST_18 }, //87 /*S_BLST_19*/ { SPR_BLST, 8, 20, { A_MaulerSound }, S_BLST_20 }, //88 /*S_BLST_20*/ { SPR_BLST, 9, 10, { A_Light1 }, S_BLSF_01 }, //89 /*S_BLSF_01*/ { SPR_BLSF, 32768, 10, { A_FireMauler2 }, S_BLST_21 }, //90 /*S_BLST_21*/ { SPR_BLST, 32769, 3, { A_Light2 }, S_BLST_22 }, //91 /*S_BLST_22*/ { SPR_BLST, 2, 2, { NULL }, S_BLST_23 }, //92 /*S_BLST_23*/ { SPR_BLST, 3, 2, { A_Light0 }, S_BLST_24 }, //93 /*S_BLST_24*/ { SPR_BLST, 4, 2, { A_ReFire }, S_BLST_13 }, //94 /*S_GREN_00*/ { SPR_GREN, 0, 1, { A_WeaponReady }, S_GREN_00 }, //95 /*S_GREN_01*/ { SPR_GREN, 0, 1, { A_Lower }, S_GREN_01 }, //96 /*S_GREN_02*/ { SPR_GREN, 0, 1, { A_Raise }, S_GREN_02 }, //97 /*S_GREN_03*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_04 }, //98 /*S_GREN_04*/ { SPR_GREN, 1, 10, { NULL }, S_GREN_05 }, //99 /*S_GREN_05*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_06 }, //100 /*S_GREN_06*/ { SPR_GREN, 2, 10, { NULL }, S_GREN_07 }, //101 /*S_GREN_07*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_00 }, //102 /*S_GREF_00*/ { SPR_GREF, 32768, 5, { A_Light1 }, S_PNCH_00 }, //103 /*S_GREF_01*/ { SPR_GREF, 0, 10, { A_Light0 }, S_PNCH_00 }, //104 /*S_GREF_02*/ { SPR_GREF, 32769, 5, { A_Light2 }, S_PNCH_00 }, //105 /*S_GREN_08*/ { SPR_GREN, 3, 1, { A_WeaponReady }, S_GREN_08 }, //106 /*S_GREN_09*/ { SPR_GREN, 3, 1, { A_Lower }, S_GREN_09 }, //107 /*S_GREN_10*/ { SPR_GREN, 3, 1, { A_Raise }, S_GREN_10 }, //108 /*S_GREN_11*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_12 }, //109 /*S_GREN_12*/ { SPR_GREN, 4, 10, { NULL }, S_GREN_13 }, //110 /*S_GREN_13*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_14 }, //111 /*S_GREN_14*/ { SPR_GREN, 5, 10, { NULL }, S_GREN_15 }, //112 /*S_GREN_15*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_08 }, //113 /*S_GREF_03*/ { SPR_GREF, 32770, 5, { A_Light1 }, S_PNCH_00 }, //114 /*S_GREF_04*/ { SPR_GREF, 2, 10, { A_Light0 }, S_PNCH_00 }, //115 /*S_GREF_05*/ { SPR_GREF, 32771, 5, { A_Light2 }, S_PNCH_00 }, //116 /*S_SIGH_00*/ { SPR_SIGH, 32768, 1, { A_WeaponReady }, S_SIGH_00 }, //117 /*S_SIGH_01*/ { SPR_SIGH, 32769, -1, { NULL }, S_NULL }, //118 /*S_SIGH_02*/ { SPR_SIGH, 32770, -1, { NULL }, S_NULL }, //119 /*S_SIGH_03*/ { SPR_SIGH, 32771, -1, { NULL }, S_NULL }, //120 /*S_SIGH_04*/ { SPR_SIGH, 32772, -1, { NULL }, S_NULL }, //121 /*S_SIGH_05*/ { SPR_SIGH, 32768, 1, { A_Lower }, S_SIGH_05 }, //122 /*S_SIGH_06*/ { SPR_SIGH, 32768, 1, { A_Raise }, S_SIGH_06 }, //123 /*S_SIGH_07*/ { SPR_SIGH, 32768, 18, { A_SigilSound }, S_SIGH_08 }, //124 /*S_SIGH_08*/ { SPR_SIGH, 32768, 3, { A_GunFlash }, S_SIGH_09 }, //125 /*S_SIGH_09*/ { SPR_SIGH, 0, 10, { A_FireSigil }, S_SIGH_10 }, //126 /*S_SIGH_10*/ { SPR_SIGH, 0, 5, { A_GunFlashThinker }, S_SIGH_00 }, //127 /*S_SIGF_00*/ { SPR_SIGF, 32768, 4, { A_Light2 }, S_SIGF_01 }, //128 /*S_SIGF_01*/ { SPR_SIGF, 32769, 6, { A_SigilShock }, S_SIGF_02 }, //129 /*S_SIGF_02*/ { SPR_SIGF, 32770, 4, { A_Light1 }, S_PNCH_00 }, //130 /*S_POW1_00*/ { SPR_POW1, 0, 4, { NULL }, S_POW1_01 }, //131 /*S_POW1_01*/ { SPR_POW1, 1, 4, { NULL }, S_POW1_02 }, //132 /*S_POW1_02*/ { SPR_POW1, 2, 4, { NULL }, S_POW1_03 }, //133 /*S_POW1_03*/ { SPR_POW1, 3, 4, { NULL }, S_POW1_04 }, //134 /*S_POW1_04*/ { SPR_POW1, 4, 4, { NULL }, S_NULL }, //135 /*S_POW1_05*/ { SPR_POW1, 5, 4, { NULL }, S_POW1_06 }, //136 /*S_POW1_06*/ { SPR_POW1, 6, 4, { NULL }, S_POW1_07 }, //137 /*S_POW1_07*/ { SPR_POW1, 7, 4, { NULL }, S_POW1_08 }, //138 /*S_POW1_08*/ { SPR_POW1, 8, 4, { NULL }, S_POW1_09 }, //139 /*S_POW1_09*/ { SPR_POW1, 9, 4, { NULL }, S_NULL }, //140 /*S_POW2_00*/ { SPR_POW2, 0, 4, { NULL }, S_POW2_01 }, //141 /*S_POW2_01*/ { SPR_POW2, 1, 4, { NULL }, S_POW2_02 }, //142 /*S_POW2_02*/ { SPR_POW2, 2, 4, { NULL }, S_POW2_03 }, //143 /*S_POW2_03*/ { SPR_POW2, 3, 4, { NULL }, S_NULL }, //144 /*S_POW3_00*/ { SPR_POW3, 0, 3, { NULL }, S_POW3_01 }, //145 /*S_POW3_01*/ { SPR_POW3, 1, 3, { NULL }, S_POW3_02 }, //146 /*S_POW3_02*/ { SPR_POW3, 2, 3, { NULL }, S_POW3_03 }, //147 /*S_POW3_03*/ { SPR_POW3, 3, 3, { NULL }, S_POW3_04 }, //148 /*S_POW3_04*/ { SPR_POW3, 4, 3, { NULL }, S_POW3_05 }, //149 /*S_POW3_05*/ { SPR_POW3, 5, 3, { NULL }, S_POW3_06 }, //150 /*S_POW3_06*/ { SPR_POW3, 6, 3, { NULL }, S_POW3_07 }, //151 /*S_POW3_07*/ { SPR_POW3, 7, 3, { NULL }, S_NULL }, //152 /*S_ZAP1_00*/ { SPR_ZAP1, 1, 3, { A_DeathExplode3 }, S_ZAP1_02 }, //153 /*S_ZAP1_01*/ { SPR_ZAP1, 0, 3, { A_RaiseAlarm }, S_ZAP1_02 }, //154 /*S_ZAP1_02*/ { SPR_ZAP1, 1, 3, { NULL }, S_ZAP1_03 }, //155 /*S_ZAP1_03*/ { SPR_ZAP1, 2, 3, { NULL }, S_ZAP1_04 }, //156 /*S_ZAP1_04*/ { SPR_ZAP1, 3, 3, { NULL }, S_ZAP1_05 }, //157 /*S_ZAP1_05*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_06 }, //158 /*S_ZAP1_06*/ { SPR_ZAP1, 5, 3, { NULL }, S_ZAP1_07 }, //159 /*S_ZAP1_07*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_08 }, //160 /*S_ZAP1_08*/ { SPR_ZAP1, 3, 2, { NULL }, S_ZAP1_09 }, //161 /*S_ZAP1_09*/ { SPR_ZAP1, 2, 2, { NULL }, S_ZAP1_10 }, //162 /*S_ZAP1_10*/ { SPR_ZAP1, 1, 2, { NULL }, S_ZAP1_11 }, //163 /*S_ZAP1_11*/ { SPR_ZAP1, 0, 1, { NULL }, S_NULL }, //164 /*S_SPRY_00*/ { SPR_SPRY, 0, 3, { NULL }, S_SPRY_01 }, //165 /*S_SPRY_01*/ { SPR_SPRY, 1, 3, { NULL }, S_SPRY_02 }, //166 /*S_SPRY_02*/ { SPR_SPRY, 2, 3, { NULL }, S_SPRY_03 }, //167 /*S_SPRY_03*/ { SPR_SPRY, 3, 3, { NULL }, S_SPRY_04 }, //168 /*S_SPRY_04*/ { SPR_SPRY, 4, 3, { NULL }, S_SPRY_05 }, //169 /*S_SPRY_05*/ { SPR_SPRY, 5, 3, { NULL }, S_SPRY_06 }, //170 /*S_SPRY_06*/ { SPR_SPRY, 6, 2, { NULL }, S_NULL }, //171 /*S_BLOD_00*/ { SPR_BLOD, 2, 8, { NULL }, S_BLOD_01 }, //172 /*S_BLOD_01*/ { SPR_BLOD, 1, 8, { NULL }, S_BLOD_02 }, //173 /*S_BLOD_02*/ { SPR_BLOD, 0, 8, { NULL }, S_NULL }, //174 /*S_PUFY_00*/ { SPR_PUFY, 32768, 4, { NULL }, S_PUFY_01 }, //175 /*S_PUFY_01*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_02 }, //176 /*S_PUFY_02*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_03 }, //177 /*S_PUFY_03*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //178 /*S_SHT1_00*/ { SPR_SHT1, 0, 4, { NULL }, S_SHT1_01 }, //179 /*S_SHT1_01*/ { SPR_SHT1, 1, 4, { NULL }, S_SHT1_00 }, //180 /*S_SHT2_00*/ { SPR_SHT2, 0, 5, { NULL }, S_SHT2_01 }, //181 /*S_SHT2_01*/ { SPR_SHT2, 1, 5, { NULL }, S_POW1_00 }, //182 /*S_GRIN_00*/ { SPR_GRIN, 0, 3, { A_MissileTick }, S_GRIN_01 }, //183 /*S_GRIN_01*/ { SPR_GRIN, 1, 3, { A_MissileTick }, S_GRIN_00 }, //184 /*S_GRAP_00*/ { SPR_GRAP, 0, 3, { A_MissileTick }, S_GRAP_01 }, //185 /*S_GRAP_01*/ { SPR_GRAP, 1, 3, { A_MissileTick }, S_GRAP_00 }, //186 /*S_UBAM_00*/ { SPR_UBAM, 0, 3, { A_MissileTick }, S_UBAM_01 }, //187 /*S_UBAM_01*/ { SPR_UBAM, 1, 3, { A_MissileTick }, S_UBAM_00 }, //188 /*S_BNG2_00*/ { SPR_BNG2, 32768, 4, { A_DeathExplode5 }, S_BNG2_01 }, //189 /*S_BNG2_01*/ { SPR_BNG2, 32769, 4, { NULL }, S_BNG2_02 }, //190 /*S_BNG2_02*/ { SPR_BNG2, 32770, 4, { NULL }, S_BNG2_03 }, //191 /*S_BNG2_03*/ { SPR_BNG2, 32771, 4, { NULL }, S_BNG2_04 }, //192 /*S_BNG2_04*/ { SPR_BNG2, 32772, 4, { NULL }, S_BNG2_05 }, //193 /*S_BNG2_05*/ { SPR_BNG2, 32773, 4, { NULL }, S_BNG2_06 }, //194 /*S_BNG2_06*/ { SPR_BNG2, 32774, 4, { NULL }, S_BNG2_07 }, //195 /*S_BNG2_07*/ { SPR_BNG2, 32775, 4, { NULL }, S_BNG2_08 }, //196 /*S_BNG2_08*/ { SPR_BNG2, 32776, 4, { NULL }, S_NULL }, //197 /*S_BNG4_00*/ { SPR_BNG4, 32768, 2, { A_DeathExplode5 }, S_BNG4_01 }, //198 /*S_BNG4_01*/ { SPR_BNG4, 32769, 3, { NULL }, S_BNG4_02 }, //199 /*S_BNG4_02*/ { SPR_BNG4, 32770, 3, { NULL }, S_BNG4_03 }, //200 /*S_BNG4_03*/ { SPR_BNG4, 32771, 3, { NULL }, S_BNG4_04 }, //201 /*S_BNG4_04*/ { SPR_BNG4, 32772, 3, { NULL }, S_BNG4_05 }, //202 /*S_BNG4_05*/ { SPR_BNG4, 32773, 3, { NULL }, S_BNG4_06 }, //203 /*S_BNG4_06*/ { SPR_BNG4, 32774, 3, { NULL }, S_BNG4_07 }, //204 /*S_BNG4_07*/ { SPR_BNG4, 32775, 3, { NULL }, S_BNG4_08 }, //205 /*S_BNG4_08*/ { SPR_BNG4, 32776, 3, { NULL }, S_BNG4_09 }, //206 /*S_BNG4_09*/ { SPR_BNG4, 32777, 3, { NULL }, S_BNG4_10 }, //207 /*S_BNG4_10*/ { SPR_BNG4, 32778, 3, { NULL }, S_BNG4_11 }, //208 /*S_BNG4_11*/ { SPR_BNG4, 32779, 3, { NULL }, S_BNG4_12 }, //209 /*S_BNG4_12*/ { SPR_BNG4, 32780, 3, { NULL }, S_BNG4_13 }, //210 /*S_BNG4_13*/ { SPR_BNG4, 32781, 3, { NULL }, S_NULL }, //211 /*S_BNG3_00*/ { SPR_BNG3, 32768, 3, { A_DeathExplode5 }, S_BNG3_01 }, //212 /*S_BNG3_01*/ { SPR_BNG3, 32769, 3, { NULL }, S_BNG3_02 }, //213 /*S_BNG3_02*/ { SPR_BNG3, 32770, 3, { NULL }, S_BNG3_03 }, //214 /*S_BNG3_03*/ { SPR_BNG3, 32771, 3, { NULL }, S_BNG3_04 }, //215 /*S_BNG3_04*/ { SPR_BNG3, 32772, 3, { NULL }, S_BNG3_05 }, //216 /*S_BNG3_05*/ { SPR_BNG3, 32773, 3, { NULL }, S_BNG3_06 }, //217 /*S_BNG3_06*/ { SPR_BNG3, 32774, 3, { NULL }, S_BNG3_07 }, //218 /*S_BNG3_07*/ { SPR_BNG3, 32775, 3, { NULL }, S_NULL }, //219 /*S_BNG3_08*/ { SPR_BNG3, 0, 1, { A_SpawnGrenadeFire }, S_NULL }, //220 /*S_BNG3_09*/ { SPR_BNG3, 32769, 2, { A_DeathExplode1 }, S_BNG3_10 }, //221 /*S_BNG3_10*/ { SPR_BNG3, 32770, 2, { A_MissileTick }, S_FLBE_00 }, //222 /*S_FLBE_00*/ { SPR_FLBE, 32768, 2, { A_BurnSpread }, S_FLBE_01 }, //223 /*S_FLBE_01*/ { SPR_FLBE, 32769, 2, { A_MissileTick }, S_FLBE_02 }, //224 /*S_FLBE_02*/ { SPR_FLBE, 32770, 2, { A_DeathExplode1 }, S_FLBE_03 }, //225 /*S_FLBE_03*/ { SPR_FLBE, 32771, 3, { A_MissileTick }, S_FLBE_04 }, //226 /*S_FLBE_04*/ { SPR_FLBE, 32772, 3, { A_DeathExplode1 }, S_FLBE_05 }, //227 /*S_FLBE_05*/ { SPR_FLBE, 32773, 3, { A_MissileTick }, S_FLBE_06 }, //228 /*S_FLBE_06*/ { SPR_FLBE, 32774, 3, { A_BurnSpread }, S_FLBE_03 }, //229 /*S_FLBE_07*/ { SPR_FLBE, 32775, 2, { NULL }, S_FLBE_08 }, //230 /*S_FLBE_08*/ { SPR_FLBE, 32776, 2, { A_BurnSpread }, S_FLBE_09 }, //231 /*S_FLBE_09*/ { SPR_FLBE, 32777, 2, { NULL }, S_FLBE_10 }, //232 /*S_FLBE_10*/ { SPR_FLBE, 32778, 2, { NULL }, S_NULL }, //233 /*S_XPRK_00*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_NULL }, //234 /*S_OCLW_00*/ { SPR_OCLW, 0, 2, { A_FireChainShot }, S_OCLW_00 }, //235 /*S_CCLW_00*/ { SPR_CCLW, 0, 6, { NULL }, S_NULL }, //236 /*S_TEND_00*/ { SPR_TEND, 0, 20, { NULL }, S_NULL }, //237 /*S_MICR_00*/ { SPR_MICR, 32768, 6, { A_MissileSmoke }, S_MICR_00 }, //238 /*S_MISS_00*/ { SPR_MISS, 32768, 4, { A_MissileSmoke }, S_MISS_01 }, //239 /*S_MISS_01*/ { SPR_MISS, 32769, 3, { A_Tracer }, S_MISS_00 }, //240 /*S_AROW_00*/ { SPR_AROW, 0, 10, { A_ActiveSound }, S_AROW_00 }, //241 /*S_ARWP_00*/ { SPR_ARWP, 0, 10, { A_ActiveSound }, S_ARWP_00 }, //242 /*S_AROW_01*/ { SPR_AROW, 0, 1, { NULL }, S_NULL }, //243 /*S_TORP_00*/ { SPR_TORP, 32768, 4, { NULL }, S_TORP_01 }, //244 /*S_TORP_01*/ { SPR_TORP, 32769, 4, { NULL }, S_TORP_02 }, //245 /*S_TORP_02*/ { SPR_TORP, 32770, 4, { NULL }, S_TORP_03 }, //246 /*S_TORP_03*/ { SPR_TORP, 32771, 4, { NULL }, S_TORP_00 }, //247 /*S_THIT_00*/ { SPR_THIT, 32768, 8, { NULL }, S_THIT_01 }, //248 /*S_THIT_01*/ { SPR_THIT, 32769, 8, { NULL }, S_THIT_02 }, //249 /*S_THIT_02*/ { SPR_THIT, 32770, 8, { A_TorpedoExplode }, S_THIT_03 }, //250 /*S_THIT_03*/ { SPR_THIT, 32771, 8, { NULL }, S_THIT_04 }, //251 /*S_THIT_04*/ { SPR_THIT, 32772, 8, { NULL }, S_NULL }, //252 /*S_TWAV_00*/ { SPR_TWAV, 32768, 9, { NULL }, S_TWAV_01 }, //253 /*S_TWAV_01*/ { SPR_TWAV, 32769, 9, { NULL }, S_TWAV_02 }, //254 /*S_TWAV_02*/ { SPR_TWAV, 32770, 9, { NULL }, S_NULL }, //255 /*S_MISL_00*/ { SPR_MISL, 32768, 5, { NULL }, S_MISL_02 }, //256 /*S_MISL_01*/ { SPR_MISL, 32768, 5, { A_DeathExplode2 }, S_MISL_02 }, //257 /*S_MISL_02*/ { SPR_MISL, 32769, 5, { NULL }, S_MISL_03 }, //258 /*S_MISL_03*/ { SPR_MISL, 32770, 4, { NULL }, S_MISL_04 }, //259 /*S_MISL_04*/ { SPR_MISL, 32771, 2, { NULL }, S_MISL_05 }, //260 /*S_MISL_05*/ { SPR_MISL, 32772, 2, { NULL }, S_MISL_06 }, //261 /*S_MISL_06*/ { SPR_MISL, 32773, 2, { NULL }, S_MISL_07 }, //262 /*S_MISL_07*/ { SPR_MISL, 32774, 2, { NULL }, S_NULL }, //263 /*S_TFOG_00*/ { SPR_TFOG, 32768, 6, { NULL }, S_TFOG_01 }, //264 /*S_TFOG_01*/ { SPR_TFOG, 32769, 6, { NULL }, S_TFOG_02 }, //265 /*S_TFOG_02*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_03 }, //266 /*S_TFOG_03*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_04 }, //267 /*S_TFOG_04*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_05 }, //268 /*S_TFOG_05*/ { SPR_TFOG, 32773, 6, { NULL }, S_TFOG_06 }, //269 /*S_TFOG_06*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_07 }, //270 /*S_TFOG_07*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_08 }, //271 /*S_TFOG_08*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_09 }, //272 /*S_TFOG_09*/ { SPR_TFOG, 32769, 6, { NULL }, S_NULL }, //273 /*S_IFOG_00*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_01 }, //274 /*S_IFOG_01*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_02 }, //275 /*S_IFOG_02*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_03 }, //276 /*S_IFOG_03*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_04 }, //277 /*S_IFOG_04*/ { SPR_IFOG, 32770, 6, { NULL }, S_IFOG_05 }, //278 /*S_IFOG_05*/ { SPR_IFOG, 32771, 6, { NULL }, S_IFOG_06 }, //279 /*S_IFOG_06*/ { SPR_IFOG, 32772, 6, { NULL }, S_NULL }, //280 /*S_SHRD_00*/ { SPR_SHRD, 0, 128, { NULL }, S_NULL }, //281 /*S_SHRD_01*/ { SPR_SHRD, 1, 128, { NULL }, S_NULL }, //282 /*S_SHRD_02*/ { SPR_SHRD, 2, 128, { NULL }, S_NULL }, //283 /*S_SHRD_03*/ { SPR_SHRD, 3, 128, { NULL }, S_NULL }, //284 /*S_SHRD_04*/ { SPR_SHRD, 4, 128, { NULL }, S_NULL }, //285 /*S_SHRD_05*/ { SPR_SHRD, 5, 128, { NULL }, S_NULL }, //286 /*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287 /*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288 /*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289 /*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290 /*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291 /*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292 /*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293 /*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294 /*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295 /*S_PLAY_09*/ { SPR_PLAY, 6, 4, { NULL }, S_PLAY_10 }, //296 /*S_PLAY_10*/ { SPR_PLAY, 7, 3, { A_PlayerScream }, S_PLAY_11 }, //297 /*S_PLAY_11*/ { SPR_PLAY, 8, 3, { A_Fall }, S_PLAY_12 }, //298 /*S_PLAY_12*/ { SPR_PLAY, 9, 4, { NULL }, S_PLAY_13 }, //299 /*S_PLAY_13*/ { SPR_PLAY, 10, 4, { NULL }, S_PLAY_14 }, //300 /*S_PLAY_14*/ { SPR_PLAY, 11, 4, { NULL }, S_PLAY_15 }, //301 /*S_PLAY_15*/ { SPR_PLAY, 12, 4, { NULL }, S_PLAY_16 }, //302 /*S_PLAY_16*/ { SPR_PLAY, 13, 4, { NULL }, S_PLAY_17 }, //303 /*S_PLAY_17*/ { SPR_PLAY, 14, 4, { NULL }, S_PLAY_18 }, //304 /*S_PLAY_18*/ { SPR_PLAY, 15, 700, { NULL }, S_RGIB_07 }, //305 /*S_RGIB_00*/ { SPR_RGIB, 0, 5, { A_BodyParts }, S_RGIB_01 }, //306 /*S_RGIB_01*/ { SPR_RGIB, 1, 5, { A_XScream }, S_RGIB_02 }, //307 /*S_RGIB_02*/ { SPR_RGIB, 2, 5, { A_Fall }, S_RGIB_03 }, //308 /*S_RGIB_03*/ { SPR_RGIB, 3, 5, { A_BodyParts }, S_RGIB_04 }, //309 /*S_RGIB_04*/ { SPR_RGIB, 4, 5, { A_BodyParts }, S_RGIB_05 }, //310 /*S_RGIB_05*/ { SPR_RGIB, 5, 5, { A_BodyParts }, S_RGIB_06 }, //311 /*S_RGIB_06*/ { SPR_RGIB, 6, 5, { A_BodyParts }, S_RGIB_07 }, //312 /*S_RGIB_07*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //313 /*S_MRYS_00*/ { SPR_MRYS, 0, 30, { NULL }, S_MRST_00 }, //314 /*S_MRNO_00*/ { SPR_MRNO, 0, 6, { NULL }, S_MRNO_01 }, //315 /*S_MRNO_01*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_02 }, //316 /*S_MRNO_02*/ { SPR_MRNO, 2, 10, { NULL }, S_MRNO_03 }, //317 /*S_MRNO_03*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_04 }, //318 /*S_MRNO_04*/ { SPR_MRNO, 0, 6, { NULL }, S_MRST_00 }, //319 /*S_MRST_00*/ { SPR_MRST, 0, 10, { A_FriendLook }, S_MRST_00 }, //320 /*S_MRLK_00*/ { SPR_MRLK, 0, 30, { A_ActiveSound }, S_MRST_00 }, //321 /*S_MRLK_01*/ { SPR_MRLK, 1, 30, { NULL }, S_MRST_00 }, //322 /*S_MRBD_00*/ { SPR_MRBD, 0, 4, { NULL }, S_MRBD_01 }, //323 /*S_MRBD_01*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_02 }, //324 /*S_MRBD_02*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_03 }, //325 /*S_MRBD_03*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_04 }, //326 /*S_MRBD_04*/ { SPR_MRBD, 4, 4, { NULL }, S_MRBD_05 }, //327 /*S_MRBD_05*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_06 }, //328 /*S_MRBD_06*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_07 }, //329 /*S_MRBD_07*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_08 }, //330 /*S_MRBD_08*/ { SPR_MRBD, 0, 5, { NULL }, S_MRBD_09 }, //331 /*S_MRBD_09*/ { SPR_MRBD, 5, 6, { NULL }, S_MRST_00 }, //332 /*S_MRPN_00*/ { SPR_MRPN, 0, 3, { NULL }, S_MRPN_01 }, //333 /*S_MRPN_01*/ { SPR_MRPN, 1, 3, { A_Pain }, S_MRPN_02 }, //334 /*S_MRPN_02*/ { SPR_MRPN, 2, 3, { NULL }, S_MRPN_03 }, //335 /*S_MRPN_03*/ { SPR_MRPN, 3, 9, { A_MerchantPain }, S_MRPN_04 }, //336 /*S_MRPN_04*/ { SPR_MRPN, 2, 4, { NULL }, S_MRPN_05 }, //337 /*S_MRPN_05*/ { SPR_MRPN, 1, 3, { NULL }, S_MRPN_06 }, //338 /*S_MRPN_06*/ { SPR_MRPN, 0, 3, { A_ClearSoundTarget }, S_MRST_00 }, //339 /*S_MRGT_00*/ { SPR_MRGT, 0, 5, { NULL }, S_MRGT_01 }, //340 /*S_MRGT_01*/ { SPR_MRGT, 1, 5, { NULL }, S_MRGT_02 }, //341 /*S_MRGT_02*/ { SPR_MRGT, 2, 5, { NULL }, S_MRGT_03 }, //342 /*S_MRGT_03*/ { SPR_MRGT, 3, 5, { NULL }, S_MRGT_04 }, //343 /*S_MRGT_04*/ { SPR_MRGT, 4, 5, { NULL }, S_MRGT_05 }, //344 /*S_MRGT_05*/ { SPR_MRGT, 5, 5, { NULL }, S_MRGT_06 }, //345 /*S_MRGT_06*/ { SPR_MRGT, 6, 5, { NULL }, S_MRGT_07 }, //346 /*S_MRGT_07*/ { SPR_MRGT, 7, 5, { NULL }, S_MRGT_08 }, //347 /*S_MRGT_08*/ { SPR_MRGT, 8, 5, { NULL }, S_MRST_00 }, //348 /*S_BURN_00*/ { SPR_BURN, 0, 3, { A_Scream }, S_BURN_01 }, //349 /*S_BURN_01*/ { SPR_BURN, 1, 3, { A_DropBurnFlesh }, S_BURN_02 }, //350 /*S_BURN_02*/ { SPR_BURN, 2, 3, { A_RandomWalk }, S_BURN_03 }, //351 /*S_BURN_03*/ { SPR_BURN, 3, 3, { A_Fall }, S_BURN_04 }, //352 /*S_BURN_04*/ { SPR_BURN, 4, 5, { A_DropBurnFlesh }, S_BURN_05 }, //353 /*S_BURN_05*/ { SPR_BURN, 5, 5, { A_RandomWalk }, S_BURN_06 }, //354 /*S_BURN_06*/ { SPR_BURN, 6, 5, { A_RandomWalk }, S_BURN_07 }, //355 /*S_BURN_07*/ { SPR_BURN, 7, 5, { A_RandomWalk }, S_BURN_08 }, //356 /*S_BURN_08*/ { SPR_BURN, 8, 5, { A_DropBurnFlesh }, S_BURN_09 }, //357 /*S_BURN_09*/ { SPR_BURN, 9, 5, { A_RandomWalk }, S_BURN_10 }, //358 /*S_BURN_10*/ { SPR_BURN, 10, 5, { A_RandomWalk }, S_BURN_11 }, //359 /*S_BURN_11*/ { SPR_BURN, 11, 5, { A_RandomWalk }, S_BURN_12 }, //360 /*S_BURN_12*/ { SPR_BURN, 12, 3, { A_DropBurnFlesh }, S_BURN_13 }, //361 /*S_BURN_13*/ { SPR_BURN, 13, 3, { NULL }, S_BURN_14 }, //362 /*S_BURN_14*/ { SPR_BURN, 14, 5, { NULL }, S_BURN_15 }, //363 /*S_BURN_15*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_16 }, //364 /*S_BURN_16*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_17 }, //365 /*S_BURN_17*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_18 }, //366 /*S_BURN_18*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_19 }, //367 /*S_BURN_19*/ { SPR_BURN, 17, 7, { NULL }, S_BURN_20 }, //368 /*S_BURN_20*/ { SPR_BURN, 18, 7, { NULL }, S_BURN_21 }, //369 /*S_BURN_21*/ { SPR_BURN, 19, 7, { NULL }, S_BURN_22 }, //370 /*S_BURN_22*/ { SPR_BURN, 20, 7, { NULL }, S_BURN_23 }, //371 /*S_BURN_23*/ { SPR_BURN, 21, 700, { A_PeasantCrash }, S_NULL }, //372 /*S_DISR_00*/ { SPR_DISR, 0, 5, { NULL }, S_DISR_01 }, //373 /*S_DISR_01*/ { SPR_DISR, 1, 5, { NULL }, S_DISR_02 }, //374 /*S_DISR_02*/ { SPR_DISR, 2, 5, { NULL }, S_DISR_03 }, //375 /*S_DISR_03*/ { SPR_DISR, 3, 5, { A_Fall }, S_DISR_04 }, //376 /*S_DISR_04*/ { SPR_DISR, 4, 5, { NULL }, S_DISR_05 }, //377 /*S_DISR_05*/ { SPR_DISR, 5, 5, { NULL }, S_DISR_06 }, //378 /*S_DISR_06*/ { SPR_DISR, 6, 4, { NULL }, S_DISR_07 }, //379 /*S_DISR_07*/ { SPR_DISR, 7, 4, { NULL }, S_DISR_08 }, //380 /*S_DISR_08*/ { SPR_DISR, 8, 4, { NULL }, S_DISR_09 }, //381 /*S_DISR_09*/ { SPR_DISR, 9, 4, { NULL }, S_MEAT_03 }, //382 /*S_PEAS_00*/ { SPR_PEAS, 0, 10, { A_FriendLook }, S_PEAS_00 }, //383 /*S_PEAS_01*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_02 }, //384 /*S_PEAS_02*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_03 }, //385 /*S_PEAS_03*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_04 }, //386 /*S_PEAS_04*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_05 }, //387 /*S_PEAS_05*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_06 }, //388 /*S_PEAS_06*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_07 }, //389 /*S_PEAS_07*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_08 }, //390 /*S_PEAS_08*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_00 }, //391 /*S_PEAS_09*/ { SPR_PEAS, 4, 10, { A_FaceTarget }, S_PEAS_10 }, //392 /*S_PEAS_10*/ { SPR_PEAS, 5, 8, { A_PeasantPunch }, S_PEAS_11 }, //393 /*S_PEAS_11*/ { SPR_PEAS, 4, 8, { NULL }, S_PEAS_01 }, //394 /*S_PEAS_12*/ { SPR_PEAS, 14, 3, { NULL }, S_PEAS_13 }, //395 /*S_PEAS_13*/ { SPR_PEAS, 14, 3, { A_Pain }, S_PEAS_09 }, //396 /*S_PEAS_14*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_15 }, //397 /*S_PEAS_15*/ { SPR_PEAS, 7, 10, { A_PeasantCrash }, S_PEAS_16 }, //398 /*S_PEAS_16*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_15 }, //399 /*S_PEAS_17*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_18 }, //400 /*S_PEAS_18*/ { SPR_PEAS, 7, 5, { A_Scream }, S_PEAS_19 }, //401 /*S_PEAS_19*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_20 }, //402 /*S_PEAS_20*/ { SPR_PEAS, 9, 5, { A_Fall }, S_PEAS_21 }, //403 /*S_PEAS_21*/ { SPR_PEAS, 10, 5, { NULL }, S_PEAS_22 }, //404 /*S_PEAS_22*/ { SPR_PEAS, 11, 6, { NULL }, S_PEAS_23 }, //405 /*S_PEAS_23*/ { SPR_PEAS, 12, 8, { NULL }, S_PEAS_24 }, //406 /*S_PEAS_24*/ { SPR_PEAS, 13, 1400, { NULL }, S_GIBS_08 }, //407 /*S_GIBS_00*/ { SPR_GIBS, 12, 5, { A_BodyParts }, S_GIBS_01 }, //408 /*S_GIBS_01*/ { SPR_GIBS, 13, 5, { A_XScream }, S_GIBS_02 }, //409 /*S_GIBS_02*/ { SPR_GIBS, 14, 5, { A_Fall }, S_GIBS_03 }, //410 /*S_GIBS_03*/ { SPR_GIBS, 15, 4, { A_BodyParts }, S_GIBS_04 }, //411 /*S_GIBS_04*/ { SPR_GIBS, 16, 4, { A_BodyParts }, S_GIBS_05 }, //412 /*S_GIBS_05*/ { SPR_GIBS, 17, 4, { A_BodyParts }, S_GIBS_06 }, //413 /*S_GIBS_06*/ { SPR_GIBS, 18, 4, { A_BodyParts }, S_GIBS_07 }, //414 /*S_GIBS_07*/ { SPR_GIBS, 19, 4, { NULL }, S_GIBS_08 }, //415 /*S_GIBS_08*/ { SPR_GIBS, 20, 5, { NULL }, S_GIBS_09 }, //416 /*S_GIBS_09*/ { SPR_GIBS, 21, 1400, { NULL }, S_NULL }, //417 /*S_PEAS_25*/ { SPR_PEAS, 0, 5, { A_ZombieInSpecialSector }, S_PEAS_25 }, //418 /*S_AGRD_00*/ { SPR_AGRD, 0, 5, { A_ZombieInSpecialSector }, S_AGRD_00 }, //419 /*S_ARMR_00*/ { SPR_ARMR, 0, -1, { NULL }, S_NULL }, //420 /*S_ARMR_01*/ { SPR_ARMR, 0, -1, { A_HideZombie }, S_NULL }, //421 /*S_PLAY_19*/ { SPR_PLAY, 0, 175, { A_SpawnZombie }, S_PLAY_19 }, //422 /*S_SACR_00*/ { SPR_SACR, 0, -1, { NULL }, S_NULL }, //423 /*S_TNK1_00*/ { SPR_TNK1, 0, 15, { NULL }, S_TNK1_01 }, //424 /*S_TNK1_01*/ { SPR_TNK1, 1, 11, { NULL }, S_TNK1_02 }, //425 /*S_TNK1_02*/ { SPR_TNK1, 2, 40, { NULL }, S_TNK1_00 }, //426 /*S_TNK2_00*/ { SPR_TNK2, 0, 15, { NULL }, S_TNK2_01 }, //427 /*S_TNK2_01*/ { SPR_TNK2, 1, 11, { NULL }, S_TNK2_02 }, //428 /*S_TNK2_02*/ { SPR_TNK2, 2, 40, { NULL }, S_TNK2_00 }, //429 /*S_TNK3_00*/ { SPR_TNK3, 0, 15, { NULL }, S_TNK3_01 }, //430 /*S_TNK3_01*/ { SPR_TNK3, 1, 11, { NULL }, S_TNK3_02 }, //431 /*S_TNK3_02*/ { SPR_TNK3, 2, 40, { NULL }, S_TNK3_00 }, //432 /*S_TNK4_00*/ { SPR_TNK4, 0, 15, { NULL }, S_TNK4_01 }, //433 /*S_TNK4_01*/ { SPR_TNK4, 1, 11, { NULL }, S_TNK4_02 }, //434 /*S_TNK4_02*/ { SPR_TNK4, 2, 40, { NULL }, S_TNK4_00 }, //435 /*S_TNK5_00*/ { SPR_TNK5, 0, 15, { NULL }, S_TNK5_01 }, //436 /*S_TNK5_01*/ { SPR_TNK5, 1, 11, { NULL }, S_TNK5_02 }, //437 /*S_TNK5_02*/ { SPR_TNK5, 2, 40, { NULL }, S_TNK5_00 }, //438 /*S_TNK6_00*/ { SPR_TNK6, 0, 15, { NULL }, S_TNK6_01 }, //439 /*S_TNK6_01*/ { SPR_TNK6, 1, 11, { NULL }, S_TNK6_02 }, //440 /*S_TNK6_02*/ { SPR_TNK6, 2, 40, { NULL }, S_TNK6_00 }, //441 /*S_NEAL_00*/ { SPR_NEAL, 0, 15, { A_ActiveSound }, S_NEAL_01 }, //442 /*S_NEAL_01*/ { SPR_NEAL, 1, 40, { A_ActiveSound }, S_NEAL_00 }, //443 /*S_NEAL_02*/ { SPR_NEAL, 2, 5, { A_ShadowOn }, S_NEAL_03 }, //444 /*S_NEAL_03*/ { SPR_NEAL, 1, 4, { A_Pain }, S_NEAL_04 }, //445 /*S_NEAL_04*/ { SPR_NEAL, 2, 5, { A_ShadowOff }, S_NEAL_00 }, //446 /*S_NEAL_05*/ { SPR_NEAL, 1, 6, { NULL }, S_NEAL_06 }, //447 /*S_NEAL_06*/ { SPR_NEAL, 2, 13, { A_PeasantCrash }, S_NEAL_05 }, //448 /*S_NEAL_07*/ { SPR_NEAL, 3, 5, { NULL }, S_NEAL_08 }, //449 /*S_NEAL_08*/ { SPR_NEAL, 4, 5, { A_Scream }, S_NEAL_09 }, //450 /*S_NEAL_09*/ { SPR_NEAL, 5, 6, { NULL }, S_NEAL_10 }, //451 /*S_NEAL_10*/ { SPR_NEAL, 6, 5, { A_Fall }, S_NEAL_11 }, //452 /*S_NEAL_11*/ { SPR_NEAL, 7, 5, { NULL }, S_NEAL_12 }, //453 /*S_NEAL_12*/ { SPR_NEAL, 8, 6, { NULL }, S_NEAL_13 }, //454 /*S_NEAL_13*/ { SPR_NEAL, 9, -1, { NULL }, S_NULL }, //455 /*S_BEGR_00*/ { SPR_BEGR, 0, 10, { A_Look }, S_BEGR_00 }, //456 /*S_BEGR_01*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_02 }, //457 /*S_BEGR_02*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_03 }, //458 /*S_BEGR_03*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_04 }, //459 /*S_BEGR_04*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_05 }, //460 /*S_BEGR_05*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_06 }, //461 /*S_BEGR_06*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_01 }, //462 /*S_BEGR_07*/ { SPR_BEGR, 3, 8, { NULL }, S_BEGR_08 }, //463 /*S_BEGR_08*/ { SPR_BEGR, 4, 8, { A_PeasantPunch }, S_BEGR_09 }, //464 /*S_BEGR_09*/ { SPR_BEGR, 4, 1, { A_Chase }, S_BEGR_10 }, //465 /*S_BEGR_10*/ { SPR_BEGR, 3, 8, { A_CheckTargetVisible }, S_BEGR_07 }, //466 /*S_BEGR_11*/ { SPR_BEGR, 0, 3, { A_Pain }, S_BEGR_12 }, //467 /*S_BEGR_12*/ { SPR_BEGR, 0, 3, { A_Chase }, S_BEGR_07 }, //468 /*S_BEGR_13*/ { SPR_BEGR, 5, 4, { NULL }, S_BEGR_14 }, //469 /*S_BEGR_14*/ { SPR_BEGR, 6, 4, { A_Scream }, S_BEGR_15 }, //470 /*S_BEGR_15*/ { SPR_BEGR, 7, 4, { NULL }, S_BEGR_16 }, //471 /*S_BEGR_16*/ { SPR_BEGR, 8, 4, { A_Fall }, S_BEGR_17 }, //472 /*S_BEGR_17*/ { SPR_BEGR, 9, 4, { NULL }, S_BEGR_18 }, //473 /*S_BEGR_18*/ { SPR_BEGR, 10, 4, { NULL }, S_BEGR_19 }, //474 /*S_BEGR_19*/ { SPR_BEGR, 11, 4, { NULL }, S_BEGR_20 }, //475 /*S_BEGR_20*/ { SPR_BEGR, 12, 4, { NULL }, S_BEGR_21 }, //476 /*S_BEGR_21*/ { SPR_BEGR, 13, -1, { NULL }, S_NULL }, //477 /*S_BEGR_22*/ { SPR_BEGR, 5, 5, { A_BodyParts }, S_GIBS_01 }, //478 /*S_HMN1_00*/ { SPR_HMN1, 15, 5, { A_FriendLook }, S_HMN1_00 }, //479 /*S_HMN1_01*/ { SPR_HMN1, 16, 8, { NULL }, S_HMN1_00 }, //480 /*S_HMN1_02*/ { SPR_HMN1, 17, 8, { NULL }, S_HMN1_00 }, //481 /*S_HMN1_03*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_04 }, //482 /*S_HMN1_04*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_05 }, //483 /*S_HMN1_05*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_06 }, //484 /*S_HMN1_06*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_07 }, //485 /*S_HMN1_07*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_08 }, //486 /*S_HMN1_08*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_09 }, //487 /*S_HMN1_09*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_10 }, //488 /*S_HMN1_10*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_00 }, //489 /*S_HMN1_11*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_12 }, //490 /*S_HMN1_12*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_13 }, //491 /*S_HMN1_13*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_14 }, //492 /*S_HMN1_14*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_15 }, //493 /*S_HMN1_15*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_16 }, //494 /*S_HMN1_16*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_17 }, //495 /*S_HMN1_17*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_18 }, //496 /*S_HMN1_18*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_11 }, //497 /*S_HMN1_19*/ { SPR_HMN1, 4, 10, { A_FaceTarget }, S_HMN1_20 }, //498 /*S_HMN1_20*/ { SPR_HMN1, 32773, 10, { A_BulletAttack }, S_HMN1_21 }, //499 /*S_HMN1_21*/ { SPR_HMN1, 4, 10, { A_BulletAttack }, S_HMN1_11 }, //500 /*S_HMN1_22*/ { SPR_HMN1, 14, 3, { NULL }, S_HMN1_23 }, //501 /*S_HMN1_23*/ { SPR_HMN1, 14, 3, { A_Pain }, S_HMN1_11 }, //502 /*S_HMN1_24*/ { SPR_HMN1, 6, 5, { NULL }, S_HMN1_25 }, //503 /*S_HMN1_25*/ { SPR_HMN1, 7, 5, { A_Scream }, S_HMN1_26 }, //504 /*S_HMN1_26*/ { SPR_HMN1, 8, 3, { A_Fall }, S_HMN1_27 }, //505 /*S_HMN1_27*/ { SPR_HMN1, 9, 4, { NULL }, S_HMN1_28 }, //506 /*S_HMN1_28*/ { SPR_HMN1, 10, 3, { NULL }, S_HMN1_29 }, //507 /*S_HMN1_29*/ { SPR_HMN1, 11, 3, { NULL }, S_HMN1_30 }, //508 /*S_HMN1_30*/ { SPR_HMN1, 12, 3, { NULL }, S_HMN1_31 }, //509 /*S_HMN1_31*/ { SPR_HMN1, 13, -1, { NULL }, S_NULL }, //510 /*S_RGIB_08*/ { SPR_RGIB, 0, 4, { A_BodyParts }, S_RGIB_09 }, //511 /*S_RGIB_09*/ { SPR_RGIB, 1, 4, { A_XScream }, S_RGIB_10 }, //512 /*S_RGIB_10*/ { SPR_RGIB, 2, 3, { A_Fall }, S_RGIB_11 }, //513 /*S_RGIB_11*/ { SPR_RGIB, 3, 3, { A_BodyParts }, S_RGIB_12 }, //514 /*S_RGIB_12*/ { SPR_RGIB, 4, 3, { A_BodyParts }, S_RGIB_13 }, //515 /*S_RGIB_13*/ { SPR_RGIB, 5, 3, { A_BodyParts }, S_RGIB_14 }, //516 /*S_RGIB_14*/ { SPR_RGIB, 6, 3, { NULL }, S_RGIB_15 }, //517 /*S_RGIB_15*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //518 /*S_LEDR_00*/ { SPR_LEDR, 2, 5, { A_FriendLook }, S_LEDR_00 }, //519 /*S_LEDR_01*/ { SPR_LEDR, 0, 8, { NULL }, S_LEDR_00 }, //520 /*S_LEDR_02*/ { SPR_LEDR, 1, 8, { NULL }, S_LEDR_00 }, //521 /*S_LEAD_00*/ { SPR_LEAD, 0, 6, { A_RandomWalk }, S_LEAD_01 }, //522 /*S_LEAD_01*/ { SPR_LEAD, 1, 6, { A_RandomWalk }, S_LEAD_02 }, //523 /*S_LEAD_02*/ { SPR_LEAD, 2, 6, { A_RandomWalk }, S_LEAD_03 }, //524 /*S_LEAD_03*/ { SPR_LEAD, 3, 6, { A_RandomWalk }, S_LEDR_00 }, //525 /*S_LEAD_04*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_05 }, //526 /*S_LEAD_05*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_06 }, //527 /*S_LEAD_06*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_07 }, //528 /*S_LEAD_07*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_08 }, //529 /*S_LEAD_08*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_09 }, //530 /*S_LEAD_09*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_10 }, //531 /*S_LEAD_10*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_11 }, //532 /*S_LEAD_11*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_04 }, //533 /*S_LEAD_12*/ { SPR_LEAD, 4, 2, { A_FaceTarget }, S_LEAD_13 }, //534 /*S_LEAD_13*/ { SPR_LEAD, 32773, 2, { A_BulletAttack }, S_LEAD_14 }, //535 /*S_LEAD_14*/ { SPR_LEAD, 4, 1, { A_CheckTargetVisible }, S_LEAD_12 }, //536 /*S_LEAD_15*/ { SPR_LEAD, 24, 3, { NULL }, S_LEAD_16 }, //537 /*S_LEAD_16*/ { SPR_LEAD, 24, 3, { A_Pain }, S_LEAD_04 }, //538 /*S_LEAD_17*/ { SPR_LEAD, 4, 4, { A_FaceTarget }, S_LEAD_18 }, //539 /*S_LEAD_18*/ { SPR_LEAD, 32773, 4, { A_BulletAttack }, S_LEAD_19 }, //540 /*S_LEAD_19*/ { SPR_LEAD, 4, 2, { A_CheckTargetVisible }, S_LEAD_17 }, //541 /*S_LEAD_20*/ { SPR_LEAD, 6, 5, { NULL }, S_LEAD_21 }, //542 /*S_LEAD_21*/ { SPR_LEAD, 7, 5, { A_Scream }, S_LEAD_22 }, //543 /*S_LEAD_22*/ { SPR_LEAD, 8, 4, { NULL }, S_LEAD_23 }, //544 /*S_LEAD_23*/ { SPR_LEAD, 9, 4, { NULL }, S_LEAD_24 }, //545 /*S_LEAD_24*/ { SPR_LEAD, 10, 3, { NULL }, S_LEAD_25 }, //546 /*S_LEAD_25*/ { SPR_LEAD, 11, 3, { A_Fall }, S_LEAD_26 }, //547 /*S_LEAD_26*/ { SPR_LEAD, 12, 3, { NULL }, S_LEAD_27 }, //548 /*S_LEAD_27*/ { SPR_LEAD, 13, 3, { NULL }, S_LEAD_28 }, //549 /*S_LEAD_28*/ { SPR_LEAD, 14, 3, { NULL }, S_LEAD_29 }, //550 /*S_LEAD_29*/ { SPR_LEAD, 15, 3, { NULL }, S_LEAD_30 }, //551 /*S_LEAD_30*/ { SPR_LEAD, 16, 3, { NULL }, S_LEAD_31 }, //552 /*S_LEAD_31*/ { SPR_LEAD, 17, 3, { NULL }, S_LEAD_32 }, //553 /*S_LEAD_32*/ { SPR_LEAD, 18, 3, { NULL }, S_LEAD_33 }, //554 /*S_LEAD_33*/ { SPR_LEAD, 19, 3, { NULL }, S_LEAD_34 }, //555 /*S_LEAD_34*/ { SPR_LEAD, 20, 3, { NULL }, S_LEAD_35 }, //556 /*S_LEAD_35*/ { SPR_LEAD, 21, 3, { NULL }, S_LEAD_36 }, //557 /*S_LEAD_36*/ { SPR_LEAD, 22, 3, { A_SpawnSpectreD }, S_LEAD_37 }, //558 /*S_LEAD_37*/ { SPR_LEAD, 23, -1, { NULL }, S_NULL }, //559 /*S_PUFY_04*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_05 }, //560 /*S_PUFY_05*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_06 }, //561 /*S_PUFY_06*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_07 }, //562 /*S_PUFY_07*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_08 }, //563 /*S_PUFY_08*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //564 /*S_MICR_01*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_02 }, //565 /*S_MICR_02*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_01 }, //566 /*S_ROB1_00*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_01 }, //567 /*S_ROB1_01*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_00 }, //568 /*S_ROB1_02*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_03 }, //569 /*S_ROB1_03*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_04 }, //570 /*S_ROB1_04*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_05 }, //571 /*S_ROB1_05*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_06 }, //572 /*S_ROB1_06*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_07 }, //573 /*S_ROB1_07*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_08 }, //574 /*S_ROB1_08*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_09 }, //575 /*S_ROB1_09*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_02 }, //576 /*S_ROB1_10*/ { SPR_ROB1, 7, 6, { A_FaceTarget }, S_ROB1_11 }, //577 /*S_ROB1_11*/ { SPR_ROB1, 8, 8, { A_RobotMelee }, S_ROB1_12 }, //578 /*S_ROB1_12*/ { SPR_ROB1, 7, 6, { NULL }, S_ROB1_02 }, //579 /*S_ROB1_13*/ { SPR_ROB1, 5, 8, { A_FaceTarget }, S_ROB1_14 }, //580 /*S_ROB1_14*/ { SPR_ROB1, 32774, 11, { A_ReaverAttack }, S_ROB1_02 }, //581 /*S_ROB1_15*/ { SPR_ROB1, 0, 2, { NULL }, S_ROB1_16 }, //582 /*S_ROB1_16*/ { SPR_ROB1, 0, 2, { A_Pain }, S_ROB1_02 }, //583 /*S_ROB1_17*/ { SPR_ROB1, 32777, 6, { NULL }, S_ROB1_18 }, //584 /*S_ROB1_18*/ { SPR_ROB1, 32778, 6, { A_Scream }, S_ROB1_19 }, //585 /*S_ROB1_19*/ { SPR_ROB1, 32779, 5, { NULL }, S_ROB1_20 }, //586 /*S_ROB1_20*/ { SPR_ROB1, 32780, 5, { A_Fall }, S_ROB1_21 }, //587 /*S_ROB1_21*/ { SPR_ROB1, 32781, 5, { NULL }, S_ROB1_22 }, //588 /*S_ROB1_22*/ { SPR_ROB1, 32782, 5, { NULL }, S_ROB1_23 }, //589 /*S_ROB1_23*/ { SPR_ROB1, 32783, 5, { NULL }, S_ROB1_24 }, //590 /*S_ROB1_24*/ { SPR_ROB1, 32784, 6, { A_DeathExplode3 }, S_ROB1_25 }, //591 /*S_ROB1_25*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //592 /*S_ROB1_26*/ { SPR_ROB1, 32779, 5, { A_BodyParts }, S_ROB1_27 }, //593 /*S_ROB1_27*/ { SPR_ROB1, 32780, 5, { A_XScream }, S_ROB1_28 }, //594 /*S_ROB1_28*/ { SPR_ROB1, 32781, 5, { A_BodyParts }, S_ROB1_29 }, //595 /*S_ROB1_29*/ { SPR_ROB1, 32782, 5, { A_Fall }, S_ROB1_30 }, //596 /*S_ROB1_30*/ { SPR_ROB1, 32783, 5, { A_BodyParts }, S_ROB1_31 }, //597 /*S_ROB1_31*/ { SPR_ROB1, 32784, 5, { A_DeathExplode3 }, S_ROB1_32 }, //598 /*S_ROB1_32*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //599 /*S_AGRD_01*/ { SPR_AGRD, 0, 5, { A_FriendLook }, S_AGRD_01 }, //600 /*S_AGRD_02*/ { SPR_AGRD, 1, 8, { A_ShadowOff }, S_AGRD_01 }, //601 /*S_AGRD_03*/ { SPR_AGRD, 3, 8, { NULL }, S_AGRD_01 }, //602 /*S_AGRD_04*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_05 }, //603 /*S_AGRD_05*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_06 }, //604 /*S_AGRD_06*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_07 }, //605 /*S_AGRD_07*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_08 }, //606 /*S_AGRD_08*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_09 }, //607 /*S_AGRD_09*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_10 }, //608 /*S_AGRD_10*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_11 }, //609 /*S_AGRD_11*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_01 }, //610 /*S_AGRD_12*/ { SPR_AGRD, 0, 6, { A_ModifyVisibility }, S_AGRD_14 }, //611 /*S_AGRD_13*/ { SPR_AGRD, 0, 6, { A_SetTLOptions }, S_AGRD_14 }, //612 /*S_AGRD_14*/ { SPR_AGRD, 1, 6, { A_Chase }, S_AGRD_15 }, //613 /*S_AGRD_15*/ { SPR_AGRD, 2, 6, { A_Chase }, S_AGRD_16 }, //614 /*S_AGRD_16*/ { SPR_AGRD, 3, 6, { A_Chase }, S_AGRD_13 }, //615 /*S_AGRD_17*/ { SPR_AGRD, 4, 8, { A_FaceTarget }, S_AGRD_18 }, //616 /*S_AGRD_18*/ { SPR_AGRD, 5, 4, { A_BulletAttack }, S_AGRD_19 }, //617 /*S_AGRD_19*/ { SPR_AGRD, 4, 4, { A_BulletAttack }, S_AGRD_20 }, //618 /*S_AGRD_20*/ { SPR_AGRD, 5, 6, { A_BulletAttack }, S_AGRD_13 }, //619 /*S_AGRD_21*/ { SPR_AGRD, 14, 0, { A_ShadowOn }, S_AGRD_22 }, //620 /*S_AGRD_22*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_12 }, //621 /*S_AGRD_23*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_13 }, //622 /*S_AGRD_24*/ { SPR_AGRD, 6, 4, { NULL }, S_AGRD_25 }, //623 /*S_AGRD_25*/ { SPR_AGRD, 7, 4, { A_Scream }, S_AGRD_26 }, //624 /*S_AGRD_26*/ { SPR_AGRD, 8, 4, { NULL }, S_AGRD_27 }, //625 /*S_AGRD_27*/ { SPR_AGRD, 9, 3, { NULL }, S_AGRD_28 }, //626 /*S_AGRD_28*/ { SPR_AGRD, 10, 3, { A_Fall }, S_AGRD_29 }, //627 /*S_AGRD_29*/ { SPR_AGRD, 11, 3, { NULL }, S_AGRD_30 }, //628 /*S_AGRD_30*/ { SPR_AGRD, 12, 3, { A_AcolyteSpecial }, S_AGRD_31 }, //629 /*S_AGRD_31*/ { SPR_AGRD, 13, 1400, { NULL }, S_GIBS_20 }, //630 /*S_GIBS_10*/ { SPR_GIBS, 0, 5, { A_Fall }, S_GIBS_11 }, //631 /*S_GIBS_11*/ { SPR_GIBS, 1, 5, { A_BodyParts }, S_GIBS_12 }, //632 /*S_GIBS_12*/ { SPR_GIBS, 2, 5, { A_BodyParts }, S_GIBS_13 }, //633 /*S_GIBS_13*/ { SPR_GIBS, 3, 4, { A_BodyParts }, S_GIBS_14 }, //634 /*S_GIBS_14*/ { SPR_GIBS, 4, 4, { A_XScream }, S_GIBS_15 }, //635 /*S_GIBS_15*/ { SPR_GIBS, 5, 4, { A_BodyParts }, S_GIBS_16 }, //636 /*S_GIBS_16*/ { SPR_GIBS, 6, 4, { NULL }, S_GIBS_17 }, //637 /*S_GIBS_17*/ { SPR_GIBS, 7, 4, { NULL }, S_GIBS_18 }, //638 /*S_GIBS_18*/ { SPR_GIBS, 8, 5, { NULL }, S_GIBS_19 }, //639 /*S_GIBS_19*/ { SPR_GIBS, 9, 5, { A_AcolyteSpecial }, S_GIBS_20 }, //640 /*S_GIBS_20*/ { SPR_GIBS, 10, 5, { NULL }, S_GIBS_21 }, //641 /*S_GIBS_21*/ { SPR_GIBS, 11, 1400, { NULL }, S_NULL }, //642 /*S_PGRD_00*/ { SPR_PGRD, 0, 5, { A_FriendLook }, S_PGRD_00 }, //643 /*S_PGRD_01*/ { SPR_PGRD, 1, 10, { NULL }, S_PGRD_00 }, //644 /*S_PGRD_02*/ { SPR_PGRD, 2, 10, { NULL }, S_PGRD_00 }, //645 /*S_PGRD_03*/ { SPR_PGRD, 1, 10, { A_RandomWalk }, S_PGRD_00 }, //646 /*S_PGRD_04*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_05 }, //647 /*S_PGRD_05*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_06 }, //648 /*S_PGRD_06*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_07 }, //649 /*S_PGRD_07*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_08 }, //650 /*S_PGRD_08*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_09 }, //651 /*S_PGRD_09*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_10 }, //652 /*S_PGRD_10*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_11 }, //653 /*S_PGRD_11*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_04 }, //654 /*S_PGRD_12*/ { SPR_PGRD, 4, 8, { A_FaceTarget }, S_PGRD_13 }, //655 /*S_PGRD_13*/ { SPR_PGRD, 5, 8, { A_RobotMelee }, S_PGRD_04 }, //656 /*S_PGRD_14*/ { SPR_PGRD, 32774, 8, { A_FaceTarget }, S_PGRD_15 }, //657 /*S_PGRD_15*/ { SPR_PGRD, 32775, 8, { A_TemplarMauler }, S_PGRD_04 }, //658 /*S_PGRD_16*/ { SPR_PGRD, 0, 2, { NULL }, S_PGRD_17 }, //659 /*S_PGRD_17*/ { SPR_PGRD, 0, 2, { A_Pain }, S_PGRD_04 }, //660 /*S_PGRD_18*/ { SPR_PGRD, 32776, 4, { A_BodyParts }, S_PGRD_19 }, //661 /*S_PGRD_19*/ { SPR_PGRD, 32777, 4, { A_Scream }, S_PGRD_20 }, //662 /*S_PGRD_20*/ { SPR_PGRD, 32778, 4, { A_BodyParts }, S_PGRD_21 }, //663 /*S_PGRD_21*/ { SPR_PGRD, 32779, 4, { A_Fall }, S_PGRD_22 }, //664 /*S_PGRD_22*/ { SPR_PGRD, 32780, 4, { NULL }, S_PGRD_23 }, //665 /*S_PGRD_23*/ { SPR_PGRD, 32781, 4, { NULL }, S_PGRD_24 }, //666 /*S_PGRD_24*/ { SPR_PGRD, 14, 4, { A_BodyParts }, S_PGRD_25 }, //667 /*S_PGRD_25*/ { SPR_PGRD, 15, 4, { NULL }, S_PGRD_26 }, //668 /*S_PGRD_26*/ { SPR_PGRD, 16, 4, { NULL }, S_PGRD_27 }, //669 /*S_PGRD_27*/ { SPR_PGRD, 17, 4, { NULL }, S_PGRD_28 }, //670 /*S_PGRD_28*/ { SPR_PGRD, 18, 3, { NULL }, S_PGRD_29 }, //671 /*S_PGRD_29*/ { SPR_PGRD, 19, 3, { NULL }, S_PGRD_30 }, //672 /*S_PGRD_30*/ { SPR_PGRD, 20, 3, { NULL }, S_PGRD_31 }, //673 /*S_PGRD_31*/ { SPR_PGRD, 21, 3, { NULL }, S_PGRD_32 }, //674 /*S_PGRD_32*/ { SPR_PGRD, 22, 3, { NULL }, S_PGRD_33 }, //675 /*S_PGRD_33*/ { SPR_PGRD, 23, 3, { NULL }, S_PGRD_34 }, //676 /*S_PGRD_34*/ { SPR_PGRD, 24, 3, { NULL }, S_PGRD_35 }, //677 /*S_PGRD_35*/ { SPR_PGRD, 25, 3, { NULL }, S_PGRD_36 }, //678 /*S_PGRD_36*/ { SPR_PGRD, 26, 3, { NULL }, S_PGRD_37 }, //679 /*S_PGRD_37*/ { SPR_PGRD, 27, -1, { NULL }, S_NULL }, //680 /*S_ROB2_00*/ { SPR_ROB2, 16, 10, { A_Look }, S_ROB2_00 }, //681 /*S_ROB2_01*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_02 }, //682 /*S_ROB2_02*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_03 }, //683 /*S_ROB2_03*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_04 }, //684 /*S_ROB2_04*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_05 }, //685 /*S_ROB2_05*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_06 }, //686 /*S_ROB2_06*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_07 }, //687 /*S_ROB2_07*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_08 }, //688 /*S_ROB2_08*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_01 }, //689 /*S_ROB2_09*/ { SPR_ROB2, 4, 3, { A_FaceTarget }, S_ROB2_10 }, //690 /*S_ROB2_10*/ { SPR_ROB2, 32773, 2, { A_CrusaderAttack }, S_ROB2_11 }, //691 /*S_ROB2_11*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_12 }, //692 /*S_ROB2_12*/ { SPR_ROB2, 32773, 3, { A_CrusaderLeft }, S_ROB2_13 }, //693 /*S_ROB2_13*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_14 }, //694 /*S_ROB2_14*/ { SPR_ROB2, 32773, 2, { A_CrusaderLeft }, S_ROB2_15 }, //695 /*S_ROB2_15*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_16 }, //696 /*S_ROB2_16*/ { SPR_ROB2, 32773, 2, { A_CrusaderRight }, S_ROB2_17 }, //697 /*S_ROB2_17*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_18 }, //698 /*S_ROB2_18*/ { SPR_ROB2, 5, 2, { A_CheckTargetVisible2 }, S_ROB2_09 }, //699 /*S_ROB2_19*/ { SPR_ROB2, 3, 1, { A_Pain }, S_ROB2_01 }, //700 /*S_ROB2_20*/ { SPR_ROB2, 6, 3, { A_Scream }, S_ROB2_21 }, //701 /*S_ROB2_21*/ { SPR_ROB2, 7, 5, { A_BodyParts }, S_ROB2_22 }, //702 /*S_ROB2_22*/ { SPR_ROB2, 32776, 4, { A_BodyParts }, S_ROB2_23 }, //703 /*S_ROB2_23*/ { SPR_ROB2, 32777, 4, { A_DeathExplode2 }, S_ROB2_24 }, //704 /*S_ROB2_24*/ { SPR_ROB2, 32778, 4, { A_Fall }, S_ROB2_25 }, //705 /*S_ROB2_25*/ { SPR_ROB2, 11, 4, { A_DeathExplode2 }, S_ROB2_26 }, //706 /*S_ROB2_26*/ { SPR_ROB2, 12, 4, { A_BodyParts }, S_ROB2_27 }, //707 /*S_ROB2_27*/ { SPR_ROB2, 13, 4, { A_BodyParts }, S_ROB2_28 }, //708 /*S_ROB2_28*/ { SPR_ROB2, 14, 4, { A_DeathExplode2 }, S_ROB2_29 }, //709 /*S_ROB2_29*/ { SPR_ROB2, 15, -1, { A_BossDeath }, S_NULL }, //710 /*S_MLDR_00*/ { SPR_MLDR, 0, 10, { A_Look }, S_MLDR_00 }, //711 /*S_MLDR_01*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_02 }, //712 /*S_MLDR_02*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_03 }, //713 /*S_MLDR_03*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_04 }, //714 /*S_MLDR_04*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_05 }, //715 /*S_MLDR_05*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_06 }, //716 /*S_MLDR_06*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_07 }, //717 /*S_MLDR_07*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_08 }, //718 /*S_MLDR_08*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_01 }, //719 /*S_MLDR_09*/ { SPR_MLDR, 4, 3, { A_FaceTarget }, S_MLDR_10 }, //720 /*S_MLDR_10*/ { SPR_MLDR, 32773, 2, { A_BishopAttack }, S_MLDR_01 }, //721 /*S_MLDR_11*/ { SPR_MLDR, 3, 1, { A_Pain }, S_MLDR_01 }, //722 /*S_MLDR_12*/ { SPR_MLDR, 32774, 3, { NULL }, S_MLDR_13 }, //723 /*S_MLDR_13*/ { SPR_MLDR, 32775, 5, { A_Scream }, S_MLDR_14 }, //724 /*S_MLDR_14*/ { SPR_MLDR, 32776, 4, { A_BodyParts }, S_MLDR_15 }, //725 /*S_MLDR_15*/ { SPR_MLDR, 32777, 4, { A_DeathExplode2 }, S_MLDR_16 }, //726 /*S_MLDR_16*/ { SPR_MLDR, 32778, 4, { NULL }, S_MLDR_17 }, //727 /*S_MLDR_17*/ { SPR_MLDR, 32779, 4, { NULL }, S_MLDR_18 }, //728 /*S_MLDR_18*/ { SPR_MLDR, 32780, 4, { A_Fall }, S_MLDR_19 }, //729 /*S_MLDR_19*/ { SPR_MLDR, 32781, 4, { NULL }, S_MLDR_20 }, //730 /*S_MLDR_20*/ { SPR_MLDR, 32782, 4, { A_BodyParts }, S_MLDR_21 }, //731 /*S_MLDR_21*/ { SPR_MLDR, 32783, 4, { NULL }, S_MLDR_22 }, //732 /*S_MLDR_22*/ { SPR_MLDR, 32784, 4, { A_BodyParts }, S_MLDR_23 }, //733 /*S_MLDR_23*/ { SPR_MLDR, 32785, 4, { NULL }, S_MLDR_24 }, //734 /*S_MLDR_24*/ { SPR_MLDR, 32786, 4, { A_BodyParts }, S_MLDR_25 }, //735 /*S_MLDR_25*/ { SPR_MLDR, 32787, 4, { NULL }, S_MLDR_26 }, //736 /*S_MLDR_26*/ { SPR_MLDR, 32788, 4, { A_BodyParts }, S_MLDR_27 }, //737 /*S_MLDR_27*/ { SPR_MLDR, 21, 4, { A_SpawnSpectreB }, S_NULL }, //738 /*S_ORCL_00*/ { SPR_ORCL, 0, -1, { NULL }, S_NULL }, //739 /*S_ORCL_01*/ { SPR_ORCL, 1, 5, { NULL }, S_ORCL_02 }, //740 /*S_ORCL_02*/ { SPR_ORCL, 2, 5, { NULL }, S_ORCL_03 }, //741 /*S_ORCL_03*/ { SPR_ORCL, 3, 5, { NULL }, S_ORCL_04 }, //742 /*S_ORCL_04*/ { SPR_ORCL, 4, 5, { NULL }, S_ORCL_05 }, //743 /*S_ORCL_05*/ { SPR_ORCL, 5, 5, { NULL }, S_ORCL_06 }, //744 /*S_ORCL_06*/ { SPR_ORCL, 6, 5, { NULL }, S_ORCL_07 }, //745 /*S_ORCL_07*/ { SPR_ORCL, 7, 5, { NULL }, S_ORCL_08 }, //746 /*S_ORCL_08*/ { SPR_ORCL, 8, 5, { NULL }, S_ORCL_09 }, //747 /*S_ORCL_09*/ { SPR_ORCL, 9, 5, { NULL }, S_ORCL_10 }, //748 /*S_ORCL_10*/ { SPR_ORCL, 10, 5, { NULL }, S_ORCL_11 }, //749 /*S_ORCL_11*/ { SPR_ORCL, 11, 5, { A_Fall }, S_ORCL_12 }, //750 /*S_ORCL_12*/ { SPR_ORCL, 12, 5, { NULL }, S_ORCL_13 }, //751 /*S_ORCL_13*/ { SPR_ORCL, 13, 5, { A_AlertSpectreC }, S_ORCL_14 }, //752 /*S_ORCL_14*/ { SPR_ORCL, 14, 5, { NULL }, S_ORCL_15 }, //753 /*S_ORCL_15*/ { SPR_ORCL, 15, 5, { NULL }, S_ORCL_16 }, //754 /*S_ORCL_16*/ { SPR_ORCL, 16, -1, { NULL }, S_NULL }, //755 /*S_PRST_00*/ { SPR_PRST, 0, 10, { A_Look }, S_PRST_01 }, //756 /*S_PRST_01*/ { SPR_PRST, 1, 10, { A_FloatWeave }, S_PRST_00 }, //757 /*S_PRST_02*/ { SPR_PRST, 0, 4, { A_Chase }, S_PRST_03 }, //758 /*S_PRST_03*/ { SPR_PRST, 0, 4, { A_FloatWeave }, S_PRST_04 }, //759 /*S_PRST_04*/ { SPR_PRST, 1, 4, { A_Chase }, S_PRST_05 }, //760 /*S_PRST_05*/ { SPR_PRST, 1, 4, { A_FloatWeave }, S_PRST_06 }, //761 /*S_PRST_06*/ { SPR_PRST, 2, 4, { A_Chase }, S_PRST_07 }, //762 /*S_PRST_07*/ { SPR_PRST, 2, 4, { A_FloatWeave }, S_PRST_08 }, //763 /*S_PRST_08*/ { SPR_PRST, 3, 4, { A_Chase }, S_PRST_09 }, //764 /*S_PRST_09*/ { SPR_PRST, 3, 4, { A_FloatWeave }, S_PRST_02 }, //765 /*S_PRST_10*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_11 }, //766 /*S_PRST_11*/ { SPR_PRST, 5, 4, { A_BossMeleeAtk }, S_PRST_12 }, //767 /*S_PRST_12*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //768 /*S_PRST_13*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_14 }, //769 /*S_PRST_14*/ { SPR_PRST, 5, 4, { A_FireHookShot }, S_PRST_15 }, //770 /*S_PRST_15*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //771 /*S_PDED_00*/ { SPR_PDED, 0, 6, { NULL }, S_PDED_01 }, //772 /*S_PDED_01*/ { SPR_PDED, 1, 6, { A_Scream }, S_PDED_02 }, //773 /*S_PDED_02*/ { SPR_PDED, 2, 6, { NULL }, S_PDED_03 }, //774 /*S_PDED_03*/ { SPR_PDED, 3, 6, { A_Fall }, S_PDED_04 }, //775 /*S_PDED_04*/ { SPR_PDED, 4, 6, { NULL }, S_PDED_05 }, //776 /*S_PDED_05*/ { SPR_PDED, 5, 5, { NULL }, S_PDED_06 }, //777 /*S_PDED_06*/ { SPR_PDED, 6, 5, { NULL }, S_PDED_07 }, //778 /*S_PDED_07*/ { SPR_PDED, 7, 5, { NULL }, S_PDED_08 }, //779 /*S_PDED_08*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_09 }, //780 /*S_PDED_09*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_10 }, //781 /*S_PDED_10*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_11 }, //782 /*S_PDED_11*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_12 }, //783 /*S_PDED_12*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_14 }, //784 /*S_PDED_13*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_14 }, //785 /*S_PDED_14*/ { SPR_PDED, 10, 5, { NULL }, S_PDED_15 }, //786 /*S_PDED_15*/ { SPR_PDED, 11, 5, { NULL }, S_PDED_16 }, //787 /*S_PDED_16*/ { SPR_PDED, 12, 4, { NULL }, S_PDED_17 }, //788 /*S_PDED_17*/ { SPR_PDED, 13, 4, { NULL }, S_PDED_18 }, //789 /*S_PDED_18*/ { SPR_PDED, 14, 4, { NULL }, S_PDED_19 }, //790 /*S_PDED_19*/ { SPR_PDED, 15, 4, { NULL }, S_PDED_20 }, //791 /*S_PDED_20*/ { SPR_PDED, 16, 4, { A_SpawnSpectreE }, S_PDED_21 }, //792 /*S_PDED_21*/ { SPR_PDED, 17, 4, { NULL }, S_PDED_22 }, //793 /*S_PDED_22*/ { SPR_PDED, 18, 4, { NULL }, S_PDED_23 }, //794 /*S_PDED_23*/ { SPR_PDED, 19, -1, { NULL }, S_NULL }, //795 /*S_ALN1_00*/ { SPR_ALN1, 0, 10, { A_Look }, S_ALN1_01 }, //796 /*S_ALN1_01*/ { SPR_ALN1, 1, 10, { A_FloatWeave }, S_ALN1_00 }, //797 /*S_ALN1_02*/ { SPR_ALN1, 32768, 4, { A_Chase }, S_ALN1_03 }, //798 /*S_ALN1_03*/ { SPR_ALN1, 32769, 4, { A_Chase }, S_ALN1_04 }, //799 /*S_ALN1_04*/ { SPR_ALN1, 32770, 4, { A_FloatWeave }, S_ALN1_05 }, //800 /*S_ALN1_05*/ { SPR_ALN1, 32771, 4, { A_Chase }, S_ALN1_06 }, //801 /*S_ALN1_06*/ { SPR_ALN1, 32772, 4, { A_Chase }, S_ALN1_07 }, //802 /*S_ALN1_07*/ { SPR_ALN1, 32773, 4, { A_Chase }, S_ALN1_08 }, //803 /*S_ALN1_08*/ { SPR_ALN1, 32774, 4, { A_FloatWeave }, S_ALN1_09 }, //804 /*S_ALN1_09*/ { SPR_ALN1, 32775, 4, { A_Chase }, S_ALN1_10 }, //805 /*S_ALN1_10*/ { SPR_ALN1, 32776, 4, { A_Chase }, S_ALN1_11 }, //806 /*S_ALN1_11*/ { SPR_ALN1, 32777, 4, { A_Chase }, S_ALN1_12 }, //807 /*S_ALN1_12*/ { SPR_ALN1, 32778, 4, { A_FloatWeave }, S_ALN1_02 }, //808 /*S_ALN1_13*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_14 }, //809 /*S_ALN1_14*/ { SPR_ALN1, 32776, 4, { A_BossMeleeAtk }, S_ALN1_15 }, //810 /*S_ALN1_15*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_04 }, //811 /*S_ALN1_16*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_17 }, //812 /*S_ALN1_17*/ { SPR_ALN1, 32776, 4, { A_ProgrammerAttack }, S_ALN1_18 }, //813 /*S_ALN1_18*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_12 }, //814 /*S_ALN1_19*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_08 }, //815 /*S_AL1P_00*/ { SPR_AL1P, 32768, 6, { A_NodeChunk }, S_AL1P_01 }, //816 /*S_AL1P_01*/ { SPR_AL1P, 32769, 6, { A_Scream }, S_AL1P_02 }, //817 /*S_AL1P_02*/ { SPR_AL1P, 32770, 6, { A_NodeChunk }, S_AL1P_03 }, //818 /*S_AL1P_03*/ { SPR_AL1P, 32771, 6, { NULL }, S_AL1P_04 }, //819 /*S_AL1P_04*/ { SPR_AL1P, 32772, 6, { NULL }, S_AL1P_05 }, //820 /*S_AL1P_05*/ { SPR_AL1P, 32773, 6, { A_NodeChunk }, S_AL1P_06 }, //821 /*S_AL1P_06*/ { SPR_AL1P, 32774, 6, { NULL }, S_AL1P_07 }, //822 /*S_AL1P_07*/ { SPR_AL1P, 32775, 6, { A_NodeChunk }, S_AL1P_08 }, //823 /*S_AL1P_08*/ { SPR_AL1P, 32776, 6, { NULL }, S_AL1P_09 }, //824 /*S_AL1P_09*/ { SPR_AL1P, 32777, 6, { NULL }, S_AL1P_10 }, //825 /*S_AL1P_10*/ { SPR_AL1P, 32778, 6, { NULL }, S_AL1P_11 }, //826 /*S_AL1P_11*/ { SPR_AL1P, 32779, 5, { NULL }, S_AL1P_12 }, //827 /*S_AL1P_12*/ { SPR_AL1P, 32780, 5, { NULL }, S_AL1P_13 }, //828 /*S_AL1P_13*/ { SPR_AL1P, 32781, 5, { A_HeadChunk }, S_AL1P_14 }, //829 /*S_AL1P_14*/ { SPR_AL1P, 32782, 5, { NULL }, S_AL1P_15 }, //830 /*S_AL1P_15*/ { SPR_AL1P, 32783, 5, { NULL }, S_AL1P_16 }, //831 /*S_AL1P_16*/ { SPR_AL1P, 32784, 5, { NULL }, S_AL1P_17 }, //832 /*S_AL1P_17*/ { SPR_AL1P, 32785, 5, { A_BossDeath }, S_NULL }, //833 /*S_NODE_00*/ { SPR_NODE, 32768, 6, { NULL }, S_NODE_01 }, //834 /*S_NODE_01*/ { SPR_NODE, 32769, 6, { NULL }, S_NODE_02 }, //835 /*S_NODE_02*/ { SPR_NODE, 32770, 6, { NULL }, S_NODE_03 }, //836 /*S_NODE_03*/ { SPR_NODE, 32771, 6, { NULL }, S_NODE_04 }, //837 /*S_NODE_04*/ { SPR_NODE, 32772, 6, { NULL }, S_NODE_05 }, //838 /*S_NODE_05*/ { SPR_NODE, 32773, 6, { NULL }, S_NODE_06 }, //839 /*S_NODE_06*/ { SPR_NODE, 32774, 6, { NULL }, S_NULL }, //840 /*S_MTHD_00*/ { SPR_MTHD, 32768, 5, { NULL }, S_MTHD_01 }, //841 /*S_MTHD_01*/ { SPR_MTHD, 32769, 5, { NULL }, S_MTHD_02 }, //842 /*S_MTHD_02*/ { SPR_MTHD, 32770, 5, { NULL }, S_MTHD_03 }, //843 /*S_MTHD_03*/ { SPR_MTHD, 32771, 5, { NULL }, S_MTHD_04 }, //844 /*S_MTHD_04*/ { SPR_MTHD, 32772, 5, { NULL }, S_MTHD_05 }, //845 /*S_MTHD_05*/ { SPR_MTHD, 32773, 5, { NULL }, S_MTHD_06 }, //846 /*S_MTHD_06*/ { SPR_MTHD, 32774, 5, { NULL }, S_MTHD_07 }, //847 /*S_MTHD_07*/ { SPR_MTHD, 32775, 5, { NULL }, S_MTHD_08 }, //848 /*S_MTHD_08*/ { SPR_MTHD, 32776, 5, { NULL }, S_MTHD_09 }, //849 /*S_MTHD_09*/ { SPR_MTHD, 32777, 5, { NULL }, S_MTHD_10 }, //850 /*S_MTHD_10*/ { SPR_MTHD, 32778, 5, { NULL }, S_NULL }, //851 /*S_ALN1_20*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_21 }, //852 /*S_ALN1_21*/ { SPR_ALN1, 8, 4, { A_FireSigilEOffshoot }, S_ALN1_22 }, //853 /*S_ALN1_22*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //854 /*S_ALN1_23*/ { SPR_ALN1, 0, 5, { A_FloatWeave }, S_ALN1_24 }, //855 /*S_ALN1_24*/ { SPR_ALN1, 1, 5, { A_FloatWeave }, S_ALN1_25 }, //856 /*S_ALN1_25*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_26 }, //857 /*S_ALN1_26*/ { SPR_ALN1, 3, 5, { A_FloatWeave }, S_ALN1_27 }, //858 /*S_ALN1_27*/ { SPR_ALN1, 4, 5, { A_FloatWeave }, S_ALN1_28 }, //859 /*S_ALN1_28*/ { SPR_ALN1, 5, 5, { A_FloatWeave }, S_ALN1_29 }, //860 /*S_ALN1_29*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_30 }, //861 /*S_ALN1_30*/ { SPR_ALN1, 7, 5, { A_FloatWeave }, S_ALN1_31 }, //862 /*S_ALN1_31*/ { SPR_ALN1, 8, 5, { A_FloatWeave }, S_ALN1_32 }, //863 /*S_ALN1_32*/ { SPR_ALN1, 9, 5, { A_FloatWeave }, S_ALN1_33 }, //864 /*S_ALN1_33*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_23 }, //865 /*S_ALN1_34*/ { SPR_ALN1, 0, 5, { A_Chase }, S_ALN1_35 }, //866 /*S_ALN1_35*/ { SPR_ALN1, 1, 5, { A_Chase }, S_ALN1_36 }, //867 /*S_ALN1_36*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_37 }, //868 /*S_ALN1_37*/ { SPR_ALN1, 3, 5, { A_Chase }, S_ALN1_38 }, //869 /*S_ALN1_38*/ { SPR_ALN1, 4, 5, { A_Chase }, S_ALN1_39 }, //870 /*S_ALN1_39*/ { SPR_ALN1, 5, 5, { A_Chase }, S_ALN1_40 }, //871 /*S_ALN1_40*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_41 }, //872 /*S_ALN1_41*/ { SPR_ALN1, 7, 5, { A_Chase }, S_ALN1_42 }, //873 /*S_ALN1_42*/ { SPR_ALN1, 8, 5, { A_Chase }, S_ALN1_43 }, //874 /*S_ALN1_43*/ { SPR_ALN1, 9, 5, { A_Chase }, S_ALN1_44 }, //875 /*S_ALN1_44*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_34 }, //876 /*S_ALN1_45*/ { SPR_ALN1, 9, 4, { A_FaceTarget }, S_ALN1_46 }, //877 /*S_ALN1_46*/ { SPR_ALN1, 8, 4, { A_BossMeleeAtk }, S_ALN1_47 }, //878 /*S_ALN1_47*/ { SPR_ALN1, 2, 4, { NULL }, S_ALN1_36 }, //879 /*S_ALN1_48*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_49 }, //880 /*S_ALN1_49*/ { SPR_ALN1, 8, 4, { A_SpectreCAttack }, S_ALN1_50 }, //881 /*S_ALN1_50*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_44 }, //882 /*S_ALN1_51*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_40 }, //883 /*S_ALN1_52*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_53 }, //884 /*S_ALN1_53*/ { SPR_ALN1, 8, 4, { A_SpectreDAttack }, S_ALN1_54 }, //885 /*S_ALN1_54*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //886 /*S_ALN1_55*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_56 }, //887 /*S_ALN1_56*/ { SPR_ALN1, 8, 4, { A_SpectreEAttack }, S_ALN1_57 }, //888 /*S_ALN1_57*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //889 /*S_MNAM_00*/ { SPR_MNAM, 0, 100, { A_FloatWeave }, S_MNAM_01 }, //890 /*S_MNAM_01*/ { SPR_MNAM, 32769, 60, { A_FloatWeave }, S_MNAM_02 }, //891 /*S_MNAM_02*/ { SPR_MNAM, 32770, 4, { A_FloatWeave }, S_MNAM_03 }, //892 /*S_MNAM_03*/ { SPR_MNAM, 32771, 4, { A_FloatWeave }, S_MNAM_04 }, //893 /*S_MNAM_04*/ { SPR_MNAM, 32772, 4, { A_FloatWeave }, S_MNAM_05 }, //894 /*S_MNAM_05*/ { SPR_MNAM, 32773, 4, { A_FloatWeave }, S_MNAM_06 }, //895 /*S_MNAM_06*/ { SPR_MNAM, 32774, 4, { A_FloatWeave }, S_MNAM_07 }, //896 /*S_MNAM_07*/ { SPR_MNAM, 32775, 4, { A_FloatWeave }, S_MNAM_08 }, //897 /*S_MNAM_08*/ { SPR_MNAM, 32776, 4, { A_FloatWeave }, S_MNAM_09 }, //898 /*S_MNAM_09*/ { SPR_MNAM, 32777, 4, { A_FloatWeave }, S_MNAM_10 }, //899 /*S_MNAM_10*/ { SPR_MNAM, 32778, 4, { A_FloatWeave }, S_MNAM_11 }, //900 /*S_MNAM_11*/ { SPR_MNAM, 32779, 4, { A_FloatWeave }, S_MNAL_00 }, //901 /*S_MNAL_00*/ { SPR_MNAL, 32768, 4, { A_Look }, S_MNAL_01 }, //902 /*S_MNAL_01*/ { SPR_MNAL, 32769, 4, { A_FloatWeave }, S_MNAL_00 }, //903 /*S_MNAL_02*/ { SPR_MNAL, 32768, 4, { A_Chase }, S_MNAL_03 }, //904 /*S_MNAL_03*/ { SPR_MNAL, 32769, 4, { A_Chase }, S_MNAL_04 }, //905 /*S_MNAL_04*/ { SPR_MNAL, 32770, 4, { A_FloatWeave }, S_MNAL_05 }, //906 /*S_MNAL_05*/ { SPR_MNAL, 32771, 4, { A_Chase }, S_MNAL_06 }, //907 /*S_MNAL_06*/ { SPR_MNAL, 32772, 4, { A_Chase }, S_MNAL_07 }, //908 /*S_MNAL_07*/ { SPR_MNAL, 32773, 4, { A_Chase }, S_MNAL_08 }, //909 /*S_MNAL_08*/ { SPR_MNAL, 32774, 4, { A_FloatWeave }, S_MNAL_09 }, //910 /*S_MNAL_09*/ { SPR_MNAL, 32775, 4, { A_Chase }, S_MNAL_10 }, //911 /*S_MNAL_10*/ { SPR_MNAL, 32776, 4, { A_Chase }, S_MNAL_11 }, //912 /*S_MNAL_11*/ { SPR_MNAL, 32777, 4, { A_Chase }, S_MNAL_12 }, //913 /*S_MNAL_12*/ { SPR_MNAL, 32778, 4, { A_FloatWeave }, S_MNAL_02 }, //914 /*S_MNAL_13*/ { SPR_MNAL, 32777, 4, { A_FaceTarget }, S_MNAL_14 }, //915 /*S_MNAL_14*/ { SPR_MNAL, 32776, 4, { A_BossMeleeAtk }, S_MNAL_15 }, //916 /*S_MNAL_15*/ { SPR_MNAL, 32770, 4, { NULL }, S_MNAL_04 }, //917 /*S_MNAL_16*/ { SPR_MNAL, 32773, 4, { A_FaceTarget }, S_MNAL_17 }, //918 /*S_MNAL_17*/ { SPR_MNAL, 32776, 4, { A_FireSigilWeapon }, S_MNAL_18 }, //919 /*S_MNAL_18*/ { SPR_MNAL, 32772, 4, { NULL }, S_MNAL_12 }, //920 /*S_MNAL_19*/ { SPR_MNAL, 32777, 2, { A_Pain }, S_MNAL_08 }, //921 /*S_MNAL_20*/ { SPR_MNAL, 32779, 7, { A_NodeChunk }, S_MNAL_21 }, //922 /*S_MNAL_21*/ { SPR_MNAL, 32780, 7, { A_Scream }, S_MNAL_22 }, //923 /*S_MNAL_22*/ { SPR_MNAL, 32781, 7, { A_NodeChunk }, S_MNAL_23 }, //924 /*S_MNAL_23*/ { SPR_MNAL, 32782, 7, { A_NodeChunk }, S_MNAL_24 }, //925 /*S_MNAL_24*/ { SPR_MNAL, 32783, 7, { A_HeadChunk }, S_MNAL_25 }, //926 /*S_MNAL_25*/ { SPR_MNAL, 32784, 64, { A_NodeChunk }, S_MNAL_26 }, //927 /*S_MNAL_26*/ { SPR_MNAL, 32784, 6, { A_EntityDeath }, S_NULL }, //928 /*S_MNAL_27*/ { SPR_MNAL, 32785, 10, { A_Look }, S_MNAL_27 }, //929 /*S_MNAL_28*/ { SPR_MNAL, 32785, 5, { A_FloatWeave }, S_MNAL_29 }, //930 /*S_MNAL_29*/ { SPR_MNAL, 32786, 5, { A_Chase }, S_MNAL_30 }, //931 /*S_MNAL_30*/ { SPR_MNAL, 32787, 5, { A_Chase }, S_MNAL_31 }, //932 /*S_MNAL_31*/ { SPR_MNAL, 32788, 5, { A_FloatWeave }, S_MNAL_32 }, //933 /*S_MNAL_32*/ { SPR_MNAL, 32789, 5, { A_Chase }, S_MNAL_33 }, //934 /*S_MNAL_33*/ { SPR_MNAL, 32790, 5, { A_FloatWeave }, S_MNAL_28 }, //935 /*S_MNAL_34*/ { SPR_MNAL, 32786, 4, { A_FaceTarget }, S_MNAL_35 }, //936 /*S_MNAL_35*/ { SPR_MNAL, 32785, 4, { A_BossMeleeAtk }, S_MNAL_36 }, //937 /*S_MNAL_36*/ { SPR_MNAL, 32787, 4, { A_FloatWeave }, S_MNAL_29 }, //938 /*S_MNAL_37*/ { SPR_MNAL, 32790, 4, { A_FaceTarget }, S_MNAL_38 }, //939 /*S_MNAL_38*/ { SPR_MNAL, 32788, 4, { A_FireSigilEOffshoot }, S_MNAL_39 }, //940 /*S_MNAL_39*/ { SPR_MNAL, 32789, 4, { A_FloatWeave }, S_MNAL_32 }, //941 /*S_MNAL_40*/ { SPR_MNAL, 32785, 2, { A_Pain }, S_MNAL_28 }, //942 /*S_MDTH_00*/ { SPR_MDTH, 32768, 3, { A_Scream }, S_MDTH_01 }, //943 /*S_MDTH_01*/ { SPR_MDTH, 32769, 3, { A_BodyParts }, S_MDTH_02 }, //944 /*S_MDTH_02*/ { SPR_MDTH, 32770, 3, { A_Fall }, S_MDTH_03 }, //945 /*S_MDTH_03*/ { SPR_MDTH, 32771, 3, { A_BodyParts }, S_MDTH_04 }, //946 /*S_MDTH_04*/ { SPR_MDTH, 32772, 3, { A_BodyParts }, S_MDTH_05 }, //947 /*S_MDTH_05*/ { SPR_MDTH, 32773, 3, { A_BodyParts }, S_MDTH_06 }, //948 /*S_MDTH_06*/ { SPR_MDTH, 32774, 3, { A_BodyParts }, S_MDTH_07 }, //949 /*S_MDTH_07*/ { SPR_MDTH, 32775, 3, { A_BodyParts }, S_MDTH_08 }, //950 /*S_MDTH_08*/ { SPR_MDTH, 32776, 3, { A_BodyParts }, S_MDTH_09 }, //951 /*S_MDTH_09*/ { SPR_MDTH, 32777, 3, { A_BodyParts }, S_MDTH_10 }, //952 /*S_MDTH_10*/ { SPR_MDTH, 32778, 3, { A_BodyParts }, S_MDTH_11 }, //953 /*S_MDTH_11*/ { SPR_MDTH, 32779, 3, { A_BodyParts }, S_MDTH_12 }, //954 /*S_MDTH_12*/ { SPR_MDTH, 32780, 3, { A_BodyParts }, S_MDTH_13 }, //955 /*S_MDTH_13*/ { SPR_MDTH, 32781, 3, { A_BodyParts }, S_MDTH_14 }, //956 /*S_MDTH_14*/ { SPR_MDTH, 32782, 3, { A_BossDeath }, S_NULL }, //957 /*S_NEST_00*/ { SPR_NEST, 0, -1, { NULL }, S_NULL }, //958 /*S_PODD_00*/ { SPR_PODD, 0, 60, { A_Look }, S_PODD_00 }, //959 /*S_PODD_01*/ { SPR_PODD, 0, 360, { NULL }, S_PODD_02 }, //960 /*S_PODD_02*/ { SPR_PODD, 1, 9, { A_Fall }, S_PODD_03 }, //961 /*S_PODD_03*/ { SPR_PODD, 2, 9, { NULL }, S_PODD_04 }, //962 /*S_PODD_04*/ { SPR_PODD, 3, 9, { A_SpawnEntity }, S_PODD_05 }, //963 /*S_PODD_05*/ { SPR_PODD, 4, -1, { NULL }, S_NULL }, //964 /*S_ZAP6_00*/ { SPR_ZAP6, 32768, 4, { NULL }, S_ZAP6_01 }, //965 /*S_ZAP6_01*/ { SPR_ZAP6, 32769, 4, { A_SigilTrail }, S_ZAP6_02 }, //966 /*S_ZAP6_02*/ { SPR_ZAP6, 32770, 4, { A_SigilTrail }, S_ZAP6_00 }, //967 /*S_ZOT3_00*/ { SPR_ZOT3, 32768, 4, { NULL }, S_ZOT3_01 }, //968 /*S_ZOT3_01*/ { SPR_ZOT3, 32769, 4, { NULL }, S_ZOT3_02 }, //969 /*S_ZOT3_02*/ { SPR_ZOT3, 32770, 4, { NULL }, S_ZOT3_03 }, //970 /*S_ZOT3_03*/ { SPR_ZOT3, 32771, 4, { NULL }, S_ZOT3_04 }, //971 /*S_ZOT3_04*/ { SPR_ZOT3, 32772, 4, { NULL }, S_ZOT3_00 }, //972 /*S_ZAP6_03*/ { SPR_ZAP6, 32768, 5, { NULL }, S_ZAP6_04 }, //973 /*S_ZAP6_04*/ { SPR_ZAP6, 32769, 5, { NULL }, S_ZAP6_05 }, //974 /*S_ZAP6_05*/ { SPR_ZAP6, 32770, 5, { NULL }, S_NULL }, //975 /*S_ZAP7_00*/ { SPR_ZAP7, 32768, 4, { A_Sigil_E_Action }, S_ZAP7_01 }, //976 /*S_ZAP7_01*/ { SPR_ZAP7, 32769, 4, { A_Sigil_E_Action }, S_ZAP7_02 }, //977 /*S_ZAP7_02*/ { SPR_ZAP7, 32770, 6, { A_Sigil_E_Action }, S_ZAP7_03 }, //978 /*S_ZAP7_03*/ { SPR_ZAP7, 32771, 6, { A_Sigil_E_Action }, S_ZAP7_04 }, //979 /*S_ZAP7_04*/ { SPR_ZAP7, 32772, 6, { A_Sigil_E_Action }, S_ZAP7_00 }, //980 /*S_ZOT1_00*/ { SPR_ZOT1, 32768, 4, { NULL }, S_ZOT1_01 }, //981 /*S_ZOT1_01*/ { SPR_ZOT1, 32769, 4, { NULL }, S_ZOT1_02 }, //982 /*S_ZOT1_02*/ { SPR_ZOT1, 32770, 6, { NULL }, S_ZOT1_03 }, //983 /*S_ZOT1_03*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_04 }, //984 /*S_ZOT1_04*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_00 }, //985 /*S_ZAP5_00*/ { SPR_ZAP5, 32768, 4, { A_MissileTick }, S_ZAP5_01 }, //986 /*S_ZAP5_01*/ { SPR_ZAP5, 32769, 