ref: ce8a95a5b912194ea76ebd5fb6a78c84a22747ad
dir: /setup/mouse.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include <stdlib.h> #include "textscreen.h" #include "doomtype.h" #include "execute.h" #include "txt_mouseinput.h" #include "mouse.h" int usemouse = 1; int novert = 0; int mouseSensitivity = 5; float mouse_acceleration = 2.0; int mouse_threshold = 10; int grabmouse = 1; int mousebfire = 0; int mousebforward = 2; int mousebstrafe = 1; int mousebstrafeleft = -1; int mousebstraferight = -1; int mousebbackward = -1; int mousebuse = -1; int mousebprevweapon = -1; int mousebnextweapon = -1; int dclick_use = 1; static int *all_mouse_buttons[] = { &mousebfire, &mousebstrafe, &mousebforward, &mousebstrafeleft, &mousebstraferight, &mousebbackward, &mousebuse, &mousebprevweapon, &mousebnextweapon }; static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable)) { TXT_CAST_ARG(int, variable); unsigned int i; // Check if the same mouse button is used for a different action // If so, set the other action(s) to -1 (unset) for (i=0; i<arrlen(all_mouse_buttons); ++i) { if (*all_mouse_buttons[i] == *variable && all_mouse_buttons[i] != variable) { *all_mouse_buttons[i] = -1; } } } static void AddMouseControl(txt_table_t *table, char *label, int *var) { txt_mouse_input_t *mouse_input; TXT_AddWidget(table, TXT_NewLabel(label)); mouse_input = TXT_NewMouseInput(var); TXT_AddWidget(table, mouse_input); TXT_SignalConnect(mouse_input, "set", MouseSetCallback, var); } static void ConfigExtraButtons(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { txt_window_t *window; txt_table_t *buttons_table; window = TXT_NewWindow("Additional mouse buttons"); TXT_AddWidgets(window, buttons_table = TXT_NewTable(2), NULL); TXT_SetColumnWidths(buttons_table, 29, 5); AddMouseControl(buttons_table, "Move backward", &mousebbackward); AddMouseControl(buttons_table, "Use", &mousebuse); AddMouseControl(buttons_table, "Strafe left", &mousebstrafeleft); AddMouseControl(buttons_table, "Strafe right", &mousebstraferight); AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon); AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon); } void ConfigMouse(void) { txt_window_t *window; txt_table_t *motion_table; txt_table_t *buttons_table; txt_button_t *more_buttons; window = TXT_NewWindow("Mouse configuration"); TXT_AddWidgets(window, TXT_NewCheckBox("Enable mouse", &usemouse), TXT_NewInvertedCheckBox("Allow vertical mouse movement", &novert), TXT_NewCheckBox("Grab mouse in windowed mode", &grabmouse), TXT_NewCheckBox("Double click acts as \"use\"", &dclick_use), TXT_NewSeparator("Mouse motion"), motion_table = TXT_NewTable(2), TXT_NewSeparator("Buttons"), buttons_table = TXT_NewTable(2), more_buttons = TXT_NewButton("More buttons..."), NULL); TXT_SetColumnWidths(motion_table, 27, 5); TXT_AddWidgets(motion_table, TXT_NewLabel("Speed"), TXT_NewSpinControl(&mouseSensitivity, 1, 256), TXT_NewLabel("Acceleration"), TXT_NewFloatSpinControl(&mouse_acceleration, 1.0, 5.0), TXT_NewLabel("Acceleration threshold"), TXT_NewSpinControl(&mouse_threshold, 0, 32), NULL); TXT_SetColumnWidths(buttons_table, 27, 5); AddMouseControl(buttons_table, "Move forward", &mousebforward); AddMouseControl(buttons_table, "Strafe on", &mousebstrafe); AddMouseControl(buttons_table, "Fire weapon", &mousebfire); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction()); TXT_SignalConnect(more_buttons, "pressed", ConfigExtraButtons, NULL); }