ref: bf1980dac9f1ee46e50d601a2635a4ef07903550
dir: /src/m_controls.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-8 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #include "doomtype.h" #include "doomkeys.h" #include "m_config.h" // // Keyboard controls // int key_right = KEY_RIGHTARROW; int key_left = KEY_LEFTARROW; int key_up = KEY_UPARROW; int key_down = KEY_DOWNARROW; int key_strafeleft = ','; int key_straferight = '.'; int key_fire = KEY_RCTRL; int key_use = ' '; int key_strafe = KEY_RALT; int key_speed = KEY_RSHIFT; // // Heretic keyboard controls // int key_flyup = KEY_PGUP; int key_flydown = KEY_INS; int key_flycenter = KEY_HOME; int key_lookup = KEY_PGDN; int key_lookdown = KEY_DEL; int key_lookcenter = KEY_END; int key_invleft = '['; int key_invright = ']'; int key_useartifact = KEY_ENTER; // // Hexen key controls // int key_jump = '/'; // // Mouse controls // int mousebfire = 0; int mousebstrafe = 1; int mousebforward = 2; int mousebjump = -1; int mousebstrafeleft = -1; int mousebstraferight = -1; int mousebbackward = -1; int mousebuse = -1; // // Joystick controls // int joybfire = 0; int joybstrafe = 1; int joybuse = 3; int joybspeed = 2; int joybstrafeleft = -1; int joybstraferight = -1; int joybjump = -1; // Control whether if a mouse button is double clicked, it acts like // "use" has been pressed int dclick_use = 1; // // Bind all of the common controls used by Doom and all other games. // void M_BindBaseControls(void) { M_BindVariable("key_right", &key_right), M_BindVariable("key_left", &key_left), M_BindVariable("key_up", &key_up), M_BindVariable("key_down", &key_down), M_BindVariable("key_strafeleft", &key_strafeleft), M_BindVariable("key_straferight", &key_straferight), M_BindVariable("key_fire", &key_fire), M_BindVariable("key_use", &key_use), M_BindVariable("key_strafe", &key_strafe), M_BindVariable("key_speed", &key_speed), M_BindVariable("mouseb_fire", &mousebfire), M_BindVariable("mouseb_strafe", &mousebstrafe), M_BindVariable("mouseb_forward", &mousebforward), M_BindVariable("joyb_fire", &joybfire), M_BindVariable("joyb_strafe", &joybstrafe), M_BindVariable("joyb_use", &joybuse), M_BindVariable("joyb_speed", &joybspeed), // Extra controls that are not in the Vanilla versions: M_BindVariable("joyb_strafeleft", &joybstrafeleft); M_BindVariable("joyb_straferight", &joybstraferight); M_BindVariable("mouseb_strafeleft", &mousebstrafeleft); M_BindVariable("mouseb_straferight", &mousebstraferight); M_BindVariable("mouseb_use", &mousebuse); M_BindVariable("mouseb_backward", &mousebbackward); M_BindVariable("dclick_use", &dclick_use); } void M_BindHereticControls(void) { M_BindVariable("key_flyup", &key_flyup); M_BindVariable("key_flydown", &key_flydown); M_BindVariable("key_flycenter", &key_flycenter); M_BindVariable("key_lookup", &key_lookup); M_BindVariable("key_lookdown", &key_lookdown); M_BindVariable("key_lookcenter", &key_lookcenter); M_BindVariable("key_invleft", &key_invleft); M_BindVariable("key_invright", &key_invright); M_BindVariable("key_useartifact", &key_useartifact); } void M_BindHexenControls(void) { M_BindVariable("key_jump", &key_jump); M_BindVariable("mouseb_jump", &mousebjump); M_BindVariable("joyb_jump", &joybjump); }