4, { A_Sigil_A_Action }, S_ZAP5_02 }, //987 /*S_ZAP5_02*/ { SPR_ZAP5, 32770, 4, { A_MissileTick }, S_ZAP5_03 }, //988 /*S_ZAP5_03*/ { SPR_ZAP5, 32771, 4, { A_MissileTick }, S_ZAP5_00 }, //989 /*S_ZOT2_00*/ { SPR_ZOT2, 32768, 4, { A_Tracer }, S_ZOT2_01 }, //990 /*S_ZOT2_01*/ { SPR_ZOT2, 32769, 4, { A_Tracer }, S_ZOT2_02 }, //991 /*S_ZOT2_02*/ { SPR_ZOT2, 32770, 6, { A_Tracer }, S_ZOT2_03 }, //992 /*S_ZOT2_03*/ { SPR_ZOT2, 32771, 6, { A_Tracer }, S_ZOT2_04 }, //993 /*S_ZOT2_04*/ { SPR_ZOT2, 32772, 5, { A_Tracer }, S_ZOT2_00 }, //994 /*S_SEWR_00*/ { SPR_SEWR, 0, 10, { A_Look }, S_SEWR_00 }, //995 /*S_SEWR_01*/ { SPR_SEWR, 0, 6, { A_FloatWeave }, S_SEWR_02 }, //996 /*S_SEWR_02*/ { SPR_SEWR, 0, 6, { A_Chase }, S_SEWR_01 }, //997 /*S_SEWR_03*/ { SPR_SEWR, 1, 4, { A_FaceTarget }, S_SEWR_04 }, //998 /*S_SEWR_04*/ { SPR_SEWR, 32770, 8, { A_SentinelAttack }, S_SEWR_05 }, //999 /*S_SEWR_05*/ { SPR_SEWR, 32770, 4, { A_CheckTargetVisible }, S_SEWR_04 }, //1000 /*S_SEWR_06*/ { SPR_SEWR, 3, 5, { A_Pain }, S_SEWR_05 }, //1001 /*S_SEWR_07*/ { SPR_SEWR, 3, 7, { A_Fall }, S_SEWR_08 }, //1002 /*S_SEWR_08*/ { SPR_SEWR, 32772, 8, { A_BodyParts }, S_SEWR_09 }, //1003 /*S_SEWR_09*/ { SPR_SEWR, 32773, 5, { A_Scream }, S_SEWR_10 }, //1004 /*S_SEWR_10*/ { SPR_SEWR, 32774, 4, { A_BodyParts }, S_SEWR_11 }, //1005 /*S_SEWR_11*/ { SPR_SEWR, 32775, 4, { A_BodyParts }, S_SEWR_12 }, //1006 /*S_SEWR_12*/ { SPR_SEWR, 8, 4, { NULL }, S_SEWR_13 }, //1007 /*S_SEWR_13*/ { SPR_SEWR, 9, 5, { NULL }, S_NULL }, //1008 /*S_SPID_00*/ { SPR_SPID, 0, 1, { A_StalkerSetLook }, S_SPID_00 }, //1009 /*S_SPID_01*/ { SPR_SPID, 0, 10, { A_Look }, S_SPID_01 }, //1010 /*S_SPID_02*/ { SPR_SPID, 9, 10, { A_Look }, S_SPID_02 }, //1011 /*S_SPID_03*/ { SPR_SPID, 0, 1, { A_StalkerThink }, S_SPID_04 }, //1012 /*S_SPID_04*/ { SPR_SPID, 0, 3, { A_Chase }, S_SPID_05 }, //1013 /*S_SPID_05*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_06 }, //1014 /*S_SPID_06*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_07 }, //1015 /*S_SPID_07*/ { SPR_SPID, 2, 3, { A_StalkerChase }, S_SPID_08 }, //1016 /*S_SPID_08*/ { SPR_SPID, 2, 3, { A_Chase }, S_SPID_03 }, //1017 /*S_SPID_09*/ { SPR_SPID, 9, 3, { A_FaceTarget }, S_SPID_10 }, //1018 /*S_SPID_10*/ { SPR_SPID, 10, 3, { A_StalkerScratch }, S_SPID_18 }, //1019 /*S_SPID_11*/ { SPR_SPID, 2, 2, { A_StalkerDrop }, S_SPID_12 }, //1020 /*S_SPID_12*/ { SPR_SPID, 8, 3, { NULL }, S_SPID_13 }, //1021 /*S_SPID_13*/ { SPR_SPID, 7, 3, { NULL }, S_SPID_14 }, //1022 /*S_SPID_14*/ { SPR_SPID, 6, 3, { NULL }, S_SPID_15 }, //1023 /*S_SPID_15*/ { SPR_SPID, 5, 3, { NULL }, S_SPID_16 }, //1024 /*S_SPID_16*/ { SPR_SPID, 4, 3, { NULL }, S_SPID_17 }, //1025 /*S_SPID_17*/ { SPR_SPID, 3, 3, { NULL }, S_SPID_09 }, //1026 /*S_SPID_18*/ { SPR_SPID, 9, 3, { A_StalkerChase }, S_SPID_19 }, //1027 /*S_SPID_19*/ { SPR_SPID, 9, 3, { A_Chase }, S_SPID_20 }, //1028 /*S_SPID_20*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_21 }, //1029 /*S_SPID_21*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_22 }, //1030 /*S_SPID_22*/ { SPR_SPID, 11, 3, { A_StalkerChase }, S_SPID_23 }, //1031 /*S_SPID_23*/ { SPR_SPID, 11, 3, { A_Chase }, S_SPID_18 }, //1032 /*S_SPID_24*/ { SPR_SPID, 11, 1, { A_Pain }, S_SPID_03 }, //1033 /*S_SPID_25*/ { SPR_SPID, 14, 4, { NULL }, S_SPID_26 }, //1034 /*S_SPID_26*/ { SPR_SPID, 15, 4, { A_Scream }, S_SPID_27 }, //1035 /*S_SPID_27*/ { SPR_SPID, 16, 4, { NULL }, S_SPID_28 }, //1036 /*S_SPID_28*/ { SPR_SPID, 17, 4, { NULL }, S_SPID_29 }, //1037 /*S_SPID_29*/ { SPR_SPID, 18, 4, { NULL }, S_SPID_30 }, //1038 /*S_SPID_30*/ { SPR_SPID, 19, 4, { NULL }, S_SPID_31 }, //1039 /*S_SPID_31*/ { SPR_SPID, 20, 4, { A_Fall }, S_SPID_32 }, //1040 /*S_SPID_32*/ { SPR_SPID, 21, 4, { NULL }, S_SPID_33 }, //1041 /*S_SPID_33*/ { SPR_SPID, 22, 4, { NULL }, S_SPID_34 }, //1042 /*S_SPID_34*/ { SPR_SPID, 32791, 4, { NULL }, S_SPID_35 }, //1043 /*S_SPID_35*/ { SPR_SPID, 32792, 4, { NULL }, S_SPID_36 }, //1044 /*S_SPID_36*/ { SPR_SPID, 32793, 4, { NULL }, S_SPID_37 }, //1045 /*S_SPID_37*/ { SPR_SPID, 32794, 4, { NULL }, S_NULL }, //1046 /*S_ROB3_00*/ { SPR_ROB3, 0, 10, { A_Look }, S_ROB3_01 }, //1047 /*S_ROB3_01*/ { SPR_ROB3, 1, 10, { A_Look }, S_ROB3_00 }, //1048 /*S_ROB3_02*/ { SPR_ROB3, 1, 3, { A_InqChase }, S_ROB3_03 }, //1049 /*S_ROB3_03*/ { SPR_ROB3, 1, 3, { A_Chase }, S_ROB3_04 }, //1050 /*S_ROB3_04*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_05 }, //1051 /*S_ROB3_05*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_06 }, //1052 /*S_ROB3_06*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_07 }, //1053 /*S_ROB3_07*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_08 }, //1054 /*S_ROB3_08*/ { SPR_ROB3, 4, 3, { A_InqChase }, S_ROB3_09 }, //1055 /*S_ROB3_09*/ { SPR_ROB3, 4, 3, { A_InqFlyCheck }, S_ROB3_02 }, //1056 /*S_ROB3_10*/ { SPR_ROB3, 0, 2, { A_InqFlyCheck }, S_ROB3_11 }, //1057 /*S_ROB3_11*/ { SPR_ROB3, 5, 6, { A_FaceTarget }, S_ROB3_12 }, //1058 /*S_ROB3_12*/ { SPR_ROB3, 32774, 8, { A_ReaverAttack }, S_ROB3_13 }, //1059 /*S_ROB3_13*/ { SPR_ROB3, 6, 8, { A_ReaverAttack }, S_ROB3_02 }, //1060 /*S_ROB3_14*/ { SPR_ROB3, 10, 12, { A_FaceTarget }, S_ROB3_15 }, //1061 /*S_ROB3_15*/ { SPR_ROB3, 32777, 6, { A_InqGrenade }, S_ROB3_16 }, //1062 /*S_ROB3_16*/ { SPR_ROB3, 10, 12, { NULL }, S_ROB3_02 }, //1063 /*S_ROB3_17*/ { SPR_ROB3, 32775, 8, { A_InqTakeOff }, S_ROB3_18 }, //1064 /*S_ROB3_18*/ { SPR_ROB3, 32776, 4, { A_InqFly }, S_ROB3_19 }, //1065 /*S_ROB3_19*/ { SPR_ROB3, 32775, 4, { A_InqFly }, S_ROB3_18 }, //1066 /*S_ROB3_20*/ { SPR_ROB3, 11, 4, { A_BodyParts }, S_ROB3_21 }, //1067 /*S_ROB3_21*/ { SPR_ROB3, 12, 4, { A_Scream }, S_ROB3_22 }, //1068 /*S_ROB3_22*/ { SPR_ROB3, 13, 4, { A_BodyParts }, S_ROB3_23 }, //1069 /*S_ROB3_23*/ { SPR_ROB3, 32782, 4, { A_DeathExplode1 }, S_ROB3_24 }, //1070 /*S_ROB3_24*/ { SPR_ROB3, 32783, 4, { A_BodyParts }, S_ROB3_25 }, //1071 /*S_ROB3_25*/ { SPR_ROB3, 32784, 4, { A_Fall }, S_ROB3_26 }, //1072 /*S_ROB3_26*/ { SPR_ROB3, 17, 4, { A_BodyParts }, S_ROB3_27 }, //1073 /*S_ROB3_27*/ { SPR_ROB3, 18, 4, { A_BodyParts }, S_ROB3_28 }, //1074 /*S_ROB3_28*/ { SPR_ROB3, 19, 4, { A_BodyParts }, S_ROB3_29 }, //1075 /*S_ROB3_29*/ { SPR_ROB3, 20, 4, { A_BodyParts }, S_ROB3_30 }, //1076 /*S_ROB3_30*/ { SPR_ROB3, 21, 4, { A_BodyParts }, S_ROB3_31 }, //1077 /*S_ROB3_31*/ { SPR_ROB3, 32790, 4, { A_DeathExplode1 }, S_ROB3_32 }, //1078 /*S_ROB3_32*/ { SPR_ROB3, 32791, 4, { A_BodyParts }, S_ROB3_33 }, //1079 /*S_ROB3_33*/ { SPR_ROB3, 32792, 4, { A_BodyParts }, S_ROB3_34 }, //1080 /*S_ROB3_34*/ { SPR_ROB3, 25, 4, { A_BodyParts }, S_ROB3_35 }, //1081 /*S_ROB3_35*/ { SPR_ROB3, 26, 4, { A_BodyParts }, S_ROB3_36 }, //1082 /*S_ROB3_36*/ { SPR_ROB3, 27, 3, { A_BodyParts }, S_ROB3_37 }, //1083 /*S_ROB3_37*/ { SPR_ROB3, 32796, 3, { A_DeathExplode1 }, S_RBB3_00 }, //1084 /*S_RBB3_00*/ { SPR_RBB3, 32768, 3, { A_InqTossArm }, S_RBB3_01 }, //1085 /*S_RBB3_01*/ { SPR_RBB3, 32769, 3, { A_BodyParts }, S_RBB3_02 }, //1086 /*S_RBB3_02*/ { SPR_RBB3, 2, 3, { A_BodyParts }, S_RBB3_03 }, //1087 /*S_RBB3_03*/ { SPR_RBB3, 3, 3, { A_BodyParts }, S_RBB3_04 }, //1088 /*S_RBB3_04*/ { SPR_RBB3, 4, -1, { A_BossDeath }, S_NULL }, //1089 /*S_RBB3_05*/ { SPR_RBB3, 32773, 5, { NULL }, S_RBB3_06 }, //1090 /*S_RBB3_06*/ { SPR_RBB3, 32774, 5, { NULL }, S_RBB3_07 }, //1091 /*S_RBB3_07*/ { SPR_RBB3, 7, -1, { NULL }, S_NULL }, //1092 /*S_PRGR_00*/ { SPR_PRGR, 0, 5, { A_Look }, S_PRGR_01 }, //1093 /*S_PRGR_01*/ { SPR_PRGR, 0, 1, { A_FloatWeave }, S_PRGR_00 }, //1094 /*S_PRGR_02*/ { SPR_PRGR, 0, 160, { A_FloatWeave }, S_PRGR_03 }, //1095 /*S_PRGR_03*/ { SPR_PRGR, 1, 5, { A_FloatWeave }, S_PRGR_04 }, //1096 /*S_PRGR_04*/ { SPR_PRGR, 2, 5, { A_FloatWeave }, S_PRGR_05 }, //1097 /*S_PRGR_05*/ { SPR_PRGR, 3, 5, { A_FloatWeave }, S_PRGR_06 }, //1098 /*S_PRGR_06*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_07 }, //1099 /*S_PRGR_07*/ { SPR_PRGR, 5, 2, { A_FloatWeave }, S_PRGR_08 }, //1100 /*S_PRGR_08*/ { SPR_PRGR, 4, 3, { A_Chase }, S_PRGR_09 }, //1101 /*S_PRGR_09*/ { SPR_PRGR, 5, 3, { A_Chase }, S_PRGR_06 }, //1102 /*S_PRGR_10*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_11 }, //1103 /*S_PRGR_11*/ { SPR_PRGR, 5, 3, { A_FloatWeave }, S_PRGR_12 }, //1104 /*S_PRGR_12*/ { SPR_PRGR, 4, 3, { A_FaceTarget }, S_PRGR_13 }, //1105 /*S_PRGR_13*/ { SPR_PRGR, 5, 4, { A_ProgrammerMelee }, S_PRGR_06 }, //1106 /*S_PRGR_14*/ { SPR_PRGR, 6, 5, { A_FaceTarget }, S_PRGR_15 }, //1107 /*S_PRGR_15*/ { SPR_PRGR, 7, 5, { A_FloatWeave }, S_PRGR_16 }, //1108 /*S_PRGR_16*/ { SPR_PRGR, 32776, 5, { A_FaceTarget }, S_PRGR_17 }, //1109 /*S_PRGR_17*/ { SPR_PRGR, 32777, 5, { A_ProgrammerAttack }, S_PRGR_06 }, //1110 /*S_PRGR_18*/ { SPR_PRGR, 10, 5, { A_Pain }, S_PRGR_19 }, //1111 /*S_PRGR_19*/ { SPR_PRGR, 11, 5, { A_FloatWeave }, S_PRGR_06 }, //1112 /*S_PRGR_20*/ { SPR_PRGR, 32779, 7, { A_BodyParts }, S_PRGR_21 }, //1113 /*S_PRGR_21*/ { SPR_PRGR, 32780, 7, { A_Scream }, S_PRGR_22 }, //1114 /*S_PRGR_22*/ { SPR_PRGR, 32781, 7, { A_BodyParts }, S_PRGR_23 }, //1115 /*S_PRGR_23*/ { SPR_PRGR, 32782, 7, { A_Fall }, S_PRGR_24 }, //1116 /*S_PRGR_24*/ { SPR_PRGR, 32783, 7, { A_BodyParts }, S_PRGR_25 }, //1117 /*S_PRGR_25*/ { SPR_PRGR, 32784, 7, { A_ProgrammerDie }, S_PRGR_26 }, //1118 /*S_PRGR_26*/ { SPR_PRGR, 32785, 7, { NULL }, S_PRGR_27 }, //1119 /*S_PRGR_27*/ { SPR_PRGR, 32786, 6, { NULL }, S_PRGR_28 }, //1120 /*S_PRGR_28*/ { SPR_PRGR, 32787, 5, { NULL }, S_PRGR_29 }, //1121 /*S_PRGR_29*/ { SPR_PRGR, 32788, 5, { NULL }, S_PRGR_30 }, //1122 /*S_PRGR_30*/ { SPR_PRGR, 32789, 5, { NULL }, S_PRGR_31 }, //1123 /*S_PRGR_31*/ { SPR_PRGR, 32790, 5, { NULL }, S_PRGR_32 }, //1124 /*S_PRGR_32*/ { SPR_PRGR, 32791, 32, { NULL }, S_PRGR_33 }, //1125 /*S_PRGR_33*/ { SPR_PRGR, 32791, -1, { A_BossDeath }, S_NULL }, //1126 /*S_BASE_00*/ { SPR_BASE, 32768, 5, { A_DeathExplode3 }, S_BASE_01 }, //1127 /*S_BASE_01*/ { SPR_BASE, 32769, 5, { NULL }, S_BASE_02 }, //1128 /*S_BASE_02*/ { SPR_BASE, 32770, 5, { NULL }, S_BASE_03 }, //1129 /*S_BASE_03*/ { SPR_BASE, 32771, 5, { NULL }, S_BASE_04 }, //1130 /*S_BASE_04*/ { SPR_BASE, 4, 5, { NULL }, S_BASE_05 }, //1131 /*S_BASE_05*/ { SPR_BASE, 5, 5, { NULL }, S_BASE_06 }, //1132 /*S_BASE_06*/ { SPR_BASE, 6, 5, { NULL }, S_BASE_07 }, //1133 /*S_BASE_07*/ { SPR_BASE, 7, -1, { NULL }, S_NULL }, //1134 /*S_FRBL_00*/ { SPR_FRBL, 32768, 3, { NULL }, S_FRBL_01 }, //1135 /*S_FRBL_01*/ { SPR_FRBL, 32769, 3, { NULL }, S_FRBL_02 }, //1136 /*S_FRBL_02*/ { SPR_FRBL, 32770, 3, { A_MissileTick }, S_FRBL_00 }, //1137 /*S_FRBL_03*/ { SPR_FRBL, 32771, 5, { A_FlameDeath }, S_FRBL_04 }, //1138 /*S_FRBL_04*/ { SPR_FRBL, 32772, 5, { NULL }, S_FRBL_05 }, //1139 /*S_FRBL_05*/ { SPR_FRBL, 32773, 5, { NULL }, S_FRBL_06 }, //1140 /*S_FRBL_06*/ { SPR_FRBL, 32774, 5, { NULL }, S_FRBL_07 }, //1141 /*S_FRBL_07*/ { SPR_FRBL, 32775, 5, { NULL }, S_FRBL_08 }, //1142 /*S_FRBL_08*/ { SPR_FRBL, 32776, 5, { NULL }, S_NULL }, //1143 /*S_KLAX_00*/ { SPR_KLAX, 0, 5, { A_Listen }, S_KLAX_00 }, //1144 /*S_KLAX_01*/ { SPR_KLAX, 1, 6, { A_ClaxonBlare }, S_KLAX_02 }, //1145 /*S_KLAX_02*/ { SPR_KLAX, 2, 60, { NULL }, S_KLAX_01 }, //1146 /*S_TURT_00*/ { SPR_TURT, 0, 5, { A_Listen }, S_TURT_00 }, //1147 /*S_TURT_01*/ { SPR_TURT, 0, 2, { A_Chase }, S_TURT_01 }, //1148 /*S_TURT_02*/ { SPR_TURT, 1, 4, { A_BulletAttack }, S_TURT_03 }, //1149 /*S_TURT_03*/ { SPR_TURT, 3, 3, { A_CheckTargetVisible }, S_TURT_04 }, //1150 /*S_TURT_04*/ { SPR_TURT, 0, 4, { A_CheckTargetVisible }, S_TURT_02 }, //1151 /*S_BALL_00*/ { SPR_BALL, 32768, 6, { NULL }, S_BALL_01 }, //1152 /*S_BALL_01*/ { SPR_BALL, 32769, 6, { NULL }, S_BALL_02 }, //1153 /*S_BALL_02*/ { SPR_BALL, 32770, 6, { NULL }, S_BALL_03 }, //1154 /*S_BALL_03*/ { SPR_BALL, 32771, 6, { NULL }, S_BALL_04 }, //1155 /*S_BALL_04*/ { SPR_BALL, 32772, 6, { NULL }, S_TURT_05 }, //1156 /*S_TURT_05*/ { SPR_TURT, 2, -1, { NULL }, S_NULL }, //1157 /*S_PSTN_00*/ { SPR_PSTN, 0, 8, { NULL }, S_PSTN_01 }, //1158 /*S_PSTN_01*/ { SPR_PSTN, 1, 8, { NULL }, S_PSTN_00 }, //1159 /*S_PSTN_02*/ { SPR_PSTN, 32768, 4, { A_Scream }, S_PSTN_03 }, //1160 /*S_PSTN_03*/ { SPR_PSTN, 32769, 4, { A_Fall }, S_PSTN_04 }, //1161 /*S_PSTN_04*/ { SPR_PSTN, 32770, 4, { A_QuestMsg }, S_PSTN_05 }, //1162 /*S_PSTN_05*/ { SPR_PSTN, 32771, 4, { A_SpawnSparkPuff }, S_PSTN_06 }, //1163 /*S_PSTN_06*/ { SPR_PSTN, 32772, 4, { A_BodyParts }, S_PSTN_07 }, //1164 /*S_PSTN_07*/ { SPR_PSTN, 32773, 4, { NULL }, S_PSTN_08 }, //1165 /*S_PSTN_08*/ { SPR_PSTN, 32774, 4, { A_SpawnSparkPuff }, S_PSTN_09 }, //1166 /*S_PSTN_09*/ { SPR_PSTN, 7, 4, { NULL }, S_PSTN_10 }, //1167 /*S_PSTN_10*/ { SPR_PSTN, 8, -1, { NULL }, S_NULL }, //1168 /*S_SECR_00*/ { SPR_SECR, 32768, 4, { NULL }, S_SECR_01 }, //1169 /*S_SECR_01*/ { SPR_SECR, 32769, 4, { NULL }, S_SECR_02 }, //1170 /*S_SECR_02*/ { SPR_SECR, 32770, 4, { NULL }, S_SECR_03 }, //1171 /*S_SECR_03*/ { SPR_SECR, 32771, 4, { NULL }, S_SECR_00 }, //1172 /*S_SECR_04*/ { SPR_SECR, 32772, 5, { A_SpawnSparkPuff }, S_SECR_05 }, //1173 /*S_SECR_05*/ { SPR_SECR, 32773, 5, { A_Fall }, S_SECR_06 }, //1174 /*S_SECR_06*/ { SPR_SECR, 32774, 5, { A_QuestMsg }, S_SECR_07 }, //1175 /*S_SECR_07*/ { SPR_SECR, 32775, 5, { A_BodyParts }, S_SECR_08 }, //1176 /*S_SECR_08*/ { SPR_SECR, 32776, 5, { A_SpawnSparkPuff }, S_SECR_09 }, //1177 /*S_SECR_09*/ { SPR_SECR, 9, 5, { NULL }, S_SECR_10 }, //1178 /*S_SECR_10*/ { SPR_SECR, 10, 5, { A_SpawnSparkPuff }, S_SECR_11 }, //1179 /*S_SECR_11*/ { SPR_SECR, 11, 5, { NULL }, S_SECR_12 }, //1180 /*S_SECR_12*/ { SPR_SECR, 12, 5, { A_SpawnSparkPuff }, S_SECR_13 }, //1181 /*S_SECR_13*/ { SPR_SECR, 13, 5, { NULL }, S_SECR_14 }, //1182 /*S_SECR_14*/ { SPR_SECR, 14, 5, { A_SpawnSparkPuff }, S_SECR_15 }, //1183 /*S_SECR_15*/ { SPR_SECR, 15, -1, { NULL }, S_NULL }, //1184 /*S_XPRK_01*/ { SPR_XPRK, 0, -1, { NULL }, S_NULL }, //1185 /*S_XPRK_02*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_BNG3_00 }, //1186 /*S_TARG_00*/ { SPR_TARG, 0, -1, { NULL }, S_NULL }, //1187 /*S_RING_00*/ { SPR_RING, 0, -1, { NULL }, S_NULL }, //1188 /*S_EARS_00*/ { SPR_EARS, 0, -1, { NULL }, S_NULL }, //1189 /*S_COMM_00*/ { SPR_COMM, 0, -1, { NULL }, S_NULL }, //1190 /*S_BOOM_00*/ { SPR_BOOM, 32768, 1, { A_CrystalRadiusAtk }, S_BOOM_01 }, //1191 /*S_BOOM_01*/ { SPR_BOOM, 32769, 3, { A_QuestMsg }, S_BOOM_02 }, //1192 /*S_BOOM_02*/ { SPR_BOOM, 32770, 2, { A_CrystalExplode }, S_BOOM_03 }, //1193 /*S_BOOM_03*/ { SPR_BOOM, 32771, 3, { A_SpawnSparkPuff }, S_BOOM_04 }, //1194 /*S_BOOM_04*/ { SPR_BOOM, 32772, 3, { NULL }, S_BOOM_05 }, //1195 /*S_BOOM_05*/ { SPR_BOOM, 32773, 3, { NULL }, S_BOOM_06 }, //1196 /*S_BOOM_06*/ { SPR_BOOM, 32774, 3, { A_SpawnSparkPuff }, S_BOOM_07 }, //1197 /*S_BOOM_07*/ { SPR_BOOM, 32775, 1, { A_CrystalRadiusAtk }, S_BOOM_08 }, //1198 /*S_BOOM_08*/ { SPR_BOOM, 32776, 3, { NULL }, S_BOOM_09 }, //1199 /*S_BOOM_09*/ { SPR_BOOM, 32777, 3, { A_SpawnSparkPuff }, S_BOOM_10 }, //1200 /*S_BOOM_10*/ { SPR_BOOM, 32778, 3, { A_SpawnSparkPuff }, S_BOOM_11 }, //1201 /*S_BOOM_11*/ { SPR_BOOM, 32779, 3, { A_SpawnSparkPuff }, S_BOOM_12 }, //1202 /*S_BOOM_12*/ { SPR_BOOM, 32780, 3, { NULL }, S_BOOM_13 }, //1203 /*S_BOOM_13*/ { SPR_BOOM, 32781, 3, { NULL }, S_BOOM_14 }, //1204 /*S_BOOM_14*/ { SPR_BOOM, 32782, 3, { A_SpawnSparkPuff }, S_BOOM_15 }, //1205 /*S_BOOM_15*/ { SPR_BOOM, 32783, 3, { NULL }, S_BOOM_16 }, //1206 /*S_BOOM_16*/ { SPR_BOOM, 32784, 3, { NULL }, S_BOOM_17 }, //1207 /*S_BOOM_17*/ { SPR_BOOM, 32785, 3, { NULL }, S_BOOM_18 }, //1208 /*S_BOOM_18*/ { SPR_BOOM, 32786, 3, { NULL }, S_BOOM_19 }, //1209 /*S_BOOM_19*/ { SPR_BOOM, 32787, 3, { NULL }, S_BOOM_20 }, //1210 /*S_BOOM_20*/ { SPR_BOOM, 32788, 3, { A_ExtraLightOff }, S_BOOM_21 }, //1211 /*S_BOOM_21*/ { SPR_BOOM, 32789, 3, { NULL }, S_BOOM_22 }, //1212 /*S_BOOM_22*/ { SPR_BOOM, 32790, 3, { NULL }, S_BOOM_23 }, //1213 /*S_BOOM_23*/ { SPR_BOOM, 32791, 3, { NULL }, S_BOOM_24 }, //1214 /*S_BOOM_24*/ { SPR_BOOM, 32792, 3, { NULL }, S_NULL }, //1215 /*S_RATT_00*/ { SPR_RATT, 0, 10, { A_Look }, S_RATT_00 }, //1216 /*S_RATT_01*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_02 }, //1217 /*S_RATT_02*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_03 }, //1218 /*S_RATT_03*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_04 }, //1219 /*S_RATT_04*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_01 }, //1220 /*S_RATT_05*/ { SPR_RATT, 0, 8, { A_RandomWalk }, S_RATT_06 }, //1221 /*S_RATT_06*/ { SPR_RATT, 1, 4, { A_RandomWalk }, S_RATT_01 }, //1222 /*S_HOGN_00*/ { SPR_HOGN, 0, 2, { A_ZombieInSpecialSector }, S_HOGN_00 }, //1223 /*S_HOGN_01*/ { SPR_HOGN, 1, 1, { A_ZombieInSpecialSector }, S_HOGN_02 }, //1224 /*S_HOGN_02*/ { SPR_HOGN, 2, 1, { A_Pain }, S_HOGN_00 }, //1225 /*S_DEAD_00*/ { SPR_DEAD, 0, -1, { NULL }, S_NULL }, //1226 /*S_SBAN_00*/ { SPR_SBAN, 0, -1, { NULL }, S_NULL }, //1227 /*S_BOTR_00*/ { SPR_BOTR, 0, -1, { NULL }, S_NULL }, //1228 /*S_HATR_00*/ { SPR_HATR, 0, -1, { NULL }, S_NULL }, //1229 /*S_TOPR_00*/ { SPR_TOPR, 0, -1, { NULL }, S_NULL }, //1230 /*S_COUP_00*/ { SPR_COUP, 0, 5, { NULL }, S_COUP_01 }, //1231 /*S_COUP_01*/ { SPR_COUP, 1, 5, { NULL }, S_COUP_00 }, //1232 /*S_COUP_02*/ { SPR_COUP, 2, -1, { NULL }, S_COUP_01 }, //1233 /*S_BUBB_00*/ { SPR_BUBB, 0, 4, { A_ActiveSound }, S_BUBB_00 }, //1234 /*S_BUBF_00*/ { SPR_BUBF, 0, 4, { A_ActiveSound }, S_BUBF_00 }, //1235 /*S_BUBC_00*/ { SPR_BUBC, 0, 4, { A_ActiveSound }, S_BUBC_00 }, //1236 /*S_ASPR_00*/ { SPR_ASPR, 0, 4, { A_ActiveSound }, S_ASPR_00 }, //1237 /*S_SPDL_00*/ { SPR_SPDL, 0, 5, { A_ActiveSound }, S_SPDL_01 }, //1238 /*S_SPDL_01*/ { SPR_SPDL, 1, 5, { A_ActiveSound }, S_SPDL_02 }, //1239 /*S_SPDL_02*/ { SPR_SPDL, 2, 5, { A_ActiveSound }, S_SPDL_00 }, //1240 /*S_TOKN_00*/ { SPR_TOKN, 0, -1, { NULL }, S_NULL }, //1241 /*S_OTOK_00*/ { SPR_OTOK, 0, -1, { NULL }, S_NULL }, //1242 /*S_HELT_00*/ { SPR_HELT, 0, -1, { NULL }, S_NULL }, //1243 /*S_GUNT_00*/ { SPR_GUNT, 0, -1, { NULL }, S_NULL }, //1244 /*S_FULL_00*/ { SPR_FULL, 0, 35, { NULL }, S_FULL_01 }, //1245 /*S_FULL_01*/ { SPR_FULL, 1, 35, { NULL }, S_FULL_00 }, //1246 /*S_MEAT_00*/ { SPR_MEAT, 0, 700, { NULL }, S_NULL }, //1247 /*S_MEAT_01*/ { SPR_MEAT, 1, 700, { NULL }, S_NULL }, //1248 /*S_MEAT_02*/ { SPR_MEAT, 2, 700, { NULL }, S_NULL }, //1249 /*S_MEAT_03*/ { SPR_MEAT, 3, 700, { NULL }, S_NULL }, //1250 /*S_MEAT_04*/ { SPR_MEAT, 4, 700, { NULL }, S_NULL }, //1251 /*S_MEAT_05*/ { SPR_MEAT, 5, 700, { NULL }, S_NULL }, //1252 /*S_MEAT_06*/ { SPR_MEAT, 6, 700, { NULL }, S_NULL }, //1253 /*S_MEAT_07*/ { SPR_MEAT, 7, 700, { NULL }, S_NULL }, //1254 /*S_MEAT_08*/ { SPR_MEAT, 8, 700, { NULL }, S_NULL }, //1255 /*S_MEAT_09*/ { SPR_MEAT, 9, 700, { NULL }, S_NULL }, //1256 /*S_MEAT_10*/ { SPR_MEAT, 10, 700, { NULL }, S_NULL }, //1257 /*S_MEAT_11*/ { SPR_MEAT, 11, 700, { NULL }, S_NULL }, //1258 /*S_MEAT_12*/ { SPR_MEAT, 12, 700, { NULL }, S_NULL }, //1259 /*S_MEAT_13*/ { SPR_MEAT, 13, 700, { NULL }, S_NULL }, //1260 /*S_MEAT_14*/ { SPR_MEAT, 14, 700, { NULL }, S_NULL }, //1261 /*S_MEAT_15*/ { SPR_MEAT, 15, 700, { NULL }, S_NULL }, //1262 /*S_MEAT_16*/ { SPR_MEAT, 16, 700, { NULL }, S_NULL }, //1263 /*S_MEAT_17*/ { SPR_MEAT, 17, 700, { NULL }, S_NULL }, //1264 /*S_MEAT_18*/ { SPR_MEAT, 18, 700, { NULL }, S_NULL }, //1265 /*S_MEAT_19*/ { SPR_MEAT, 19, 700, { NULL }, S_NULL }, //1266 /*S_JUNK_00*/ { SPR_JUNK, 0, 700, { NULL }, S_NULL }, //1267 /*S_JUNK_01*/ { SPR_JUNK, 1, 700, { NULL }, S_NULL }, //1268 /*S_JUNK_02*/ { SPR_JUNK, 2, 700, { NULL }, S_NULL }, //1269 /*S_JUNK_03*/ { SPR_JUNK, 3, 700, { NULL }, S_NULL }, //1270 /*S_JUNK_04*/ { SPR_JUNK, 4, 700, { NULL }, S_NULL }, //1271 /*S_JUNK_05*/ { SPR_JUNK, 5, 700, { NULL }, S_NULL }, //1272 /*S_JUNK_06*/ { SPR_JUNK, 6, 700, { NULL }, S_NULL }, //1273 /*S_JUNK_07*/ { SPR_JUNK, 7, 700, { NULL }, S_NULL }, //1274 /*S_JUNK_08*/ { SPR_JUNK, 8, 700, { NULL }, S_NULL }, //1275 /*S_JUNK_09*/ { SPR_JUNK, 9, 700, { NULL }, S_NULL }, //1276 /*S_JUNK_10*/ { SPR_JUNK, 10, 700, { NULL }, S_NULL }, //1277 /*S_JUNK_11*/ { SPR_JUNK, 11, 700, { NULL }, S_NULL }, //1278 /*S_JUNK_12*/ { SPR_JUNK, 12, 700, { NULL }, S_NULL }, //1279 /*S_JUNK_13*/ { SPR_JUNK, 13, 700, { NULL }, S_NULL }, //1280 /*S_JUNK_14*/ { SPR_JUNK, 14, 700, { NULL }, S_NULL }, //1281 /*S_JUNK_15*/ { SPR_JUNK, 15, 700, { NULL }, S_NULL }, //1282 /*S_JUNK_16*/ { SPR_JUNK, 16, 700, { NULL }, S_NULL }, //1283 /*S_JUNK_17*/ { SPR_JUNK, 17, 700, { NULL }, S_NULL }, //1284 /*S_JUNK_18*/ { SPR_JUNK, 18, 700, { NULL }, S_NULL }, //1285 /*S_JUNK_19*/ { SPR_JUNK, 19, 700, { NULL }, S_NULL }, //1286 /*S_FFOT_00*/ { SPR_FFOT, 0, 9, { NULL }, S_FFOT_01 }, //1287 /*S_FFOT_01*/ { SPR_FFOT, 1, 9, { NULL }, S_FFOT_02 }, //1288 /*S_FFOT_02*/ { SPR_FFOT, 2, 9, { NULL }, S_FFOT_03 }, //1289 /*S_FFOT_03*/ { SPR_FFOT, 3, 9, { NULL }, S_NULL }, //1290 /*S_DIE1_00*/ { SPR_DIE1, 0, -1, { NULL }, S_NULL }, //1291 /*S_BEAC_00*/ { SPR_BEAC, 0, -1, { NULL }, S_NULL }, //1292 /*S_BEAC_01*/ { SPR_BEAC, 0, 30, { NULL }, S_BEAC_02 }, //1293 /*S_BEAC_02*/ { SPR_BEAC, 0, 160, { A_TeleportBeacon }, S_BEAC_01 }, //1294 /*S_ARM1_00*/ { SPR_ARM1, 0, -1, { NULL }, S_NULL }, //1295 /*S_ARM2_00*/ { SPR_ARM2, 0, -1, { NULL }, S_NULL }, //1296 /*S_BARW_00*/ { SPR_BARW, 0, -1, { NULL }, S_NULL }, //1297 /*S_BARW_01*/ { SPR_BARW, 1, 2, { A_Scream }, S_BARW_02 }, //1298 /*S_BARW_02*/ { SPR_BARW, 2, 2, { NULL }, S_BARW_03 }, //1299 /*S_BARW_03*/ { SPR_BARW, 3, 2, { A_Fall }, S_BARW_04 }, //1300 /*S_BARW_04*/ { SPR_BARW, 4, 2, { NULL }, S_BARW_05 }, //1301 /*S_BARW_05*/ { SPR_BARW, 5, 2, { NULL }, S_BARW_06 }, //1302 /*S_BARW_06*/ { SPR_BARW, 6, 2, { NULL }, S_BARW_07 }, //1303 /*S_BARW_07*/ { SPR_BARW, 7, -1, { NULL }, S_NULL }, //1304 /*S_BART_00*/ { SPR_BART, 0, -1, { NULL }, S_NULL }, //1305 /*S_BART_01*/ { SPR_BART, 32769, 2, { A_Scream }, S_BART_02 }, //1306 /*S_BART_02*/ { SPR_BART, 32770, 2, { NULL }, S_BART_03 }, //1307 /*S_BART_03*/ { SPR_BART, 32771, 2, { NULL }, S_BART_04 }, //1308 /*S_BART_04*/ { SPR_BART, 32772, 2, { A_Fall }, S_BART_05 }, //1309 /*S_BART_05*/ { SPR_BART, 32773, 2, { A_DeathExplode2 }, S_BART_06 }, //1310 /*S_BART_06*/ { SPR_BART, 32774, 2, { NULL }, S_BART_07 }, //1311 /*S_BART_07*/ { SPR_BART, 32775, 2, { NULL }, S_BART_08 }, //1312 /*S_BART_08*/ { SPR_BART, 32776, 2, { NULL }, S_BART_09 }, //1313 /*S_BART_09*/ { SPR_BART, 32777, 3, { NULL }, S_BART_10 }, //1314 /*S_BART_10*/ { SPR_BART, 32778, 3, { NULL }, S_BART_11 }, //1315 /*S_BART_11*/ { SPR_BART, 11, -1, { NULL }, S_NULL }, //1316 /*S_LAMP_00*/ { SPR_LAMP, 0, -1, { NULL }, S_NULL }, //1317 /*S_LANT_00*/ { SPR_LANT, 0, -1, { NULL }, S_NULL }, //1318 /*S_BARL_00*/ { SPR_BARL, 32768, 4, { NULL }, S_BARL_01 }, //1319 /*S_BARL_01*/ { SPR_BARL, 32769, 4, { NULL }, S_BARL_02 }, //1320 /*S_BARL_02*/ { SPR_BARL, 32770, 4, { NULL }, S_BARL_03 }, //1321 /*S_BARL_03*/ { SPR_BARL, 32771, 4, { NULL }, S_BARL_00 }, //1322 /*S_BOWL_00*/ { SPR_BOWL, 32768, 4, { A_ActiveSound }, S_BOWL_01 }, //1323 /*S_BOWL_01*/ { SPR_BOWL, 32769, 4, { NULL }, S_BOWL_02 }, //1324 /*S_BOWL_02*/ { SPR_BOWL, 32770, 4, { NULL }, S_BOWL_03 }, //1325 /*S_BOWL_03*/ { SPR_BOWL, 32771, 4, { NULL }, S_BOWL_00 }, //1326 /*S_BRAZ_00*/ { SPR_BRAZ, 32768, 4, { A_ActiveSound }, S_BRAZ_01 }, //1327 /*S_BRAZ_01*/ { SPR_BRAZ, 32769, 4, { NULL }, S_BRAZ_02 }, //1328 /*S_BRAZ_02*/ { SPR_BRAZ, 32770, 4, { NULL }, S_BRAZ_03 }, //1329 /*S_BRAZ_03*/ { SPR_BRAZ, 32771, 4, { NULL }, S_BRAZ_00 }, //1330 /*S_TRCH_00*/ { SPR_TRCH, 32768, 4, { A_ActiveSound }, S_TRCH_01 }, //1331 /*S_TRCH_01*/ { SPR_TRCH, 32769, 4, { NULL }, S_TRCH_02 }, //1332 /*S_TRCH_02*/ { SPR_TRCH, 32770, 4, { NULL }, S_TRCH_03 }, //1333 /*S_TRCH_03*/ { SPR_TRCH, 32771, 4, { NULL }, S_TRCH_00 }, //1334 /*S_LTRH_00*/ { SPR_LTRH, 32768, 4, { NULL }, S_LTRH_01 }, //1335 /*S_LTRH_01*/ { SPR_LTRH, 32769, 4, { NULL }, S_LTRH_02 }, //1336 /*S_LTRH_02*/ { SPR_LTRH, 32770, 4, { NULL }, S_LTRH_03 }, //1337 /*S_LTRH_03*/ { SPR_LTRH, 32771, 4, { NULL }, S_LTRH_00 }, //1338 /*S_LMPC_00*/ { SPR_LMPC, 32768, 4, { A_ActiveSound }, S_LMPC_01 }, //1339 /*S_LMPC_01*/ { SPR_LMPC, 32769, 4, { NULL }, S_LMPC_02 }, //1340 /*S_LMPC_02*/ { SPR_LMPC, 32770, 4, { NULL }, S_LMPC_03 }, //1341 /*S_LMPC_03*/ { SPR_LMPC, 32771, 4, { NULL }, S_LMPC_00 }, //1342 /*S_LOGS_00*/ { SPR_LOGS, 32768, 4, { A_ActiveSound }, S_LOGS_01 }, //1343 /*S_LOGS_01*/ { SPR_LOGS, 32769, 4, { NULL }, S_LOGS_02 }, //1344 /*S_LOGS_02*/ { SPR_LOGS, 32770, 4, { NULL }, S_LOGS_03 }, //1345 /*S_LOGS_03*/ { SPR_LOGS, 32771, 4, { NULL }, S_LOGS_00 }, //1346 /*S_TRHO_00*/ { SPR_TRHO, 0, -1, { NULL }, S_NULL }, //1347 /*S_WATR_00*/ { SPR_WATR, 0, -1, { NULL }, S_NULL }, //1348 /*S_MUGG_00*/ { SPR_MUGG, 0, -1, { NULL }, S_NULL }, //1349 /*S_FUSL_00*/ { SPR_FUSL, 0, -1, { NULL }, S_NULL }, //1350 /*S_CRD1_00*/ { SPR_CRD1, 0, -1, { NULL }, S_NULL }, //1351 /*S_CRD2_00*/ { SPR_CRD2, 0, -1, { NULL }, S_NULL }, //1352 /*S_TPAS_00*/ { SPR_TPAS, 0, -1, { NULL }, S_NULL }, //1353 /*S_KY1G_00*/ { SPR_KY1G, 0, -1, { NULL }, S_NULL }, //1354 /*S_KY2S_00*/ { SPR_KY2S, 0, -1, { NULL }, S_NULL }, //1355 /*S_KY3B_00*/ { SPR_KY3B, 0, -1, { NULL }, S_NULL }, //1356 /*S_HAND_00*/ { SPR_HAND, 0, -1, { NULL }, S_NULL }, //1357 /*S_CRYS_00*/ { SPR_CRYS, 0, 16, { A_ActiveSound }, S_CRYS_01 }, //1358 /*S_CRYS_01*/ { SPR_CRYS, 1, 5, { A_ActiveSound }, S_CRYS_02 }, //1359 /*S_CRYS_02*/ { SPR_CRYS, 2, 4, { A_ActiveSound }, S_CRYS_03 }, //1360 /*S_CRYS_03*/ { SPR_CRYS, 3, 4, { A_ActiveSound }, S_CRYS_04 }, //1361 /*S_CRYS_04*/ { SPR_CRYS, 4, 4, { A_ActiveSound }, S_CRYS_05 }, //1362 /*S_CRYS_05*/ { SPR_CRYS, 5, 4, { A_ActiveSound }, S_CRYS_00 }, //1363 /*S_PRIS_00*/ { SPR_PRIS, 0, -1, { NULL }, S_NULL }, //1364 /*S_PWR1_00*/ { SPR_PWR1, 0, -1, { NULL }, S_NULL }, //1365 /*S_PWR2_00*/ { SPR_PWR2, 0, -1, { NULL }, S_NULL }, //1366 /*S_PWR3_00*/ { SPR_PWR3, 0, -1, { NULL }, S_NULL }, //1367 /*S_ORAC_00*/ { SPR_ORAC, 0, -1, { NULL }, S_NULL }, //1368 /*S_GYID_00*/ { SPR_GYID, 0, -1, { NULL }, S_NULL }, //1369 /*S_FUBR_00*/ { SPR_FUBR, 0, -1, { NULL }, S_NULL }, //1370 /*S_WARE_00*/ { SPR_WARE, 0, -1, { NULL }, S_NULL }, //1371 /*S_RCRY_00*/ { SPR_RCRY, 32768, -1, { NULL }, S_NULL }, //1372 /*S_BCRY_00*/ { SPR_BCRY, 32768, -1, { NULL }, S_NULL }, //1373 /*S_CHAP_00*/ { SPR_CHAP, 0, -1, { NULL }, S_NULL }, //1374 /*S_TUNL_00*/ { SPR_TUNL, 0, -1, { NULL }, S_NULL }, //1375 /*S_BLTK_00*/ { SPR_BLTK, 0, -1, { NULL }, S_NULL }, //1376 /*S_SECK_00*/ { SPR_SECK, 0, -1, { NULL }, S_NULL }, //1377 /*S_MINE_00*/ { SPR_MINE, 0, -1, { NULL }, S_NULL }, //1378 /*S_REBL_00*/ { SPR_REBL, 0, -1, { NULL }, S_NULL }, //1379 /*S_PROC_00*/ { SPR_PROC, 0, -1, { NULL }, S_NULL }, //1380 /*S_ANKH_00*/ { SPR_ANKH, 0, -1, { NULL }, S_NULL }, //1381 /*S_GOID_00*/ { SPR_GOID, 0, -1, { NULL }, S_NULL }, //1382 /*S_STMP_00*/ { SPR_STMP, 0, -1, { NULL }, S_NULL }, //1383 /*S_MDKT_00*/ { SPR_MDKT, 0, -1, { NULL }, S_NULL }, //1384 /*S_COIN_00*/ { SPR_COIN, 0, -1, { NULL }, S_NULL }, //1385 /*S_CRED_00*/ { SPR_CRED, 0, -1, { NULL }, S_NULL }, //1386 /*S_SACK_00*/ { SPR_SACK, 0, -1, { NULL }, S_NULL }, //1387 /*S_CHST_00*/ { SPR_CHST, 0, -1, { NULL }, S_NULL }, //1388 /*S_SHD1_00*/ { SPR_SHD1, 0, 17, { A_ShadowOff }, S_SHD1_01 }, //1389 /*S_SHD1_01*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_02 }, //1390 /*S_SHD1_02*/ { SPR_SHD1, 0, 17, { A_ShadowOn }, S_SHD1_03 }, //1391 /*S_SHD1_03*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_00 }, //1392 /*S_MASK_00*/ { SPR_MASK, 0, -1, { NULL }, S_NULL }, //1393 /*S_UNIF_00*/ { SPR_UNIF, 0, -1, { NULL }, S_NULL }, //1394 /*S_OFIC_00*/ { SPR_OFIC, 0, -1, { NULL }, S_NULL }, //1395 /*S_PMAP_00*/ { SPR_PMAP, 32768, 6, { NULL }, S_PMAP_01 }, //1396 /*S_PMAP_01*/ { SPR_PMAP, 32769, 6, { NULL }, S_PMAP_00 }, //1397 /*S_PMUP_00*/ { SPR_PMUP, 32768, 6, { NULL }, S_PMUP_01 }, //1398 /*S_PMUP_01*/ { SPR_PMUP, 32769, 6, { NULL }, S_PMUP_00 }, //1399 /*S_BLIT_00*/ { SPR_BLIT, 0, -1, { NULL }, S_NULL }, //1400 /*S_BBOX_00*/ { SPR_BBOX, 0, -1, { NULL }, S_NULL }, //1401 /*S_MSSL_00*/ { SPR_MSSL, 0, -1, { NULL }, S_NULL }, //1402 /*S_ROKT_00*/ { SPR_ROKT, 0, -1, { NULL }, S_NULL }, //1403 /*S_BRY1_00*/ { SPR_BRY1, 0, 6, { NULL }, S_BRY1_01 }, //1404 /*S_BRY1_01*/ { SPR_BRY1, 1, 6, { NULL }, S_BRY1_00 }, //1405 /*S_CPAC_00*/ { SPR_CPAC, 0, 6, { NULL }, S_CPAC_01 }, //1406 /*S_CPAC_01*/ { SPR_CPAC, 1, 6, { NULL }, S_CPAC_00 }, //1407 /*S_PQRL_00*/ { SPR_PQRL, 0, -1, { NULL }, S_NULL }, //1408 /*S_XQRL_00*/ { SPR_XQRL, 0, -1, { NULL }, S_NULL }, //1409 /*S_GRN1_00*/ { SPR_GRN1, 0, -1, { NULL }, S_NULL }, //1410 /*S_GRN2_00*/ { SPR_GRN2, 0, -1, { NULL }, S_NULL }, //1411 /*S_BKPK_00*/ { SPR_BKPK, 0, -1, { NULL }, S_NULL }, //1412 /*S_RELC_00*/ { SPR_RELC, 32768, -1, { NULL }, S_NULL }, //1413 /*S_RIFL_00*/ { SPR_RIFL, 0, -1, { NULL }, S_NULL }, //1414 /*S_RIFL_01*/ { SPR_RIFL, 1, -1, { NULL }, S_NULL }, //1415 /*S_FLAM_00*/ { SPR_FLAM, 0, -1, { NULL }, S_NULL }, //1416 /*S_BFLM_00*/ { SPR_BFLM, 0, -1, { NULL }, S_NULL }, //1417 /*S_MMSL_00*/ { SPR_MMSL, 0, -1, { NULL }, S_NULL }, //1418 /*S_TRPD_00*/ { SPR_TRPD, 0, -1, { NULL }, S_NULL }, //1419 /*S_GRND_00*/ { SPR_GRND, 0, -1, { NULL }, S_NULL }, //1420 /*S_CBOW_00*/ { SPR_CBOW, 0, -1, { NULL }, S_NULL }, //1421 /*S_SIGL_00*/ { SPR_SIGL, 0, -1, { NULL }, S_NULL }, //1422 /*S_SIGL_01*/ { SPR_SIGL, 1, -1, { NULL }, S_NULL }, //1423 /*S_SIGL_02*/ { SPR_SIGL, 2, -1, { NULL }, S_NULL }, //1424 /*S_SIGL_03*/ { SPR_SIGL, 3, -1, { NULL }, S_NULL }, //1425 /*S_SIGL_04*/ { SPR_SIGL, 4, -1, { NULL }, S_NULL }, //1426 /*S_LITE_00*/ { SPR_LITE, 32768, -1, { NULL }, S_NULL }, //1427 /*S_CNDL_00*/ { SPR_CNDL, 32768, -1, { NULL }, S_NULL }, //1428 /*S_CLBR_00*/ { SPR_CLBR, 32768, -1, { NULL }, S_NULL }, //1429 /*S_LITS_00*/ { SPR_LITS, 32768, -1, { NULL }, S_NULL }, //1430 /*S_LITB_00*/ { SPR_LITB, 32768, -1, { NULL }, S_NULL }, //1431 /*S_LITG_00*/ { SPR_LITG, 32768, -1, { NULL }, S_NULL }, //1432 /*S_ROK1_00*/ { SPR_ROK1, 0, -1, { NULL }, S_NULL }, //1433 /*S_ROK2_00*/ { SPR_ROK2, 0, -1, { NULL }, S_NULL }, //1434 /*S_ROK3_00*/ { SPR_ROK3, 0, -1, { NULL }, S_NULL }, //1435 /*S_ROK4_00*/ { SPR_ROK4, 0, -1, { NULL }, S_NULL }, //1436 /*S_LOGG_00*/ { SPR_LOGG, 0, 5, { A_ActiveSound }, S_LOGG_01 }, //1437 /*S_LOGG_01*/ { SPR_LOGG, 1, 5, { A_ActiveSound }, S_LOGG_02 }, //1438 /*S_LOGG_02*/ { SPR_LOGG, 2, 5, { A_ActiveSound }, S_LOGG_03 }, //1439 /*S_LOGG_03*/ { SPR_LOGG, 3, 5, { A_ActiveSound }, S_LOGG_00 }, //1440 /*S_RUB1_00*/ { SPR_RUB1, 0, -1, { NULL }, S_NULL }, //1441 /*S_RUB2_00*/ { SPR_RUB2, 0, -1, { NULL }, S_NULL }, //1442 /*S_RUB3_00*/ { SPR_RUB3, 0, -1, { NULL }, S_NULL }, //1443 /*S_RUB4_00*/ { SPR_RUB4, 0, -1, { NULL }, S_NULL }, //1444 /*S_RUB5_00*/ { SPR_RUB5, 0, -1, { NULL }, S_NULL }, //1445 /*S_RUB6_00*/ { SPR_RUB6, 0, -1, { NULL }, S_NULL }, //1446 /*S_RUB7_00*/ { SPR_RUB7, 0, -1, { NULL }, S_NULL }, //1447 /*S_RUB8_00*/ { SPR_RUB8, 0, -1, { NULL }, S_NULL }, //1448 /*S_CHAN_00*/ { SPR_CHAN, 0, -1, { NULL }, S_NULL }, //1449 /*S_STAT_00*/ { SPR_STAT, 0, -1, { NULL }, S_NULL }, //1450 /*S_DSTA_00*/ { SPR_DSTA, 0, -1, { NULL }, S_NULL }, //1451 /*S_CRAB_00*/ { SPR_CRAB, 0, -1, { NULL }, S_NULL }, //1452 /*S_CAGE_00*/ { SPR_CAGE, 0, -1, { NULL }, S_NULL }, //1453 /*S_TREE_00*/ { SPR_TREE, 0, -1, { NULL }, S_NULL }, //1454 /*S_TREE_01*/ { SPR_TREE, 1, -1, { NULL }, S_NULL }, //1455 /*S_TREE_02*/ { SPR_TREE, 2, -1, { NULL }, S_NULL }, //1456 /*S_TRE1_00*/ { SPR_TRE1, 0, -1, { NULL }, S_NULL }, //1457 /*S_BUSH_00*/ { SPR_BUSH, 0, -1, { NULL }, S_NULL }, //1458 /*S_SHRB_00*/ { SPR_SHRB, 0, -1, { NULL }, S_NULL }, //1459 /*S_STAK_00*/ { SPR_STAK, 0, -1, { NULL }, S_NULL }, //1460 /*S_BAR1_00*/ { SPR_BAR1, 0, -1, { NULL }, S_NULL }, //1461 /*S_VASE_00*/ { SPR_VASE, 0, -1, { NULL }, S_NULL }, //1462 /*S_VASE_01*/ { SPR_VASE, 1, -1, { NULL }, S_NULL }, //1463 /*S_STOL_00*/ { SPR_STOL, 0, -1, { NULL }, S_NULL }, //1464 /*S_POT1_00*/ { SPR_POT1, 0, -1, { NULL }, S_NULL }, //1465 /*S_TUB1_00*/ { SPR_TUB1, 0, -1, { NULL }, S_NULL }, //1466 /*S_ANVL_00*/ { SPR_ANVL, 0, -1, { NULL }, S_NULL }, //1467 /*S_TLMP_00*/ { SPR_TLMP, 0, -1, { NULL }, S_NULL }, //1468 /*S_TLMP_01*/ { SPR_TLMP, 1, -1, { NULL }, S_NULL }, //1469 /*S_TRAY_00*/ { SPR_TRAY, 0, -1, { NULL }, S_NULL }, //1470 /*S_APOW_00*/ { SPR_APOW, 0, 4, { A_ActiveSound }, S_APOW_00 }, //1471 /*S_AFED_00*/ { SPR_AFED, 0, -1, { NULL }, S_NULL }, //1472 /*S_DRIP_00*/ { SPR_DRIP, 0, 6, { A_ActiveSound }, S_DRIP_01 }, //1473 /*S_DRIP_01*/ { SPR_DRIP, 1, 4, { NULL }, S_DRIP_02 }, //1474 /*S_DRIP_02*/ { SPR_DRIP, 2, 4, { NULL }, S_DRIP_03 }, //1475 /*S_DRIP_03*/ { SPR_DRIP, 3, 4, { A_ActiveSound }, S_DRIP_04 }, //1476 /*S_DRIP_04*/ { SPR_DRIP, 4, 4, { NULL }, S_DRIP_05 }, //1477 /*S_DRIP_05*/ { SPR_DRIP, 5, 4, { NULL }, S_DRIP_06 }, //1478 /*S_DRIP_06*/ { SPR_DRIP, 6, 4, { A_ActiveSound }, S_DRIP_07 }, //1479 /*S_DRIP_07*/ { SPR_DRIP, 7, 4, { NULL }, S_DRIP_00 }, //1480 /*S_CDRP_00*/ { SPR_CDRP, 0, 10, { NULL }, S_CDRP_01 }, //1481 /*S_CDRP_01*/ { SPR_CDRP, 1, 8, { NULL }, S_CDRP_02 }, //1482 /*S_CDRP_02*/ { SPR_CDRP, 2, 8, { NULL }, S_CDRP_03 }, //1483 /*S_CDRP_03*/ { SPR_CDRP, 3, 8, { NULL }, S_CDRP_00 }, //1484 /*S_SPLH_00*/ { SPR_SPLH, 0, 4, { NULL }, S_SPLH_01 }, //1485 /*S_SPLH_01*/ { SPR_SPLH, 1, 4, { NULL }, S_SPLH_02 }, //1486 /*S_SPLH_02*/ { SPR_SPLH, 2, 4, { NULL }, S_SPLH_03 }, //1487 /*S_SPLH_03*/ { SPR_SPLH, 3, 8, { NULL }, S_SPLH_04 }, //1488 /*S_SPLH_04*/ { SPR_SPLH, 4, 4, { NULL }, S_SPLH_05 }, //1489 /*S_SPLH_05*/ { SPR_SPLH, 5, 4, { NULL }, S_SPLH_06 }, //1490 /*S_SPLH_06*/ { SPR_SPLH, 6, 4, { NULL }, S_SPLH_07 }, //1491 /*S_SPLH_07*/ { SPR_SPLH, 7, 4, { A_ActiveSound }, S_SPLH_00 }, //1492 /*S_WTFT_00*/ { SPR_WTFT, 0, 4, { NULL }, S_WTFT_01 }, //1493 /*S_WTFT_01*/ { SPR_WTFT, 1, 4, { NULL }, S_WTFT_02 }, //1494 /*S_WTFT_02*/ { SPR_WTFT, 2, 4, { NULL }, S_WTFT_03 }, //1495 /*S_WTFT_03*/ { SPR_WTFT, 3, 4, { A_ActiveSound }, S_WTFT_00 }, //1496 /*S_HERT_00*/ { SPR_HERT, 32768, 4, { NULL }, S_HERT_01 }, //1497 /*S_HERT_01*/ { SPR_HERT, 32769, 4, { NULL }, S_HERT_02 }, //1498 /*S_HERT_02*/ { SPR_HERT, 32770, 4, { NULL }, S_HERT_00 }, //1499 /*S_TELP_00*/ { SPR_TELP, 32768, 3, { NULL }, S_TELP_01 }, //1500 /*S_TELP_01*/ { SPR_TELP, 32769, 3, { NULL }, S_TELP_02 }, //1501 /*S_TELP_02*/ { SPR_TELP, 32770, 3, { NULL }, S_TELP_03 }, //1502 /*S_TELP_03*/ { SPR_TELP, 32771, 3, { NULL }, S_TELP_00 }, //1503 /*S_MONI_00*/ { SPR_MONI, 0, -1, { NULL }, S_NULL }, //1504 /*S_STEL_00*/ { SPR_STEL, 0, -1, { NULL }, S_NULL }, //1505 /*S_STLA_00*/ { SPR_STLA, 0, -1, { NULL }, S_NULL }, //1506 /*S_STLE_00*/ { SPR_STLE, 0, -1, { NULL }, S_NULL }, //1507 /*S_HUGE_00*/ { SPR_HUGE, 0, 4, { NULL }, S_HUGE_01 }, //1508 /*S_HUGE_01*/ { SPR_HUGE, 1, 5, { NULL }, S_HUGE_02 }, //1509 /*S_HUGE_02*/ { SPR_HUGE, 2, 5, { NULL }, S_HUGE_03 }, //1510 /*S_HUGE_03*/ { SPR_HUGE, 3, 5, { NULL }, S_HUGE_00 }, //1511 /*S_STLG_00*/ { SPR_STLG, 0, -1, { NULL }, S_NULL }, //1512 /*S_STLG_01*/ { SPR_STLG, 1, -1, { NULL }, S_NULL }, //1513 /*S_STLG_02*/ { SPR_STLG, 2, -1, { NULL }, S_NULL }, //1514 /*S_STLG_03*/ { SPR_STLG, 3, -1, { NULL }, S_NULL }, //1515 /*S_STLG_04*/ { SPR_STLG, 4, -1, { NULL }, S_NULL }, //1516 /*S_STLG_05*/ { SPR_STLG, 5, -1, { NULL }, S_NULL }, //1517 }; // villsa [STRIFE] mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { /*MT_FIELDGUARD*/ 25, //doomednum S_TOKN_00, //spawnstate 10, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_XPRK_00, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 2*FRACUNIT, //radius 1*FRACUNIT, //height 10000, //mass 0, //damage sfx_None, //activesound MF_SHOOTABLE|MF_NOSECTOR|MF_NODIALOG, //flags NULL, //namepointer }, { /*MT_PLAYER*/ -1, //doomednum S_PLAY_00, //spawnstate 100, //spawnhealth S_PLAY_01, //seestate sfx_None, //seesound 0, //reactiontime sfx_None, //attacksound S_PLAY_07, //painstate 255, //painchance sfx_plpain, //painsound S_NULL, //meleestate S_PLAY_05, //missilestate S_NULL, //crashstate S_PLAY_09, //deathstate S_RGIB_00, //xdeathstate sfx_pldeth, //deathsound 0, //speed 18*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH|MF_ALLY, //flags NULL, //namepointer }, { /*MT_SHOPKEEPER_W*/ 116, //doomednum S_MRST_00, //spawnstate 10000000, //spawnhealth S_MRPN_00, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_MRPN_00, //painstate 150, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 5000, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH, //flags "Weapon_Smith", //namepointer }, { /*MT_SHOPKEEPER_B*/ 72, //doomednum S_MRST_00, //spawnstate 10000000, //spawnhealth S_MRPN_00, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_MRPN_00, //painstate 150, //painchance sfx_ambbar, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 5000, //mass 0, //damage sfx_ambppl, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP3, //flags "Bar_Keep", //namepointer }, { /*MT_SHOPKEEPER_A*/ 73, //doomednum S_MRST_00, //spawnstate 10000000, //spawnhealth S_MRPN_00, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_MRPN_00, //painstate 150, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 5000, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP2|MF_COLORSWAP3, //flags "Armorer", //namepointer }, { /*MT_SHOPKEEPER_M*/ 74, //doomednum S_MRST_00, //spawnstate 10000000, //spawnhealth S_MRPN_00, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_MRPN_00, //painstate 150, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 50000, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP2 |MF_COLORSWAP3, //flags "Medic", //namepointer }, { /*MT_PEASANT2_A*/ 3004, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 4, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_PEASANT2_B*/ 130, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 5, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_PEASANT2_C*/ 131, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 5, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_PEASANT5_A*/ 65, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 7, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags NULL, //namepointer }, { /*MT_PEASANT5_B*/ 132, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 7, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags NULL, //namepointer }, { /*MT_PEASANT5_C*/ 133, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 7, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags NULL, //namepointer }, { /*MT_PEASANT4_A*/ 66, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 |MF_COLORSWAP2, //flags NULL, //namepointer }, { /*MT_PEASANT4_B*/ 134, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 |MF_COLORSWAP2, //flags NULL, //namepointer }, { /*MT_PEASANT4_C*/ 135, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 |MF_COLORSWAP2, //flags NULL, //namepointer }, { /*MT_PEASANT6_A*/ 67, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags NULL, //namepointer }, { /*MT_PEASANT6_B*/ 136, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 7, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags NULL, //namepointer }, { /*MT_PEASANT6_C*/ 137, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags NULL, //namepointer }, { /*MT_PEASANT3_A*/ 172, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT3_B*/ 173, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT3_C*/ 174, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT8_A*/ 175, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 |MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT8_B*/ 176, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 |MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT8_C*/ 177, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 |MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT7_A*/ 178, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 |MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT7_B*/ 179, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 |MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT7_C*/ 180, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 |MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_PEASANT1*/ 181, //doomednum S_PEAS_00, //spawnstate 31, //spawnhealth S_PEAS_01, //seestate sfx_rebact, //seesound 8, //reactiontime sfx_meatht, //attacksound S_PEAS_12, //painstate 200, //painchance sfx_pespna, //painsound S_PEAS_09, //meleestate S_NULL, //missilestate S_PEAS_14, //crashstate S_PEAS_17, //deathstate S_GIBS_00, //xdeathstate sfx_psdtha, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 |MF_COLORSWAP2|MF_COLORSWAP3, //flags NULL, //namepointer }, { /*MT_ZOMBIE*/ 169, //doomednum S_PEAS_25, //spawnstate 31, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_AGRD_00, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_GIBS_00, //deathstate S_NULL, //xdeathstate sfx_psdtha, //deathsound 0, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags NULL, //namepointer }, { /*MT_BECOMING*/ 201, //doomednum S_ARMR_00, //spawnstate 61, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_ARMR_01, //painstate 255, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_GIBS_10, //deathstate S_NULL, //xdeathstate sfx_psdtha, //deathsound 0, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_ZOMBIESPAWNER*/ 170, //doomednum