ref: bfbffcf197a5d78e90d463945d12c84d0f7deadf
dir: /INSTALL/
Chocolate Doom installation =========================== These are instructions for how to install and set up Chocolate Doom for play. Building Chocolate Doom ----------------------- Before you can play Chocolate Doom, you need to compile a binary that you can run. If you are using Windows or Mac OS X, precompiled binaries are available on the website for download, and you can skip this section. For compilation, Chocolate Doom requires the following to be installed: * A C compiler (gcc is recommended) * make (GNU make is recommended) * LibSDL (see http://www.libsdl.org/) * SDL_mixer (see http://www.libsdl.org/projects/SDL_mixer/) * SDL_net (see http://www.libsdl.org/projects/SDL_net/) * Python (optional) Follow the standard instructions for installing an autotools-based package: 1. Run './configure' to initialize the package. 2. Run 'make' to compile the package. 3. Run 'make install' to install the package. Advanced topics such as cross-compilation are beyond the scope of this document. Please see the GNU autoconf / automake documentation for more information. Obtaining an IWAD file ---------------------- To play Doom, you need an IWAD file. This file contains the game data that is used in gameplay (graphics, sounds, etc). The full versions of the Doom games are proprietary and need to be bought. The IWAD file has one of the following names: doom1.wad (Shareware Doom) doom.wad (Registered / Ultimate Doom) doom2.wad (Doom 2) tnt.wad (Final Doom: TNT: Evilution) plutonia.wad (Final Doom: Plutonia Experiment) chex.wad (Chex Quest) If you don't have a copy of the commercial version, you can download the shareware version (extract the file named doom1.wad): * http://www.doomworld.com/idgames/index.php?id=7053 (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror) If you have a commercial version, obtaining the IWAD file may slightly complicated. The method depends on how you obtained your copy of the game: * There have been several CD-based versions of Doom. Generally, the IWAD files can be found on the CD and copied off directly. * The IWAD files might not be directly available on the CD. Look for a program named "deice.exe". In the same directory, there should be a single large file with a numbered extension (eg. "resource.1"); to extract this, follow the same instructions as for the floppy disk version (see below). * If you have the floppy disk version of Doom, first copy the contents of all the floppy disks into a directory together. You will have several large files with numbered extensions. Concatenate these into a single file, eg. (Unix instructions) cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.exe (Windows/DOS instructions) copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se+5 doom_se.exe The resulting file is self-extracting LHA file. If you have a DOS emulator (such as DOSbox), you can run it to extract the files; alternatively, you can use the Unix LHA tool to extract the archive. * The Doom games are also available for download on Steam (http://www.steampowered.com/). To find the IWAD files, look in your Steam directory, under the "steamapps/common" path. Running the game ---------------- When you have an IWAD file, install it through one of the following methods: * Under Mac OS X, you can specify the locations of the IWAD files through the graphical launcher program. Click the "Configure..." button, and then click "Set..." for each IWAD location to choose its location. * Under Unix, put the file into the /usr/share/games/doom or /usr/local/share/games/doom directories. * Place it in a directory and set the environment variable DOOMWADDIR to be the path to that directory. * Install multiple IWADs into separate directories and set the environment variable DOOMWADPATH to be a colon-separated list of directories to search (similar to the Unix PATH environment variable). * Run Chocolate Doom with the '-iwad' command line parameter to specify the IWAD file to use, eg. chocolate-doom -iwad /root/doom2.wad Playing with Chex Quest ----------------------- Chex Quest is a game based on Doom with some minor modifications that was distributed with boxes of Chex cereal in 1997. It is possible to play Chex Quest using Chocolate Doom. To do this, the following files are needed: * The IWAD file 'chex.wad', from the Chex Quest CD. * The dehacked patch 'chex.deh', which can be found in the /idgames repository in utils/exe_edit/patches/chexdeh.zip. Copy these files into a directory together and use the '-iwad' command line parameter to specify the Chex Quest IWAD file: chocolate-doom -iwad chex.wad Installing upgrades ------------------- Chocolate Doom requires a Doom 1.9 IWAD file. Generally, if you install a recent version of Doom you should automatically have a 1.9 IWAD. However, if you are installing from a very old CD version or from floppy disks, you might find you have an older version. The most obvious symptom of an out of date IWAD file is that the game will exit at the title screen before the demo starts, with the message "Demo is from a different game version!". If this happens, your IWAD file is out of date and you need to upgrade. Id Software released upgrade patches that will update your game to 1.9. The following sites have the patches: http://www.doomworld.com/files/patches.shtml http://www.doom2.net/doom2/utils.html ftp://ftp.idsoftware.com/idstuff/doom2 As the patches are binary patches that run as DOS executables, you will need a DOS emulator (such as DOSBox) to install them. Music support ------------- Support for Doom's MIDI music is available through Timidity: http://timidity.sourceforge.net/ A good set of patches for Timidity is the eawpats collection, which can be found here: http://www.doomworld.com/idgames/index.php?id=13928 (Doom idgames archive, /sounds/eawpats.zip) If compiling from source, be sure to compile and install timidity before installing SDL_mixer.