ref: cf6e976f371dfe19af0bd3917745698d778586dc
dir: /src/d_iwad.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Search for and locate an IWAD file, and initialise according // to the IWAD type. // //----------------------------------------------------------------------------- #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> #include "deh_main.h" #include "doomdef.h" #include "doomstat.h" #include "i_system.h" #include "m_argv.h" #include "m_config.h" #include "m_misc.h" #include "w_wad.h" #include "z_zone.h" // Array of locations to search for IWAD files // // "128 IWAD search directories should be enough for anybody". #define MAX_IWAD_DIRS 128 static boolean iwad_dirs_built = false; static char *iwad_dirs[MAX_IWAD_DIRS]; static int num_iwad_dirs = 0; static void AddIWADDir(char *dir) { if (num_iwad_dirs < MAX_IWAD_DIRS) { iwad_dirs[num_iwad_dirs] = dir; ++num_iwad_dirs; } } // This is Windows-specific code that automatically finds the location // of installed IWAD files. The registry is inspected to find special // keys installed by the Windows installers for various CD versions // of Doom. From these keys we can deduce where to find an IWAD. #if defined(_WIN32) && !defined(_WIN32_WCE) #define WIN32_LEAN_AND_MEAN #include <windows.h> typedef struct { HKEY root; char *path; char *value; } registry_value_t; #define UNINSTALLER_STRING "\\uninstl.exe /S " // Keys installed by the various CD editions. These are actually the // commands to invoke the uninstaller and look like this: // // C:\Program Files\Path\uninstl.exe /S C:\Program Files\Path // // With some munging we can find where Doom was installed. static registry_value_t uninstall_values[] = { // Ultimate Doom, CD version (Depths of Doom trilogy) { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Ultimate Doom for Windows 95", "UninstallString", }, // Doom II, CD version (Depths of Doom trilogy) { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Doom II for Windows 95", "UninstallString", }, // Final Doom { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Final Doom for Windows 95", "UninstallString", }, // Shareware version { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Doom Shareware for Windows 95", "UninstallString", }, }; // Value installed by the Collector's Edition when it is installed static registry_value_t collectors_edition_value = { HKEY_LOCAL_MACHINE, "Software\\Activision\\DOOM Collector's Edition\\v1.0", "INSTALLPATH", }; // Subdirectories of the above install path, where IWADs are installed. static char *collectors_edition_subdirs[] = { "Doom2", "Final Doom", "Ultimate Doom", }; // Location where Steam is installed static registry_value_t steam_install_location = { HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", }; // Subdirs of the steam install directory where IWADs are found static char *steam_install_subdirs[] = { "steamapps\\common\\doom 2\\base", "steamapps\\common\\final doom\\base", "steamapps\\common\\ultimate doom\\base", }; static char *GetRegistryString(registry_value_t *reg_val) { HKEY key; DWORD len; DWORD valtype; char *result; // Open the key (directory where the value is stored) if (RegOpenKeyEx(reg_val->root, reg_val->path, 0, KEY_READ, &key) != ERROR_SUCCESS) { return NULL; } // Find the type and length of the string if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, NULL, &len) != ERROR_SUCCESS) { return NULL; } // Only accept strings if (valtype != REG_SZ) { return NULL; } // Allocate a buffer for the value and read the value result = malloc(len); if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, (unsigned char *) result, &len) != ERROR_SUCCESS) { free(result); return NULL; } // Close the key RegCloseKey(key); return result; } // Check for the uninstall strings from the CD versions static void CheckUninstallStrings(void) { unsigned int i; for (i=0; i<arrlen(uninstall_values); ++i) { char *val; char *path; char *unstr; val = GetRegistryString(&uninstall_values[i]); if (val == NULL) { continue; } unstr = strstr(val, UNINSTALLER_STRING); if (unstr == NULL) { free(val); } else { path = unstr + strlen(UNINSTALLER_STRING); AddIWADDir(path); } } } // Check for Doom: Collector's Edition static void CheckCollectorsEdition(void) { char *install_path; char *subpath; unsigned int i; install_path = GetRegistryString(&collectors_edition_value); if (install_path == NULL) { return; } for (i=0; i<arrlen(collectors_edition_subdirs); ++i) { subpath = malloc(strlen(install_path) + strlen(collectors_edition_subdirs[i]) + 