shithub: choc

ref: bd41935ec4bbd8aa287a870cca8cfd33064665fc
dir: /src/net_server.h/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: net_server.h 453 2006-03-30 00:23:20Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.3  2006/01/02 21:04:10  fraggle
// Create NET_SV_Shutdown function to shut down the server.  Call it
// when quitting the game.  Print the IP of the server correctly when
// connecting.
//
// Revision 1.2  2006/01/02 00:00:08  fraggle
// Neater prefixes: NET_Client -> NET_CL_.  NET_Server -> NET_SV_.
//
// Revision 1.1  2005/12/29 17:48:25  fraggle
// Add initial client/server connect code.  Reorganise sources list in
// Makefile.am.
//
//
// Network server code
//

#ifndef NET_SERVER_H
#define NET_SERVER_H

// initialise server and wait for connections

void NET_SV_Init(void);

// run server: check for new packets received etc.

void NET_SV_Run(void);

// Shut down the server
// Blocks until all clients disconnect, or until a 5 second timeout

void NET_SV_Shutdown(void);

// Add a network module to the context used by the server

void NET_SV_AddModule(net_module_t *module);

#endif /* #ifndef NET_SERVER_H */