ref: b747d063878ea314e8a8da3c396c20f7cc1e37ec
dir: /src/heretic/info.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include "doomdef.h"
#include "p_action.h"
char *sprnames[] = {
"IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR",
"INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP",
"PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL",
"SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1",
"MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB",
"SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1",
"WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00",
"FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08",
"FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM",
"FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK",
"WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH",
"FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2",
"AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2",
NULL
};
state_t states[NUMSTATES] = {
{SPR_IMPX, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL
{SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ
{SPR_PTN1, 0, 3, NULL, S_ITEM_PTN1_2, 0, 0}, // S_ITEM_PTN1_1
{SPR_PTN1, 1, 3, NULL, S_ITEM_PTN1_3, 0, 0}, // S_ITEM_PTN1_2
{SPR_PTN1, 2, 3, NULL, S_ITEM_PTN1_1, 0, 0}, // S_ITEM_PTN1_3
{SPR_SHLD, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHLD1
{SPR_SHD2, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHD2_1
{SPR_BAGH, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_BAGH1
{SPR_SPMP, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SPMP1
{SPR_ACLO, 4, 1400, NULL, S_HIDESPECIAL2, 0, 0}, // S_HIDESPECIAL1
{SPR_ACLO, 0, 4, A_RestoreSpecialThing1, S_HIDESPECIAL3, 0, 0}, // S_HIDESPECIAL2
{SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL4, 0, 0}, // S_HIDESPECIAL3
{SPR_ACLO, 0, 4, NULL, S_HIDESPECIAL5, 0, 0}, // S_HIDESPECIAL4
{SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL6, 0, 0}, // S_HIDESPECIAL5
{SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL7, 0, 0}, // S_HIDESPECIAL6
{SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL8, 0, 0}, // S_HIDESPECIAL7
{SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL9, 0, 0}, // S_HIDESPECIAL8
{SPR_ACLO, 3, 4, NULL, S_HIDESPECIAL10, 0, 0}, // S_HIDESPECIAL9
{SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL11, 0, 0}, // S_HIDESPECIAL10
{SPR_ACLO, 3, 4, A_RestoreSpecialThing2, S_NULL, 0, 0}, // S_HIDESPECIAL11
{SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2, 0, 0}, // S_DORMANTARTI1
{SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3, 0, 0}, // S_DORMANTARTI2
{SPR_ACLO, 3, 3, NULL, S_DORMANTARTI4, 0, 0}, // S_DORMANTARTI3
{SPR_ACLO, 2, 3, NULL, S_DORMANTARTI5, 0, 0}, // S_DORMANTARTI4
{SPR_ACLO, 1, 3, NULL, S_DORMANTARTI6, 0, 0}, // S_DORMANTARTI5
{SPR_ACLO, 2, 3, NULL, S_DORMANTARTI7, 0, 0}, // S_DORMANTARTI6
{SPR_ACLO, 1, 3, NULL, S_DORMANTARTI8, 0, 0}, // S_DORMANTARTI7
{SPR_ACLO, 0, 3, NULL, S_DORMANTARTI9, 0, 0}, // S_DORMANTARTI8
{SPR_ACLO, 1, 3, NULL, S_DORMANTARTI10, 0, 0}, // S_DORMANTARTI9
{SPR_ACLO, 0, 3, NULL, S_DORMANTARTI11, 0, 0}, // S_DORMANTARTI10
{SPR_ACLO, 0, 1400, A_HideThing, S_DORMANTARTI12, 0, 0}, // S_DORMANTARTI11
{SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI13, 0, 0}, // S_DORMANTARTI12
{SPR_ACLO, 1, 3, NULL, S_DORMANTARTI14, 0, 0}, // S_DORMANTARTI13
{SPR_ACLO, 0, 3, NULL, S_DORMANTARTI15, 0, 0}, // S_DORMANTARTI14
{SPR_ACLO, 1, 3, NULL, S_DORMANTARTI16, 0, 0}, // S_DORMANTARTI15
{SPR_ACLO, 2, 3, NULL, S_DORMANTARTI17, 0, 0}, // S_DORMANTARTI16
{SPR_ACLO, 1, 3, NULL, S_DORMANTARTI18, 0, 0}, // S_DORMANTARTI17
{SPR_ACLO, 2, 3, NULL, S_DORMANTARTI19, 0, 0}, // S_DORMANTARTI18
{SPR_ACLO, 3, 3, NULL, S_DORMANTARTI20, 0, 0}, // S_DORMANTARTI19
{SPR_ACLO, 2, 3, NULL, S_DORMANTARTI21, 0, 0}, // S_DORMANTARTI20
{SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI21
{SPR_ACLO, 3, 3, NULL, S_DEADARTI2, 0, 0}, // S_DEADARTI1
{SPR_ACLO, 2, 3, NULL, S_DEADARTI3, 0, 0}, // S_DEADARTI2
{SPR_ACLO, 3, 3, NULL, S_DEADARTI4, 0, 0}, // S_DEADARTI3
{SPR_ACLO, 2, 3, NULL, S_DEADARTI5, 0, 0}, // S_DEADARTI4
{SPR_ACLO, 1, 3, NULL, S_DEADARTI6, 0, 0}, // S_DEADARTI5
{SPR_ACLO, 2, 3, NULL, S_DEADARTI7, 0, 0}, // S_DEADARTI6
{SPR_ACLO, 1, 3, NULL, S_DEADARTI8, 0, 0}, // S_DEADARTI7
{SPR_ACLO, 0, 3, NULL, S_DEADARTI9, 0, 0}, // S_DEADARTI8
{SPR_ACLO, 1, 3, NULL, S_DEADARTI10, 0, 0}, // S_DEADARTI9
{SPR_ACLO, 0, 3, NULL, S_NULL, 0, 0}, // S_DEADARTI10
{SPR_INVS, 32768, 350, NULL, S_ARTI_INVS1, 0, 0}, // S_ARTI_INVS1
{SPR_PTN2, 0, 4, NULL, S_ARTI_PTN2_2, 0, 0}, // S_ARTI_PTN2_1
{SPR_PTN2, 1, 4, NULL, S_ARTI_PTN2_3, 0, 0}, // S_ARTI_PTN2_2
{SPR_PTN2, 2, 4, NULL, S_ARTI_PTN2_1, 0, 0}, // S_ARTI_PTN2_3
{SPR_SOAR, 0, 5, NULL, S_ARTI_SOAR2, 0, 0}, // S_ARTI_SOAR1
{SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR3, 0, 0}, // S_ARTI_SOAR2
{SPR_SOAR, 2, 5, NULL, S_ARTI_SOAR4, 0, 0}, // S_ARTI_SOAR3
{SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR1, 0, 0}, // S_ARTI_SOAR4
{SPR_INVU, 0, 3, NULL, S_ARTI_INVU2, 0, 0}, // S_ARTI_INVU1
{SPR_INVU, 1, 3, NULL, S_ARTI_INVU3, 0, 0}, // S_ARTI_INVU2
{SPR_INVU, 2, 3, NULL, S_ARTI_INVU4, 0, 0}, // S_ARTI_INVU3
{SPR_INVU, 3, 3, NULL, S_ARTI_INVU1, 0, 0}, // S_ARTI_INVU4
{SPR_PWBK, 0, 350, NULL, S_ARTI_PWBK1, 0, 0}, // S_ARTI_PWBK1
{SPR_EGGC, 0, 6, NULL, S_ARTI_EGGC2, 0, 0}, // S_ARTI_EGGC1
{SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC3, 0, 0}, // S_ARTI_EGGC2
{SPR_EGGC, 2, 6, NULL, S_ARTI_EGGC4, 0, 0}, // S_ARTI_EGGC3
{SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC1, 0, 0}, // S_ARTI_EGGC4
{SPR_EGGM, 0, 4, NULL, S_EGGFX2, 0, 0}, // S_EGGFX1
{SPR_EGGM, 1, 4, NULL, S_EGGFX3, 0, 0}, // S_EGGFX2
{SPR_EGGM, 2, 4, NULL, S_EGGFX4, 0, 0}, // S_EGGFX3
{SPR_EGGM, 3, 4, NULL, S_EGGFX5, 0, 0}, // S_EGGFX4
{SPR_EGGM, 4, 4, NULL, S_EGGFX1, 0, 0}, // S_EGGFX5
{SPR_FX01, 32772, 3, NULL, S_EGGFXI1_2, 0, 0}, // S_EGGFXI1_1
{SPR_FX01, 32773, 3, NULL, S_EGGFXI1_3, 0, 0}, // S_EGGFXI1_2
{SPR_FX01, 32774, 3, NULL, S_EGGFXI1_4, 0, 0}, // S_EGGFXI1_3
{SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_EGGFXI1_4
{SPR_SPHL, 0, 350, NULL, S_ARTI_SPHL1, 0, 0}, // S_ARTI_SPHL1
{SPR_TRCH, 32768, 3, NULL, S_ARTI_TRCH2, 0, 0}, // S_ARTI_TRCH1
{SPR_TRCH, 32769, 3, NULL, S_ARTI_TRCH3, 0, 0}, // S_ARTI_TRCH2
{SPR_TRCH, 32770, 3, NULL, S_ARTI_TRCH1, 0, 0}, // S_ARTI_TRCH3
{SPR_FBMB, 4, 350, NULL, S_ARTI_FBMB1, 0, 0}, // S_ARTI_FBMB1
{SPR_FBMB, 0, 10, NULL, S_FIREBOMB2, 0, 0}, // S_FIREBOMB1
{SPR_FBMB, 1, 10, NULL, S_FIREBOMB3, 0, 0}, // S_FIREBOMB2
{SPR_FBMB, 2, 10, NULL, S_FIREBOMB4, 0, 0}, // S_FIREBOMB3
{SPR_FBMB, 3, 10, NULL, S_FIREBOMB5, 0, 0}, // S_FIREBOMB4
{SPR_FBMB, 4, 6, A_Scream, S_FIREBOMB6, 0, 0}, // S_FIREBOMB5
{SPR_XPL1, 32768, 4, A_Explode, S_FIREBOMB7, 0, 0}, // S_FIREBOMB6
{SPR_XPL1, 32769, 4, NULL, S_FIREBOMB8, 0, 0}, // S_FIREBOMB7
{SPR_XPL1, 32770, 4, NULL, S_FIREBOMB9, 0, 0}, // S_FIREBOMB8
{SPR_XPL1, 32771, 4, NULL, S_FIREBOMB10, 0, 0}, // S_FIREBOMB9
{SPR_XPL1, 32772, 4, NULL, S_FIREBOMB11, 0, 0}, // S_FIREBOMB10
{SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBOMB11
{SPR_ATLP, 0, 4, NULL, S_ARTI_ATLP2, 0, 0}, // S_ARTI_ATLP1
{SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP3, 0, 0}, // S_ARTI_ATLP2
{SPR_ATLP, 2, 4, NULL, S_ARTI_ATLP4, 0, 0}, // S_ARTI_ATLP3
{SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP1, 0, 0}, // S_ARTI_ATLP4
{SPR_PPOD, 0, 10, NULL, S_POD_WAIT1, 0, 0}, // S_POD_WAIT1
{SPR_PPOD, 1, 14, A_PodPain, S_POD_WAIT1, 0, 0}, // S_POD_PAIN1
{SPR_PPOD, 32770, 5, A_RemovePod, S_POD_DIE2, 0, 0}, // S_POD_DIE1
{SPR_PPOD, 32771, 5, A_Scream, S_POD_DIE3, 0, 0}, // S_POD_DIE2
{SPR_PPOD, 32772, 5, A_Explode, S_POD_DIE4, 0, 0}, // S_POD_DIE3
{SPR_PPOD, 32773, 10, NULL, S_FREETARGMOBJ, 0, 0}, // S_POD_DIE4
{SPR_PPOD, 8, 3, NULL, S_POD_GROW2, 0, 0}, // S_POD_GROW1
{SPR_PPOD, 9, 3, NULL, S_POD_GROW3, 0, 0}, // S_POD_GROW2
{SPR_PPOD, 10, 3, NULL, S_POD_GROW4, 0, 0}, // S_POD_GROW3
{SPR_PPOD, 11, 3, NULL, S_POD_GROW5, 0, 0}, // S_POD_GROW4
{SPR_PPOD, 12, 3, NULL, S_POD_GROW6, 0, 0}, // S_POD_GROW5
{SPR_PPOD, 13, 3, NULL, S_POD_GROW7, 0, 0}, // S_POD_GROW6
{SPR_PPOD, 14, 3, NULL, S_POD_GROW8, 0, 0}, // S_POD_GROW7
{SPR_PPOD, 15, 3, NULL, S_POD_WAIT1, 0, 0}, // S_POD_GROW8
{SPR_PPOD, 6, 8, NULL, S_PODGOO2, 0, 0}, // S_PODGOO1
{SPR_PPOD, 7, 8, NULL, S_PODGOO1, 0, 0}, // S_PODGOO2
{SPR_PPOD, 6, 10, NULL, S_NULL, 0, 0}, // S_PODGOOX
{SPR_AMG1, 0, 35, A_MakePod, S_PODGENERATOR, 0, 0}, // S_PODGENERATOR
{SPR_SPSH, 0, 8, NULL, S_SPLASH2, 0, 0}, // S_SPLASH1
{SPR_SPSH, 1, 8, NULL, S_SPLASH3, 0, 0}, // S_SPLASH2
{SPR_SPSH, 2, 8, NULL, S_SPLASH4, 0, 0}, // S_SPLASH3
{SPR_SPSH, 3, 16, NULL, S_NULL, 0, 0}, // S_SPLASH4
{SPR_SPSH, 3, 10, NULL, S_NULL, 0, 0}, // S_SPLASHX
{SPR_SPSH, 4, 5, NULL, S_SPLASHBASE2, 0, 0}, // S_SPLASHBASE1
{SPR_SPSH, 5, 5, NULL, S_SPLASHBASE3, 0, 0}, // S_SPLASHBASE2
{SPR_SPSH, 6, 5, NULL, S_SPLASHBASE4, 0, 0}, // S_SPLASHBASE3
{SPR_SPSH, 7, 5, NULL, S_SPLASHBASE5, 0, 0}, // S_SPLASHBASE4
{SPR_SPSH, 8, 5, NULL, S_SPLASHBASE6, 0, 0}, // S_SPLASHBASE5
{SPR_SPSH, 9, 5, NULL, S_SPLASHBASE7, 0, 0}, // S_SPLASHBASE6
{SPR_SPSH, 10, 5, NULL, S_NULL, 0, 0}, // S_SPLASHBASE7
{SPR_LVAS, 32768, 5, NULL, S_LAVASPLASH2, 0, 0}, // S_LAVASPLASH1
{SPR_LVAS, 32769, 5, NULL, S_LAVASPLASH3, 0, 0}, // S_LAVASPLASH2
{SPR_LVAS, 32770, 5, NULL, S_LAVASPLASH4, 0, 0}, // S_LAVASPLASH3
{SPR_LVAS, 32771, 5, NULL, S_LAVASPLASH5, 0, 0}, // S_LAVASPLASH4
{SPR_LVAS, 32772, 5, NULL, S_LAVASPLASH6, 0, 0}, // S_LAVASPLASH5
{SPR_LVAS, 32773, 5, NULL, S_NULL, 0, 0}, // S_LAVASPLASH6
{SPR_LVAS, 32774, 5, NULL, S_LAVASMOKE2, 0, 0}, // S_LAVASMOKE1
{SPR_LVAS, 32775, 5, NULL, S_LAVASMOKE3, 0, 0}, // S_LAVASMOKE2
{SPR_LVAS, 32776, 5, NULL, S_LAVASMOKE4, 0, 0}, // S_LAVASMOKE3
{SPR_LVAS, 32777, 5, NULL, S_LAVASMOKE5, 0, 0}, // S_LAVASMOKE4
{SPR_LVAS, 32778, 5, NULL, S_NULL, 0, 0}, // S_LAVASMOKE5
{SPR_SLDG, 0, 8, NULL, S_SLUDGECHUNK2, 0, 0}, // S_SLUDGECHUNK1
{SPR_SLDG, 1, 8, NULL, S_SLUDGECHUNK3, 0, 0}, // S_SLUDGECHUNK2
{SPR_SLDG, 2, 8, NULL, S_SLUDGECHUNK4, 0, 0}, // S_SLUDGECHUNK3
{SPR_SLDG, 3, 8, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNK4
{SPR_SLDG, 3, 6, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNKX
{SPR_SLDG, 4, 5, NULL, S_SLUDGESPLASH2, 0, 0}, // S_SLUDGESPLASH1
{SPR_SLDG, 5, 5, NULL, S_SLUDGESPLASH3, 0, 0}, // S_SLUDGESPLASH2
{SPR_SLDG, 6, 5, NULL, S_SLUDGESPLASH4, 0, 0}, // S_SLUDGESPLASH3
{SPR_SLDG, 7, 5, NULL, S_NULL, 0, 0}, // S_SLUDGESPLASH4
{SPR_SKH1, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG70_1
{SPR_SKH2, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG60_1
{SPR_SKH3, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG45_1
{SPR_SKH4, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG35_1
{SPR_CHDL, 0, 4, NULL, S_CHANDELIER2, 0, 0}, // S_CHANDELIER1
{SPR_CHDL, 1, 4, NULL, S_CHANDELIER3, 0, 0}, // S_CHANDELIER2
{SPR_CHDL, 2, 4, NULL, S_CHANDELIER1, 0, 0}, // S_CHANDELIER3
{SPR_SRTC, 0, 4, NULL, S_SERPTORCH2, 0, 0}, // S_SERPTORCH1
{SPR_SRTC, 1, 4, NULL, S_SERPTORCH3, 0, 0}, // S_SERPTORCH2
{SPR_SRTC, 2, 4, NULL, S_SERPTORCH1, 0, 0}, // S_SERPTORCH3
{SPR_SMPL, 0, -1, NULL, S_NULL, 0, 0}, // S_SMALLPILLAR
{SPR_STGS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITESMALL
{SPR_STGL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITELARGE
{SPR_STCS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITESMALL
{SPR_STCL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITELARGE
{SPR_KFR1, 32768, 3, NULL, S_FIREBRAZIER2, 0, 0}, // S_FIREBRAZIER1
{SPR_KFR1, 32769, 3, NULL, S_FIREBRAZIER3, 0, 0}, // S_FIREBRAZIER2
{SPR_KFR1, 32770, 3, NULL, S_FIREBRAZIER4, 0, 0}, // S_FIREBRAZIER3
{SPR_KFR1, 32771, 3, NULL, S_FIREBRAZIER5, 0, 0}, // S_FIREBRAZIER4
{SPR_KFR1, 32772, 3, NULL, S_FIREBRAZIER6, 0, 0}, // S_FIREBRAZIER5
{SPR_KFR1, 32773, 3, NULL, S_FIREBRAZIER7, 0, 0}, // S_FIREBRAZIER6
{SPR_KFR1, 32774, 3, NULL, S_FIREBRAZIER8, 0, 0}, // S_FIREBRAZIER7
{SPR_KFR1, 32775, 3, NULL, S_FIREBRAZIER1, 0, 0}, // S_FIREBRAZIER8
{SPR_BARL, 0, -1, NULL, S_NULL, 0, 0}, // S_BARREL
{SPR_BRPL, 0, -1, NULL, S_NULL, 0, 0}, // S_BRPILLAR
{SPR_MOS1, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS1
{SPR_MOS2, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS2
{SPR_WTRH, 32768, 6, NULL, S_WALLTORCH2, 0, 0}, // S_WALLTORCH1
{SPR_WTRH, 32769, 6, NULL, S_WALLTORCH3, 0, 0}, // S_WALLTORCH2
{SPR_WTRH, 32770, 6, NULL, S_WALLTORCH1, 0, 0}, // S_WALLTORCH3
{SPR_HCOR, 0, -1, NULL, S_NULL, 0, 0}, // S_HANGINGCORPSE
{SPR_KGZ1, 0, 1, NULL, S_KEYGIZMO2, 0, 0}, // S_KEYGIZMO1
{SPR_KGZ1, 0, 1, A_InitKeyGizmo, S_KEYGIZMO3, 0, 0}, // S_KEYGIZMO2
{SPR_KGZ1, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYGIZMO3
{SPR_KGZB, 0, 1, NULL, S_KGZ_START, 0, 0}, // S_KGZ_START
{SPR_KGZB, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_BLUEFLOAT1
{SPR_KGZG, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_GREENFLOAT1
{SPR_KGZY, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_YELLOWFLOAT1
{SPR_VLCO, 0, 350, NULL, S_VOLCANO2, 0, 0}, // S_VOLCANO1
{SPR_VLCO, 0, 35, A_VolcanoSet, S_VOLCANO3, 0, 0}, // S_VOLCANO2
{SPR_VLCO, 1, 3, NULL, S_VOLCANO4, 0, 0}, // S_VOLCANO3
{SPR_VLCO, 2, 3, NULL, S_VOLCANO5, 0, 0}, // S_VOLCANO4
{SPR_VLCO, 3, 3, NULL, S_VOLCANO6, 0, 0}, // S_VOLCANO5
{SPR_VLCO, 1, 3, NULL, S_VOLCANO7, 0, 0}, // S_VOLCANO6
{SPR_VLCO, 2, 3, NULL, S_VOLCANO8, 0, 0}, // S_VOLCANO7