S_PLAY_19, //spawnstate 20, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_telept, //activesound MF_SHOOTABLE|MF_NOSECTOR, //flags NULL, //namepointer }, { /*MT_HUGE_TANK_1*/ 209, //doomednum S_TNK1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 192*FRACUNIT, //height 50000, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_HUGE_TANK_2*/ 210, //doomednum S_TNK2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 192*FRACUNIT, //height 50000, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_HUGE_TANK_3*/ 211, //doomednum S_TNK3_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 192*FRACUNIT, //height 50000, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TANK_4*/ 213, //doomednum S_TNK4_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 56*FRACUNIT, //height 50000, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TANK_5*/ 214, //doomednum S_TNK5_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 56*FRACUNIT, //height 50000, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TANK_6*/ 229, //doomednum S_TNK6_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 56*FRACUNIT, //height 50000, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_KNEELING_GUY*/ 204, //doomednum S_NEAL_00, //spawnstate 51, //spawnhealth S_NEAL_00, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NEAL_02, //painstate 255, //painchance sfx_static, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NEAL_05, //crashstate S_NEAL_07, //deathstate S_NULL, //xdeathstate sfx_static, //deathsound 0, //speed 6*FRACUNIT, //radius 6*FRACUNIT, //height 50000, //mass 0, //damage sfx_chant, //activesound MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_BEGGAR1*/ 141, //doomednum S_BEGR_00, //spawnstate 20, //spawnhealth S_BEGR_01, //seestate sfx_None, //seesound 8, //reactiontime sfx_meatht, //attacksound S_BEGR_11, //painstate 250, //painchance sfx_pespna, //painsound S_BEGR_07, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BEGR_13, //deathstate S_BEGR_22, //xdeathstate sfx_psdtha, //deathsound 3, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags "Beggar", //namepointer }, { /*MT_BEGGAR2*/ 155, //doomednum S_BEGR_00, //spawnstate 20, //spawnhealth S_BEGR_01, //seestate sfx_None, //seesound 8, //reactiontime sfx_meatht, //attacksound S_BEGR_11, //painstate 250, //painchance sfx_pespna, //painsound S_BEGR_07, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BEGR_13, //deathstate S_BEGR_22, //xdeathstate sfx_psdtha, //deathsound 3, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags "Beggar", //namepointer }, { /*MT_BEGGAR3*/ 156, //doomednum S_BEGR_00, //spawnstate 20, //spawnhealth S_BEGR_01, //seestate sfx_None, //seesound 8, //reactiontime sfx_meatht, //attacksound S_BEGR_11, //painstate 250, //painchance sfx_pespna, //painsound S_BEGR_07, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BEGR_13, //deathstate S_BEGR_22, //xdeathstate sfx_psdtha, //deathsound 3, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags "Beggar", //namepointer }, { /*MT_BEGGAR4*/ 157, //doomednum S_BEGR_00, //spawnstate 20, //spawnhealth S_BEGR_01, //seestate sfx_None, //seesound 8, //reactiontime sfx_meatht, //attacksound S_BEGR_11, //painstate 250, //painchance sfx_pespna, //painsound S_BEGR_07, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BEGR_13, //deathstate S_BEGR_22, //xdeathstate sfx_psdtha, //deathsound 3, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags "Beggar", //namepointer }, { /*MT_BEGGAR5*/ 158, //doomednum S_BEGR_00, //spawnstate 20, //spawnhealth S_BEGR_01, //seestate sfx_None, //seesound 8, //reactiontime sfx_meatht, //attacksound S_BEGR_11, //painstate 250, //painchance sfx_pespna, //painsound S_BEGR_07, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BEGR_13, //deathstate S_BEGR_22, //xdeathstate sfx_psdtha, //deathsound 3, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags "Beggar", //namepointer }, { /*MT_REBEL1*/ 9, //doomednum S_HMN1_00, //spawnstate 60, //spawnhealth S_HMN1_11, //seestate sfx_wpnup, //seesound 8, //reactiontime sfx_None, //attacksound S_HMN1_22, //painstate 250, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_HMN1_19, //missilestate S_NULL, //crashstate S_HMN1_24, //deathstate S_RGIB_08, //xdeathstate sfx_rebdth, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags "Rebel", //namepointer }, { /*MT_REBEL2*/ 144, //doomednum S_HMN1_00, //spawnstate 60, //spawnhealth S_HMN1_11, //seestate sfx_wpnup, //seesound 8, //reactiontime sfx_None, //attacksound S_HMN1_22, //painstate 250, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_HMN1_19, //missilestate S_NULL, //crashstate S_HMN1_24, //deathstate S_RGIB_08, //xdeathstate sfx_rebdth, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags "Rebel", //namepointer }, { /*MT_REBEL3*/ 145, //doomednum S_HMN1_00, //spawnstate 60, //spawnhealth S_HMN1_11, //seestate sfx_wpnup, //seesound 8, //reactiontime sfx_None, //attacksound S_HMN1_22, //painstate 250, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_HMN1_19, //missilestate S_NULL, //crashstate S_HMN1_24, //deathstate S_RGIB_08, //xdeathstate sfx_rebdth, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags "Rebel", //namepointer }, { /*MT_REBEL4*/ 149, //doomednum S_HMN1_00, //spawnstate 60, //spawnhealth S_HMN1_11, //seestate sfx_wpnup, //seesound 8, //reactiontime sfx_None, //attacksound S_HMN1_22, //painstate 250, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_HMN1_19, //missilestate S_NULL, //crashstate S_HMN1_24, //deathstate S_RGIB_08, //xdeathstate sfx_rebdth, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags "Rebel", //namepointer }, { /*MT_REBEL5*/ 150, //doomednum S_HMN1_00, //spawnstate 60, //spawnhealth S_HMN1_11, //seestate sfx_wpnup, //seesound 8, //reactiontime sfx_None, //attacksound S_HMN1_22, //painstate 250, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_HMN1_19, //missilestate S_NULL, //crashstate S_HMN1_24, //deathstate S_RGIB_08, //xdeathstate sfx_rebdth, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags "Rebel", //namepointer }, { /*MT_REBEL6*/ 151, //doomednum S_HMN1_00, //spawnstate 60, //spawnhealth S_HMN1_11, //seestate sfx_wpnup, //seesound 8, //reactiontime sfx_None, //attacksound S_HMN1_22, //painstate 250, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_HMN1_19, //missilestate S_NULL, //crashstate S_HMN1_24, //deathstate S_RGIB_08, //xdeathstate sfx_rebdth, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags "Rebel", //namepointer }, { /*MT_RLEADER*/ 64, //doomednum S_LEDR_00, //spawnstate 95, //spawnhealth S_LEAD_04, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_None, //attacksound S_LEAD_15, //painstate 250, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_LEAD_12, //missilestate S_NULL, //crashstate S_LEAD_04, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH, //flags "MACIL", //namepointer }, { /*MT_RLEADER2*/ 200, //doomednum S_LEDR_00, //spawnstate 95, //spawnhealth S_LEAD_04, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_None, //attacksound S_LEAD_15, //painstate 200, //painchance sfx_pespna, //painsound S_NULL, //meleestate S_LEAD_17, //missilestate S_NULL, //crashstate S_LEAD_20, //deathstate S_LEAD_20, //xdeathstate sfx_slop, //deathsound 8, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_rebact, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH|MF_SPECTRAL, //flags "MACIL", //namepointer }, { /*MT_MISSILESMOKE*/ -1, //doomednum S_PUFY_04, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_rflite, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags NULL, //namepointer }, { /*MT_REAVER*/ 3001, //doomednum S_ROB1_00, //spawnstate 150, //spawnhealth S_ROB1_02, //seestate sfx_revsee, //seesound 8, //reactiontime sfx_None, //attacksound S_ROB1_15, //painstate 128, //painchance sfx_reavpn, //painsound S_ROB1_10, //meleestate S_ROB1_13, //missilestate S_NULL, //crashstate S_ROB1_17, //deathstate S_ROB1_26, //xdeathstate sfx_revdth, //deathsound 12, //speed 20*FRACUNIT, //radius 60*FRACUNIT, //height 500, //mass 0, //damage sfx_revact, //activesound MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_GUARD1*/ 3002, //doomednum S_AGRD_01, //spawnstate 70, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac1, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags "ACOLYTE", //namepointer }, { /*MT_GUARD2*/ 142, //doomednum S_AGRD_01, //spawnstate 70, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac2, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags "ACOLYTE", //namepointer }, { /*MT_GUARD3*/ 143, //doomednum S_AGRD_01, //spawnstate 70, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac3, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2, //flags "ACOLYTE", //namepointer }, { /*MT_GUARD4*/ 146, //doomednum S_AGRD_01, //spawnstate 70, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac1, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2, //flags "ACOLYTE", //namepointer }, { /*MT_GUARD5*/ 147, //doomednum S_AGRD_01, //spawnstate 70, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac2, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP3, //flags "ACOLYTE", //namepointer }, { /*MT_GUARD6*/ 148, //doomednum S_AGRD_01, //spawnstate 70, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac3, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP3, //flags "ACOLYTE", //namepointer }, { /*MT_GUARD7*/ 232, //doomednum S_AGRD_01, //spawnstate 60, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac3, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2|MF_COLORSWAP3, //flags "ACOLYTE", //namepointer }, { /*MT_GUARD8*/ 231, //doomednum S_AGRD_01, //spawnstate 60, //spawnhealth S_AGRD_13, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_23, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac3, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2 |MF_COLORSWAP3, //flags "ACOLYTE", //namepointer }, { /*MT_SHADOWGUARD*/ 58, //doomednum S_AGRD_01, //spawnstate 70, //spawnhealth S_AGRD_12, //seestate sfx_agrsee, //seesound 8, //reactiontime sfx_rifle, //attacksound S_AGRD_21, //painstate 150, //painchance sfx_agrdpn, //painsound S_NULL, //meleestate S_AGRD_17, //missilestate S_NULL, //crashstate S_AGRD_24, //deathstate S_GIBS_10, //xdeathstate sfx_agrdth, //deathsound 7, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 400, //mass 0, //damage sfx_agrac2, //activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags "ACOLYTE", //namepointer }, { /*MT_PGUARD*/ 3003, //doomednum S_PGRD_00, //spawnstate 300, //spawnhealth S_PGRD_04, //seestate sfx_pgrsee, //seesound 8, //reactiontime sfx_None, //attacksound S_PGRD_16, //painstate 100, //painchance sfx_pgrdpn, //painsound S_PGRD_12, //meleestate S_PGRD_14, //missilestate S_NULL, //crashstate S_PGRD_18, //deathstate S_NULL, //xdeathstate sfx_pgrdth, //deathsound 8, //speed 20*FRACUNIT, //radius 60*FRACUNIT, //height 500, //mass 0, //damage sfx_pgract, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL, //flags "TEMPLAR", //namepointer }, { /*MT_CRUSADER*/ 3005, //doomednum S_ROB2_00, //spawnstate 400, //spawnhealth S_ROB2_01, //seestate sfx_rb2see, //seesound 8, //reactiontime sfx_None, //attacksound S_ROB2_19, //painstate 128, //painchance sfx_rb2pn, //painsound S_NULL, //meleestate S_ROB2_09, //missilestate S_NULL, //crashstate S_ROB2_20, //deathstate S_NULL, //xdeathstate sfx_rb2dth, //deathsound 8, //speed 40*FRACUNIT, //radius 56*FRACUNIT, //height 400, //mass 0, //damage sfx_rb2act, //activesound MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_BISHOP*/ 187, //doomednum S_MLDR_00, //spawnstate 500, //spawnhealth S_MLDR_01, //seestate sfx_rb2see, //seesound 8, //reactiontime sfx_None, //attacksound S_MLDR_11, //painstate 128, //painchance sfx_rb2pn, //painsound S_NULL, //meleestate S_MLDR_09, //missilestate S_NULL, //crashstate S_MLDR_12, //deathstate S_NULL, //xdeathstate sfx_pgrdth, //deathsound 8, //speed 40*FRACUNIT, //radius 56*FRACUNIT, //height 500, //mass 0, //damage sfx_rb2act, //activesound MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL |MF_NOTDMATCH, //flags NULL, //namepointer }, { /*MT_ORACLE*/ 199, //doomednum S_ORCL_00, //spawnstate 1, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ORCL_01, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 15*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags "ORACLE", //namepointer }, { /*MT_PRIEST*/ 12, //doomednum S_PRST_00, //spawnstate 800, //spawnhealth S_PRST_02, //seestate sfx_lorsee, //seesound 8, //reactiontime sfx_revbld, //attacksound S_NULL, //painstate 0, //painchance sfx_lorpn, //painsound S_PRST_10, //meleestate S_PRST_13, //missilestate S_NULL, //crashstate S_PDED_00, //deathstate S_NULL, //xdeathstate sfx_slop, //deathsound 10, //speed 15*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_tend, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT |MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags "PRIEST", //namepointer }, { /*MT_SPECTRE_A*/ 129, //doomednum S_ALN1_00, //spawnstate 1000, //spawnhealth S_ALN1_02, //seestate sfx_alnsee, //seesound 8, //reactiontime sfx_revbld, //attacksound S_ALN1_19, //painstate 250, //painchance sfx_alnpn, //painsound S_ALN1_13, //meleestate S_ALN1_16, //missilestate S_NULL, //crashstate S_AL1P_00, //deathstate S_NULL, //xdeathstate sfx_alndth, //deathsound 12, //speed 64*FRACUNIT, //radius 64*FRACUNIT, //height 1000, //mass 0, //damage sfx_alnact, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH |MF_MVIS|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_NODE*/ -1, //doomednum S_NODE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags NULL, //namepointer }, { /*MT_SPECTREHEAD*/ -1, //doomednum S_MTHD_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags NULL, //namepointer }, { /*MT_SPECTRE_B*/ 75, //doomednum S_ALN1_00, //spawnstate 1200, //spawnhealth S_ALN1_02, //seestate sfx_alnsee, //seesound 8, //reactiontime sfx_revbld, //attacksound S_ALN1_19, //painstate 50, //painchance sfx_alnpn, //painsound S_ALN1_13, //meleestate S_ALN1_20, //missilestate S_NULL, //crashstate S_AL1P_00, //deathstate S_NULL, //xdeathstate sfx_alndth, //deathsound 12, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 1000, //mass 0, //damage sfx_alnact, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH |MF_MVIS|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SPECTRE_C*/ 76, //doomednum S_ALN1_23, //spawnstate 1500, //spawnhealth S_ALN1_34, //seestate sfx_alnsee, //seesound 8, //reactiontime sfx_revbld, //attacksound S_ALN1_51, //painstate 50, //painchance sfx_alnpn, //painsound S_ALN1_45, //meleestate S_ALN1_48, //missilestate S_NULL, //crashstate S_AL1P_00, //deathstate S_NULL, //xdeathstate sfx_alndth, //deathsound 12, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 1000, //mass 0, //damage sfx_alnact, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH |MF_MVIS|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SPECTRE_D*/ 167, //doomednum S_ALN1_00, //spawnstate 1700, //spawnhealth S_ALN1_02, //seestate sfx_alnsee, //seesound 8, //reactiontime sfx_revbld, //attacksound S_ALN1_19, //painstate 50, //painchance sfx_alnpn, //painsound S_ALN1_13, //meleestate S_ALN1_52, //missilestate S_NULL, //crashstate S_AL1P_00, //deathstate S_NULL, //xdeathstate sfx_alndth, //deathsound 12, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 1000, //mass 0, //damage sfx_alnact, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH |MF_MVIS|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SPECTRE_E*/ 168, //doomednum S_ALN1_00, //spawnstate 2000, //spawnhealth S_ALN1_02, //seestate sfx_alnsee, //seesound 8, //reactiontime sfx_revbld, //attacksound S_ALN1_19, //painstate 50, //painchance sfx_alnpn, //painsound S_ALN1_13, //meleestate S_ALN1_55, //missilestate S_NULL, //crashstate S_AL1P_00, //deathstate S_NULL, //xdeathstate sfx_alndth, //deathsound 12, //speed 24*FRACUNIT, //radius 64*FRACUNIT, //height 1000, //mass 0, //damage sfx_alnact, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH |MF_MVIS|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_ENTITY*/ 128, //doomednum S_MNAM_00, //spawnstate 2500, //spawnhealth S_MNAL_02, //seestate sfx_mnalse, //seesound 8, //reactiontime sfx_revbld, //attacksound S_MNAL_19, //painstate 255, //painchance sfx_alnpn, //painsound S_MNAL_13, //meleestate S_MNAL_16, //missilestate S_NULL, //crashstate S_MNAL_20, //deathstate S_NULL, //xdeathstate sfx_mnaldt, //deathsound 13, //speed 130*FRACUNIT, //radius 200*FRACUNIT, //height 1000, //mass 0, //damage sfx_alnact, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH |MF_MVIS|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SUBENTITY*/ -1, //doomednum S_MNAL_27, //spawnstate 990, //spawnhealth S_MNAL_28, //seestate sfx_alnsee, //seesound 8, //reactiontime sfx_revbld, //attacksound S_MNAL_40, //painstate 255, //painchance sfx_alnpn, //painsound S_MNAL_34, //meleestate S_MNAL_37, //missilestate S_NULL, //crashstate S_MDTH_00, //deathstate S_NULL, //xdeathstate sfx_alndth, //deathsound 14, //speed 130*FRACUNIT, //radius 200*FRACUNIT, //height 1000, //mass 0, //damage sfx_alnact, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH |MF_MVIS|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_NEST*/ 26, //doomednum S_NEST_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 84*FRACUNIT, //radius 47*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_NOTDMATCH, //flags NULL, //namepointer }, { /*MT_POD*/ 198, //doomednum S_PODD_00, //spawnstate 1000, //spawnhealth S_PODD_01, //seestate sfx_slop, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 25*FRACUNIT, //radius 91*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_NOTDMATCH, //flags NULL, //namepointer }, { /*MT_SIGIL_B_SHOT*/ -1, //doomednum S_ZAP6_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_00, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 30*FRACUNIT, //speed 8*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 70, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_SB_SHOT*/ -1, //doomednum S_ZAP6_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_00, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 30*FRACUNIT, //speed 8*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 20, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_C_SHOT*/ -1, //doomednum S_ZOT3_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_00, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 30*FRACUNIT, //speed 8*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 70, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_SC_SHOT*/ -1, //doomednum S_ZOT3_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_00, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 30*FRACUNIT, //speed 8*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 20, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_E_OFFSHOOT*/ -1, //doomednum S_ZAP6_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_00, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 30*FRACUNIT, //speed 8*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 10, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_TRAIL*/ -1, //doomednum S_ZAP6_03, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, //flags NULL, //namepointer }, { /*MT_SIGIL_E_SHOT*/ -1, //doomednum S_ZAP7_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_02, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 18*FRACUNIT, //speed 20*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 130, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_SE_SHOT*/ -1, //doomednum S_ZAP7_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_02, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 18*FRACUNIT, //speed 20*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 30, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_A_ZAP_LEFT*/ -1, //doomednum S_ZOT1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_06, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 22*FRACUNIT, //speed 8*FRACUNIT, //radius 24*FRACUNIT, //height 100, //mass 100, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_A_ZAP_RIGHT*/ -1, //doomednum S_ZOT1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_06, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 22*FRACUNIT, //speed 8*FRACUNIT, //radius 24*FRACUNIT, //height 100, //mass 50, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_A_GROUND*/ -1, //doomednum S_ZAP5_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 70, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_01, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 18*FRACUNIT, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_SHADOW, //flags NULL, //namepointer }, { /*MT_SIGIL_D_SHOT*/ -1, //doomednum S_ZOT2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_01, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 28*FRACUNIT, //speed 8*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 120, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SIGIL_SD_SHOT*/ -1, //doomednum S_ZOT2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_sigil, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_01, //deathstate S_NULL, //xdeathstate sfx_sglhit, //deathsound 28*FRACUNIT, //speed 8*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 60, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags NULL, //namepointer }, { /*MT_SENTINEL*/ 3006, //doomednum S_SEWR_00, //spawnstate 100, //spawnhealth S_SEWR_01, //seestate sfx_sntsee, //seesound 8, //reactiontime sfx_None, //attacksound S_SEWR_06, //painstate 255, //painchance sfx_None, //painsound S_NULL, //meleestate S_SEWR_03, //missilestate S_NULL, //crashstate S_SEWR_07, //deathstate S_NULL, //xdeathstate sfx_sntdth, //deathsound 7, //speed 23*FRACUNIT, //radius 53*FRACUNIT, //height 300, //mass 0, //damage sfx_sntact, //activesound MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_GIVEQUEST |MF_FLOAT|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_STALKER*/ 186, //doomednum S_SPID_00, //spawnstate 80, //spawnhealth S_SPID_03, //seestate sfx_spisit, //seesound 8, //reactiontime sfx_spdatk, //attacksound S_SPID_24, //painstate 40, //painchance sfx_spdatk, //painsound S_SPID_09, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_SPID_25, //deathstate S_NULL, //xdeathstate sfx_spidth, //deathsound 16, //speed 31*FRACUNIT, //radius 25*FRACUNIT, //height 100, //mass 0, //damage sfx_spisit, //activesound MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_DROPOFF |MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_INQUISITOR*/ 16, //doomednum S_ROB3_00, //spawnstate 1000, //spawnhealth S_ROB3_02, //seestate sfx_inqsee, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_ROB3_10, //missilestate S_NULL, //crashstate S_ROB3_20, //deathstate S_NULL, //xdeathstate sfx_inqdth, //deathsound 12, //speed 40*FRACUNIT, //radius 110*FRACUNIT, //height 1000, //mass 0, //damage sfx_inqact, //activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOBLOOD|MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_INQARM*/ -1, //doomednum S_RBB3_05, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 25, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_PROGRAMMER*/ 71, //doomednum S_PRGR_00, //spawnstate 1100, //spawnhealth S_PRGR_02, //seestate sfx_None, //seesound 8, //reactiontime sfx_revbld, //attacksound S_PRGR_18, //painstate 50, //painchance sfx_prgpn, //painsound S_PRGR_10, //meleestate S_PRGR_14, //missilestate S_NULL, //crashstate S_PRGR_20, //deathstate S_NULL, //xdeathstate sfx_rb2dth, //deathsound 26, //speed 45*FRACUNIT, //radius 60*FRACUNIT, //height 800, //mass 4, //damage sfx_progac, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT |MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags NULL, //namepointer }, { /*MT_PROGRAMMERBASE*/ -1, //doomednum S_BASE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_HOOKSHOT*/ -1, //doomednum S_OCLW_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_chain, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_CCLW_00, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 20*FRACUNIT, //speed 10*FRACUNIT, //radius 14*FRACUNIT, //height 100, //mass 2, //damage sfx_swish, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_CHAINSHOT*/ -1, //doomednum S_TEND_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_tend, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_MINIMISSLE*/ -1, //doomednum S_MICR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_rlaunc, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_MISL_01, //deathstate S_NULL, //xdeathstate sfx_mislht, //deathsound 20*FRACUNIT, //speed 10*FRACUNIT, //radius 14*FRACUNIT, //height 100, //mass 10, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_C_MISSILE*/ -1, //doomednum S_MICR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_rlaunc, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_MISL_00, //deathstate S_NULL, //xdeathstate sfx_mislht, //deathsound 20*FRACUNIT, //speed 10*FRACUNIT, //radius 14*FRACUNIT, //height 100, //mass 7, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_SEEKMISSILE*/ -1, //doomednum S_MISS_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_rlaunc, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_MISL_01, //deathstate S_NULL, //xdeathstate sfx_mislht, //deathsound 20*FRACUNIT, //speed 10*FRACUNIT, //radius 14*FRACUNIT, //height 100, //mass 10, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_ELECARROW*/ -1, //doomednum S_AROW_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_swish, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_ZAP1_01, //deathstate S_NULL, //xdeathstate sfx_firxpl, //deathsound 30*FRACUNIT, //speed 10*FRACUNIT, //radius 10*FRACUNIT, //height 100, //mass 10, //damage sfx_swish, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_POISARROW*/ -1, //doomednum S_ARWP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_swish, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_AROW_01, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 30*FRACUNIT, //speed 10*FRACUNIT, //radius 10*FRACUNIT, //height 100, //mass 500, //damage sfx_swish, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_R_LASER*/ -1, //doomednum S_SHT1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_POW1_09, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 40*FRACUNIT, //speed 10*FRACUNIT, //radius 8*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_L_LASER*/ -1, //doomednum S_SHT1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_plasma, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_POW1_05, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 40*FRACUNIT, //speed 10*FRACUNIT, //radius 8*FRACUNIT, //height 100, //mass 1, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_HEGRENADE*/ -1, //doomednum S_GRAP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_phoot, //seesound 30, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BNG4_00, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 15*FRACUNIT, //speed 13*FRACUNIT, //radius 13*FRACUNIT, //height 20, //mass 1, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_PGRENADE*/ -1, //doomednum S_GRIN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_phoot, //seesound 40, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BNG3_08, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 15*FRACUNIT, //speed 13*FRACUNIT, //radius 13*FRACUNIT, //height 20, //mass 1, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_INQGRENADE*/ -1, //doomednum S_UBAM_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_phoot, //seesound 15, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BNG2_00, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 25*FRACUNIT, //speed 13*FRACUNIT, //radius 13*FRACUNIT, //height 15, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_PFLAME*/ -1, //doomednum S_BNG3_09, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 120, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_FLBE_07, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_TORPEDO*/ -1, //doomednum S_TORP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_protfl, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_THIT_00, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 20*FRACUNIT, //speed 13*FRACUNIT, //radius 8*FRACUNIT, //height 100, //mass 1, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_TORPEDOSPREAD*/ -1, //doomednum S_TWAV_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_TWAV_02, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 35*FRACUNIT, //speed 13*FRACUNIT, //radius 13*FRACUNIT, //height 100, //mass 10, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_SFIREBALL*/ -1, //doomednum S_FRBL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_flburn, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_FRBL_03, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 15*FRACUNIT, //speed 8*FRACUNIT, //radius 11*FRACUNIT, //height 10, //mass 4, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_C_FLAME*/ -1, //doomednum S_FRBL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_flburn, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_FRBL_03, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 35*FRACUNIT, //speed 8*FRACUNIT, //radius 11*FRACUNIT, //height 50, //mass 1, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags NULL, //namepointer }, { /*MT_STRIFEPUFF3*/ -1, //doomednum S_SHT2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_STRIFEPUFF*/ -1, //doomednum S_PUFY_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags NULL, //namepointer }, { /*MT_SPARKPUFF*/ -1, //doomednum S_POW3_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_BLOOD_DEATH*/ -1, //doomednum S_SPRY_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_TFOG*/ -1, //doomednum S_TFOG_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags NULL, //namepointer }, { /*MT_IFOG*/ -1, //doomednum S_IFOG_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags NULL, //namepointer }, { /*MT_TELEPORTMAN*/ 14, //doomednum S_NULL, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOSECTOR|MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_01*/ 24, //doomednum S_KLAX_00, //spawnstate 1000, //spawnhealth S_KLAX_01, //seestate sfx_None, //seesound 60, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_TURRET*/ 27, //doomednum S_TURT_00, //spawnstate 125, //spawnhealth S_TURT_01, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_TURT_02, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_TURT_02, //missilestate S_NULL, //crashstate S_BALL_00, //deathstate S_NULL, //xdeathstate sfx_mislht, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 10000000, //mass 0, //damage sfx_None, //activesound MF_SHOOTABLE|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY|MF_NOBLOOD |MF_COUNTKILL, //flags NULL, //namepointer }, { /*MT_GATE*/ 45, //doomednum S_PSTN_00, //spawnstate 100, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_PSTN_02, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 16, //speed 20*FRACUNIT, //radius 76*FRACUNIT, //height 10000000, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_NODIALOG|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_COMPUTER*/ 182, //doomednum S_SECR_00, //spawnstate 80, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_SECR_04, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 27, //speed 26*FRACUNIT, //radius 128*FRACUNIT, //height 100000, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_NODIALOG|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_INV_MED1*/ 2011, //doomednum S_STMP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 20, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Med_patch", //namepointer }, { /*MT_INV_MED2*/ 2012, //doomednum S_MDKT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 15, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Medical_kit", //namepointer }, { /*MT_INV_MED3*/ 83, //doomednum S_FULL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 5, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Surgery_Kit", //namepointer }, { /*MT_DEGNINORE*/ 59, //doomednum S_XPRK_01, //spawnstate 10, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_XPRK_02, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 0, //speed 16*FRACUNIT, //radius 16*FRACUNIT, //height 10, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD, //flags "Degnin_Ore", //namepointer }, { /*MT_INV_ARMOR2*/ 2019, //doomednum S_ARM1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 3, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Metal_Armor", //namepointer }, { /*MT_INV_ARMOR1*/ 2018, //doomednum S_ARM2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 5, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Leather_Armor", //namepointer }, { /*MT_MISC_22*/ 2014, //doomednum S_WATR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_MISC_11*/ 164, //doomednum S_MUGG_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_KEY_BASE*/ 230, //doomednum S_FUSL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Base_Key", //namepointer }, { /*MT_GOVSKEY*/ -1, //doomednum S_REBL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Govs_Key", //namepointer }, { /*MT_KEY_TRAVEL*/ 185, //doomednum S_TPAS_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Passcard", //namepointer }, { /*MT_KEY_ID_BLUE*/ 184, //doomednum S_CRD1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "ID_Badge", //namepointer }, { /*MT_PRISONKEY*/ -1, //doomednum S_PRIS_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 11, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags "Prison_Key", //namepointer }, { /*MT_KEY_HAND*/ 91, //doomednum S_HAND_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 12, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags "Severed_Hand", //namepointer }, { /*MT_POWER1KEY*/ -1, //doomednum S_PWR1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Power1_Key", //namepointer }, { /*MT_POWER2KEY*/ -1, //doomednum S_PWR2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Power2_Key", //namepointer }, { /*MT_POWER3KEY*/ -1, //doomednum S_PWR3_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Power3_Key", //namepointer }, { /*MT_KEY_GOLD*/ 40, //doomednum S_KY1G_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Gold_Key", //namepointer }, { /*MT_KEY_ID_GOLD*/ 13, //doomednum S_CRD2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "ID_Card", //namepointer }, { /*MT_KEY_SILVER*/ 38, //doomednum S_KY2S_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Silver_Key", //namepointer }, { /*MT_KEY_ORACLE*/ 61, //doomednum S_ORAC_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Oracle_Key", //namepointer }, { /*MT_MILITARYID*/ -1, //doomednum S_GYID_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Military_ID", //namepointer }, { /*MT_KEY_ORDER*/ 86, //doomednum S_FUBR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Order_Key", //namepointer }, { /*MT_KEY_WAREHOUSE*/ 166, //doomednum S_WARE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Warehouse_Key", //namepointer }, { /*MT_KEY_BRASS*/ 39, //doomednum S_KY3B_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Brass_Key", //namepointer }, { /*MT_KEY_RED_CRYSTAL*/ 192, //doomednum S_RCRY_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Red_Crystal_Key", //namepointer }, { /*MT_KEY_BLUE_CRYSTAL*/ 193, //doomednum S_BCRY_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Blue_Crystal_Key", //namepointer }, { /*MT_KEY_CHAPEL*/ 195, //doomednum S_CHAP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Chapel_Key", //namepointer }, { /*MT_CATACOMBKEY*/ -1, //doomednum S_TUNL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 28, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags "Catacomb_Key", //namepointer }, { /*MT_SECURITYKEY*/ -1, //doomednum S_SECK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Security_Key", //namepointer }, { /*MT_KEY_CORE*/ 236, //doomednum S_GOID_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Core_Key", //namepointer }, { /*MT_KEY_MAULER*/ 233, //doomednum S_BLTK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Mauler_Key", //namepointer }, { /*MT_KEY_FACTORY*/ 234, //doomednum S_PROC_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Factory_Key", //namepointer }, { /*MT_KEY_MINE*/ 235, //doomednum S_MINE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "MINE_KEY", //namepointer }, { /*MT_NEWKEY5*/ -1, //doomednum S_BLTK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "New_Key5", //namepointer }, { /*MT_INV_SHADOWARMOR*/ 2024, //doomednum S_SHD1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 2, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Shadow_armor", //namepointer }, { /*MT_INV_SUIT*/ 2025, //doomednum S_MASK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 5, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Environmental_Suit", //namepointer }, { /*MT_QUEST_UNIFORM*/ 90, //doomednum S_UNIF_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 15, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST, //flags "Guard_Uniform", //namepointer }, { /*MT_QUEST_GUARD_UNIFORM*/ 52, //doomednum S_OFIC_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Officer's_Uniform", //namepointer }, { /*MT_INV_SUPERMAP*/ 2026, //doomednum S_PMAP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "map", //namepointer }, { /*MT_INV_RADAR*/ 2027, //doomednum S_PMUP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 1, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "scanner", //namepointer }, { /*MT_BEACON*/ 10, //doomednum S_BEAC_00, //spawnstate 5, //spawnhealth S_BEAC_01, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 16*FRACUNIT, //height 3, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_DROPPED, //flags "Teleporter_Beacon", //namepointer }, { /*MT_INV_TARGETER*/ 207, //doomednum S_TARG_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 5, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Targeter", //namepointer }, { /*MT_MONY_1*/ 93, //doomednum S_COIN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 2147483647, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags "coin", //namepointer }, { /*MT_MONY_10*/ 138, //doomednum S_CRED_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags "10_gold", //namepointer }, { /*MT_MONY_25*/ 139, //doomednum S_SACK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags "25_gold", //namepointer }, { /*MT_MONY_50*/ 140, //doomednum S_CHST_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags "50_gold", //namepointer }, { /*MT_MONY_300*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 3, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags "300_gold", //namepointer }, { /*MT_TOKEN_RING*/ -1, //doomednum S_RING_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 1, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags "ring", //namepointer }, { /*MT_INV_CHALICE*/ 205, //doomednum S_RELC_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 2, //speed 10*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags "Offering_Chalice", //namepointer }, { /*MT_TOKEN_EAR*/ -1, //doomednum S_EARS_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 9, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST, //flags "ear", //namepointer }, { /*MT_INV_COMMUNICATOR*/ 206, //doomednum S_COMM_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_NOTDMATCH, //flags "Communicator", //namepointer }, { /*MT_AGREN*/ 152, //doomednum S_GRN1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "HE-Grenade_Rounds", //namepointer }, { /*MT_APGREN*/ 153, //doomednum S_GRN2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Phosphorus-Grenade_Rounds", //namepointer }, { /*MT_ACLIP*/ 2007, //doomednum S_BLIT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "clip_of_bullets", //namepointer }, { /*MT_AAMMOBOX*/ 2048, //doomednum S_BBOX_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "ammo", //namepointer }, { /*MT_AMINI*/ 2010, //doomednum S_MSSL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "mini_missiles", //namepointer }, { /*MT_AMINIBOX*/ 2046, //doomednum S_ROKT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "crate_of_missiles", //namepointer }, { /*MT_ACELL*/ 2047, //doomednum S_BRY1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "energy_pod", //namepointer }, { /*MT_APCELL*/ 17, //doomednum S_CPAC_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "energy_pack", //namepointer }, { /*MT_APAROW*/ 115, //doomednum S_PQRL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "poison_bolts", //namepointer }, { /*MT_AAROW*/ 114, //doomednum S_XQRL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "electric_bolts", //namepointer }, { /*MT_INV_SATCHEL*/ 183, //doomednum S_BKPK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "ammo_satchel", //namepointer }, { /*MT_PULSE*/ 2002, //doomednum