shithub: choc

ref: bd41935ec4bbd8aa287a870cca8cfd33064665fc
dir: /src/st_stuff.h/

View raw version
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: st_stuff.h 162 2005-10-04 21:41:42Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//	Status bar code.
//	Does the face/direction indicator animatin.
//	Does palette indicators as well (red pain/berserk, bright pickup)
//
//-----------------------------------------------------------------------------

#ifndef __STSTUFF_H__
#define __STSTUFF_H__

#include "doomtype.h"
#include "d_event.h"
#include "m_cheat.h"

// Size of statusbar.
// Now sensitive for scaling.
#define ST_HEIGHT	32*SCREEN_MUL
#define ST_WIDTH	SCREENWIDTH
#define ST_Y		(SCREENHEIGHT - ST_HEIGHT)


//
// STATUS BAR
//

// Called by main loop.
boolean ST_Responder (event_t* ev);

// Called by main loop.
void ST_Ticker (void);

// Called by main loop.
void ST_Drawer (boolean fullscreen, boolean refresh);

// Called when the console player is spawned on each level.
void ST_Start (void);

// Called by startup code.
void ST_Init (void);



// States for status bar code.
typedef enum
{
    AutomapState,
    FirstPersonState
    
} st_stateenum_t;


// States for the chat code.
typedef enum
{
    StartChatState,
    WaitDestState,
    GetChatState
    
} st_chatstateenum_t;


boolean ST_Responder(event_t* ev);

extern cheatseq_t cheat_mus;
extern cheatseq_t cheat_god;
extern cheatseq_t cheat_ammo;
extern cheatseq_t cheat_ammonokey;
extern cheatseq_t cheat_noclip;
extern cheatseq_t cheat_commercial_noclip;
extern cheatseq_t cheat_powerup[7];
extern cheatseq_t cheat_choppers;
extern cheatseq_t cheat_clev;
extern cheatseq_t cheat_mypos;


#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.3  2005/10/04 21:41:42  fraggle
// Rewrite cheats code.  Add dehacked cheat replacement.
//
// Revision 1.2  2005/07/23 16:44:57  fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1  2005/07/23 16:20:07  fraggle
// Initial import
//
//
//-----------------------------------------------------------------------------