{SPR_VLCO, 3, 3, NULL, S_VOLCANO9, 0, 0}, // S_VOLCANO8
{SPR_VLCO, 4, 10, A_VolcanoBlast, S_VOLCANO2, 0, 0}, // S_VOLCANO9
{SPR_VFBL, 0, 4, A_BeastPuff, S_VOLCANOBALL2, 0, 0}, // S_VOLCANOBALL1
{SPR_VFBL, 1, 4, A_BeastPuff, S_VOLCANOBALL1, 0, 0}, // S_VOLCANOBALL2
{SPR_XPL1, 0, 4, A_VolcBallImpact, S_VOLCANOBALLX2, 0, 0}, // S_VOLCANOBALLX1
{SPR_XPL1, 1, 4, NULL, S_VOLCANOBALLX3, 0, 0}, // S_VOLCANOBALLX2
{SPR_XPL1, 2, 4, NULL, S_VOLCANOBALLX4, 0, 0}, // S_VOLCANOBALLX3
{SPR_XPL1, 3, 4, NULL, S_VOLCANOBALLX5, 0, 0}, // S_VOLCANOBALLX4
{SPR_XPL1, 4, 4, NULL, S_VOLCANOBALLX6, 0, 0}, // S_VOLCANOBALLX5
{SPR_XPL1, 5, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOBALLX6
{SPR_VTFB, 0, 4, NULL, S_VOLCANOTBALL2, 0, 0}, // S_VOLCANOTBALL1
{SPR_VTFB, 1, 4, NULL, S_VOLCANOTBALL1, 0, 0}, // S_VOLCANOTBALL2
{SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX2, 0, 0}, // S_VOLCANOTBALLX1
{SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX3, 0, 0}, // S_VOLCANOTBALLX2
{SPR_SFFI, 0, 4, NULL, S_VOLCANOTBALLX4, 0, 0}, // S_VOLCANOTBALLX3
{SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX5, 0, 0}, // S_VOLCANOTBALLX4
{SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX6, 0, 0}, // S_VOLCANOTBALLX5
{SPR_SFFI, 3, 4, NULL, S_VOLCANOTBALLX7, 0, 0}, // S_VOLCANOTBALLX6
{SPR_SFFI, 4, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOTBALLX7
{SPR_TGLT, 0, 8, A_SpawnTeleGlitter, S_TELEGLITGEN1, 0, 0}, // S_TELEGLITGEN1
{SPR_TGLT, 5, 8, A_SpawnTeleGlitter2, S_TELEGLITGEN2, 0, 0}, // S_TELEGLITGEN2
{SPR_TGLT, 32768, 2, NULL, S_TELEGLITTER1_2, 0, 0}, // S_TELEGLITTER1_1
{SPR_TGLT, 32769, 2, A_AccTeleGlitter, S_TELEGLITTER1_3, 0, 0}, // S_TELEGLITTER1_2
{SPR_TGLT, 32770, 2, NULL, S_TELEGLITTER1_4, 0, 0}, // S_TELEGLITTER1_3
{SPR_TGLT, 32771, 2, A_AccTeleGlitter, S_TELEGLITTER1_5, 0, 0}, // S_TELEGLITTER1_4
{SPR_TGLT, 32772, 2, NULL, S_TELEGLITTER1_1, 0, 0}, // S_TELEGLITTER1_5
{SPR_TGLT, 32773, 2, NULL, S_TELEGLITTER2_2, 0, 0}, // S_TELEGLITTER2_1
{SPR_TGLT, 32774, 2, A_AccTeleGlitter, S_TELEGLITTER2_3, 0, 0}, // S_TELEGLITTER2_2
{SPR_TGLT, 32775, 2, NULL, S_TELEGLITTER2_4, 0, 0}, // S_TELEGLITTER2_3
{SPR_TGLT, 32776, 2, A_AccTeleGlitter, S_TELEGLITTER2_5, 0, 0}, // S_TELEGLITTER2_4
{SPR_TGLT, 32777, 2, NULL, S_TELEGLITTER2_1, 0, 0}, // S_TELEGLITTER2_5
{SPR_TELE, 32768, 6, NULL, S_TFOG2, 0, 0}, // S_TFOG1
{SPR_TELE, 32769, 6, NULL, S_TFOG3, 0, 0}, // S_TFOG2
{SPR_TELE, 32770, 6, NULL, S_TFOG4, 0, 0}, // S_TFOG3
{SPR_TELE, 32771, 6, NULL, S_TFOG5, 0, 0}, // S_TFOG4
{SPR_TELE, 32772, 6, NULL, S_TFOG6, 0, 0}, // S_TFOG5
{SPR_TELE, 32773, 6, NULL, S_TFOG7, 0, 0}, // S_TFOG6
{SPR_TELE, 32774, 6, NULL, S_TFOG8, 0, 0}, // S_TFOG7
{SPR_TELE, 32775, 6, NULL, S_TFOG9, 0, 0}, // S_TFOG8
{SPR_TELE, 32774, 6, NULL, S_TFOG10, 0, 0}, // S_TFOG9
{SPR_TELE, 32773, 6, NULL, S_TFOG11, 0, 0}, // S_TFOG10
{SPR_TELE, 32772, 6, NULL, S_TFOG12, 0, 0}, // S_TFOG11
{SPR_TELE, 32771, 6, NULL, S_TFOG13, 0, 0}, // S_TFOG12
{SPR_TELE, 32770, 6, NULL, S_NULL, 0, 0}, // S_TFOG13
{SPR_STFF, 0, 0, A_Light0, S_NULL, 0, 0}, // S_LIGHTDONE
{SPR_STFF, 0, 1, A_WeaponReady, S_STAFFREADY, 0, 0}, // S_STAFFREADY
{SPR_STFF, 0, 1, A_Lower, S_STAFFDOWN, 0, 0}, // S_STAFFDOWN
{SPR_STFF, 0, 1, A_Raise, S_STAFFUP, 0, 0}, // S_STAFFUP
{SPR_STFF, 3, 4, A_WeaponReady, S_STAFFREADY2_2, 0, 0}, // S_STAFFREADY2_1
{SPR_STFF, 4, 4, A_WeaponReady, S_STAFFREADY2_3, 0, 0}, // S_STAFFREADY2_2
{SPR_STFF, 5, 4, A_WeaponReady, S_STAFFREADY2_1, 0, 0}, // S_STAFFREADY2_3
{SPR_STFF, 3, 1, A_Lower, S_STAFFDOWN2, 0, 0}, // S_STAFFDOWN2
{SPR_STFF, 3, 1, A_Raise, S_STAFFUP2, 0, 0}, // S_STAFFUP2
{SPR_STFF, 1, 6, NULL, S_STAFFATK1_2, 0, 0}, // S_STAFFATK1_1
{SPR_STFF, 2, 8, A_StaffAttackPL1, S_STAFFATK1_3, 0, 0}, // S_STAFFATK1_2
{SPR_STFF, 1, 8, A_ReFire, S_STAFFREADY, 0, 0}, // S_STAFFATK1_3
{SPR_STFF, 6, 6, NULL, S_STAFFATK2_2, 0, 0}, // S_STAFFATK2_1
{SPR_STFF, 7, 8, A_StaffAttackPL2, S_STAFFATK2_3, 0, 0}, // S_STAFFATK2_2
{SPR_STFF, 6, 8, A_ReFire, S_STAFFREADY2_1, 0, 0}, // S_STAFFATK2_3
{SPR_PUF3, 32768, 4, NULL, S_STAFFPUFF2, 0, 0}, // S_STAFFPUFF1
{SPR_PUF3, 1, 4, NULL, S_STAFFPUFF3, 0, 0}, // S_STAFFPUFF2
{SPR_PUF3, 2, 4, NULL, S_STAFFPUFF4, 0, 0}, // S_STAFFPUFF3
{SPR_PUF3, 3, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF4
{SPR_PUF4, 32768, 4, NULL, S_STAFFPUFF2_2, 0, 0}, // S_STAFFPUFF2_1
{SPR_PUF4, 32769, 4, NULL, S_STAFFPUFF2_3, 0, 0}, // S_STAFFPUFF2_2
{SPR_PUF4, 32770, 4, NULL, S_STAFFPUFF2_4, 0, 0}, // S_STAFFPUFF2_3
{SPR_PUF4, 32771, 4, NULL, S_STAFFPUFF2_5, 0, 0}, // S_STAFFPUFF2_4
{SPR_PUF4, 32772, 4, NULL, S_STAFFPUFF2_6, 0, 0}, // S_STAFFPUFF2_5
{SPR_PUF4, 32773, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF2_6
{SPR_BEAK, 0, 1, A_BeakReady, S_BEAKREADY, 0, 0}, // S_BEAKREADY
{SPR_BEAK, 0, 1, A_Lower, S_BEAKDOWN, 0, 0}, // S_BEAKDOWN
{SPR_BEAK, 0, 1, A_BeakRaise, S_BEAKUP, 0, 0}, // S_BEAKUP
{SPR_BEAK, 0, 18, A_BeakAttackPL1, S_BEAKREADY, 0, 0}, // S_BEAKATK1_1
{SPR_BEAK, 0, 12, A_BeakAttackPL2, S_BEAKREADY, 0, 0}, // S_BEAKATK2_1
{SPR_WGNT, 0, -1, NULL, S_NULL, 0, 0}, // S_WGNT
{SPR_GAUN, 0, 1, A_WeaponReady, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETREADY
{SPR_GAUN, 0, 1, A_Lower, S_GAUNTLETDOWN, 0, 0}, // S_GAUNTLETDOWN
{SPR_GAUN, 0, 1, A_Raise, S_GAUNTLETUP, 0, 0}, // S_GAUNTLETUP
{SPR_GAUN, 6, 4, A_WeaponReady, S_GAUNTLETREADY2_2, 0, 0}, // S_GAUNTLETREADY2_1
{SPR_GAUN, 7, 4, A_WeaponReady, S_GAUNTLETREADY2_3, 0, 0}, // S_GAUNTLETREADY2_2
{SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3
{SPR_GAUN, 6, 1, A_Lower, S_GAUNTLETDOWN2, 0, 0}, // S_GAUNTLETDOWN2
{SPR_GAUN, 6, 1, A_Raise, S_GAUNTLETUP2, 0, 0}, // S_GAUNTLETUP2
{SPR_GAUN, 1, 4, NULL, S_GAUNTLETATK1_2, 0, 0}, // S_GAUNTLETATK1_1
{SPR_GAUN, 2, 4, NULL, S_GAUNTLETATK1_3, 0, 0}, // S_GAUNTLETATK1_2
{SPR_GAUN, 32771, 4, A_GauntletAttack, S_GAUNTLETATK1_4, 0, 0}, // S_GAUNTLETATK1_3
{SPR_GAUN, 32772, 4, A_GauntletAttack, S_GAUNTLETATK1_5, 0, 0}, // S_GAUNTLETATK1_4
{SPR_GAUN, 32773, 4, A_GauntletAttack, S_GAUNTLETATK1_6, 0, 0}, // S_GAUNTLETATK1_5
{SPR_GAUN, 2, 4, A_ReFire, S_GAUNTLETATK1_7, 0, 0}, // S_GAUNTLETATK1_6
{SPR_GAUN, 1, 4, A_Light0, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETATK1_7
{SPR_GAUN, 9, 4, NULL, S_GAUNTLETATK2_2, 0, 0}, // S_GAUNTLETATK2_1
{SPR_GAUN, 10, 4, NULL, S_GAUNTLETATK2_3, 0, 0}, // S_GAUNTLETATK2_2
{SPR_GAUN, 32779, 4, A_GauntletAttack, S_GAUNTLETATK2_4, 0, 0}, // S_GAUNTLETATK2_3
{SPR_GAUN, 32780, 4, A_GauntletAttack, S_GAUNTLETATK2_5, 0, 0}, // S_GAUNTLETATK2_4
{SPR_GAUN, 32781, 4, A_GauntletAttack, S_GAUNTLETATK2_6, 0, 0}, // S_GAUNTLETATK2_5
{SPR_GAUN, 10, 4, A_ReFire, S_GAUNTLETATK2_7, 0, 0}, // S_GAUNTLETATK2_6
{SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7
{SPR_PUF1, 32768, 4, NULL, S_GAUNTLETPUFF1_2, 0, 0}, // S_GAUNTLETPUFF1_1
{SPR_PUF1, 32769, 4, NULL, S_GAUNTLETPUFF1_3, 0, 0}, // S_GAUNTLETPUFF1_2
{SPR_PUF1, 32770, 4, NULL, S_GAUNTLETPUFF1_4, 0, 0}, // S_GAUNTLETPUFF1_3
{SPR_PUF1, 32771, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF1_4
{SPR_PUF1, 32772, 4, NULL, S_GAUNTLETPUFF2_2, 0, 0}, // S_GAUNTLETPUFF2_1
{SPR_PUF1, 32773, 4, NULL, S_GAUNTLETPUFF2_3, 0, 0}, // S_GAUNTLETPUFF2_2
{SPR_PUF1, 32774, 4, NULL, S_GAUNTLETPUFF2_4, 0, 0}, // S_GAUNTLETPUFF2_3
{SPR_PUF1, 32775, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF2_4
{SPR_WBLS, 0, -1, NULL, S_NULL, 0, 0}, // S_BLSR
{SPR_BLSR, 0, 1, A_WeaponReady, S_BLASTERREADY, 0, 0}, // S_BLASTERREADY
{SPR_BLSR, 0, 1, A_Lower, S_BLASTERDOWN, 0, 0}, // S_BLASTERDOWN
{SPR_BLSR, 0, 1, A_Raise, S_BLASTERUP, 0, 0}, // S_BLASTERUP
{SPR_BLSR, 1, 3, NULL, S_BLASTERATK1_2, 0, 0}, // S_BLASTERATK1_1
{SPR_BLSR, 2, 3, NULL, S_BLASTERATK1_3, 0, 0}, // S_BLASTERATK1_2
{SPR_BLSR, 3, 2, A_FireBlasterPL1, S_BLASTERATK1_4, 0, 0}, // S_BLASTERATK1_3
{SPR_BLSR, 2, 2, NULL, S_BLASTERATK1_5, 0, 0}, // S_BLASTERATK1_4
{SPR_BLSR, 1, 2, NULL, S_BLASTERATK1_6, 0, 0}, // S_BLASTERATK1_5
{SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK1_6
{SPR_BLSR, 1, 0, NULL, S_BLASTERATK2_2, 0, 0}, // S_BLASTERATK2_1
{SPR_BLSR, 2, 0, NULL, S_BLASTERATK2_3, 0, 0}, // S_BLASTERATK2_2
{SPR_BLSR, 3, 3, A_FireBlasterPL2, S_BLASTERATK2_4, 0, 0}, // S_BLASTERATK2_3
{SPR_BLSR, 2, 4, NULL, S_BLASTERATK2_5, 0, 0}, // S_BLASTERATK2_4
{SPR_BLSR, 1, 4, NULL, S_BLASTERATK2_6, 0, 0}, // S_BLASTERATK2_5
{SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK2_6
{SPR_ACLO, 4, 200, NULL, S_BLASTERFX1_1, 0, 0}, // S_BLASTERFX1_1
{SPR_FX18, 32768, 3, A_SpawnRippers, S_BLASTERFXI1_2, 0, 0}, // S_BLASTERFXI1_1
{SPR_FX18, 32769, 3, NULL, S_BLASTERFXI1_3, 0, 0}, // S_BLASTERFXI1_2
{SPR_FX18, 32770, 4, NULL, S_BLASTERFXI1_4, 0, 0}, // S_BLASTERFXI1_3
{SPR_FX18, 32771, 4, NULL, S_BLASTERFXI1_5, 0, 0}, // S_BLASTERFXI1_4
{SPR_FX18, 32772, 4, NULL, S_BLASTERFXI1_6, 0, 0}, // S_BLASTERFXI1_5
{SPR_FX18, 32773, 4, NULL, S_BLASTERFXI1_7, 0, 0}, // S_BLASTERFXI1_6
{SPR_FX18, 32774, 4, NULL, S_NULL, 0, 0}, // S_BLASTERFXI1_7
{SPR_FX18, 7, 4, NULL, S_BLASTERSMOKE2, 0, 0}, // S_BLASTERSMOKE1
{SPR_FX18, 8, 4, NULL, S_BLASTERSMOKE3, 0, 0}, // S_BLASTERSMOKE2
{SPR_FX18, 9, 4, NULL, S_BLASTERSMOKE4, 0, 0}, // S_BLASTERSMOKE3
{SPR_FX18, 10, 4, NULL, S_BLASTERSMOKE5, 0, 0}, // S_BLASTERSMOKE4
{SPR_FX18, 11, 4, NULL, S_NULL, 0, 0}, // S_BLASTERSMOKE5
{SPR_FX18, 12, 4, NULL, S_RIPPER2, 0, 0}, // S_RIPPER1
{SPR_FX18, 13, 5, NULL, S_RIPPER1, 0, 0}, // S_RIPPER2
{SPR_FX18, 32782, 4, NULL, S_RIPPERX2, 0, 0}, // S_RIPPERX1
{SPR_FX18, 32783, 4, NULL, S_RIPPERX3, 0, 0}, // S_RIPPERX2
{SPR_FX18, 32784, 4, NULL, S_RIPPERX4, 0, 0}, // S_RIPPERX3
{SPR_FX18, 32785, 4, NULL, S_RIPPERX5, 0, 0}, // S_RIPPERX4
{SPR_FX18, 32786, 4, NULL, S_NULL, 0, 0}, // S_RIPPERX5
{SPR_FX17, 32768, 4, NULL, S_BLASTERPUFF1_2, 0, 0}, // S_BLASTERPUFF1_1
{SPR_FX17, 32769, 4, NULL, S_BLASTERPUFF1_3, 0, 0}, // S_BLASTERPUFF1_2
{SPR_FX17, 32770, 4, NULL, S_BLASTERPUFF1_4, 0, 0}, // S_BLASTERPUFF1_3
{SPR_FX17, 32771, 4, NULL, S_BLASTERPUFF1_5, 0, 0}, // S_BLASTERPUFF1_4
{SPR_FX17, 32772, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF1_5
{SPR_FX17, 32773, 3, NULL, S_BLASTERPUFF2_2, 0, 0}, // S_BLASTERPUFF2_1
{SPR_FX17, 32774, 3, NULL, S_BLASTERPUFF2_3, 0, 0}, // S_BLASTERPUFF2_2
{SPR_FX17, 32775, 4, NULL, S_BLASTERPUFF2_4, 0, 0}, // S_BLASTERPUFF2_3
{SPR_FX17, 32776, 4, NULL, S_BLASTERPUFF2_5, 0, 0}, // S_BLASTERPUFF2_4
{SPR_FX17, 32777, 4, NULL, S_BLASTERPUFF2_6, 0, 0}, // S_BLASTERPUFF2_5
{SPR_FX17, 32778, 4, NULL, S_BLASTERPUFF2_7, 0, 0}, // S_BLASTERPUFF2_6
{SPR_FX17, 32779, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF2_7
{SPR_WMCE, 0, -1, NULL, S_NULL, 0, 0}, // S_WMCE
{SPR_MACE, 0, 1, A_WeaponReady, S_MACEREADY, 0, 0}, // S_MACEREADY
{SPR_MACE, 0, 1, A_Lower, S_MACEDOWN, 0, 0}, // S_MACEDOWN
{SPR_MACE, 0, 1, A_Raise, S_MACEUP, 0, 0}, // S_MACEUP
{SPR_MACE, 1, 4, NULL, S_MACEATK1_2, 0, 0}, // S_MACEATK1_1
{SPR_MACE, 2, 3, A_FireMacePL1, S_MACEATK1_3, 0, 0}, // S_MACEATK1_2
{SPR_MACE, 3, 3, A_FireMacePL1, S_MACEATK1_4, 0, 0}, // S_MACEATK1_3
{SPR_MACE, 4, 3, A_FireMacePL1, S_MACEATK1_5, 0, 0}, // S_MACEATK1_4
{SPR_MACE, 5, 3, A_FireMacePL1, S_MACEATK1_6, 0, 0}, // S_MACEATK1_5
{SPR_MACE, 2, 4, A_ReFire, S_MACEATK1_7, 0, 0}, // S_MACEATK1_6
{SPR_MACE, 3, 4, NULL, S_MACEATK1_8, 0, 0}, // S_MACEATK1_7
{SPR_MACE, 4, 4, NULL, S_MACEATK1_9, 0, 0}, // S_MACEATK1_8
{SPR_MACE, 5, 4, NULL, S_MACEATK1_10, 0, 0}, // S_MACEATK1_9
{SPR_MACE, 1, 4, NULL, S_MACEREADY, 0, 0}, // S_MACEATK1_10
{SPR_MACE, 1, 4, NULL, S_MACEATK2_2, 0, 0}, // S_MACEATK2_1
{SPR_MACE, 3, 4, A_FireMacePL2, S_MACEATK2_3, 0, 0}, // S_MACEATK2_2
{SPR_MACE, 1, 4, NULL, S_MACEATK2_4, 0, 0}, // S_MACEATK2_3
{SPR_MACE, 0, 8, A_ReFire, S_MACEREADY, 0, 0}, // S_MACEATK2_4
{SPR_FX02, 0, 4, A_MacePL1Check, S_MACEFX1_2, 0, 0}, // S_MACEFX1_1
{SPR_FX02, 1, 4, A_MacePL1Check, S_MACEFX1_1, 0, 0}, // S_MACEFX1_2
{SPR_FX02, 32773, 4, A_MaceBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI1_1
{SPR_FX02, 32774, 4, NULL, S_MACEFXI1_3, 0, 0}, // S_MACEFXI1_2
{SPR_FX02, 32775, 4, NULL, S_MACEFXI1_4, 0, 0}, // S_MACEFXI1_3
{SPR_FX02, 32776, 4, NULL, S_MACEFXI1_5, 0, 0}, // S_MACEFXI1_4
{SPR_FX02, 32777, 4, NULL, S_NULL, 0, 0}, // S_MACEFXI1_5
{SPR_FX02, 2, 4, NULL, S_MACEFX2_2, 0, 0}, // S_MACEFX2_1
{SPR_FX02, 3, 4, NULL, S_MACEFX2_1, 0, 0}, // S_MACEFX2_2
{SPR_FX02, 32773, 4, A_MaceBallImpact2, S_MACEFXI1_2, 0, 0}, // S_MACEFXI2_1
{SPR_FX02, 0, 4, NULL, S_MACEFX3_2, 0, 0}, // S_MACEFX3_1
{SPR_FX02, 1, 4, NULL, S_MACEFX3_1, 0, 0}, // S_MACEFX3_2
{SPR_FX02, 4, 99, NULL, S_MACEFX4_1, 0, 0}, // S_MACEFX4_1
{SPR_FX02, 32770, 4, A_DeathBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI4_1
{SPR_WSKL, 0, -1, NULL, S_NULL, 0, 0}, // S_WSKL
{SPR_HROD, 0, 1, A_WeaponReady, S_HORNRODREADY, 0, 0}, // S_HORNRODREADY
{SPR_HROD, 0, 1, A_Lower, S_HORNRODDOWN, 0, 0}, // S_HORNRODDOWN
{SPR_HROD, 0, 1, A_Raise, S_HORNRODUP, 0, 0}, // S_HORNRODUP
{SPR_HROD, 0, 4, A_FireSkullRodPL1, S_HORNRODATK1_2, 0, 0}, // S_HORNRODATK1_1
{SPR_HROD, 1, 4, A_FireSkullRodPL1, S_HORNRODATK1_3, 0, 0}, // S_HORNRODATK1_2
{SPR_HROD, 1, 0, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK1_3
{SPR_HROD, 2, 2, NULL, S_HORNRODATK2_2, 0, 0}, // S_HORNRODATK2_1
{SPR_HROD, 3, 3, NULL, S_HORNRODATK2_3, 0, 0}, // S_HORNRODATK2_2
{SPR_HROD, 4, 2, NULL, S_HORNRODATK2_4, 0, 0}, // S_HORNRODATK2_3
{SPR_HROD, 5, 3, NULL, S_HORNRODATK2_5, 0, 0}, // S_HORNRODATK2_4
