ref: b5d26d5bc453c2b28050cd2a1a88fd49af0c11a0
dir: /src/strife/hu_stuff.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: Heads-up displays // #include <ctype.h> #include "doomdef.h" #include "doomkeys.h" #include "z_zone.h" #include "deh_main.h" #include "i_input.h" #include "i_swap.h" #include "i_video.h" #include "d_main.h" #include "hu_stuff.h" #include "hu_lib.h" #include "m_controls.h" #include "m_misc.h" #include "w_wad.h" #include "s_sound.h" #include "doomstat.h" // Data. #include "dstrings.h" #include "sounds.h" // // Locally used constants, shortcuts. // #define HU_TITLE (mapnames[gamemap-1]) #define HU_TITLEHEIGHT 1 #define HU_TITLEX 0 // haleyjd 09/01/10: [STRIFE] 167 -> 160 to move up level name #define HU_TITLEY (160 - SHORT(hu_font[0]->height)) #define HU_INPUTTOGGLE 't' #define HU_INPUTX HU_MSGX #define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) +1)) #define HU_INPUTWIDTH 64 #define HU_INPUTHEIGHT 1 char *chat_macros[10]; // villsa [STRIFE] char player_names[8][16] = { "1: ", "2: ", "3: ", "4: ", "5: ", "6: ", "7: ", "8: " }; char chat_char; // remove later. static player_t* plr; patch_t* hu_font[HU_FONTSIZE]; patch_t* yfont[HU_FONTSIZE]; // haleyjd 09/18/10: [STRIFE] static hu_textline_t w_title; boolean chat_on; static hu_itext_t w_chat; static boolean always_off = false; static char chat_dest[MAXPLAYERS]; static hu_itext_t w_inputbuffer[MAXPLAYERS]; static boolean message_on; boolean message_dontfuckwithme; static boolean message_nottobefuckedwith; static hu_stext_t w_message; static int message_counter; static boolean headsupactive = false; // haleyjd 20130915 [STRIFE]: true if setting nickname static boolean hu_setting_name = false; // // Builtin map names. // The actual names can be found in DStrings.h. // // haleyjd 08/31/10: [STRIFE] Changed for Strife level names. // List of names for levels. const char *mapnames[] = { // Strife map names // First "episode" - Quest to destroy the Order's Castle HUSTR_1, HUSTR_2, HUSTR_3, HUSTR_4, HUSTR_5, HUSTR_6, HUSTR_7, HUSTR_8, HUSTR_9, // Second "episode" - Kill the Bishop and Make a Choice HUSTR_10, HUSTR_11, HUSTR_12, HUSTR_13, HUSTR_14, HUSTR_15, HUSTR_16, HUSTR_17, HUSTR_18, HUSTR_19, // Third "episode" - Shut down Factory, kill Loremaster and Entity HUSTR_20, HUSTR_21, HUSTR_22, HUSTR_23, HUSTR_24, HUSTR_25, HUSTR_26, HUSTR_27, HUSTR_28, HUSTR_29, // "Secret" levels - Abandoned Base and Training Facility HUSTR_30, HUSTR_31, // Demo version maps HUSTR_32, HUSTR_33, HUSTR_34 }; // // HU_Init // // haleyjd 09/18/10: [STRIFE] // * Modified to load yfont along with hu_font. // void HU_Init(void) { int i; int j; char buffer[9]; // load the heads-up font j = HU_FONTSTART; for (i=0;i<HU_FONTSIZE;i++) { DEH_snprintf(buffer, 9, "STCFN%.3d", j++); hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC); // haleyjd 09/18/10: load yfont as well; and yes, this is exactly // how Rogue did it :P buffer[2] = 'B'; yfont[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC); } } // // HU_Stop // // [STRIFE] Verified unmodified. // void HU_Stop(void) { headsupactive = false; } // // HU_Start // // haleyjd 09/18/10: [STRIFE] Added a hack for nickname at the end. // void HU_Start(void) { int i; const char *s; // haleyjd 20120211: [STRIFE] not called here. //if (headsupactive) // HU_Stop(); // haleyjd 20120211: [STRIFE] moved up // create the map title widget HUlib_initTextLine(&w_title, HU_TITLEX, HU_TITLEY, hu_font, HU_FONTSTART); // haleyjd 08/31/10: [STRIFE] Get proper map name. s = HU_TITLE; // [STRIFE] Removed Chex Quest stuff. // dehacked substitution to get modified level name s = DEH_String(s); while (*s) HUlib_addCharToTextLine(&w_title, *(s++)); // haleyjd 20120211: [STRIFE] check for headsupactive if(!headsupactive) { plr = &players[consoleplayer]; message_on = false; message_dontfuckwithme = false; message_nottobefuckedwith = false; chat_on = false; // create the message widget HUlib_initSText(&w_message, HU_MSGX, HU_MSGY, HU_MSGHEIGHT, hu_font, HU_FONTSTART, &message_on); // create the chat widget HUlib_initIText(&w_chat, HU_INPUTX, HU_INPUTY, hu_font, HU_FONTSTART, &chat_on); // create the inputbuffer widgets for (i=0 ; i<MAXPLAYERS ; i++) HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off); headsupactive = true; // haleyjd 09/18/10: [STRIFE] nickname weirdness. if(nickname != player_names[consoleplayer]) { if(nickname != NULL && *nickname) { DEH_printf("have one\n"); nickname = player_names[consoleplayer]; } } } } // // HU_Drawer // // [STRIFE] Verified unmodified. // void HU_Drawer(void) { HUlib_drawSText(&w_message); HUlib_drawIText(&w_chat); if (automapactive) HUlib_drawTextLine(&w_title, false); } // // HU_Erase // // [STRIFE] Verified unmodified. // void HU_Erase(void) { HUlib_eraseSText(&w_message); HUlib_eraseIText(&w_chat); HUlib_eraseTextLine(&w_title); } // // HU_addMessage // // haleyjd 09/18/10: [STRIFE] New function // See if you can tell whether or not I had trouble with this :P // Looks to be extremely buggy, hackish, and error-prone. // // <Markov> This is definitely not the best that Rogue had to offer. Markov. // // Fastcall Registers: edx ebx // Temp Registers: esi edi static void HU_addMessage(const char *prefix, const char *message) { char c; // eax int width = 0; // edx const char *rover1; // ebx (in first loop) const char *rover2; // ecx (in second loop) char *bufptr; // ebx (in second loop) char buffer[HU_MAXLINELENGTH+2]; // esp+52h // Loop 1: Total up width of prefix. rover1 = prefix; if(rover1) { while((c = *rover1)) { c = toupper(c) - HU_FONTSTART; ++rover1; if(c < 0 || c >= HU_FONTSIZE) width += 4; else width += SHORT(hu_font[(int) c]->width); } } // Loop 2: Copy as much of message into buffer as will fit on screen bufptr = buffer; rover2 = message; while((c = *rover2)) { if((c == ' ' || c == '-') && width > 285) break; *bufptr = c; ++bufptr; // BUG: No check for overflow. ++rover2; c = toupper(c); if(c == ' ' || c < '!' || c >= '_') width += 4; else { c -= HU_FONTSTART; width += SHORT(hu_font[(int) c]->width); } } // Too big to fit? // BUG: doesn't consider by how much it's over. if(width > 320) { // backup a char... hell if I know why. --bufptr; --rover2; } // rover2 is not at the end? if((c = *rover2)) { // if not ON a space... if(c != ' ') { // back up both pointers til one is found. // BUG: no check against LHS of buffer. Hurr! while(*bufptr != ' ') { --bufptr; --rover2; } } } *bufptr = '\0'; // Add two message lines. HUlib_addMessageToSText(&w_message, prefix, buffer); HUlib_addMessageToSText(&w_message, NULL, rover2); } // // HU_Ticker // // haleyjd 09/18/10: [STRIFE] Changes to split up message into two lines, // and support for player names (STRIFE-TODO: unfinished!) // void HU_Ticker(void) { int i, rc; char c; //char *prefix; STRIFE-TODO // tick down message counter if message is up if (message_counter && !--message_counter) { message_on = false; message_nottobefuckedwith = false; } // haleyjd 20110219: [STRIFE] this condition was removed //if (showMessages || message_dontfuckwithme) //{ // display message if necessary if ((plr->message && !message_nottobefuckedwith) || (plr->message && message_dontfuckwithme)) { //HUlib_addMessageToSText(&w_message, 0, plr->message); HU_addMessage(NULL, plr->message); // haleyjd [STRIFE] plr->message = 0; message_on = true; message_counter = HU_MSGTIMEOUT; message_nottobefuckedwith = message_dontfuckwithme; message_dontfuckwithme = 0; } //} // else message_on = false; // check for incoming chat characters if (netgame) { for (i=0 ; i<MAXPLAYERS; i++) { if (!playeringame[i]) continue; if (i != consoleplayer && (c = players[i].cmd.chatchar)) { if (c <= HU_CHANGENAME) // [STRIFE]: allow HU_CHANGENAME here chat_dest[i] = c; else { rc = HUlib_keyInIText(&w_inputbuffer[i], c); if (rc && c == KEY_ENTER) { if (w_inputbuffer[i].l.len && (chat_dest[i] == consoleplayer+1 || chat_dest[i] == HU_BROADCAST)) { HU_addMessage(player_names[i], w_inputbuffer[i].l.l); message_nottobefuckedwith = true; message_on = true; message_counter = HU_MSGTIMEOUT; S_StartSound(0, sfx_radio); } else if(chat_dest[i] == HU_CHANGENAME) { // haleyjd 20130915 [STRIFE]: set player name DEH_snprintf(player_names[i], sizeof(player_names[i]), "%.13s: ", w_inputbuffer[i].l.l); } HUlib_resetIText(&w_inputbuffer[i]); } } players[i].cmd.chatchar = 0; } } } } #define QUEUESIZE 128 static char