ref: b90a9e58380e690d97e95699e8e4c66ce2765574
dir: /codeblocks/libpcsound.cbp/
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="libpcsound" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug"> <Option output="../lib/pcsound-dbg" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="../obj/libpcsound/dbg" /> <Option type="2" /> <Option compiler="gcc" /> <Compiler> <Add option="-gdwarf-2" /> </Compiler> </Target> <Target title="Release"> <Option output="../lib/pcsound" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="../obj/libpcsound/rel" /> <Option type="2" /> <Option compiler="gcc" /> <Compiler> <Add option="-O2" /> </Compiler> <Linker> <Add option="-s" /> </Linker> </Target> </Build> <VirtualTargets> <Add alias="All" targets="Debug;Release;" /> </VirtualTargets> <Compiler> <Add option="-Wall" /> <Add directory="." /> <Add directory="../src" /> </Compiler> <Linker> <Add option="-lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer" /> </Linker> <Unit filename="../pcsound/pcsound.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../pcsound/pcsound.h" /> <Unit filename="../pcsound/pcsound_internal.h" /> <Unit filename="../pcsound/pcsound_linux.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../pcsound/pcsound_sdl.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../pcsound/pcsound_win32.c"> <Option compilerVar="CC" /> </Unit> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>