{SPR_HROD, 6, 4, A_FireSkullRodPL2, S_HORNRODATK2_6, 0, 0}, // S_HORNRODATK2_5
{SPR_HROD, 5, 2, NULL, S_HORNRODATK2_7, 0, 0}, // S_HORNRODATK2_6
{SPR_HROD, 4, 3, NULL, S_HORNRODATK2_8, 0, 0}, // S_HORNRODATK2_7
{SPR_HROD, 3, 2, NULL, S_HORNRODATK2_9, 0, 0}, // S_HORNRODATK2_8
{SPR_HROD, 2, 2, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK2_9
{SPR_FX00, 32768, 6, NULL, S_HRODFX1_2, 0, 0}, // S_HRODFX1_1
{SPR_FX00, 32769, 6, NULL, S_HRODFX1_1, 0, 0}, // S_HRODFX1_2
{SPR_FX00, 32775, 5, NULL, S_HRODFXI1_2, 0, 0}, // S_HRODFXI1_1
{SPR_FX00, 32776, 5, NULL, S_HRODFXI1_3, 0, 0}, // S_HRODFXI1_2
{SPR_FX00, 32777, 4, NULL, S_HRODFXI1_4, 0, 0}, // S_HRODFXI1_3
{SPR_FX00, 32778, 4, NULL, S_HRODFXI1_5, 0, 0}, // S_HRODFXI1_4
{SPR_FX00, 32779, 3, NULL, S_HRODFXI1_6, 0, 0}, // S_HRODFXI1_5
{SPR_FX00, 32780, 3, NULL, S_NULL, 0, 0}, // S_HRODFXI1_6
{SPR_FX00, 32770, 3, NULL, S_HRODFX2_2, 0, 0}, // S_HRODFX2_1
{SPR_FX00, 32771, 3, A_SkullRodPL2Seek, S_HRODFX2_3, 0, 0}, // S_HRODFX2_2
{SPR_FX00, 32772, 3, NULL, S_HRODFX2_4, 0, 0}, // S_HRODFX2_3
{SPR_FX00, 32773, 3, A_SkullRodPL2Seek, S_HRODFX2_1, 0, 0}, // S_HRODFX2_4
{SPR_FX00, 32775, 5, A_AddPlayerRain, S_HRODFXI2_2, 0, 0}, // S_HRODFXI2_1
{SPR_FX00, 32776, 5, NULL, S_HRODFXI2_3, 0, 0}, // S_HRODFXI2_2
{SPR_FX00, 32777, 4, NULL, S_HRODFXI2_4, 0, 0}, // S_HRODFXI2_3
{SPR_FX00, 32778, 3, NULL, S_HRODFXI2_5, 0, 0}, // S_HRODFXI2_4
{SPR_FX00, 32779, 3, NULL, S_HRODFXI2_6, 0, 0}, // S_HRODFXI2_5
{SPR_FX00, 32780, 3, NULL, S_HRODFXI2_7, 0, 0}, // S_HRODFXI2_6
{SPR_FX00, 6, 1, A_HideInCeiling, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_7
{SPR_FX00, 6, 1, A_SkullRodStorm, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_8
{SPR_FX20, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR1_1
{SPR_FX21, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR2_1
{SPR_FX22, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR3_1
{SPR_FX23, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR4_1
{SPR_FX20, 32769, 4, A_RainImpact, S_RAINPLR1X_2, 0, 0}, // S_RAINPLR1X_1
{SPR_FX20, 32770, 4, NULL, S_RAINPLR1X_3, 0, 0}, // S_RAINPLR1X_2
{SPR_FX20, 32771, 4, NULL, S_RAINPLR1X_4, 0, 0}, // S_RAINPLR1X_3
{SPR_FX20, 32772, 4, NULL, S_RAINPLR1X_5, 0, 0}, // S_RAINPLR1X_4
{SPR_FX20, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR1X_5
{SPR_FX21, 32769, 4, A_RainImpact, S_RAINPLR2X_2, 0, 0}, // S_RAINPLR2X_1
{SPR_FX21, 32770, 4, NULL, S_RAINPLR2X_3, 0, 0}, // S_RAINPLR2X_2
{SPR_FX21, 32771, 4, NULL, S_RAINPLR2X_4, 0, 0}, // S_RAINPLR2X_3
{SPR_FX21, 32772, 4, NULL, S_RAINPLR2X_5, 0, 0}, // S_RAINPLR2X_4
{SPR_FX21, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR2X_5
{SPR_FX22, 32769, 4, A_RainImpact, S_RAINPLR3X_2, 0, 0}, // S_RAINPLR3X_1
{SPR_FX22, 32770, 4, NULL, S_RAINPLR3X_3, 0, 0}, // S_RAINPLR3X_2
{SPR_FX22, 32771, 4, NULL, S_RAINPLR3X_4, 0, 0}, // S_RAINPLR3X_3
{SPR_FX22, 32772, 4, NULL, S_RAINPLR3X_5, 0, 0}, // S_RAINPLR3X_4
{SPR_FX22, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR3X_5
{SPR_FX23, 32769, 4, A_RainImpact, S_RAINPLR4X_2, 0, 0}, // S_RAINPLR4X_1
{SPR_FX23, 32770, 4, NULL, S_RAINPLR4X_3, 0, 0}, // S_RAINPLR4X_2
{SPR_FX23, 32771, 4, NULL, S_RAINPLR4X_4, 0, 0}, // S_RAINPLR4X_3
{SPR_FX23, 32772, 4, NULL, S_RAINPLR4X_5, 0, 0}, // S_RAINPLR4X_4
{SPR_FX23, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR4X_5
{SPR_FX20, 32774, 4, NULL, S_RAINAIRXPLR1_2, 0, 0}, // S_RAINAIRXPLR1_1
{SPR_FX21, 32774, 4, NULL, S_RAINAIRXPLR2_2, 0, 0}, // S_RAINAIRXPLR2_1
{SPR_FX22, 32774, 4, NULL, S_RAINAIRXPLR3_2, 0, 0}, // S_RAINAIRXPLR3_1
{SPR_FX23, 32774, 4, NULL, S_RAINAIRXPLR4_2, 0, 0}, // S_RAINAIRXPLR4_1
{SPR_FX20, 32775, 4, NULL, S_RAINAIRXPLR1_3, 0, 0}, // S_RAINAIRXPLR1_2
{SPR_FX21, 32775, 4, NULL, S_RAINAIRXPLR2_3, 0, 0}, // S_RAINAIRXPLR2_2
{SPR_FX22, 32775, 4, NULL, S_RAINAIRXPLR3_3, 0, 0}, // S_RAINAIRXPLR3_2
{SPR_FX23, 32775, 4, NULL, S_RAINAIRXPLR4_3, 0, 0}, // S_RAINAIRXPLR4_2
{SPR_FX20, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR1_3
{SPR_FX21, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR2_3
{SPR_FX22, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR3_3
{SPR_FX23, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR4_3
{SPR_GWND, 0, 1, A_WeaponReady, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDREADY
{SPR_GWND, 0, 1, A_Lower, S_GOLDWANDDOWN, 0, 0}, // S_GOLDWANDDOWN
{SPR_GWND, 0, 1, A_Raise, S_GOLDWANDUP, 0, 0}, // S_GOLDWANDUP
{SPR_GWND, 1, 3, NULL, S_GOLDWANDATK1_2, 0, 0}, // S_GOLDWANDATK1_1
{SPR_GWND, 2, 5, A_FireGoldWandPL1, S_GOLDWANDATK1_3, 0, 0}, // S_GOLDWANDATK1_2
{SPR_GWND, 3, 3, NULL, S_GOLDWANDATK1_4, 0, 0}, // S_GOLDWANDATK1_3
{SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK1_4
{SPR_GWND, 1, 3, NULL, S_GOLDWANDATK2_2, 0, 0}, // S_GOLDWANDATK2_1
{SPR_GWND, 2, 4, A_FireGoldWandPL2, S_GOLDWANDATK2_3, 0, 0}, // S_GOLDWANDATK2_2
{SPR_GWND, 3, 3, NULL, S_GOLDWANDATK2_4, 0, 0}, // S_GOLDWANDATK2_3
{SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK2_4
{SPR_FX01, 32768, 6, NULL, S_GWANDFX1_2, 0, 0}, // S_GWANDFX1_1
{SPR_FX01, 32769, 6, NULL, S_GWANDFX1_1, 0, 0}, // S_GWANDFX1_2
{SPR_FX01, 32772, 3, NULL, S_GWANDFXI1_2, 0, 0}, // S_GWANDFXI1_1
{SPR_FX01, 32773, 3, NULL, S_GWANDFXI1_3, 0, 0}, // S_GWANDFXI1_2
{SPR_FX01, 32774, 3, NULL, S_GWANDFXI1_4, 0, 0}, // S_GWANDFXI1_3
{SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_GWANDFXI1_4
{SPR_FX01, 32770, 6, NULL, S_GWANDFX2_2, 0, 0}, // S_GWANDFX2_1
{SPR_FX01, 32771, 6, NULL, S_GWANDFX2_1, 0, 0}, // S_GWANDFX2_2
{SPR_PUF2, 32768, 3, NULL, S_GWANDPUFF1_2, 0, 0}, // S_GWANDPUFF1_1
{SPR_PUF2, 32769, 3, NULL, S_GWANDPUFF1_3, 0, 0}, // S_GWANDPUFF1_2
{SPR_PUF2, 32770, 3, NULL, S_GWANDPUFF1_4, 0, 0}, // S_GWANDPUFF1_3
{SPR_PUF2, 32771, 3, NULL, S_GWANDPUFF1_5, 0, 0}, // S_GWANDPUFF1_4
{SPR_PUF2, 32772, 3, NULL, S_NULL, 0, 0}, // S_GWANDPUFF1_5
{SPR_WPHX, 0, -1, NULL, S_NULL, 0, 0}, // S_WPHX
{SPR_PHNX, 0, 1, A_WeaponReady, S_PHOENIXREADY, 0, 0}, // S_PHOENIXREADY
{SPR_PHNX, 0, 1, A_Lower, S_PHOENIXDOWN, 0, 0}, // S_PHOENIXDOWN
{SPR_PHNX, 0, 1, A_Raise, S_PHOENIXUP, 0, 0}, // S_PHOENIXUP
{SPR_PHNX, 1, 5, NULL, S_PHOENIXATK1_2, 0, 0}, // S_PHOENIXATK1_1
{SPR_PHNX, 2, 7, A_FirePhoenixPL1, S_PHOENIXATK1_3, 0, 0}, // S_PHOENIXATK1_2
{SPR_PHNX, 3, 4, NULL, S_PHOENIXATK1_4, 0, 0}, // S_PHOENIXATK1_3
{SPR_PHNX, 1, 4, NULL, S_PHOENIXATK1_5, 0, 0}, // S_PHOENIXATK1_4
{SPR_PHNX, 1, 0, A_ReFire, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK1_5
{SPR_PHNX, 1, 3, A_InitPhoenixPL2, S_PHOENIXATK2_2, 0, 0}, // S_PHOENIXATK2_1
{SPR_PHNX, 32770, 1, A_FirePhoenixPL2, S_PHOENIXATK2_3, 0, 0}, // S_PHOENIXATK2_2
{SPR_PHNX, 1, 4, A_ReFire, S_PHOENIXATK2_4, 0, 0}, // S_PHOENIXATK2_3
{SPR_PHNX, 1, 4, A_ShutdownPhoenixPL2, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK2_4
{SPR_FX04, 32768, 4, A_PhoenixPuff, S_PHOENIXFX1_1, 0, 0}, // S_PHOENIXFX1_1
{SPR_FX08, 32768, 6, A_Explode, S_PHOENIXFXI1_2, 0, 0}, // S_PHOENIXFXI1_1
{SPR_FX08, 32769, 5, NULL, S_PHOENIXFXI1_3, 0, 0}, // S_PHOENIXFXI1_2
{SPR_FX08, 32770, 5, NULL, S_PHOENIXFXI1_4, 0, 0}, // S_PHOENIXFXI1_3
{SPR_FX08, 32771, 4, NULL, S_PHOENIXFXI1_5, 0, 0}, // S_PHOENIXFXI1_4
{SPR_FX08, 32772, 4, NULL, S_PHOENIXFXI1_6, 0, 0}, // S_PHOENIXFXI1_5
{SPR_FX08, 32773, 4, NULL, S_PHOENIXFXI1_7, 0, 0}, // S_PHOENIXFXI1_6
{SPR_FX08, 32774, 4, NULL, S_PHOENIXFXI1_8, 0, 0}, // S_PHOENIXFXI1_7
{SPR_FX08, 32775, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI1_8
{SPR_FX08, 32776, 8, NULL, S_PHOENIXFXIX_1, 0, 0 }, // S_PHOENIXFXIX_1
{SPR_FX08, 32777, 8, A_RemovedPhoenixFunc, S_PHOENIXFXIX_2, 0, 0 }, // S_PHOENIXFXIX_2
{SPR_FX08, 32778, 8, NULL, S_NULL, 0, 0 }, // S_PHOENIXFXIX_3
{SPR_FX04, 1, 4, NULL, S_PHOENIXPUFF2, 0, 0}, // S_PHOENIXPUFF1
{SPR_FX04, 2, 4, NULL, S_PHOENIXPUFF3, 0, 0}, // S_PHOENIXPUFF2
{SPR_FX04, 3, 4, NULL, S_PHOENIXPUFF4, 0, 0}, // S_PHOENIXPUFF3
{SPR_FX04, 4, 4, NULL, S_PHOENIXPUFF5, 0, 0}, // S_PHOENIXPUFF4
{SPR_FX04, 5, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXPUFF5
{SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_2, 0, 0}, // S_PHOENIXFX2_1
{SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_3, 0, 0}, // S_PHOENIXFX2_2
{SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_4, 0, 0}, // S_PHOENIXFX2_3
{SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_5, 0, 0}, // S_PHOENIXFX2_4
{SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_6, 0, 0}, // S_PHOENIXFX2_5
{SPR_FX09, 32769, 2, A_FlameEnd, S_PHOENIXFX2_7, 0, 0}, // S_PHOENIXFX2_6
{SPR_FX09, 32770, 2, NULL, S_PHOENIXFX2_8, 0, 0}, // S_PHOENIXFX2_7
{SPR_FX09, 32771, 2, NULL, S_PHOENIXFX2_9, 0, 0}, // S_PHOENIXFX2_8
{SPR_FX09, 32772, 2, NULL, S_PHOENIXFX2_10, 0, 0}, // S_PHOENIXFX2_9
{SPR_FX09, 32773, 2, NULL, S_NULL, 0, 0}, // S_PHOENIXFX2_10
{SPR_FX09, 32774, 3, NULL, S_PHOENIXFXI2_2, 0, 0}, // S_PHOENIXFXI2_1
{SPR_FX09, 32775, 3, A_FloatPuff, S_PHOENIXFXI2_3, 0, 0}, // S_PHOENIXFXI2_2
{SPR_FX09, 32776, 4, NULL, S_PHOENIXFXI2_4, 0, 0}, // S_PHOENIXFXI2_3
{SPR_FX09, 32777, 5, NULL, S_PHOENIXFXI2_5, 0, 0}, // S_PHOENIXFXI2_4
{SPR_FX09, 32778, 5, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI2_5
{SPR_WBOW, 0, -1, NULL, S_NULL, 0, 0}, // S_WBOW
{SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW2, 0, 0}, // S_CRBOW1
{SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW3, 0, 0}, // S_CRBOW2
{SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW4, 0, 0}, // S_CRBOW3
{SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW5, 0, 0}, // S_CRBOW4
{SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW6, 0, 0}, // S_CRBOW5
{SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW7, 0, 0}, // S_CRBOW6
{SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW8, 0, 0}, // S_CRBOW7
{SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW9, 0, 0}, // S_CRBOW8
{SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW10, 0, 0}, // S_CRBOW9
{SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW11, 0, 0}, // S_CRBOW10
{SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW12, 0, 0}, // S_CRBOW11
{SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW13, 0, 0}, // S_CRBOW12
{SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW14, 0, 0}, // S_CRBOW13
{SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW15, 0, 0}, // S_CRBOW14
{SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW16, 0, 0}, // S_CRBOW15
{SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW17, 0, 0}, // S_CRBOW16
{SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW18, 0, 0}, // S_CRBOW17
{SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW1, 0, 0}, // S_CRBOW18
{SPR_CRBW, 0, 1, A_Lower, S_CRBOWDOWN, 0, 0}, // S_CRBOWDOWN
{SPR_CRBW, 0, 1, A_Raise, S_CRBOWUP, 0, 0}, // S_CRBOWUP
{SPR_CRBW, 3, 6, A_FireCrossbowPL1, S_CRBOWATK1_2, 0, 0}, // S_CRBOWATK1_1
{SPR_CRBW, 4, 3, NULL, S_CRBOWATK1_3, 0, 0}, // S_CRBOWATK1_2
{SPR_CRBW, 5, 3, NULL, S_CRBOWATK1_4, 0, 0}, // S_CRBOWATK1_3
{SPR_CRBW, 6, 3, NULL, S_CRBOWATK1_5, 0, 0}, // S_CRBOWATK1_4
{SPR_CRBW, 7, 3, NULL, S_CRBOWATK1_6, 0, 0}, // S_CRBOWATK1_5
{SPR_CRBW, 0, 4, NULL, S_CRBOWATK1_7, 0, 0}, // S_CRBOWATK1_6
{SPR_CRBW, 1, 4, NULL, S_CRBOWATK1_8, 0, 0}, // S_CRBOWATK1_7
{SPR_CRBW, 2, 5, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK1_8
{SPR_CRBW, 3, 5, A_FireCrossbowPL2, S_CRBOWATK2_2, 0, 0}, // S_CRBOWATK2_1
{SPR_CRBW, 4, 3, NULL, S_CRBOWATK2_3, 0, 0}, // S_CRBOWATK2_2
{SPR_CRBW, 5, 2, NULL, S_CRBOWATK2_4, 0, 0}, // S_CRBOWATK2_3
{SPR_CRBW, 6, 3, NULL, S_CRBOWATK2_5, 0, 0}, // S_CRBOWATK2_4
{SPR_CRBW, 7, 2, NULL, S_CRBOWATK2_6, 0, 0}, // S_CRBOWATK2_5
{SPR_CRBW, 0, 3, NULL, S_CRBOWATK2_7, 0, 0}, // S_CRBOWATK2_6
{SPR_CRBW, 1, 3, NULL, S_CRBOWATK2_8, 0, 0}, // S_CRBOWATK2_7
{SPR_CRBW, 2, 4, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK2_8
{SPR_FX03, 32769, 1, NULL, S_CRBOWFX1, 0, 0}, // S_CRBOWFX1
{SPR_FX03, 32775, 8, NULL, S_CRBOWFXI1_2, 0, 0}, // S_CRBOWFXI1_1
{SPR_FX03, 32776, 8, NULL, S_CRBOWFXI1_3, 0, 0}, // S_CRBOWFXI1_2
{SPR_FX03, 32777, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI1_3
{SPR_FX03, 32769, 1, A_BoltSpark, S_CRBOWFX2, 0, 0}, // S_CRBOWFX2
{SPR_FX03, 32768, 1, NULL, S_CRBOWFX3, 0, 0}, // S_CRBOWFX3
{SPR_FX03, 32770, 8, NULL, S_CRBOWFXI3_2, 0, 0}, // S_CRBOWFXI3_1
{SPR_FX03, 32771, 8, NULL, S_CRBOWFXI3_3, 0, 0}, // S_CRBOWFXI3_2
{SPR_FX03, 32772, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI3_3
{SPR_FX03, 32773, 8, NULL, S_CRBOWFX4_2, 0, 0}, // S_CRBOWFX4_1
{SPR_FX03, 32774, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFX4_2
{SPR_BLOD, 2, 8, NULL, S_BLOOD2, 0, 0}, // S_BLOOD1
{SPR_BLOD, 1, 8, NULL, S_BLOOD3, 0, 0}, // S_BLOOD2
{SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOOD3
{SPR_BLOD, 2, 8, NULL, S_BLOODSPLATTER2, 0, 0}, // S_BLOODSPLATTER1
{SPR_BLOD, 1, 8, NULL, S_BLOODSPLATTER3, 0, 0}, // S_BLOODSPLATTER2
{SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTER3
{SPR_BLOD, 0, 6, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTERX
{SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY
{SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1
{SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2
{SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3
{SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4
{SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1
{SPR_PLAY, 32773, 6, NULL, S_PLAY_ATK1, 0, 0}, // S_PLAY_ATK2
{SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN
{SPR_PLAY, 6, 4, A_Pain, S_PLAY, 0, 0}, // S_PLAY_PAIN2
{SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1
{SPR_PLAY, 8, 6, A_Scream, S_PLAY_DIE3, 0, 0}, // S_PLAY_DIE2
{SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3
{SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4
{SPR_PLAY, 11, 6, A_NoBlocking, S_PLAY_DIE6, 0, 0}, // S_PLAY_DIE5
{SPR_PLAY, 12, 6, NULL, S_PLAY_DIE7, 0, 0}, // S_PLAY_DIE6
{SPR_PLAY, 13, 6, NULL, S_PLAY_DIE8, 0, 0}, // S_PLAY_DIE7
{SPR_PLAY, 14, 6, NULL, S_PLAY_DIE9, 0, 0}, // S_PLAY_DIE8
{SPR_PLAY, 15, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_DIE9
{SPR_PLAY, 16, 5, A_Scream, S_PLAY_XDIE2, 0, 0}, // S_PLAY_XDIE1
{SPR_PLAY, 17, 5, A_SkullPop, S_PLAY_XDIE3, 0, 0}, // S_PLAY_XDIE2
{SPR_PLAY, 18, 5, A_NoBlocking, S_PLAY_XDIE4, 0, 0}, // S_PLAY_XDIE3
{SPR_PLAY, 19, 5, NULL, S_PLAY_XDIE5, 0, 0}, // S_PLAY_XDIE4
{SPR_PLAY, 20, 5, NULL, S_PLAY_XDIE6, 0, 0}, // S_PLAY_XDIE5
{SPR_PLAY, 21, 5, NULL, S_PLAY_XDIE7, 0, 0}, // S_PLAY_XDIE6
{SPR_PLAY, 22, 5, NULL, S_PLAY_XDIE8, 0, 0}, // S_PLAY_XDIE7
{SPR_PLAY, 23, 5, NULL, S_PLAY_XDIE9, 0, 0}, // S_PLAY_XDIE8
{SPR_PLAY, 24, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_XDIE9
{SPR_FDTH, 32768, 5, A_FlameSnd, S_PLAY_FDTH2, 0, 0}, // S_PLAY_FDTH1
{SPR_FDTH, 32769, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_FDTH2
{SPR_FDTH, 32770, 5, NULL, S_PLAY_FDTH4, 0, 0}, // S_PLAY_FDTH3
{SPR_FDTH, 32771, 4, A_Scream, S_PLAY_FDTH5, 0, 0}, // S_PLAY_FDTH4
{SPR_FDTH, 32772, 5, NULL, S_PLAY_FDTH6, 0, 0}, // S_PLAY_FDTH5
{SPR_FDTH, 32773, 4, NULL, S_PLAY_FDTH7, 0, 0}, // S_PLAY_FDTH6
{SPR_FDTH, 32774, 5, A_FlameSnd, S_PLAY_FDTH8, 0, 0}, // S_PLAY_FDTH7
{SPR_FDTH, 32775, 4, NULL, S_PLAY_FDTH9, 0, 0}, // S_PLAY_FDTH8
{SPR_FDTH, 32776, 5, NULL, S_PLAY_FDTH10, 0, 0}, // S_PLAY_FDTH9
{SPR_FDTH, 32777, 4, NULL, S_PLAY_FDTH11, 0, 0}, // S_PLAY_FDTH10
{SPR_FDTH, 32778, 5, NULL, S_PLAY_FDTH12, 0, 0}, // S_PLAY_FDTH11
{SPR_FDTH, 32779, 4, NULL, S_PLAY_FDTH13, 0, 0}, // S_PLAY_FDTH12
{SPR_FDTH, 32780, 5, NULL, S_PLAY_FDTH14, 0, 0}, // S_PLAY_FDTH13
{SPR_FDTH, 32781, 4, NULL, S_PLAY_FDTH15, 0, 0}, // S_PLAY_FDTH14
{SPR_FDTH, 32782, 5, A_NoBlocking, S_PLAY_FDTH16, 0, 0}, // S_PLAY_FDTH15
{SPR_FDTH, 32783, 4, NULL, S_PLAY_FDTH17, 0, 0}, // S_PLAY_FDTH16
{SPR_FDTH, 32784, 5, NULL, S_PLAY_FDTH18, 0, 0}, // S_PLAY_FDTH17
{SPR_FDTH, 32785, 4, NULL, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH18
{SPR_ACLO, 4, 35, A_CheckBurnGone, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH19
{SPR_ACLO, 4, 8, NULL, S_NULL, 0, 0}, // S_PLAY_FDTH20
{SPR_BSKL, 0, 5, A_CheckSkullFloor, S_BLOODYSKULL2, 0, 0}, // S_BLOODYSKULL1
{SPR_BSKL, 1, 5, A_CheckSkullFloor, S_BLOODYSKULL3, 0, 0}, // S_BLOODYSKULL2
{SPR_BSKL, 2, 5, A_CheckSkullFloor, S_BLOODYSKULL4, 0, 0}, // S_BLOODYSKULL3
{SPR_BSKL, 3, 5, A_CheckSkullFloor, S_BLOODYSKULL5, 0, 0}, // S_BLOODYSKULL4
{SPR_BSKL, 4, 5, A_CheckSkullFloor, S_BLOODYSKULL1, 0, 0}, // S_BLOODYSKULL5
{SPR_BSKL, 5, 16, A_CheckSkullDone, S_BLOODYSKULLX1, 0, 0}, // S_BLOODYSKULLX1
{SPR_BSKL, 5, 1050, NULL, S_NULL, 0, 0}, // S_BLOODYSKULLX2
{SPR_CHKN, 0, -1, NULL, S_NULL, 0, 0}, // S_CHICPLAY
{SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN2, 0, 0}, // S_CHICPLAY_RUN1
{SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN3, 0, 0}, // S_CHICPLAY_RUN2
{SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN4, 0, 0}, // S_CHICPLAY_RUN3
{SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN1, 0, 0}, // S_CHICPLAY_RUN4
{SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1
{SPR_CHKN, 3, 4, A_Feathers, S_CHICPLAY_PAIN2, 0, 0}, // S_CHICPLAY_PAIN
{SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2
{SPR_CHKN, 0, 10, A_ChicLook, S_CHICKEN_LOOK2, 0, 0}, // S_CHICKEN_LOOK1
{SPR_CHKN, 1, 10, A_ChicLook, S_CHICKEN_LOOK1, 0, 0}, // S_CHICKEN_LOOK2
{SPR_CHKN, 0, 3, A_ChicChase, S_CHICKEN_WALK2, 0, 0}, // S_CHICKEN_WALK1
{SPR_CHKN, 1, 3, A_ChicChase, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_WALK2
{SPR_CHKN, 3, 5, A_Feathers, S_CHICKEN_PAIN2, 0, 0}, // S_CHICKEN_PAIN1
{SPR_CHKN, 2, 5, A_ChicPain, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_PAIN2
{SPR_CHKN, 0, 8, A_FaceTarget, S_CHICKEN_ATK2, 0, 0}, // S_CHICKEN_ATK1
{SPR_CHKN, 2, 10, A_ChicAttack, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_ATK2
{SPR_CHKN, 4, 6, A_Scream, S_CHICKEN_DIE2, 0, 0}, // S_CHICKEN_DIE1
{SPR_CHKN, 5, 6, A_Feathers, S_CHICKEN_DIE3, 0, 0}, // S_CHICKEN_DIE2
{SPR_CHKN, 6, 6, NULL, S_CHICKEN_DIE4, 0, 0}, // S_CHICKEN_DIE3
{SPR_CHKN, 7, 6, A_NoBlocking, S_CHICKEN_DIE5, 0, 0}, // S_CHICKEN_DIE4
{SPR_CHKN, 8, 6, NULL, S_CHICKEN_DIE6, 0, 0}, // S_CHICKEN_DIE5
{SPR_CHKN, 9, 6, NULL, S_CHICKEN_DIE7, 0, 0}, // S_CHICKEN_DIE6
{SPR_CHKN, 10, 6, NULL, S_CHICKEN_DIE8, 0, 0}, // S_CHICKEN_DIE7
{SPR_CHKN, 11, -1, NULL, S_NULL, 0, 0}, // S_CHICKEN_DIE8
{SPR_CHKN, 12, 3, NULL, S_FEATHER2, 0, 0}, // S_FEATHER1
{SPR_CHKN, 13, 3, NULL, S_FEATHER3, 0, 0}, // S_FEATHER2
{SPR_CHKN, 14, 3, NULL, S_FEATHER4, 0, 0}, // S_FEATHER3
{SPR_CHKN, 15, 3, NULL, S_FEATHER5, 0, 0}, // S_FEATHER4
{SPR_CHKN, 16, 3, NULL, S_FEATHER6, 0, 0}, // S_FEATHER5
{SPR_CHKN, 15, 3, NULL, S_FEATHER7, 0, 0}, // S_FEATHER6
{SPR_CHKN, 14, 3, NULL, S_FEATHER8, 0, 0}, // S_FEATHER7
{SPR_CHKN, 13, 3, NULL, S_FEATHER1, 0, 0}, // S_FEATHER8
{SPR_CHKN, 13, 6, NULL, S_NULL, 0, 0}, // S_FEATHERX
{SPR_MUMM, 0, 10, A_Look, S_MUMMY_LOOK2, 0, 0}, // S_MUMMY_LOOK1
{SPR_MUMM, 1, 10, A_Look, S_MUMMY_LOOK1, 0, 0}, // S_MUMMY_LOOK2
{SPR_MUMM, 0, 4, A_Chase, S_MUMMY_WALK2, 0, 0}, // S_MUMMY_WALK1
{SPR_MUMM, 1, 4, A_Chase, S_MUMMY_WALK3, 0, 0}, // S_MUMMY_WALK2
{SPR_MUMM, 2, 4, A_Chase, S_MUMMY_WALK4, 0, 0}, // S_MUMMY_WALK3
{SPR_MUMM, 3, 4, A_Chase, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_WALK4
{SPR_MUMM, 4, 6, A_FaceTarget, S_MUMMY_ATK2, 0, 0}, // S_MUMMY_ATK1
{SPR_MUMM, 5, 6, A_MummyAttack, S_MUMMY_ATK3, 0, 0}, // S_MUMMY_ATK2
{SPR_MUMM, 6, 6, A_FaceTarget, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_ATK3
{SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK2, 0, 0}, // S_MUMMYL_ATK1
{SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK3, 0, 0}, // S_MUMMYL_ATK2
{SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK4, 0, 0}, // S_MUMMYL_ATK3
{SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK5, 0, 0}, // S_MUMMYL_ATK4
{SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK6, 0, 0}, // S_MUMMYL_ATK5
{SPR_MUMM, 32792, 15, A_MummyAttack2, S_MUMMY_WALK1, 0, 0}, // S_MUMMYL_ATK6
{SPR_MUMM, 7, 4, NULL, S_MUMMY_PAIN2, 0, 0}, // S_MUMMY_PAIN1
{SPR_MUMM, 7, 4, A_Pain, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_PAIN2
{SPR_MUMM, 8, 5, NULL, S_MUMMY_DIE2, 0, 0}, // S_MUMMY_DIE1
{SPR_MUMM, 9, 5, A_Scream, S_MUMMY_DIE3, 0, 0}, // S_MUMMY_DIE2
{SPR_MUMM, 10, 5, A_MummySoul, S_MUMMY_DIE4, 0, 0}, // S_MUMMY_DIE3
{SPR_MUMM, 11, 5, NULL, S_MUMMY_DIE5, 0, 0}, // S_MUMMY_DIE4
{SPR_MUMM, 12, 5, A_NoBlocking, S_MUMMY_DIE6, 0, 0}, // S_MUMMY_DIE5
{SPR_MUMM, 13, 5, NULL, S_MUMMY_DIE7, 0, 0}, // S_MUMMY_DIE6
{SPR_MUMM, 14, 5, NULL, S_MUMMY_DIE8, 0, 0}, // S_MUMMY_DIE7
{SPR_MUMM, 15, -1, NULL, S_NULL, 0, 0}, // S_MUMMY_DIE8
{SPR_MUMM, 16, 5, NULL, S_MUMMY_SOUL2, 0, 0}, // S_MUMMY_SOUL1
{SPR_MUMM, 17, 5, NULL, S_MUMMY_SOUL3, 0, 0}, // S_MUMMY_SOUL2
{SPR_MUMM, 18, 5, NULL, S_MUMMY_SOUL4, 0, 0}, // S_MUMMY_SOUL3
{SPR_MUMM, 19, 9, NULL, S_MUMMY_SOUL5, 0, 0}, // S_MUMMY_SOUL4
{SPR_MUMM, 20, 5, NULL, S_MUMMY_SOUL6, 0, 0}, // S_MUMMY_SOUL5
{SPR_MUMM, 21, 5, NULL, S_MUMMY_SOUL7, 0, 0}, // S_MUMMY_SOUL6
{SPR_MUMM, 22, 5, NULL, S_NULL, 0, 0}, // S_MUMMY_SOUL7
{SPR_FX15, 32768, 5, A_ContMobjSound, S_MUMMYFX1_2, 0, 0}, // S_MUMMYFX1_1
{SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_3, 0, 0}, // S_MUMMYFX1_2
{SPR_FX15, 32770, 5, NULL, S_MUMMYFX1_4, 0, 0}, // S_MUMMYFX1_3
{SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_1, 0, 0}, // S_MUMMYFX1_4
{SPR_FX15, 32771, 5, NULL, S_MUMMYFXI1_2, 0, 0}, // S_MUMMYFXI1_1
{SPR_FX15, 32772, 5, NULL, S_MUMMYFXI1_3, 0, 0}, // S_MUMMYFXI1_2
{SPR_FX15, 32773, 5, NULL, S_MUMMYFXI1_4, 0, 0}, // S_MUMMYFXI1_3
{SPR_FX15, 32774, 5, NULL, S_NULL, 0, 0}, // S_MUMMYFXI1_4
{SPR_BEAS, 0, 10, A_Look, S_BEAST_LOOK2, 0, 0}, // S_BEAST_LOOK1
{SPR_BEAS, 1, 10, A_Look, S_BEAST_LOOK1, 0, 0}, // S_BEAST_LOOK2
{SPR_BEAS, 0, 3, A_Chase, S_BEAST_WALK2, 0, 0}, // S_BEAST_WALK1
{SPR_BEAS, 1, 3, A_Chase, S_BEAST_WALK3, 0, 0}, // S_BEAST_WALK2
{SPR_BEAS, 2, 3, A_Chase, S_BEAST_WALK4, 0, 0}, // S_BEAST_WALK3
{SPR_BEAS, 3, 3, A_Chase, S_BEAST_WALK5, 0, 0}, // S_BEAST_WALK4
{SPR_BEAS, 4, 3, A_Chase, S_BEAST_WALK6, 0, 0}, // S_BEAST_WALK5
{SPR_BEAS, 5, 3, A_Chase, S_BEAST_WALK1, 0, 0}, // S_BEAST_WALK6
{SPR_BEAS, 7, 10, A_FaceTarget, S_BEAST_ATK2, 0, 0}, // S_BEAST_ATK1
{SPR_BEAS, 8, 10, A_BeastAttack, S_BEAST_WALK1, 0, 0}, // S_BEAST_ATK2
{SPR_BEAS, 6, 3, NULL, S_BEAST_PAIN2, 0, 0}, // S_BEAST_PAIN1
{SPR_BEAS, 6, 3, A_Pain, S_BEAST_WALK1, 0, 0}, // S_BEAST_PAIN2
{SPR_BEAS, 17, 6, NULL, S_BEAST_DIE2, 0, 0}, // S_BEAST_DIE1
{SPR_BEAS, 18, 6, A_Scream, S_BEAST_DIE3, 0, 0}, // S_BEAST_DIE2
{SPR_BEAS, 19, 6, NULL, S_BEAST_DIE4, 0, 0}, // S_BEAST_DIE3
{SPR_BEAS, 20, 6, NULL, S_BEAST_DIE5, 0, 0}, // S_BEAST_DIE4
{SPR_BEAS, 21, 6, NULL, S_BEAST_DIE6, 0, 0}, // S_BEAST_DIE5
{SPR_BEAS, 22, 6, A_NoBlocking, S_BEAST_DIE7, 0, 0}, // S_BEAST_DIE6
{SPR_BEAS, 23, 6, NULL, S_BEAST_DIE8, 0, 0}, // S_BEAST_DIE7
{SPR_BEAS, 24, 6, NULL, S_BEAST_DIE9, 0, 0}, // S_BEAST_DIE8
{SPR_BEAS, 25, -1, NULL, S_NULL, 0, 0}, // S_BEAST_DIE9
{SPR_BEAS, 9, 5, NULL, S_BEAST_XDIE2, 0, 0}, // S_BEAST_XDIE1
{SPR_BEAS, 10, 6, A_Scream, S_BEAST_XDIE3, 0, 0}, // S_BEAST_XDIE2
{SPR_BEAS, 11, 5, NULL, S_BEAST_XDIE4, 0, 0}, // S_BEAST_XDIE3
{SPR_BEAS, 12, 6, NULL, S_BEAST_XDIE5, 0, 0}, // S_BEAST_XDIE4
{SPR_BEAS, 13, 5, NULL, S_BEAST_XDIE6, 0, 0}, // S_BEAST_XDIE5
{SPR_BEAS, 14, 6, A_NoBlocking, S_BEAST_XDIE7, 0, 0}, // S_BEAST_XDIE6
{SPR_BEAS, 15, 5, NULL, S_BEAST_XDIE8, 0, 0}, // S_BEAST_XDIE7
{SPR_BEAS, 16, -1, NULL, S_NULL, 0, 0}, // S_BEAST_XDIE8
{SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL2, 0, 0}, // S_BEASTBALL1
{SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL3, 0, 0}, // S_BEASTBALL2
{SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL4, 0, 0}, // S_BEASTBALL3
{SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL5, 0, 0}, // S_BEASTBALL4
{SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL6, 0, 0}, // S_BEASTBALL5
{SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL1, 0, 0}, // S_BEASTBALL6
{SPR_FRB1, 3, 4, NULL, S_BEASTBALLX2, 0, 0}, // S_BEASTBALLX1
{SPR_FRB1, 4, 4, NULL, S_BEASTBALLX3, 0, 0}, // S_BEASTBALLX2
{SPR_FRB1, 5, 4, NULL, S_BEASTBALLX4, 0, 0}, // S_BEASTBALLX3
{SPR_FRB1, 6, 4, NULL, S_BEASTBALLX5, 0, 0}, // S_BEASTBALLX4
{SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BEASTBALLX5
{SPR_FRB1, 0, 4, NULL, S_BURNBALL2, 0, 0}, // S_BURNBALL1
{SPR_FRB1, 1, 4, NULL, S_BURNBALL3, 0, 0}, // S_BURNBALL2
{SPR_FRB1, 2, 4, NULL, S_BURNBALL4, 0, 0}, // S_BURNBALL3
{SPR_FRB1, 3, 4, NULL, S_BURNBALL5, 0, 0}, // S_BURNBALL4
{SPR_FRB1, 4, 4, NULL, S_BURNBALL6, 0, 0}, // S_BURNBALL5
{SPR_FRB1, 5, 4, NULL, S_BURNBALL7, 0, 0}, // S_BURNBALL6
{SPR_FRB1, 6, 4, NULL, S_BURNBALL8, 0, 0}, // S_BURNBALL7
{SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BURNBALL8
{SPR_FRB1, 32768, 4, NULL, S_BURNBALLFB2, 0, 0}, // S_BURNBALLFB1
{SPR_FRB1, 32769, 4, NULL, S_BURNBALLFB3, 0, 0}, // S_BURNBALLFB2
{SPR_FRB1, 32770, 4, NULL, S_BURNBALLFB4, 0, 0}, // S_BURNBALLFB3
{SPR_FRB1, 32771, 4, NULL, S_BURNBALLFB5, 0, 0}, // S_BURNBALLFB4
{SPR_FRB1, 32772, 4, NULL, S_BURNBALLFB6, 0, 0}, // S_BURNBALLFB5
{SPR_FRB1, 32773, 4, NULL, S_BURNBALLFB7, 0, 0}, // S_BURNBALLFB6
{SPR_FRB1, 32774, 4, NULL, S_BURNBALLFB8, 0, 0}, // S_BURNBALLFB7
{SPR_FRB1, 32775, 4, NULL, S_NULL, 0, 0}, // S_BURNBALLFB8
{SPR_FRB1, 3, 4, NULL, S_PUFFY2, 0, 0}, // S_PUFFY1
{SPR_FRB1, 4, 4, NULL, S_PUFFY3, 0, 0}, // S_PUFFY2
{SPR_FRB1, 5, 4, NULL, S_PUFFY4, 0, 0}, // S_PUFFY3
{SPR_FRB1, 6, 4, NULL, S_PUFFY5, 0, 0}, // S_PUFFY4
{SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_PUFFY5
{SPR_SNKE, 0, 10, A_Look, S_SNAKE_LOOK2, 0, 0}, // S_SNAKE_LOOK1
{SPR_SNKE, 1, 10, A_Look, S_SNAKE_LOOK1, 0, 0}, // S_SNAKE_LOOK2
{SPR_SNKE, 0, 4, A_Chase, S_SNAKE_WALK2, 0, 0}, // S_SNAKE_WALK1
{SPR_SNKE, 1, 4, A_Chase, S_SNAKE_WALK3, 0, 0}, // S_SNAKE_WALK2
{SPR_SNKE, 2, 4, A_Chase, S_SNAKE_WALK4, 0, 0}, // S_SNAKE_WALK3
{SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4
{SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK2, 0, 0}, // S_SNAKE_ATK1
{SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK3, 0, 0}, // S_SNAKE_ATK2
{SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK4, 0, 0}, // S_SNAKE_ATK3
{SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK5, 0, 0}, // S_SNAKE_ATK4
{SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK6, 0, 0}, // S_SNAKE_ATK5
{SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK7, 0, 0}, // S_SNAKE_ATK6
{SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK8, 0, 0}, // S_SNAKE_ATK7
{SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK9, 0, 0}, // S_SNAKE_ATK8
{SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9
{SPR_SNKE, 4, 3, NULL, S_SNAKE_PAIN2, 0, 0}, // S_SNAKE_PAIN1
{SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2
{SPR_SNKE, 6, 5, NULL, S_SNAKE_DIE2, 0, 0}, // S_SNAKE_DIE1