chatchars[QUEUESIZE]; static int head = 0; static int tail = 0; // // HU_queueChatChar // // haleyjd 09/18/10: [STRIFE] // * No message is given if a chat queue overflow occurs. // void HU_queueChatChar(char c) { chatchars[head] = c; if (((head + 1) & (QUEUESIZE-1)) != tail) { head = (head + 1) & (QUEUESIZE-1); } } // // HU_dequeueChatChar // // [STRIFE] Verified unmodified. // char HU_dequeueChatChar(void) { char c; if (head != tail) { c = chatchars[tail]; tail = (tail + 1) & (QUEUESIZE-1); } else { c = 0; } return c; } // fraggle 01/05/15: New functions to support the Chocolate input interface. static void StartChatInput(void) { chat_on = true; I_StartTextInput(HU_INPUTX, HU_INPUTY, SCREENWIDTH, HU_INPUTY + 8); } static void StopChatInput(void) { chat_on = false; I_StopTextInput(); } // // HU_Responder // // haleyjd 09/18/10: [STRIFE] // * Mostly unmodified, except: // - The default value of key_message_refresh is changed. That is handled // elsewhere in Choco, however. // - There is support for setting the player name through the chat // mechanism. // boolean HU_Responder(event_t *ev) { static char lastmessage[HU_MAXLINELENGTH+1]; char* macromessage; boolean eatkey = false; static boolean altdown = false; unsigned char c; int i; static int num_nobrainers = 0; if (ev->data1 == KEY_RSHIFT) { return false; } else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT) { altdown = ev->type == ev_keydown; return false; } if (ev->type != ev_keydown) return false; if (!chat_on) { if (ev->data1 == key_message_refresh) { message_on = true; message_counter = HU_MSGTIMEOUT; eatkey = true; } else if (netgame && ev->data2 == key_multi_msg) { StartChatInput(); eatkey = true; HUlib_resetIText(&w_chat); HU_queueChatChar(HU_BROADCAST); } // [STRIFE]: You cannot go straight to chatting with a particular // player from here... you must press 't' first. See below. } else { c = ev->data3; // send a macro if (altdown) { c = c - '0'; if (c > 9) return false; // fprintf(stderr, "got here\n"); macromessage = chat_macros[c]; // kill last message with a '\n' HU_queueChatChar(KEY_ENTER); // DEBUG!!! // send the macro message while (*macromessage) HU_queueChatChar(*macromessage++); HU_queueChatChar(KEY_ENTER); // leave chat mode and notify that it was sent StopChatInput(); M_StringCopy(lastmessage, chat_macros[c], sizeof(lastmessage)); plr->message = lastmessage; eatkey = true; } else { if(w_chat.l.len) // [STRIFE]: past first char of chat? { eatkey = HUlib_keyInIText(&w_chat, c); if (eatkey) HU_queueChatChar(c); } else { // [STRIFE]: check for player-specific message; // slightly different than vanilla, to allow keys to be customized for(i = 0; i < MAXPLAYERS; i++) { if (ev->data1 == key_multi_msgplayer[i]) break; } if(i < MAXPLAYERS) { // talking to self? if(i == consoleplayer) { num_nobrainers++; if (num_nobrainers < 3) plr->message = DEH_String(HUSTR_TALKTOSELF1); else if (num_nobrainers < 6) plr->message = DEH_String(HUSTR_TALKTOSELF2); else if (num_nobrainers < 9) plr->message = DEH_String(HUSTR_TALKTOSELF3); else if (num_nobrainers < 32) plr->message = DEH_String(HUSTR_TALKTOSELF4); else plr->message = DEH_String(HUSTR_TALKTOSELF5); } else { eatkey = true; HU_queueChatChar(i+1); DEH_snprintf(lastmessage, sizeof(lastmessage), "Talking to: %c", '1' + i); plr->message = lastmessage; } } else if(c == '$') // [STRIFE]: name changing { eatkey = true; HU_queueChatChar(HU_CHANGENAME); M_StringCopy(lastmessage, DEH_String("Changing Name:"), sizeof(lastmessage)); plr->message = lastmessage; hu_setting_name = true; } else { eatkey = HUlib_keyInIText(&w_chat, c); if (eatkey) HU_queueChatChar(c); } } if (c == KEY_ENTER) { StopChatInput(); if (w_chat.l.len) { // [STRIFE]: name setting if(hu_setting_name) { DEH_snprintf(lastmessage, sizeof(lastmessage), "%s now %.13s", player_names[consoleplayer], w_chat.l.l); // haleyjd 20141024: missing name set for local client DEH_snprintf(player_names[consoleplayer], sizeof(player_names[consoleplayer]), "%.13s: ", w_chat.l.l); hu_setting_name = false; } else { M_StringCopy(lastmessage, w_chat.l.l, sizeof(lastmessage)); } plr->message = lastmessage; } } else if (c == KEY_ESCAPE) { StopChatInput(); } } } return eatkey; }