ref: cc0e4a0b1db6345b8c358344786f5aa5c1d8a615
dir: /src/strife/m_saves.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2010 James Haley, Samuel Villareal // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // // [STRIFE] New Module // // Strife Hub Saving Code // #ifndef M_SAVES_H__ #define M_SAVES_H__ #define CHARACTER_NAME_LEN 32 extern char *savepath; extern char *savepathtemp; extern char *loadpath; extern char character_name[CHARACTER_NAME_LEN]; // Strife Savegame Functions void ClearTmp(void); void ClearSlot(void); void FromCurr(void); void ToCurr(void); void M_SaveMoveMapToHere(void); void M_SaveMoveHereToMap(void); boolean M_SaveMisObj(const char *path); void M_ReadMisObj(void); // Custom Utilities for Filepath Handling void *M_Calloc(size_t n1, size_t n2); int M_StringAlloc(char **str, int numstrs, size_t extra, const char *str1, ...); char *M_SafeFilePath(const char *basepath, const char *newcomponent); char M_GetFilePath(const char *fn, char *dest, size_t len); char *M_MakeStrifeSaveDir(int slotnum, const char *extra); void M_CreateSaveDirs(const char *savedir); #endif // EOF