{SPR_SNKE, 7, 5, A_Scream, S_SNAKE_DIE3, 0, 0}, // S_SNAKE_DIE2
{SPR_SNKE, 8, 5, NULL, S_SNAKE_DIE4, 0, 0}, // S_SNAKE_DIE3
{SPR_SNKE, 9, 5, NULL, S_SNAKE_DIE5, 0, 0}, // S_SNAKE_DIE4
{SPR_SNKE, 10, 5, NULL, S_SNAKE_DIE6, 0, 0}, // S_SNAKE_DIE5
{SPR_SNKE, 11, 5, NULL, S_SNAKE_DIE7, 0, 0}, // S_SNAKE_DIE6
{SPR_SNKE, 12, 5, A_NoBlocking, S_SNAKE_DIE8, 0, 0}, // S_SNAKE_DIE7
{SPR_SNKE, 13, 5, NULL, S_SNAKE_DIE9, 0, 0}, // S_SNAKE_DIE8
{SPR_SNKE, 14, 5, NULL, S_SNAKE_DIE10, 0, 0}, // S_SNAKE_DIE9
{SPR_SNKE, 15, -1, NULL, S_NULL, 0, 0}, // S_SNAKE_DIE10
{SPR_SNFX, 32768, 5, NULL, S_SNAKEPRO_A2, 0, 0}, // S_SNAKEPRO_A1
{SPR_SNFX, 32769, 5, NULL, S_SNAKEPRO_A3, 0, 0}, // S_SNAKEPRO_A2
{SPR_SNFX, 32770, 5, NULL, S_SNAKEPRO_A4, 0, 0}, // S_SNAKEPRO_A3
{SPR_SNFX, 32771, 5, NULL, S_SNAKEPRO_A1, 0, 0}, // S_SNAKEPRO_A4
{SPR_SNFX, 32772, 5, NULL, S_SNAKEPRO_AX2, 0, 0}, // S_SNAKEPRO_AX1
{SPR_SNFX, 32773, 5, NULL, S_SNAKEPRO_AX3, 0, 0}, // S_SNAKEPRO_AX2
{SPR_SNFX, 32774, 4, NULL, S_SNAKEPRO_AX4, 0, 0}, // S_SNAKEPRO_AX3
{SPR_SNFX, 32775, 3, NULL, S_SNAKEPRO_AX5, 0, 0}, // S_SNAKEPRO_AX4
{SPR_SNFX, 32776, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_AX5
{SPR_SNFX, 32777, 6, NULL, S_SNAKEPRO_B2, 0, 0}, // S_SNAKEPRO_B1
{SPR_SNFX, 32778, 6, NULL, S_SNAKEPRO_B1, 0, 0}, // S_SNAKEPRO_B2
{SPR_SNFX, 32779, 5, NULL, S_SNAKEPRO_BX2, 0, 0}, // S_SNAKEPRO_BX1
{SPR_SNFX, 32780, 5, NULL, S_SNAKEPRO_BX3, 0, 0}, // S_SNAKEPRO_BX2
{SPR_SNFX, 32781, 4, NULL, S_SNAKEPRO_BX4, 0, 0}, // S_SNAKEPRO_BX3
{SPR_SNFX, 32782, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_BX4
{SPR_HEAD, 0, 10, A_Look, S_HEAD_LOOK, 0, 0}, // S_HEAD_LOOK
{SPR_HEAD, 0, 4, A_Chase, S_HEAD_FLOAT, 0, 0}, // S_HEAD_FLOAT
{SPR_HEAD, 0, 5, A_FaceTarget, S_HEAD_ATK2, 0, 0}, // S_HEAD_ATK1
{SPR_HEAD, 1, 20, A_HeadAttack, S_HEAD_FLOAT, 0, 0}, // S_HEAD_ATK2
{SPR_HEAD, 0, 4, NULL, S_HEAD_PAIN2, 0, 0}, // S_HEAD_PAIN1
{SPR_HEAD, 0, 4, A_Pain, S_HEAD_FLOAT, 0, 0}, // S_HEAD_PAIN2
{SPR_HEAD, 2, 7, NULL, S_HEAD_DIE2, 0, 0}, // S_HEAD_DIE1
{SPR_HEAD, 3, 7, A_Scream, S_HEAD_DIE3, 0, 0}, // S_HEAD_DIE2
{SPR_HEAD, 4, 7, NULL, S_HEAD_DIE4, 0, 0}, // S_HEAD_DIE3
{SPR_HEAD, 5, 7, NULL, S_HEAD_DIE5, 0, 0}, // S_HEAD_DIE4
{SPR_HEAD, 6, 7, A_NoBlocking, S_HEAD_DIE6, 0, 0}, // S_HEAD_DIE5
{SPR_HEAD, 7, 7, NULL, S_HEAD_DIE7, 0, 0}, // S_HEAD_DIE6
{SPR_HEAD, 8, -1, A_BossDeath, S_NULL, 0, 0}, // S_HEAD_DIE7
{SPR_FX05, 0, 6, NULL, S_HEADFX1_2, 0, 0}, // S_HEADFX1_1
{SPR_FX05, 1, 6, NULL, S_HEADFX1_3, 0, 0}, // S_HEADFX1_2
{SPR_FX05, 2, 6, NULL, S_HEADFX1_1, 0, 0}, // S_HEADFX1_3
{SPR_FX05, 3, 5, A_HeadIceImpact, S_HEADFXI1_2, 0, 0}, // S_HEADFXI1_1
{SPR_FX05, 4, 5, NULL, S_HEADFXI1_3, 0, 0}, // S_HEADFXI1_2
{SPR_FX05, 5, 5, NULL, S_HEADFXI1_4, 0, 0}, // S_HEADFXI1_3
{SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI1_4
{SPR_FX05, 7, 6, NULL, S_HEADFX2_2, 0, 0}, // S_HEADFX2_1
{SPR_FX05, 8, 6, NULL, S_HEADFX2_3, 0, 0}, // S_HEADFX2_2
{SPR_FX05, 9, 6, NULL, S_HEADFX2_1, 0, 0}, // S_HEADFX2_3
{SPR_FX05, 3, 5, NULL, S_HEADFXI2_2, 0, 0}, // S_HEADFXI2_1
{SPR_FX05, 4, 5, NULL, S_HEADFXI2_3, 0, 0}, // S_HEADFXI2_2
{SPR_FX05, 5, 5, NULL, S_HEADFXI2_4, 0, 0}, // S_HEADFXI2_3
{SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI2_4
{SPR_FX06, 0, 4, A_HeadFireGrow, S_HEADFX3_2, 0, 0}, // S_HEADFX3_1
{SPR_FX06, 1, 4, A_HeadFireGrow, S_HEADFX3_3, 0, 0}, // S_HEADFX3_2
{SPR_FX06, 2, 4, A_HeadFireGrow, S_HEADFX3_1, 0, 0}, // S_HEADFX3_3
{SPR_FX06, 0, 5, NULL, S_HEADFX3_5, 0, 0}, // S_HEADFX3_4
{SPR_FX06, 1, 5, NULL, S_HEADFX3_6, 0, 0}, // S_HEADFX3_5
{SPR_FX06, 2, 5, NULL, S_HEADFX3_4, 0, 0}, // S_HEADFX3_6
{SPR_FX06, 3, 5, NULL, S_HEADFXI3_2, 0, 0}, // S_HEADFXI3_1
{SPR_FX06, 4, 5, NULL, S_HEADFXI3_3, 0, 0}, // S_HEADFXI3_2
{SPR_FX06, 5, 5, NULL, S_HEADFXI3_4, 0, 0}, // S_HEADFXI3_3
{SPR_FX06, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI3_4
{SPR_FX07, 3, 3, NULL, S_HEADFX4_2, 0, 0}, // S_HEADFX4_1
{SPR_FX07, 4, 3, NULL, S_HEADFX4_3, 0, 0}, // S_HEADFX4_2
{SPR_FX07, 5, 3, NULL, S_HEADFX4_4, 0, 0}, // S_HEADFX4_3
{SPR_FX07, 6, 3, NULL, S_HEADFX4_5, 0, 0}, // S_HEADFX4_4
{SPR_FX07, 0, 3, A_WhirlwindSeek, S_HEADFX4_6, 0, 0}, // S_HEADFX4_5
{SPR_FX07, 1, 3, A_WhirlwindSeek, S_HEADFX4_7, 0, 0}, // S_HEADFX4_6
{SPR_FX07, 2, 3, A_WhirlwindSeek, S_HEADFX4_5, 0, 0}, // S_HEADFX4_7
{SPR_FX07, 6, 4, NULL, S_HEADFXI4_2, 0, 0}, // S_HEADFXI4_1
{SPR_FX07, 5, 4, NULL, S_HEADFXI4_3, 0, 0}, // S_HEADFXI4_2
{SPR_FX07, 4, 4, NULL, S_HEADFXI4_4, 0, 0}, // S_HEADFXI4_3
{SPR_FX07, 3, 4, NULL, S_NULL, 0, 0}, // S_HEADFXI4_4
{SPR_CLNK, 0, 10, A_Look, S_CLINK_LOOK2, 0, 0}, // S_CLINK_LOOK1
{SPR_CLNK, 1, 10, A_Look, S_CLINK_LOOK1, 0, 0}, // S_CLINK_LOOK2
{SPR_CLNK, 0, 3, A_Chase, S_CLINK_WALK2, 0, 0}, // S_CLINK_WALK1
{SPR_CLNK, 1, 3, A_Chase, S_CLINK_WALK3, 0, 0}, // S_CLINK_WALK2
{SPR_CLNK, 2, 3, A_Chase, S_CLINK_WALK4, 0, 0}, // S_CLINK_WALK3
{SPR_CLNK, 3, 3, A_Chase, S_CLINK_WALK1, 0, 0}, // S_CLINK_WALK4
{SPR_CLNK, 4, 5, A_FaceTarget, S_CLINK_ATK2, 0, 0}, // S_CLINK_ATK1
{SPR_CLNK, 5, 4, A_FaceTarget, S_CLINK_ATK3, 0, 0}, // S_CLINK_ATK2
{SPR_CLNK, 6, 7, A_ClinkAttack, S_CLINK_WALK1, 0, 0}, // S_CLINK_ATK3
{SPR_CLNK, 7, 3, NULL, S_CLINK_PAIN2, 0, 0}, // S_CLINK_PAIN1
{SPR_CLNK, 7, 3, A_Pain, S_CLINK_WALK1, 0, 0}, // S_CLINK_PAIN2
{SPR_CLNK, 8, 6, NULL, S_CLINK_DIE2, 0, 0}, // S_CLINK_DIE1
{SPR_CLNK, 9, 6, NULL, S_CLINK_DIE3, 0, 0}, // S_CLINK_DIE2
{SPR_CLNK, 10, 5, A_Scream, S_CLINK_DIE4, 0, 0}, // S_CLINK_DIE3
{SPR_CLNK, 11, 5, A_NoBlocking, S_CLINK_DIE5, 0, 0}, // S_CLINK_DIE4
{SPR_CLNK, 12, 5, NULL, S_CLINK_DIE6, 0, 0}, // S_CLINK_DIE5
{SPR_CLNK, 13, 5, NULL, S_CLINK_DIE7, 0, 0}, // S_CLINK_DIE6
{SPR_CLNK, 14, -1, NULL, S_NULL, 0, 0}, // S_CLINK_DIE7
{SPR_WZRD, 0, 10, A_Look, S_WIZARD_LOOK2, 0, 0}, // S_WIZARD_LOOK1
{SPR_WZRD, 1, 10, A_Look, S_WIZARD_LOOK1, 0, 0}, // S_WIZARD_LOOK2
{SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK2, 0, 0}, // S_WIZARD_WALK1
{SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK3, 0, 0}, // S_WIZARD_WALK2
{SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK4, 0, 0}, // S_WIZARD_WALK3
{SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK5, 0, 0}, // S_WIZARD_WALK4
{SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK6, 0, 0}, // S_WIZARD_WALK5
{SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK7, 0, 0}, // S_WIZARD_WALK6
{SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK8, 0, 0}, // S_WIZARD_WALK7
{SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_WALK8
{SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK2, 0, 0}, // S_WIZARD_ATK1
{SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK3, 0, 0}, // S_WIZARD_ATK2
{SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK4, 0, 0}, // S_WIZARD_ATK3
{SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK5, 0, 0}, // S_WIZARD_ATK4
{SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK6, 0, 0}, // S_WIZARD_ATK5
{SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK7, 0, 0}, // S_WIZARD_ATK6
{SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK8, 0, 0}, // S_WIZARD_ATK7
{SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK9, 0, 0}, // S_WIZARD_ATK8
{SPR_WZRD, 3, 12, A_WizAtk3, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_ATK9
{SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1
{SPR_WZRD, 4, 3, A_Pain, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_PAIN2
{SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1
{SPR_WZRD, 6, 6, A_Scream, S_WIZARD_DIE3, 0, 0}, // S_WIZARD_DIE2
{SPR_WZRD, 7, 6, NULL, S_WIZARD_DIE4, 0, 0}, // S_WIZARD_DIE3
{SPR_WZRD, 8, 6, NULL, S_WIZARD_DIE5, 0, 0}, // S_WIZARD_DIE4
{SPR_WZRD, 9, 6, A_NoBlocking, S_WIZARD_DIE6, 0, 0}, // S_WIZARD_DIE5
{SPR_WZRD, 10, 6, NULL, S_WIZARD_DIE7, 0, 0}, // S_WIZARD_DIE6
{SPR_WZRD, 11, 6, NULL, S_WIZARD_DIE8, 0, 0}, // S_WIZARD_DIE7
{SPR_WZRD, 12, -1, NULL, S_NULL, 0, 0}, // S_WIZARD_DIE8
{SPR_FX11, 32768, 6, NULL, S_WIZFX1_2, 0, 0}, // S_WIZFX1_1
{SPR_FX11, 32769, 6, NULL, S_WIZFX1_1, 0, 0}, // S_WIZFX1_2
{SPR_FX11, 32770, 5, NULL, S_WIZFXI1_2, 0, 0}, // S_WIZFXI1_1
{SPR_FX11, 32771, 5, NULL, S_WIZFXI1_3, 0, 0}, // S_WIZFXI1_2
{SPR_FX11, 32772, 5, NULL, S_WIZFXI1_4, 0, 0}, // S_WIZFXI1_3
{SPR_FX11, 32773, 5, NULL, S_WIZFXI1_5, 0, 0}, // S_WIZFXI1_4
{SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_WIZFXI1_5
{SPR_IMPX, 0, 10, A_Look, S_IMP_LOOK2, 0, 0}, // S_IMP_LOOK1
{SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK3, 0, 0}, // S_IMP_LOOK2
{SPR_IMPX, 2, 10, A_Look, S_IMP_LOOK4, 0, 0}, // S_IMP_LOOK3
{SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK1, 0, 0}, // S_IMP_LOOK4
{SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY2, 0, 0}, // S_IMP_FLY1
{SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY3, 0, 0}, // S_IMP_FLY2
{SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY4, 0, 0}, // S_IMP_FLY3
{SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY5, 0, 0}, // S_IMP_FLY4
{SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY6, 0, 0}, // S_IMP_FLY5
{SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY7, 0, 0}, // S_IMP_FLY6
{SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY8, 0, 0}, // S_IMP_FLY7
{SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY1, 0, 0}, // S_IMP_FLY8
{SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MEATK2, 0, 0}, // S_IMP_MEATK1
{SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MEATK3, 0, 0}, // S_IMP_MEATK2
{SPR_IMPX, 5, 6, A_ImpMeAttack, S_IMP_FLY1, 0, 0}, // S_IMP_MEATK3
{SPR_IMPX, 0, 10, A_FaceTarget, S_IMP_MSATK1_2, 0, 0}, // S_IMP_MSATK1_1
{SPR_IMPX, 1, 6, A_ImpMsAttack, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_2
{SPR_IMPX, 2, 6, NULL, S_IMP_MSATK1_4, 0, 0}, // S_IMP_MSATK1_3
{SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_5, 0, 0}, // S_IMP_MSATK1_4
{SPR_IMPX, 0, 6, NULL, S_IMP_MSATK1_6, 0, 0}, // S_IMP_MSATK1_5
{SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_6
{SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MSATK2_2, 0, 0}, // S_IMP_MSATK2_1
{SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MSATK2_3, 0, 0}, // S_IMP_MSATK2_2
{SPR_IMPX, 5, 6, A_ImpMsAttack2, S_IMP_FLY1, 0, 0}, // S_IMP_MSATK2_3
{SPR_IMPX, 6, 3, NULL, S_IMP_PAIN2, 0, 0}, // S_IMP_PAIN1
{SPR_IMPX, 6, 3, A_Pain, S_IMP_FLY1, 0, 0}, // S_IMP_PAIN2
{SPR_IMPX, 6, 4, A_ImpDeath, S_IMP_DIE2, 0, 0}, // S_IMP_DIE1
{SPR_IMPX, 7, 5, NULL, S_IMP_DIE2, 0, 0}, // S_IMP_DIE2
{SPR_IMPX, 18, 5, A_ImpXDeath1, S_IMP_XDIE2, 0, 0}, // S_IMP_XDIE1
{SPR_IMPX, 19, 5, NULL, S_IMP_XDIE3, 0, 0}, // S_IMP_XDIE2
{SPR_IMPX, 20, 5, NULL, S_IMP_XDIE4, 0, 0}, // S_IMP_XDIE3
{SPR_IMPX, 21, 5, A_ImpXDeath2, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE4
{SPR_IMPX, 22, 5, NULL, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE5
{SPR_IMPX, 8, 7, A_ImpExplode, S_IMP_CRASH2, 0, 0}, // S_IMP_CRASH1
{SPR_IMPX, 9, 7, A_Scream, S_IMP_CRASH3, 0, 0}, // S_IMP_CRASH2
{SPR_IMPX, 10, 7, NULL, S_IMP_CRASH4, 0, 0}, // S_IMP_CRASH3
{SPR_IMPX, 11, -1, NULL, S_NULL, 0, 0}, // S_IMP_CRASH4
{SPR_IMPX, 23, 7, NULL, S_IMP_XCRASH2, 0, 0}, // S_IMP_XCRASH1
{SPR_IMPX, 24, 7, NULL, S_IMP_XCRASH3, 0, 0}, // S_IMP_XCRASH2
{SPR_IMPX, 25, -1, NULL, S_NULL, 0, 0}, // S_IMP_XCRASH3
{SPR_IMPX, 12, 5, NULL, S_IMP_CHUNKA2, 0, 0}, // S_IMP_CHUNKA1
{SPR_IMPX, 13, 700, NULL, S_IMP_CHUNKA3, 0, 0}, // S_IMP_CHUNKA2
{SPR_IMPX, 14, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKA3
{SPR_IMPX, 15, 5, NULL, S_IMP_CHUNKB2, 0, 0}, // S_IMP_CHUNKB1
{SPR_IMPX, 16, 700, NULL, S_IMP_CHUNKB3, 0, 0}, // S_IMP_CHUNKB2
{SPR_IMPX, 17, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKB3
{SPR_FX10, 32768, 6, NULL, S_IMPFX2, 0, 0}, // S_IMPFX1
{SPR_FX10, 32769, 6, NULL, S_IMPFX3, 0, 0}, // S_IMPFX2
{SPR_FX10, 32770, 6, NULL, S_IMPFX1, 0, 0}, // S_IMPFX3
{SPR_FX10, 32771, 5, NULL, S_IMPFXI2, 0, 0}, // S_IMPFXI1
{SPR_FX10, 32772, 5, NULL, S_IMPFXI3, 0, 0}, // S_IMPFXI2
{SPR_FX10, 32773, 5, NULL, S_IMPFXI4, 0, 0}, // S_IMPFXI3
{SPR_FX10, 32774, 5, NULL, S_NULL, 0, 0}, // S_IMPFXI4
{SPR_KNIG, 0, 10, A_Look, S_KNIGHT_STND2, 0, 0}, // S_KNIGHT_STND1
{SPR_KNIG, 1, 10, A_Look, S_KNIGHT_STND1, 0, 0}, // S_KNIGHT_STND2
{SPR_KNIG, 0, 4, A_Chase, S_KNIGHT_WALK2, 0, 0}, // S_KNIGHT_WALK1
{SPR_KNIG, 1, 4, A_Chase, S_KNIGHT_WALK3, 0, 0}, // S_KNIGHT_WALK2
{SPR_KNIG, 2, 4, A_Chase, S_KNIGHT_WALK4, 0, 0}, // S_KNIGHT_WALK3
{SPR_KNIG, 3, 4, A_Chase, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_WALK4
{SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK2, 0, 0}, // S_KNIGHT_ATK1
{SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK3, 0, 0}, // S_KNIGHT_ATK2
{SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_ATK4, 0, 0}, // S_KNIGHT_ATK3
{SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK5, 0, 0}, // S_KNIGHT_ATK4
{SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK6, 0, 0}, // S_KNIGHT_ATK5
{SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_ATK6
{SPR_KNIG, 7, 3, NULL, S_KNIGHT_PAIN2, 0, 0}, // S_KNIGHT_PAIN1
{SPR_KNIG, 7, 3, A_Pain, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_PAIN2
{SPR_KNIG, 8, 6, NULL, S_KNIGHT_DIE2, 0, 0}, // S_KNIGHT_DIE1
{SPR_KNIG, 9, 6, A_Scream, S_KNIGHT_DIE3, 0, 0}, // S_KNIGHT_DIE2
{SPR_KNIG, 10, 6, NULL, S_KNIGHT_DIE4, 0, 0}, // S_KNIGHT_DIE3
{SPR_KNIG, 11, 6, A_NoBlocking, S_KNIGHT_DIE5, 0, 0}, // S_KNIGHT_DIE4
{SPR_KNIG, 12, 6, NULL, S_KNIGHT_DIE6, 0, 0}, // S_KNIGHT_DIE5
