ref: c253a1522f6f286258bb6d753e5b01fbd887a880
dir: /HH-TODO/
* Remove all dependencies of common code on doom/ - net_client.c * Split d_iwad.c into common and use for Heretic/Hexen * Update netcode for new ticcmd_t fields * Chocolate Setup to allow configuration for H/H * Update docgen to generate manpages for Heretic/Hexen. Heretic: * Merge r_draw.c to common version and delete duplicate * Multiplayer code to use Chocolate Doom multiplayer code. * Save config file * Frequency shifted sounds. * Update input code to work properly with vanilla_keyboard_mapping * Check all command line parameters * Check for endianness assumptions * Savegame code to write structures predictably and endianness-correct * Remove NeXT and WATCOMC defines * Structure packing macros for structures read from disk Hexen: * Merge v_video.c to common version and delete duplicate * Merge r_draw.c to common version and delete duplicate * Remove duplicates: - Key definitions - Angles - Skill levels - Events - Endianness macros - i_system - argv * Multiplayer code to use Chocolate Doom multiplayer code. * WAD code to use the new locking API * Config file code to use m_config.c (and add H/H-specific variables) * Use the common i_sound API. Frequency shifting? * Use the common cheats code * Update input code to work properly with vanilla_keyboard_mapping * MAXINT -> INT_MAX, etc. * Check for endianness assumptions (shouldn't be too bad if it was developed on NeXT) * Savegame code to write structures predictably and endianness-correct * Remove NeXT and WATCOMC defines * Structure packing macros for structures read from disk