S_RIFL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "assault_gun", //namepointer }, { /*MT_RIFLESTAND*/ 2006, //doomednum S_RIFL_01, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "assault_gun", //namepointer }, { /*MT_FLAMETHROWER*/ 2005, //doomednum S_FLAM_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "flame_thrower", //namepointer }, { /*MT_TOKEN_FLAME_THROWER_PARTS*/ -1, //doomednum S_BFLM_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "flame_thrower_parts", //namepointer }, { /*MT_MISSILELAUNCHER*/ 2003, //doomednum S_MMSL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "mini_missile_launcher", //namepointer }, { /*MT_BLASTER*/ 2004, //doomednum S_TRPD_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "mauler", //namepointer }, { /*MT_CROSSBOW*/ 2001, //doomednum S_CBOW_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "crossbow", //namepointer }, { /*MT_GRENADELAUNCHER*/ 154, //doomednum S_GRND_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Grenade_launcher", //namepointer }, { /*MT_SIGIL_A*/ 77, //doomednum S_SIGL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "SIGIL", //namepointer }, { /*MT_SIGIL_B*/ 78, //doomednum S_SIGL_01, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "SIGIL", //namepointer }, { /*MT_SIGIL_C*/ 79, //doomednum S_SIGL_02, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "SIGIL", //namepointer }, { /*MT_SIGIL_D*/ 80, //doomednum S_SIGL_03, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "SIGIL", //namepointer }, { /*MT_SIGIL_E*/ 81, //doomednum S_SIGL_04, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "SIGIL", //namepointer }, { /*MT_POWER_CRYSTAL*/ 92, //doomednum S_CRYS_00, //spawnstate 50, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BOOM_00, //deathstate S_NULL, //xdeathstate sfx_explod, //deathsound 14, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 99999999, //mass 0, //damage sfx_reactr, //activesound MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_RAT*/ 85, //doomednum S_RATT_00, //spawnstate 5, //spawnhealth S_RATT_01, //seestate sfx_ratact, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_RATT_05, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_MEAT_16, //deathstate S_NULL, //xdeathstate sfx_ratact, //deathsound 13, //speed 10*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_ratact, //activesound MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL, //flags "rat_buddy", //namepointer }, { /*MT_MISC_05*/ 82, //doomednum S_BARW_00, //spawnstate 10, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BARW_01, //deathstate S_NULL, //xdeathstate sfx_wbrldt, //deathsound 0, //speed 10*FRACUNIT, //radius 32*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_MISC_06*/ 94, //doomednum S_BART_00, //spawnstate 30, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_BART_01, //deathstate S_NULL, //xdeathstate sfx_barexp, //deathsound 0, //speed 10*FRACUNIT, //radius 32*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_MISC_15*/ 208, //doomednum S_HOGN_00, //spawnstate 99999999, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_HOGN_01, //painstate 255, //painchance sfx_mtalht, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 10*FRACUNIT, //radius 72*FRACUNIT, //height 9999999, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD, //flags NULL, //namepointer }, { /*MT_LIGHT14*/ 95, //doomednum S_LITS_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 4*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_LIGHT13*/ 96, //doomednum S_LITB_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 4*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_LIGHT12*/ 97, //doomednum S_LITG_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 4*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_LIGHT18*/ 2028, //doomednum S_LITE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR2*/ 48, //doomednum S_MONI_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 128*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR3*/ 54, //doomednum S_STEL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 128*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR4*/ 55, //doomednum S_STLA_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 80*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR5*/ 56, //doomednum S_STLE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR6*/ 57, //doomednum S_HUGE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 24*FRACUNIT, //radius 192*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR7*/ 227, //doomednum S_APOW_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 24*FRACUNIT, //radius 192*FRACUNIT, //height 100, //mass 0, //damage sfx_amaln2, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_CAVE2*/ 98, //doomednum S_STLG_02, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 54*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_CAVE3*/ 161, //doomednum S_STLG_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_CAVE4*/ 160, //doomednum S_STLG_01, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_CAVE6*/ 159, //doomednum S_STLG_03, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 128*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_CAVE7*/ 162, //doomednum S_STLG_04, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 128*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_CAVE5*/ 163, //doomednum S_STLG_05, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 25*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT2*/ 34, //doomednum S_CNDL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_LIGHT3*/ 35, //doomednum S_CLBR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_03*/ 103, //doomednum S_DRIP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_wdrip, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_13*/ 104, //doomednum S_SPLH_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_wfall, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_02*/ 53, //doomednum S_CDRP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 1*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_MISC_07*/ 112, //doomednum S_WTFT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_wsplsh, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_BIO2*/ 113, //doomednum S_HERT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TELEPORTSTAND*/ 23, //doomednum S_TELP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_SHADOW, //flags NULL, //namepointer }, { /*MT_DEADTHING1*/ 22, //doomednum S_ROB2_28, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_DEADTHING2*/ 15, //doomednum S_PLAY_18, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_DEADTHING3*/ 18, //doomednum S_PEAS_24, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_DEADTHING4*/ 21, //doomednum S_AGRD_31, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_DEADTHING5*/ 20, //doomednum S_ROB1_25, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_DEADTHING6*/ 19, //doomednum S_HMN1_31, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_BIO1*/ 212, //doomednum S_SACR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_GIBS*/ 54, //doomednum S_DEAD_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_MISC_04*/ 70, //doomednum S_BARL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 48*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT11*/ 105, //doomednum S_BOWL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_smfire, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT10*/ 106, //doomednum S_BRAZ_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 10*FRACUNIT, //radius 32*FRACUNIT, //height 100, //mass 0, //damage sfx_smfire, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT9*/ 107, //doomednum S_TRCH_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 0*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_smfire, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_LIGHT8*/ 108, //doomednum S_TRHO_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 0*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_14*/ 109, //doomednum S_CHAN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 93*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_LIGHT1*/ 28, //doomednum S_CAGE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 3*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_PILLAR8*/ 110, //doomednum S_STAT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 64*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR9*/ 44, //doomednum S_DSTA_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT15*/ 111, //doomednum S_LTRH_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 4*FRACUNIT, //radius 72*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT4*/ 43, //doomednum S_LAMP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 3*FRACUNIT, //radius 80*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT5*/ 46, //doomednum S_LANT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 3*FRACUNIT, //radius 80*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_ROCK1*/ 99, //doomednum S_ROK1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_ROCK2*/ 100, //doomednum S_ROK2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_ROCK3*/ 101, //doomednum S_ROK3_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_ROCK4*/ 102, //doomednum S_ROK4_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_TREE7*/ 215, //doomednum S_LOGG_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_wriver, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_RUBBLE1*/ 29, //doomednum S_RUB1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_RUBBLE2*/ 30, //doomednum S_RUB2_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_RUBBLE3*/ 31, //doomednum S_RUB3_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_RUBBLE4*/ 32, //doomednum S_RUB4_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_RUBBLE5*/ 36, //doomednum S_RUB5_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_RUBBLE6*/ 37, //doomednum S_RUB6_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_RUBBLE7*/ 41, //doomednum S_RUB7_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_RUBBLE8*/ 42, //doomednum S_RUB8_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_MISC_08*/ 117, //doomednum S_CRAB_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_LIGHT6*/ 47, //doomednum S_LMPC_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 10*FRACUNIT, //radius 72*FRACUNIT, //height 100, //mass 0, //damage sfx_smfire, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT7*/ 50, //doomednum S_LOGS_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 10*FRACUNIT, //radius 80*FRACUNIT, //height 100, //mass 0, //damage sfx_smfire, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TREE2*/ 51, //doomednum S_TREE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 15*FRACUNIT, //radius 109*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TREE3*/ 202, //doomednum S_TREE_01, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 15*FRACUNIT, //radius 109*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TREE4*/ 203, //doomednum S_TREE_02, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 15*FRACUNIT, //radius 64*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TREE1*/ 33, //doomednum S_TRE1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 15*FRACUNIT, //radius 80*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TREE6*/ 60, //doomednum S_BUSH_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 15*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_TREE5*/ 62, //doomednum S_SHRB_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 64*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_CAVE1*/ 63, //doomednum S_STAK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 64*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR1*/ 69, //doomednum S_BAR1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 128*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_10*/ 165, //doomednum S_VASE_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 12*FRACUNIT, //radius 24*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_09*/ 188, //doomednum S_VASE_01, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 12*FRACUNIT, //radius 32*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_17*/ 189, //doomednum S_STOL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 6*FRACUNIT, //radius 24*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_18*/ 190, //doomednum S_POT1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_19*/ 191, //doomednum S_TUB1_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_20*/ 194, //doomednum S_ANVL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 32*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT16*/ 196, //doomednum S_TLMP_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 11*FRACUNIT, //radius 64*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT17*/ 197, //doomednum S_TLMP_01, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 8*FRACUNIT, //radius 64*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_21*/ 68, //doomednum S_TRAY_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 24*FRACUNIT, //radius 40*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_12*/ 228, //doomednum S_AFED_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 12*FRACUNIT, //radius 24*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MISC_26*/ 216, //doomednum S_SBAN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 24*FRACUNIT, //radius 96*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_23*/ 217, //doomednum S_BOTR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_24*/ 218, //doomednum S_HATR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_MISC_25*/ 219, //doomednum S_TOPR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP, //flags NULL, //namepointer }, { /*MT_COUPLING*/ 220, //doomednum S_COUP_00, //spawnstate 40, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 6, //speed 17*FRACUNIT, //radius 64*FRACUNIT, //height 999999, //mass 0, //damage sfx_None, //activesound MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_NODIALOG|MF_DROPPED |MF_NOBLOOD|MF_NOTDMATCH, //flags NULL, //namepointer }, { /*MT_COUPLING_BROKEN*/ 226, //doomednum S_COUP_02, //spawnstate 40, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 512*FRACUNIT, //speed 16*FRACUNIT, //radius 16*FRACUNIT, //height 1, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags "BROKEN_POWER_COUPLING", //namepointer }, { /*MT_PILLAR10*/ 221, //doomednum S_BUBB_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 128*FRACUNIT, //height 100, //mass 0, //damage sfx_amaln5, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR11*/ 222, //doomednum S_BUBF_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 72*FRACUNIT, //height 100, //mass 0, //damage sfx_amaln6, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_PILLAR12*/ 223, //doomednum S_BUBF_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 72*FRACUNIT, //height 100, //mass 0, //damage sfx_amaln4, //activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags NULL, //namepointer }, { /*MT_PILLAR13*/ 224, //doomednum S_ASPR_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 16*FRACUNIT, //radius 128*FRACUNIT, //height 100, //mass 0, //damage sfx_amaln3, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_LIGHT19*/ 225, //doomednum S_SPDL_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 32*FRACUNIT, //radius 56*FRACUNIT, //height 100, //mass 0, //damage sfx_amaln1, //activesound MF_SOLID, //flags NULL, //namepointer }, { /*MT_MEAT*/ -1, //doomednum S_MEAT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_JUNK*/ -1, //doomednum S_JUNK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_BURNDROP*/ -1, //doomednum S_FFOT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_NOBLOCKMAP|MF_NOCLIP, //flags NULL, //namepointer }, { /*MT_TOKEN_AMMO*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Ammo", //namepointer }, { /*MT_TOKEN_HEALTH*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Health", //namepointer }, { /*MT_TOKEN*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "info", //namepointer }, { /*MT_TOKEN_ALARM*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "alarm", //namepointer }, { /*MT_TOKEN_DOOR1*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags NULL, //namepointer }, { /*MT_TOKEN_SHOPCLOSE*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags NULL, //namepointer }, { /*MT_TOKEN_PRISON_PASS*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 10, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST, //flags "Prison_pass", //namepointer }, { /*MT_TOKEN_DOOR3*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags NULL, //namepointer }, { /*MT_TOKEN_STAMINA*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags NULL, //namepointer }, { /*MT_TOKEN_NEW_ACCURACY*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags NULL, //namepointer }, { /*MT_TOKEN_REPORT*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "report", //namepointer }, { /*MT_TOKEN_TOUGHNESS*/ -1, //doomednum S_HELT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Toughness", //namepointer }, { /*MT_TOKEN_ACCURACY*/ -1, //doomednum S_GUNT_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags "Accuracy", //namepointer }, { /*MT_TOKEN_ORACLE_PASS*/ -1, //doomednum S_OTOK_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 18, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL|MF_GIVEQUEST, //flags "Oracle_Pass", //namepointer }, { /*MT_TOKEN_QUEST1*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST2*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST3*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST4*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "quest4", //namepointer }, { /*MT_TOKEN_QUEST5*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "quest5", //namepointer }, { /*MT_TOKEN_QUEST6*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "quest6", //namepointer }, { /*MT_TOKEN_QUEST7*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST8*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST9*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST10*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST11*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST12*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST13*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_CRYSTAL*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "You've_Blown_Up_the_Crystal", //namepointer }, { /*MT_TOKEN_QUEST15*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_GATEQUEST*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "You've_Blown_Up_the_Gates", //namepointer }, { /*MT_TOKEN_QUEST17*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST18*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST19*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST20*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_BISHOP*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "You_Killed_the_Bishop!", //namepointer }, { /*MT_TOKEN_QUEST22*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_ORACLE*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "You've_Killed_The_Oracle!", //namepointer }, { /*MT_TOKEN_MACIL*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "You_Killed_Macil!", //namepointer }, { /*MT_TOKEN_QUEST25*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_LOREMASTER*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "You've_Killed_The_Loremaster!", //namepointer }, { /*MT_SECRQUEST*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags "You've_Blown_Up_the_Computer", //namepointer }, { /*MT_TOKEN_QUEST28*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST29*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST30*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_TOKEN_QUEST31*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound 0, //flags NULL, //namepointer }, { /*MT_SLIDESHOW*/ -1, //doomednum S_TOKN_00, //spawnstate 1000, //spawnhealth S_NULL, //seestate sfx_None, //seesound 8, //reactiontime sfx_None, //attacksound S_NULL, //painstate 0, //painchance sfx_None, //painsound S_NULL, //meleestate S_NULL, //missilestate S_NULL, //crashstate S_NULL, //deathstate S_NULL, //xdeathstate sfx_None, //deathsound 0, //speed 20*FRACUNIT, //radius 16*FRACUNIT, //height 100, //mass 0, //damage sfx_None, //activesound MF_SPECIAL, //flags NULL, //namepointer }, };