{SPR_KNIG, 13, 6, NULL, S_KNIGHT_DIE7, 0, 0}, // S_KNIGHT_DIE6
{SPR_KNIG, 14, -1, NULL, S_NULL, 0, 0}, // S_KNIGHT_DIE7
{SPR_SPAX, 32768, 3, A_ContMobjSound, S_SPINAXE2, 0, 0}, // S_SPINAXE1
{SPR_SPAX, 32769, 3, NULL, S_SPINAXE3, 0, 0}, // S_SPINAXE2
{SPR_SPAX, 32770, 3, NULL, S_SPINAXE1, 0, 0}, // S_SPINAXE3
{SPR_SPAX, 32771, 6, NULL, S_SPINAXEX2, 0, 0}, // S_SPINAXEX1
{SPR_SPAX, 32772, 6, NULL, S_SPINAXEX3, 0, 0}, // S_SPINAXEX2
{SPR_SPAX, 32773, 6, NULL, S_NULL, 0, 0}, // S_SPINAXEX3
{SPR_RAXE, 32768, 5, A_DripBlood, S_REDAXE2, 0, 0}, // S_REDAXE1
{SPR_RAXE, 32769, 5, A_DripBlood, S_REDAXE1, 0, 0}, // S_REDAXE2
{SPR_RAXE, 32770, 6, NULL, S_REDAXEX2, 0, 0}, // S_REDAXEX1
{SPR_RAXE, 32771, 6, NULL, S_REDAXEX3, 0, 0}, // S_REDAXEX2
{SPR_RAXE, 32772, 6, NULL, S_NULL, 0, 0}, // S_REDAXEX3
{SPR_SRCR, 0, 10, A_Look, S_SRCR1_LOOK2, 0, 0}, // S_SRCR1_LOOK1
{SPR_SRCR, 1, 10, A_Look, S_SRCR1_LOOK1, 0, 0}, // S_SRCR1_LOOK2
{SPR_SRCR, 0, 5, A_Sor1Chase, S_SRCR1_WALK2, 0, 0}, // S_SRCR1_WALK1
{SPR_SRCR, 1, 5, A_Sor1Chase, S_SRCR1_WALK3, 0, 0}, // S_SRCR1_WALK2
{SPR_SRCR, 2, 5, A_Sor1Chase, S_SRCR1_WALK4, 0, 0}, // S_SRCR1_WALK3
{SPR_SRCR, 3, 5, A_Sor1Chase, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_WALK4
{SPR_SRCR, 16, 6, A_Sor1Pain, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_PAIN1
{SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK2, 0, 0}, // S_SRCR1_ATK1
{SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK3, 0, 0}, // S_SRCR1_ATK2
{SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK3
{SPR_SRCR, 18, 10, A_FaceTarget, S_SRCR1_ATK5, 0, 0}, // S_SRCR1_ATK4
{SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK6, 0, 0}, // S_SRCR1_ATK5
{SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK7, 0, 0}, // S_SRCR1_ATK6
{SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK7
{SPR_SRCR, 4, 7, NULL, S_SRCR1_DIE2, 0, 0}, // S_SRCR1_DIE1
{SPR_SRCR, 5, 7, A_Scream, S_SRCR1_DIE3, 0, 0}, // S_SRCR1_DIE2
{SPR_SRCR, 6, 7, NULL, S_SRCR1_DIE4, 0, 0}, // S_SRCR1_DIE3
{SPR_SRCR, 7, 6, NULL, S_SRCR1_DIE5, 0, 0}, // S_SRCR1_DIE4
{SPR_SRCR, 8, 6, NULL, S_SRCR1_DIE6, 0, 0}, // S_SRCR1_DIE5
{SPR_SRCR, 9, 6, NULL, S_SRCR1_DIE7, 0, 0}, // S_SRCR1_DIE6
{SPR_SRCR, 10, 6, NULL, S_SRCR1_DIE8, 0, 0}, // S_SRCR1_DIE7
{SPR_SRCR, 11, 25, A_SorZap, S_SRCR1_DIE9, 0, 0}, // S_SRCR1_DIE8
{SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE10, 0, 0}, // S_SRCR1_DIE9
{SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE11, 0, 0}, // S_SRCR1_DIE10
{SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE12, 0, 0}, // S_SRCR1_DIE11
{SPR_SRCR, 11, 20, A_SorZap, S_SRCR1_DIE13, 0, 0}, // S_SRCR1_DIE12
{SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE14, 0, 0}, // S_SRCR1_DIE13
{SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE15, 0, 0}, // S_SRCR1_DIE14
{SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE16, 0, 0}, // S_SRCR1_DIE15
{SPR_SRCR, 11, 12, NULL, S_SRCR1_DIE17, 0, 0}, // S_SRCR1_DIE16
{SPR_SRCR, 15, -1, A_SorcererRise, S_NULL, 0, 0}, // S_SRCR1_DIE17
{SPR_FX14, 32768, 6, NULL, S_SRCRFX1_2, 0, 0}, // S_SRCRFX1_1
{SPR_FX14, 32769, 6, NULL, S_SRCRFX1_3, 0, 0}, // S_SRCRFX1_2
{SPR_FX14, 32770, 6, NULL, S_SRCRFX1_1, 0, 0}, // S_SRCRFX1_3
{SPR_FX14, 32771, 5, NULL, S_SRCRFXI1_2, 0, 0}, // S_SRCRFXI1_1
{SPR_FX14, 32772, 5, NULL, S_SRCRFXI1_3, 0, 0}, // S_SRCRFXI1_2
{SPR_FX14, 32773, 5, NULL, S_SRCRFXI1_4, 0, 0}, // S_SRCRFXI1_3
{SPR_FX14, 32774, 5, NULL, S_SRCRFXI1_5, 0, 0}, // S_SRCRFXI1_4
{SPR_FX14, 32775, 5, NULL, S_NULL, 0, 0}, // S_SRCRFXI1_5
{SPR_SOR2, 0, 4, NULL, S_SOR2_RISE2, 0, 0}, // S_SOR2_RISE1
{SPR_SOR2, 1, 4, NULL, S_SOR2_RISE3, 0, 0}, // S_SOR2_RISE2
{SPR_SOR2, 2, 4, A_SorRise, S_SOR2_RISE4, 0, 0}, // S_SOR2_RISE3
{SPR_SOR2, 3, 4, NULL, S_SOR2_RISE5, 0, 0}, // S_SOR2_RISE4
{SPR_SOR2, 4, 4, NULL, S_SOR2_RISE6, 0, 0}, // S_SOR2_RISE5
{SPR_SOR2, 5, 4, NULL, S_SOR2_RISE7, 0, 0}, // S_SOR2_RISE6
{SPR_SOR2, 6, 12, A_SorSightSnd, S_SOR2_WALK1, 0, 0}, // S_SOR2_RISE7
{SPR_SOR2, 12, 10, A_Look, S_SOR2_LOOK2, 0, 0}, // S_SOR2_LOOK1
{SPR_SOR2, 13, 10, A_Look, S_SOR2_LOOK1, 0, 0}, // S_SOR2_LOOK2
{SPR_SOR2, 12, 4, A_Chase, S_SOR2_WALK2, 0, 0}, // S_SOR2_WALK1
{SPR_SOR2, 13, 4, A_Chase, S_SOR2_WALK3, 0, 0}, // S_SOR2_WALK2
{SPR_SOR2, 14, 4, A_Chase, S_SOR2_WALK4, 0, 0}, // S_SOR2_WALK3
{SPR_SOR2, 15, 4, A_Chase, S_SOR2_WALK1, 0, 0}, // S_SOR2_WALK4
{SPR_SOR2, 16, 3, NULL, S_SOR2_PAIN2, 0, 0}, // S_SOR2_PAIN1
{SPR_SOR2, 16, 6, A_Pain, S_SOR2_WALK1, 0, 0}, // S_SOR2_PAIN2
{SPR_SOR2, 17, 9, A_Srcr2Decide, S_SOR2_ATK2, 0, 0}, // S_SOR2_ATK1
{SPR_SOR2, 18, 9, A_FaceTarget, S_SOR2_ATK3, 0, 0}, // S_SOR2_ATK2
{SPR_SOR2, 19, 20, A_Srcr2Attack, S_SOR2_WALK1, 0, 0}, // S_SOR2_ATK3
{SPR_SOR2, 11, 6, NULL, S_SOR2_TELE2, 0, 0}, // S_SOR2_TELE1
{SPR_SOR2, 10, 6, NULL, S_SOR2_TELE3, 0, 0}, // S_SOR2_TELE2
{SPR_SOR2, 9, 6, NULL, S_SOR2_TELE4, 0, 0}, // S_SOR2_TELE3
{SPR_SOR2, 8, 6, NULL, S_SOR2_TELE5, 0, 0}, // S_SOR2_TELE4
{SPR_SOR2, 7, 6, NULL, S_SOR2_TELE6, 0, 0}, // S_SOR2_TELE5
{SPR_SOR2, 6, 6, NULL, S_SOR2_WALK1, 0, 0}, // S_SOR2_TELE6
{SPR_SDTH, 0, 8, A_Sor2DthInit, S_SOR2_DIE2, 0, 0}, // S_SOR2_DIE1
{SPR_SDTH, 1, 8, NULL, S_SOR2_DIE3, 0, 0}, // S_SOR2_DIE2
{SPR_SDTH, 2, 8, A_SorDSph, S_SOR2_DIE4, 0, 0}, // S_SOR2_DIE3
{SPR_SDTH, 3, 7, NULL, S_SOR2_DIE5, 0, 0}, // S_SOR2_DIE4
{SPR_SDTH, 4, 7, NULL, S_SOR2_DIE6, 0, 0}, // S_SOR2_DIE5
{SPR_SDTH, 5, 7, A_Sor2DthLoop, S_SOR2_DIE7, 0, 0}, // S_SOR2_DIE6
{SPR_SDTH, 6, 6, A_SorDExp, S_SOR2_DIE8, 0, 0}, // S_SOR2_DIE7
{SPR_SDTH, 7, 6, NULL, S_SOR2_DIE9, 0, 0}, // S_SOR2_DIE8
{SPR_SDTH, 8, 18, NULL, S_SOR2_DIE10, 0, 0}, // S_SOR2_DIE9
{SPR_SDTH, 9, 6, A_NoBlocking, S_SOR2_DIE11, 0, 0}, // S_SOR2_DIE10
{SPR_SDTH, 10, 6, A_SorDBon, S_SOR2_DIE12, 0, 0}, // S_SOR2_DIE11
{SPR_SDTH, 11, 6, NULL, S_SOR2_DIE13, 0, 0}, // S_SOR2_DIE12
{SPR_SDTH, 12, 6, NULL, S_SOR2_DIE14, 0, 0}, // S_SOR2_DIE13
{SPR_SDTH, 13, 6, NULL, S_SOR2_DIE15, 0, 0}, // S_SOR2_DIE14
{SPR_SDTH, 14, -1, A_BossDeath, S_NULL, 0, 0}, // S_SOR2_DIE15
{SPR_FX16, 32768, 3, A_BlueSpark, S_SOR2FX1_2, 0, 0}, // S_SOR2FX1_1
{SPR_FX16, 32769, 3, A_BlueSpark, S_SOR2FX1_3, 0, 0}, // S_SOR2FX1_2
{SPR_FX16, 32770, 3, A_BlueSpark, S_SOR2FX1_1, 0, 0}, // S_SOR2FX1_3
{SPR_FX16, 32774, 5, A_Explode, S_SOR2FXI1_2, 0, 0}, // S_SOR2FXI1_1
{SPR_FX16, 32775, 5, NULL, S_SOR2FXI1_3, 0, 0}, // S_SOR2FXI1_2
{SPR_FX16, 32776, 5, NULL, S_SOR2FXI1_4, 0, 0}, // S_SOR2FXI1_3
{SPR_FX16, 32777, 5, NULL, S_SOR2FXI1_5, 0, 0}, // S_SOR2FXI1_4
{SPR_FX16, 32778, 5, NULL, S_SOR2FXI1_6, 0, 0}, // S_SOR2FXI1_5
{SPR_FX16, 32779, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI1_6
{SPR_FX16, 32771, 12, NULL, S_SOR2FXSPARK2, 0, 0}, // S_SOR2FXSPARK1
{SPR_FX16, 32772, 12, NULL, S_SOR2FXSPARK3, 0, 0}, // S_SOR2FXSPARK2
{SPR_FX16, 32773, 12, NULL, S_NULL, 0, 0}, // S_SOR2FXSPARK3
{SPR_FX11, 32768, 35, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_1
{SPR_FX11, 32768, 5, A_GenWizard, S_SOR2FX2_3, 0, 0}, // S_SOR2FX2_2
{SPR_FX11, 32769, 5, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_3
{SPR_FX11, 32770, 5, NULL, S_SOR2FXI2_2, 0, 0}, // S_SOR2FXI2_1
{SPR_FX11, 32771, 5, NULL, S_SOR2FXI2_3, 0, 0}, // S_SOR2FXI2_2
{SPR_FX11, 32772, 5, NULL, S_SOR2FXI2_4, 0, 0}, // S_SOR2FXI2_3
{SPR_FX11, 32773, 5, NULL, S_SOR2FXI2_5, 0, 0}, // S_SOR2FXI2_4
{SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI2_5
{SPR_SOR2, 6, 8, NULL, S_SOR2TELEFADE2, 0, 0}, // S_SOR2TELEFADE1
{SPR_SOR2, 7, 6, NULL, S_SOR2TELEFADE3, 0, 0}, // S_SOR2TELEFADE2
{SPR_SOR2, 8, 6, NULL, S_SOR2TELEFADE4, 0, 0}, // S_SOR2TELEFADE3
{SPR_SOR2, 9, 6, NULL, S_SOR2TELEFADE5, 0, 0}, // S_SOR2TELEFADE4
{SPR_SOR2, 10, 6, NULL, S_SOR2TELEFADE6, 0, 0}, // S_SOR2TELEFADE5
{SPR_SOR2, 11, 6, NULL, S_NULL, 0, 0}, // S_SOR2TELEFADE6
{SPR_MNTR, 0, 10, A_Look, S_MNTR_LOOK2, 0, 0}, // S_MNTR_LOOK1
{SPR_MNTR, 1, 10, A_Look, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
{SPR_MNTR, 0, 5, A_Chase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1
{SPR_MNTR, 1, 5, A_Chase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2
{SPR_MNTR, 2, 5, A_Chase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3
{SPR_MNTR, 3, 5, A_Chase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
{SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK1_2, 0, 0}, // S_MNTR_ATK1_1
{SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK1_3, 0, 0}, // S_MNTR_ATK1_2
{SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
{SPR_MNTR, 21, 10, A_MinotaurDecide, S_MNTR_ATK2_2, 0, 0}, // S_MNTR_ATK2_1
{SPR_MNTR, 24, 4, A_FaceTarget, S_MNTR_ATK2_3, 0, 0}, // S_MNTR_ATK2_2
{SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
{SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK3_2, 0, 0}, // S_MNTR_ATK3_1
{SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK3_3, 0, 0}, // S_MNTR_ATK3_2
{SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
{SPR_MNTR, 23, 12, NULL, S_MNTR_ATK3_1, 0, 0}, // S_MNTR_ATK3_4
{SPR_MNTR, 20, 2, A_MinotaurCharge, S_MNTR_ATK4_1, 0, 0}, // S_MNTR_ATK4_1
{SPR_MNTR, 4, 3, NULL, S_MNTR_PAIN2, 0, 0}, // S_MNTR_PAIN1
{SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
{SPR_MNTR, 5, 6, NULL, S_MNTR_DIE2, 0, 0}, // S_MNTR_DIE1
{SPR_MNTR, 6, 5, NULL, S_MNTR_DIE3, 0, 0}, // S_MNTR_DIE2
{SPR_MNTR, 7, 6, A_Scream, S_MNTR_DIE4, 0, 0}, // S_MNTR_DIE3
{SPR_MNTR, 8, 5, NULL, S_MNTR_DIE5, 0, 0}, // S_MNTR_DIE4
{SPR_MNTR, 9, 6, NULL, S_MNTR_DIE6, 0, 0}, // S_MNTR_DIE5
{SPR_MNTR, 10, 5, NULL, S_MNTR_DIE7, 0, 0}, // S_MNTR_DIE6
{SPR_MNTR, 11, 6, NULL, S_MNTR_DIE8, 0, 0}, // S_MNTR_DIE7
{SPR_MNTR, 12, 5, A_NoBlocking, S_MNTR_DIE9, 0, 0}, // S_MNTR_DIE8
{SPR_MNTR, 13, 6, NULL, S_MNTR_DIE10, 0, 0}, // S_MNTR_DIE9
{SPR_MNTR, 14, 5, NULL, S_MNTR_DIE11, 0, 0}, // S_MNTR_DIE10
{SPR_MNTR, 15, 6, NULL, S_MNTR_DIE12, 0, 0}, // S_MNTR_DIE11
{SPR_MNTR, 16, 5, NULL, S_MNTR_DIE13, 0, 0}, // S_MNTR_DIE12
{SPR_MNTR, 17, 6, NULL, S_MNTR_DIE14, 0, 0}, // S_MNTR_DIE13
{SPR_MNTR, 18, 5, NULL, S_MNTR_DIE15, 0, 0}, // S_MNTR_DIE14
{SPR_MNTR, 19, -1, A_BossDeath, S_NULL, 0, 0}, // S_MNTR_DIE15
{SPR_FX12, 32768, 6, NULL, S_MNTRFX1_2, 0, 0}, // S_MNTRFX1_1
{SPR_FX12, 32769, 6, NULL, S_MNTRFX1_1, 0, 0}, // S_MNTRFX1_2
{SPR_FX12, 32770, 5, NULL, S_MNTRFXI1_2, 0, 0}, // S_MNTRFXI1_1
{SPR_FX12, 32771, 5, NULL, S_MNTRFXI1_3, 0, 0}, // S_MNTRFXI1_2
{SPR_FX12, 32772, 5, NULL, S_MNTRFXI1_4, 0, 0}, // S_MNTRFXI1_3
{SPR_FX12, 32773, 5, NULL, S_MNTRFXI1_5, 0, 0}, // S_MNTRFXI1_4
{SPR_FX12, 32774, 5, NULL, S_MNTRFXI1_6, 0, 0}, // S_MNTRFXI1_5
{SPR_FX12, 32775, 5, NULL, S_NULL, 0, 0}, // S_MNTRFXI1_6
{SPR_FX13, 0, 2, A_MntrFloorFire, S_MNTRFX2_1, 0, 0}, // S_MNTRFX2_1
{SPR_FX13, 32776, 4, A_Explode, S_MNTRFXI2_2, 0, 0}, // S_MNTRFXI2_1
{SPR_FX13, 32777, 4, NULL, S_MNTRFXI2_3, 0, 0}, // S_MNTRFXI2_2
{SPR_FX13, 32778, 4, NULL, S_MNTRFXI2_4, 0, 0}, // S_MNTRFXI2_3
{SPR_FX13, 32779, 4, NULL, S_MNTRFXI2_5, 0, 0}, // S_MNTRFXI2_4
{SPR_FX13, 32780, 4, NULL, S_NULL, 0, 0}, // S_MNTRFXI2_5
{SPR_FX13, 32771, 4, NULL, S_MNTRFX3_2, 0, 0}, // S_MNTRFX3_1
{SPR_FX13, 32770, 4, NULL, S_MNTRFX3_3, 0, 0}, // S_MNTRFX3_2
{SPR_FX13, 32769, 5, NULL, S_MNTRFX3_4, 0, 0}, // S_MNTRFX3_3
{SPR_FX13, 32770, 5, NULL, S_MNTRFX3_5, 0, 0}, // S_MNTRFX3_4
{SPR_FX13, 32771, 5, NULL, S_MNTRFX3_6, 0, 0}, // S_MNTRFX3_5
{SPR_FX13, 32772, 5, NULL, S_MNTRFX3_7, 0, 0}, // S_MNTRFX3_6
{SPR_FX13, 32773, 4, NULL, S_MNTRFX3_8, 0, 0}, // S_MNTRFX3_7
{SPR_FX13, 32774, 4, NULL, S_MNTRFX3_9, 0, 0}, // S_MNTRFX3_8
{SPR_FX13, 32775, 4, NULL, S_NULL, 0, 0}, // S_MNTRFX3_9
{SPR_AKYY, 32768, 3, NULL, S_AKYY2, 0, 0}, // S_AKYY1
{SPR_AKYY, 32769, 3, NULL, S_AKYY3, 0, 0}, // S_AKYY2
{SPR_AKYY, 32770, 3, NULL, S_AKYY4, 0, 0}, // S_AKYY3
{SPR_AKYY, 32771, 3, NULL, S_AKYY5, 0, 0}, // S_AKYY4
{SPR_AKYY, 32772, 3, NULL, S_AKYY6, 0, 0}, // S_AKYY5
{SPR_AKYY, 32773, 3, NULL, S_AKYY7, 0, 0}, // S_AKYY6
{SPR_AKYY, 32774, 3, NULL, S_AKYY8, 0, 0}, // S_AKYY7
{SPR_AKYY, 32775, 3, NULL, S_AKYY9, 0, 0}, // S_AKYY8
{SPR_AKYY, 32776, 3, NULL, S_AKYY10, 0, 0}, // S_AKYY9
{SPR_AKYY, 32777, 3, NULL, S_AKYY1, 0, 0}, // S_AKYY10
{SPR_BKYY, 32768, 3, NULL, S_BKYY2, 0, 0}, // S_BKYY1
{SPR_BKYY, 32769, 3, NULL, S_BKYY3, 0, 0}, // S_BKYY2
{SPR_BKYY, 32770, 3, NULL, S_BKYY4, 0, 0}, // S_BKYY3
{SPR_BKYY, 32771, 3, NULL, S_BKYY5, 0, 0}, // S_BKYY4
{SPR_BKYY, 32772, 3, NULL, S_BKYY6, 0, 0}, // S_BKYY5
{SPR_BKYY, 32773, 3, NULL, S_BKYY7, 0, 0}, // S_BKYY6
{SPR_BKYY, 32774, 3, NULL, S_BKYY8, 0, 0}, // S_BKYY7
{SPR_BKYY, 32775, 3, NULL, S_BKYY9, 0, 0}, // S_BKYY8
{SPR_BKYY, 32776, 3, NULL, S_BKYY10, 0, 0}, // S_BKYY9
{SPR_BKYY, 32777, 3, NULL, S_BKYY1, 0, 0}, // S_BKYY10
{SPR_CKYY, 32768, 3, NULL, S_CKYY2, 0, 0}, // S_CKYY1
{SPR_CKYY, 32769, 3, NULL, S_CKYY3, 0, 0}, // S_CKYY2
{SPR_CKYY, 32770, 3, NULL, S_CKYY4, 0, 0}, // S_CKYY3
{SPR_CKYY, 32771, 3, NULL, S_CKYY5, 0, 0}, // S_CKYY4
{SPR_CKYY, 32772, 3, NULL, S_CKYY6, 0, 0}, // S_CKYY5
{SPR_CKYY, 32773, 3, NULL, S_CKYY7, 0, 0}, // S_CKYY6
{SPR_CKYY, 32774, 3, NULL, S_CKYY8, 0, 0}, // S_CKYY7
{SPR_CKYY, 32775, 3, NULL, S_CKYY9, 0, 0}, // S_CKYY8
{SPR_CKYY, 32776, 3, NULL, S_CKYY1, 0, 0}, // S_CKYY9
{SPR_AMG1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMG1
{SPR_AMG2, 0, 4, NULL, S_AMG2_2, 0, 0}, // S_AMG2_1
{SPR_AMG2, 1, 4, NULL, S_AMG2_3, 0, 0}, // S_AMG2_2
{SPR_AMG2, 2, 4, NULL, S_AMG2_1, 0, 0}, // S_AMG2_3
{SPR_AMM1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM1
{SPR_AMM2, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM2
{SPR_AMC1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMC1
{SPR_AMC2, 0, 5, NULL, S_AMC2_2, 0, 0}, // S_AMC2_1
{SPR_AMC2, 1, 5, NULL, S_AMC2_3, 0, 0}, // S_AMC2_2
{SPR_AMC2, 2, 5, NULL, S_AMC2_1, 0, 0}, // S_AMC2_3
{SPR_AMS1, 0, 5, NULL, S_AMS1_2, 0, 0}, // S_AMS1_1
{SPR_AMS1, 1, 5, NULL, S_AMS1_1, 0, 0}, // S_AMS1_2
{SPR_AMS2, 0, 5, NULL, S_AMS2_2, 0, 0}, // S_AMS2_1
{SPR_AMS2, 1, 5, NULL, S_AMS2_1, 0, 0}, // S_AMS2_2
{SPR_AMP1, 0, 4, NULL, S_AMP1_2, 0, 0}, // S_AMP1_1
{SPR_AMP1, 1, 4, NULL, S_AMP1_3, 0, 0}, // S_AMP1_2
{SPR_AMP1, 2, 4, NULL, S_AMP1_1, 0, 0}, // S_AMP1_3
{SPR_AMP2, 0, 4, NULL, S_AMP2_2, 0, 0}, // S_AMP2_1
{SPR_AMP2, 1, 4, NULL, S_AMP2_3, 0, 0}, // S_AMP2_2
{SPR_AMP2, 2, 4, NULL, S_AMP2_1, 0, 0}, // S_AMP2_3
{SPR_AMB1, 0, 4, NULL, S_AMB1_2, 0, 0}, // S_AMB1_1
{SPR_AMB1, 1, 4, NULL, S_AMB1_3, 0, 0}, // S_AMB1_2
{SPR_AMB1, 2, 4, NULL, S_AMB1_1, 0, 0}, // S_AMB1_3
{SPR_AMB2, 0, 4, NULL, S_AMB2_2, 0, 0}, // S_AMB2_1
{SPR_AMB2, 1, 4, NULL, S_AMB2_3, 0, 0}, // S_AMB2_2
{SPR_AMB2, 2, 4, NULL, S_AMB2_1, 0, 0}, // S_AMB2_3
{SPR_AMG1, 0, 100, A_ESound, S_SND_WIND, 0, 0}, // S_SND_WIND
{SPR_AMG1, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0} // S_SND_WATERFALL
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ // MT_MISC0
81, // doomednum
S_ITEM_PTN1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ITEMSHIELD1
85, // doomednum
S_ITEM_SHLD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ITEMSHIELD2
31, // doomednum
S_ITEM_SHD2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC1
8, // doomednum
S_ITEM_BAGH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC2
35, // doomednum
S_ITEM_SPMP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIINVISIBILITY
75, // doomednum
S_ARTI_INVS1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC3
82, // doomednum
S_ARTI_PTN2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIFLY
83, // doomednum
S_ARTI_SOAR1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIINVULNERABILITY
84, // doomednum
S_ARTI_INVU1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTITOMEOFPOWER
86, // doomednum
S_ARTI_PWBK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIEGG
30, // doomednum
S_ARTI_EGGC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_EGGFX
-1, // doomednum
S_EGGFX1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_EGGFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
18 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_ARTISUPERHEAL
32, // doomednum
S_ARTI_SPHL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC4
33, // doomednum
S_ARTI_TRCH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC5
34, // doomednum
S_ARTI_FBMB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_FIREBOMB
-1, // doomednum
S_FIREBOMB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY | MF_SHADOW, // flags
0 // flags2
},
{ // MT_ARTITELEPORT
36, // doomednum
S_ARTI_ATLP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_POD
2035, // doomednum
S_POD_WAIT1, // spawnstate
45, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_POD_PAIN1, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_POD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_podexp, // deathsound
0, // speed
16 * FRACUNIT, // radius
54 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_NOBLOOD | MF_SHOOTABLE | MF_DROPOFF, // flags
MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2
},
{ // MT_PODGOO
-1, // doomednum
S_PODGOO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PODGOOX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
},
{ // MT_PODGENERATOR
43, // doomednum
S_PODGENERATOR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_SPLASH
-1, // doomednum
S_SPLASH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SPLASHX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
},
{ // MT_SPLASHBASE
-1, // doomednum
S_SPLASHBASE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_LAVASPLASH
-1, // doomednum
S_LAVASPLASH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_LAVASMOKE
-1, // doomednum
S_LAVASMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0 // flags2
},
{ // MT_SLUDGECHUNK
-1, // doomednum
S_SLUDGECHUNK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SLUDGECHUNKX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
},
{ // MT_SLUDGESPLASH
-1, // doomednum
S_SLUDGESPLASH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_SKULLHANG70
17, // doomednum
S_SKULLHANG70_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
70 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SKULLHANG60
24, // doomednum
S_SKULLHANG60_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
60 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SKULLHANG45
25, // doomednum
S_SKULLHANG45_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
45 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SKULLHANG35
26, // doomednum
S_SKULLHANG35_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
35 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_CHANDELIER
28, // doomednum
S_CHANDELIER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
60 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SERPTORCH
27, // doomednum
S_SERPTORCH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
54 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_SMALLPILLAR
29, // doomednum
S_SMALLPILLAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
34 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_STALAGMITESMALL
37, // doomednum
S_STALAGMITESMALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
32 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_STALAGMITELARGE
38, // doomednum
S_STALAGMITELARGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
64 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_STALACTITESMALL
39, // doomednum
S_STALACTITESMALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
36 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_STALACTITELARGE
40, // doomednum
S_STALACTITELARGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
68 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC6
76, // doomednum
S_FIREBRAZIER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
44 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_BARREL
44, // doomednum
S_BARREL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
32 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_MISC7
47, // doomednum
S_BRPILLAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14 * FRACUNIT, // radius
128 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_MISC8
48, // doomednum
S_MOSS1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
23 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC9
49, // doomednum
S_MOSS2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
27 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC10
50, // doomednum
S_WALLTORCH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC11
51, // doomednum
S_HANGINGCORPSE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
104 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_KEYGIZMOBLUE
94, // doomednum
S_KEYGIZMO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_KEYGIZMOGREEN
95, // doomednum
S_KEYGIZMO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_KEYGIZMOYELLOW
96, // doomednum
S_KEYGIZMO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_KEYGIZMOFLOAT
-1, // doomednum
S_KGZ_START, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC12
87, // doomednum
S_VOLCANO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
20 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_VOLCANOBLAST
-1, // doomednum
S_VOLCANOBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_VOLCANOBALLX1, // deathstate
S_NULL, // xdeathstate
sfx_volhit, // deathsound
2 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
},
{ // MT_VOLCANOTBLAST
-1, // doomednum
S_VOLCANOTBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_VOLCANOTBALLX1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
},
{ // MT_TELEGLITGEN
74, // doomednum
S_TELEGLITGEN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_TELEGLITGEN2
52, // doomednum
S_TELEGLITGEN2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_TELEGLITTER
-1, // doomednum
S_TELEGLITTER1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
0 // flags2
},
{ // MT_TELEGLITTER2
-1, // doomednum
S_TELEGLITTER2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
0 // flags2
},
{ // MT_TFOG
-1, // doomednum
S_TFOG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_TELEPORTMAN
14, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_STAFFPUFF
-1, // doomednum
S_STAFFPUFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfhit, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_STAFFPUFF2
-1, // doomednum
S_STAFFPUFF2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfpow, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_BEAKPUFF
-1, // doomednum
S_STAFFPUFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC13
2005, // doomednum
S_WGNT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_GAUNTLETPUFF1
-1, // doomednum
S_GAUNTLETPUFF1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0 // flags2
},
{ // MT_GAUNTLETPUFF2
-1, // doomednum
S_GAUNTLETPUFF2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0 // flags2
},
{ // MT_MISC14
53, // doomednum
S_BLSR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_BLASTERFX1
-1, // doomednum
S_BLASTERFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BLASTERFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_blshit, // deathsound
184 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_BLASTERSMOKE
-1, // doomednum
S_BLASTERSMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
},
{ // MT_RIPPER
-1, // doomednum
S_RIPPER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RIPPERX1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
14 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_RIP // flags2
},
{ // MT_BLASTERPUFF1
-1, // doomednum
S_BLASTERPUFF1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_BLASTERPUFF2
-1, // doomednum
S_BLASTERPUFF2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_WMACE
2002, // doomednum
S_WMCE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_MACEFX1
-1, // doomednum
S_MACEFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_lobsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
},
{ // MT_MACEFX2
-1, // doomednum
S_MACEFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
},
{ // MT_MACEFX3
-1, // doomednum
S_MACEFX3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
7 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
},
{ // MT_MACEFX4
-1, // doomednum
S_MACEFX4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI4_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
7 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
18, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2
},
{ // MT_WSKULLROD
2004, // doomednum
S_WSKL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_HORNRODFX1
-1, // doomednum
S_HRODFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HRODFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
22 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
},
{ // MT_HORNRODFX2
-1, // doomednum
S_HRODFX2_1, // spawnstate
4 * 35, // spawnhealth
S_NULL, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HRODFXI2_1, // deathstate
S_NULL, // xdeathstate
sfx_ramphit, // deathsound
22 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR1
-1, // doomednum
S_RAINPLR1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR1X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR2
-1, // doomednum
S_RAINPLR2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR2X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR3
-1, // doomednum
S_RAINPLR3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR3X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR4
-1, // doomednum
S_RAINPLR4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR4X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_GOLDWANDFX1
-1, // doomednum
S_GWANDFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_GWANDFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_gldhit, // deathsound
22 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_GOLDWANDFX2
-1, // doomednum
S_GWANDFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_GWANDFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
18 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_GOLDWANDPUFF1
-1, // doomednum
S_GWANDPUFF1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_GOLDWANDPUFF2
-1, // doomednum
S_GWANDFXI1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_WPHOENIXROD
2003, // doomednum
S_WPHX, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_PHOENIXFX1
-1, // doomednum
S_PHOENIXFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_phosht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PHOENIXFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
20 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_THRUGHOST | MF2_NOTELEPORT // flags2
},
// The following thing is present in the mobjinfo table from Heretic 1.0,
// but not in Heretic 1.3 (ie. it was removed). It has been re-inserted
// here to support HHE patches.
{ // MT_PHOENIXFX_REMOVED
-1, // doomednum
S_PHOENIXFXIX_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PHOENIXFXIX_3, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_PHOENIXPUFF
-1, // doomednum
S_PHOENIXPUFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
},
{ // MT_PHOENIXFX2
-1, // doomednum
S_PHOENIXFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PHOENIXFXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
},
{ // MT_MISC15
2001, // doomednum
S_WBOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_CRBOWFX1
-1, // doomednum
S_CRBOWFX1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_CRBOWFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
30 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_CRBOWFX2
-1, // doomednum
S_CRBOWFX2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_CRBOWFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
32 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_CRBOWFX3
-1, // doomednum
S_CRBOWFX3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_CRBOWFXI3_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
20 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
},
{ // MT_CRBOWFX4
-1, // doomednum
S_CRBOWFX4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
MF2_LOGRAV // flags2
},
{ // MT_BLOOD
-1, // doomednum
S_BLOOD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_BLOODSPLATTER
-1, // doomednum
S_BLOODSPLATTER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BLOODSPLATTERX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
},
{ // MT_PLAYER
-1, // doomednum
S_PLAY, // spawnstate
100, // spawnhealth
S_PLAY_RUN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_PLAY_PAIN, // painstate
255, // painchance
sfx_plrpai, // painsound
S_NULL, // meleestate
S_PLAY_ATK1, // missilestate
S_NULL, // crashstate
S_PLAY_DIE1, // deathstate
S_PLAY_XDIE1, // xdeathstate
sfx_plrdth, // deathsound
0, // speed
16 * FRACUNIT, // radius
56 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2
},
{ // MT_BLOODYSKULL
-1, // doomednum
S_BLOODYSKULL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_CANNOTPUSH // flags2
},
{ // MT_CHICPLAYER
-1, // doomednum
S_CHICPLAY, // spawnstate
100, // spawnhealth
S_CHICPLAY_RUN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_CHICPLAY_PAIN, // painstate
255, // painchance
sfx_chicpai, // painsound
S_NULL, // meleestate
S_CHICPLAY_ATK1, // missilestate
S_NULL, // crashstate
S_CHICKEN_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_chicdth, // deathsound
0, // speed
16 * FRACUNIT, // radius
24 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
MF2_WINDTHRUST | MF2_SLIDE | MF2_PASSMOBJ | MF2_FOOTCLIP | MF2_LOGRAV | MF2_TELESTOMP // flags2
},
{ // MT_CHICKEN
-1, // doomednum
S_CHICKEN_LOOK1, // spawnstate
10, // spawnhealth
S_CHICKEN_WALK1, // seestate
sfx_chicpai, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
S_CHICKEN_PAIN1, // painstate
200, // painchance
sfx_chicpai, // painsound
S_CHICKEN_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_CHICKEN_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_chicdth, // deathsound
4, // speed
9 * FRACUNIT, // radius
22 * FRACUNIT, // height
40, // mass
0, // damage
sfx_chicact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_FEATHER
-1, // doomednum
S_FEATHER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_FEATHERX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH | MF2_WINDTHRUST // flags2
},
{ // MT_MUMMY
68, // doomednum
S_MUMMY_LOOK1, // spawnstate
80, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
128, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYLEADER
45, // doomednum
S_MUMMY_LOOK1, // spawnstate
100, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
64, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
S_MUMMYL_ATK1, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYGHOST
69, // doomednum
S_MUMMY_LOOK1, // spawnstate
80, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
128, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYLEADERGHOST
46, // doomednum
S_MUMMY_LOOK1, // spawnstate
100, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
64, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
S_MUMMYL_ATK1, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYSOUL
-1, // doomednum
S_MUMMY_SOUL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MUMMYFX1
-1, // doomednum
S_MUMMYFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MUMMYFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
9 * FRACUNIT, // speed
8 * FRACUNIT, // radius
14 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_BEAST
70, // doomednum
S_BEAST_LOOK1, // spawnstate
220, // spawnhealth
S_BEAST_WALK1, // seestate
sfx_bstsit, // seesound
8, // reactiontime
sfx_bstatk, // attacksound
S_BEAST_PAIN1, // painstate
100, // painchance
sfx_bstpai, // painsound
0, // meleestate
S_BEAST_ATK1, // missilestate
S_NULL, // crashstate
S_BEAST_DIE1, // deathstate
S_BEAST_XDIE1, // xdeathstate
sfx_bstdth, // deathsound
14, // speed
32 * FRACUNIT, // radius
74 * FRACUNIT, // height
200, // mass
0, // damage
sfx_bstact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_BEASTBALL
-1, // doomednum
S_BEASTBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BEASTBALLX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12 * FRACUNIT, // speed
9 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
},
{ // MT_BURNBALL
-1, // doomednum
S_BURNBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BEASTBALLX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_BURNBALLFB
-1, // doomednum
S_BURNBALLFB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BEASTBALLX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_PUFFY
-1, // doomednum
S_PUFFY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PUFFY1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_SNAKE
92, // doomednum
S_SNAKE_LOOK1, // spawnstate
280, // spawnhealth
S_SNAKE_WALK1, // seestate
sfx_snksit, // seesound
8, // reactiontime
sfx_snkatk, // attacksound
S_SNAKE_PAIN1, // painstate
48, // painchance
sfx_snkpai, // painsound
0, // meleestate
S_SNAKE_ATK1, // missilestate
S_NULL, // crashstate
S_SNAKE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_snkdth, // deathsound
10, // speed
22 * FRACUNIT, // radius
70 * FRACUNIT, // height
100, // mass
0, // damage
sfx_snkact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_SNAKEPRO_A
-1, // doomednum
S_SNAKEPRO_A1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SNAKEPRO_AX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
14 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
},
{ // MT_SNAKEPRO_B
-1, // doomednum
S_SNAKEPRO_B1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SNAKEPRO_BX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
14 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_HEAD
6, // doomednum
S_HEAD_LOOK, // spawnstate
700, // spawnhealth
S_HEAD_FLOAT, // seestate
sfx_hedsit, // seesound
8, // reactiontime
sfx_hedat1, // attacksound
S_HEAD_PAIN1, // painstate
32, // painchance
sfx_hedpai, // painsound
0, // meleestate
S_HEAD_ATK1, // missilestate
S_NULL, // crashstate
S_HEAD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_heddth, // deathsound
6, // speed
40 * FRACUNIT, // radius
72 * FRACUNIT, // height
325, // mass
0, // damage
sfx_hedact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
MF2_PASSMOBJ // flags2
},
{ // MT_HEADFX1
-1, // doomednum
S_HEADFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
13 * FRACUNIT, // speed
12 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_THRUGHOST // flags2
},
{ // MT_HEADFX2
-1, // doomednum
S_HEADFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
8 * FRACUNIT, // speed
12 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_HEADFX3
-1, // doomednum
S_HEADFX3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI3_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
14 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
},
{ // MT_WHIRLWIND
-1, // doomednum
S_HEADFX4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI4_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
16 * FRACUNIT, // radius
74 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_SHADOW, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_CLINK
90, // doomednum
S_CLINK_LOOK1, // spawnstate
150, // spawnhealth
S_CLINK_WALK1, // seestate
sfx_clksit, // seesound
8, // reactiontime
sfx_clkatk, // attacksound
S_CLINK_PAIN1, // painstate
32, // painchance
sfx_clkpai, // painsound
S_CLINK_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_CLINK_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_clkdth, // deathsound
14, // speed
20 * FRACUNIT, // radius
64 * FRACUNIT, // height
75, // mass
0, // damage
sfx_clkact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_WIZARD
15, // doomednum
S_WIZARD_LOOK1, // spawnstate
180, // spawnhealth
S_WIZARD_WALK1, // seestate
sfx_wizsit, // seesound
8, // reactiontime
sfx_wizatk, // attacksound
S_WIZARD_PAIN1, // painstate
64, // painchance
sfx_wizpai, // painsound
0, // meleestate
S_WIZARD_ATK1, // missilestate
S_NULL, // crashstate
S_WIZARD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_wizdth, // deathsound
12, // speed
16 * FRACUNIT, // radius
68 * FRACUNIT, // height
100, // mass
0, // damage
sfx_wizact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY, // flags
MF2_PASSMOBJ // flags2
},
{ // MT_WIZFX1
-1, // doomednum
S_WIZFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_WIZFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
18 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_IMP
66, // doomednum
S_IMP_LOOK1, // spawnstate
40, // spawnhealth
S_IMP_FLY1, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat1, // attacksound
S_IMP_PAIN1, // painstate
200, // painchance
sfx_imppai, // painsound
S_IMP_MEATK1, // meleestate
S_IMP_MSATK1_1, // missilestate
S_IMP_CRASH1, // crashstate
S_IMP_DIE1, // deathstate
S_IMP_XDIE1, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16 * FRACUNIT, // radius
36 * FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags
MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2
},
{ // MT_IMPLEADER
5, // doomednum
S_IMP_LOOK1, // spawnstate
80, // spawnhealth
S_IMP_FLY1, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat2, // attacksound
S_IMP_PAIN1, // painstate
200, // painchance
sfx_imppai, // painsound
0, // meleestate
S_IMP_MSATK2_1, // missilestate
S_IMP_CRASH1, // crashstate
S_IMP_DIE1, // deathstate
S_IMP_XDIE1, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16 * FRACUNIT, // radius
36 * FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags
MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2
},
{ // MT_IMPCHUNK1
-1, // doomednum
S_IMP_CHUNKA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_IMPCHUNK2
-1, // doomednum
S_IMP_CHUNKB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_IMPBALL
-1, // doomednum
S_IMPFX1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_IMPFXI1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
},
{ // MT_KNIGHT
64, // doomednum
S_KNIGHT_STND1, // spawnstate
200, // spawnhealth
S_KNIGHT_WALK1, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
S_KNIGHT_PAIN1, // painstate
100, // painchance
sfx_kgtpai, // painsound
S_KNIGHT_ATK1, // meleestate
S_KNIGHT_ATK1, // missilestate
S_NULL, // crashstate
S_KNIGHT_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24 * FRACUNIT, // radius
78 * FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_KNIGHTGHOST
65, // doomednum
S_KNIGHT_STND1, // spawnstate
200, // spawnhealth
S_KNIGHT_WALK1, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
S_KNIGHT_PAIN1, // painstate
100, // painchance
sfx_kgtpai, // painsound
S_KNIGHT_ATK1, // meleestate
S_KNIGHT_ATK1, // missilestate
S_NULL, // crashstate
S_KNIGHT_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24 * FRACUNIT, // radius
78 * FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
},
{ // MT_KNIGHTAXE
-1, // doomednum
S_SPINAXE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SPINAXEX1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
9 * FRACUNIT, // speed
10 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2
},
{ // MT_REDAXE
-1, // doomednum
S_REDAXE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_REDAXEX1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
9 * FRACUNIT, // speed
10 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
7, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_THRUGHOST // flags2
},
{ // MT_SORCERER1
7, // doomednum
S_SRCR1_LOOK1, // spawnstate
2000, // spawnhealth
S_SRCR1_WALK1, // seestate
sfx_sbtsit, // seesound
8, // reactiontime
sfx_sbtatk, // attacksound
S_SRCR1_PAIN1, // painstate
56, // painchance
sfx_sbtpai, // painsound
0, // meleestate
S_SRCR1_ATK1, // missilestate
S_NULL, // crashstate
S_SRCR1_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_sbtdth, // deathsound
16, // speed
28 * FRACUNIT, // radius
100 * FRACUNIT, // height
800, // mass
0, // damage
sfx_sbtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
},
{ // MT_SRCRFX1
-1, // doomednum
S_SRCRFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SRCRFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
10 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
},
{ // MT_SORCERER2
-1, // doomednum
S_SOR2_LOOK1, // spawnstate
3500, // spawnhealth
S_SOR2_WALK1, // seestate
sfx_sorsit, // seesound
8, // reactiontime
sfx_soratk, // attacksound
S_SOR2_PAIN1, // painstate
32, // painchance
sfx_sorpai, // painsound
0, // meleestate
S_SOR2_ATK1, // missilestate
S_NULL, // crashstate
S_SOR2_DIE1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
14, // speed
16 * FRACUNIT, // radius
70 * FRACUNIT, // height
300, // mass
0, // damage
sfx_soract, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
},
{ // MT_SOR2FX1
-1, // doomednum
S_SOR2FX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SOR2FXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_SOR2FXSPARK
-1, // doomednum
S_SOR2FXSPARK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
},
{ // MT_SOR2FX2
-1, // doomednum
S_SOR2FX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SOR2FXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
6 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_SOR2TELEFADE
-1, // doomednum
S_SOR2TELEFADE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_MINOTAUR
9, // doomednum
S_MNTR_LOOK1, // spawnstate
3000, // spawnhealth
S_MNTR_WALK1, // seestate
sfx_minsit, // seesound
8, // reactiontime
sfx_minat1, // attacksound
S_MNTR_PAIN1, // painstate
25, // painchance
sfx_minpai, // painsound
S_MNTR_ATK1_1, // meleestate
S_MNTR_ATK2_1, // missilestate
S_NULL, // crashstate
S_MNTR_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mindth, // deathsound
16, // speed
28 * FRACUNIT, // radius
100 * FRACUNIT, // height
800, // mass
7, // damage
sfx_minact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
},
{ // MT_MNTRFX1
-1, // doomednum
S_MNTRFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MNTRFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
},
{ // MT_MNTRFX2
-1, // doomednum
S_MNTRFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MNTRFXI2_1, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
14 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
},
{ // MT_MNTRFX3
-1, // doomednum
S_MNTRFX3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MNTRFXI2_1, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
0, // speed
8 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
},
{ // MT_AKYY
73, // doomednum
S_AKYY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0 // flags2
},
{ // MT_BKYY
79, // doomednum
S_BKYY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0 // flags2
},
{ // MT_CKEY
80, // doomednum
S_CKYY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0 // flags2
},
{ // MT_AMGWNDWIMPY
10, // doomednum
S_AMG1, // spawnstate
AMMO_GWND_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMGWNDHEFTY
12, // doomednum
S_AMG2_1, // spawnstate
AMMO_GWND_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMMACEWIMPY
13, // doomednum
S_AMM1, // spawnstate
AMMO_MACE_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMMACEHEFTY
16, // doomednum
S_AMM2, // spawnstate
AMMO_MACE_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMCBOWWIMPY
18, // doomednum
S_AMC1, // spawnstate
AMMO_CBOW_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMCBOWHEFTY
19, // doomednum
S_AMC2_1, // spawnstate
AMMO_CBOW_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMSKRDWIMPY
20, // doomednum
S_AMS1_1, // spawnstate
AMMO_SKRD_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMSKRDHEFTY
21, // doomednum
S_AMS2_1, // spawnstate
AMMO_SKRD_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMPHRDWIMPY
22, // doomednum
S_AMP1_1, // spawnstate
AMMO_PHRD_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMPHRDHEFTY
23, // doomednum
S_AMP2_1, // spawnstate
AMMO_PHRD_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMBLSRWIMPY
54, // doomednum
S_AMB1_1, // spawnstate
AMMO_BLSR_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMBLSRHEFTY
55, // doomednum
S_AMB2_1, // spawnstate
AMMO_BLSR_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_SOUNDWIND
42, // doomednum
S_SND_WIND, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_SOUNDWATERFALL
41, // doomednum
S_SND_WATERFALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOSECTOR, // flags
0 // flags2
}
};