5); sprintf(subpath, "%s\\%s", install_path, collectors_edition_subdirs[i]); AddIWADDir(subpath); } free(install_path); } // Check for Doom downloaded via Steam static void CheckSteamEdition(void) { char *install_path; char *subpath; size_t i; install_path = GetRegistryString(&steam_install_location); if (install_path == NULL) { return; } for (i=0; i<arrlen(steam_install_subdirs); ++i) { subpath = malloc(strlen(install_path) + strlen(steam_install_subdirs[i]) + 5); sprintf(subpath, "%s\\%s", install_path, steam_install_subdirs[i]); AddIWADDir(subpath); } } // Default install directories for DOS Doom static void CheckDOSDefaults(void) { // These are the default install directories used by the deice // installer program: AddIWADDir("\\doom2"); // Doom II AddIWADDir("\\plutonia"); // Final Doom AddIWADDir("\\tnt"); AddIWADDir("\\doom_se"); // Ultimate Doom AddIWADDir("\\doom"); // Shareware / Registered Doom AddIWADDir("\\dooms"); // Shareware versions AddIWADDir("\\doomsw"); } #endif static struct { char *name; GameMission_t mission; } iwads[] = { {"doom2.wad", doom2}, {"plutonia.wad", pack_plut}, {"tnt.wad", pack_tnt}, {"doom.wad", doom}, {"doom1.wad", doom}, {"chex.wad", doom}, }; // Hack for chex quest mode static void CheckChex(char *iwad_name) { if (!strcmp(iwad_name, "chex.wad")) { gameversion = exe_chex; } } // Search a directory to try to find an IWAD // Returns the location of the IWAD if found, otherwise NULL. static char *SearchDirectoryForIWAD(char *dir) { size_t i; for (i=0; i<arrlen(iwads); ++i) { char *filename; char *iwadname; iwadname = DEH_String(iwads[i].name); filename = malloc(strlen(dir) + strlen(iwadname) + 3); if (!strcmp(dir, ".")) { strcpy(filename, iwadname); } else { sprintf(filename, "%s%c%s", dir, DIR_SEPARATOR, iwadname); } if (M_FileExists(filename)) { CheckChex(iwads[i].name); gamemission = iwads[i].mission; return filename; } free(filename); } return NULL; } // When given an IWAD with the '-iwad' parameter, // attempt to identify it by its name. static void IdentifyIWADByName(char *name) { size_t i; gamemission = none; for (i=0; i<arrlen(iwads); ++i) { char *iwadname; iwadname = DEH_String(iwads[i].name); if (strlen(name) < strlen(iwadname)) continue; // Check if it ends in this IWAD name. if (!strcasecmp(name + strlen(name) - strlen(iwadname), iwadname)) { CheckChex(iwads[i].name); gamemission = iwads[i].mission; break; } } } // // Add directories from the list in the DOOMWADPATH environment variable. // static void AddDoomWadPath(void) { char *doomwadpath; char *p; // Check the DOOMWADPATH environment variable. doomwadpath = getenv("DOOMWADPATH"); if (doomwadpath == NULL) { return; } doomwadpath = strdup(doomwadpath); // Add the initial directory AddIWADDir(doomwadpath); // Split into individual dirs within the list. p = doomwadpath; for (;;) { p = strchr(p, PATH_SEPARATOR); if (p != NULL) { // Break at the separator and store the right hand side // as another iwad dir *p = '\0'; p += 1; AddIWADDir(p); } else { break; } } } // // Build a list of IWAD files // static void BuildIWADDirList(void) { char *doomwaddir; if (iwad_dirs_built) { return; } // Look in the current directory. Doom always does this. AddIWADDir("."); // Add DOOMWADDIR if it is in the environment doomwaddir = getenv("DOOMWADDIR"); if (doomwaddir != NULL) { AddIWADDir(doomwaddir); } // Add dirs from DOOMWADPATH AddDoomWadPath(); #if defined(_WIN32_WCE) // Windows CE locations: AddIWADDir("\\Storage Card"); AddIWADDir(getenv("HOME")); #elif defined(_WIN32) // Search the registry and find where IWADs have been installed. CheckUninstallStrings(); CheckCollectorsEdition(); CheckSteamEdition(); CheckDOSDefaults(); #else // Standard places where IWAD files are installed under Unix. AddIWADDir("/usr/share/games/doom"); AddIWADDir("/usr/local/share/games/doom"); #endif // Don't run this function again. iwad_dirs_built = true; } // // Searches WAD search paths for an WAD with a specific filename. // char *D_FindWADByName(char *name) { char *buf; int i; boolean exists; // Absolute path? if (M_FileExists(name)) { return name; } BuildIWADDirList(); // Search through all IWAD paths for a file with the given name. for (i=0; i<num_iwad_dirs; ++i) { // Construct a string for the full path buf = malloc(strlen(iwad_dirs[i]) + strlen(name) + 5); sprintf(buf, "%s%c%s", iwad_dirs[i], DIR_SEPARATOR, name); exists = M_FileExists(buf); if (exists) { return buf; } free(buf); } // File not found return NULL; } // // D_TryWADByName // // Searches for a WAD by its filename, or passes through the filename // if not found. // char *D_TryFindWADByName(char *filename) { char *result; result = D_FindWADByName(filename); if (result != NULL) { return result; } else { return filename; } } // // FindIWAD // Checks availability of IWAD files by name, // to determine whether registered/commercial features // should be executed (notably loading PWADs). // char *D_FindIWAD(void) { char *result; char *iwadfile; int iwadparm; int i; // Check for the -iwad parameter //! // Specify an IWAD file to use. // // @arg <file> // iwadparm = M_CheckParm("-iwad"); if (iwadparm) { // Search through IWAD dirs for an IWAD with the given name. iwadfile = myargv[iwadparm + 1]; result = D_FindWADByName(iwadfile); if (result == NULL) { I_Error("IWAD file '%s' not found!", iwadfile); } IdentifyIWADByName(result); } else { // Search through the list and look for an IWAD result = NULL; BuildIWADDirList(); for (i=0; result == NULL && i<num_iwad_dirs; ++i) { result = SearchDirectoryForIWAD(iwad_dirs[i]); } } return result; } // // Get the IWAD name used for savegames. // static char *SaveGameIWADName(void) { size_t i; // Chex quest hack if (gameversion == exe_chex) { return "chex.wad"; } // Find what subdirectory to use for savegames // // They should be stored in something like // ~/.chocolate-doom/savegames/doom.wad/ // // The directory depends on the IWAD, so that savegames for // different IWADs are kept separate. // // Note that we match on gamemission rather than on IWAD name. // This ensures that doom1.wad and doom.wad saves are stored // in the same place. for (i=0; i<arrlen(iwads); ++i) { if (gamemission == iwads[i].mission) { return iwads[i].name; } } return NULL; } // // SetSaveGameDir // // Chooses the directory used to store saved games. // void D_SetSaveGameDir(void) { char *iwad_name; if (!strcmp(configdir, "")) { // Use the current directory, just like configdir. savegamedir = strdup(""); } else { // Directory for savegames iwad_name = SaveGameIWADName(); if (iwad_name == NULL) { iwad_name = "unknown.wad"; } savegamedir = Z_Malloc(strlen(configdir) + 30, PU_STATIC, 0); sprintf(savegamedir, "%ssavegames%c", configdir, DIR_SEPARATOR); M_MakeDirectory(savegamedir); sprintf(savegamedir + strlen(savegamedir), "%s%c", iwad_name, DIR_SEPARATOR); M_MakeDirectory(savegamedir); } } // Strings for dehacked replacements of the startup banner // // These are from the original source: some of them are perhaps // not used in any dehacked patches static char *banners[] = { // doom1.wad " " "DOOM Shareware Startup v%i.%i" " ", // doom.wad " " "DOOM Registered Startup v%i.%i" " ", // Registered DOOM uses this " " "DOOM System Startup v%i.%i" " ", // doom.wad (Ultimate DOOM) " " "The Ultimate DOOM Startup v%i.%i" " ", // doom2.wad " " "DOOM 2: Hell on Earth v%i.%i" " ", // tnt.wad " " "DOOM 2: TNT - Evilution v%i.%i" " ", // plutonia.wad " " "DOOM 2: Plutonia Experiment v%i.%i" " ", }; // // Get game name: if the startup banner has been replaced, use that. // Otherwise, use the name given // static char *GetGameName(char *gamename) { size_t i; char *deh_sub; for (i=0; i<arrlen(banners); ++i) { // Has the banner been replaced? deh_sub = DEH_String(banners[i]); if (deh_sub != banners[i]) { // Has been replaced // We need to expand via printf to include the Doom version // number // We also need to cut off spaces to get the basic name gamename = Z_Malloc(strlen(deh_sub) + 10, PU_STATIC, 0); sprintf(gamename, deh_sub, DOOM_VERSION / 100, DOOM_VERSION % 100); while (gamename[0] != '\0' && isspace(gamename[0])) strcpy(gamename, gamename+1); while (gamename[0] != '\0' && isspace(gamename[strlen(gamename)-1])) gamename[strlen(gamename) - 1] = '\0'; return gamename; } } return gamename; } // // Find out what version of Doom is playing. // void D_IdentifyVersion(void) { // gamemission is set up by the D_FindIWAD function. But if // we specify '-iwad', we have to identify using // IdentifyIWADByName. However, if the iwad does not match // any known IWAD name, we may have a dilemma. Try to // identify by its contents. if (gamemission == none) { unsigned int i; for (i=0; i<numlumps; ++i) { if (!strncasecmp(lumpinfo[i].name, "MAP01", 8)) { gamemission = doom2; break; } else if (!strncasecmp(lumpinfo[i].name, "E1M1", 8)) { gamemission = doom; break; } } if (gamemission == none) { // Still no idea. I don't think this is going to work. I_Error("Unknown or invalid IWAD file."); } } // Make sure gamemode is set up correctly if (gamemission == doom) { // Doom 1. But which version? if (W_CheckNumForName("E4M1") > 0) { // Ultimate Doom gamemode = retail; } else if (W_CheckNumForName("E3M1") > 0) { gamemode = registered; } else { gamemode = shareware; } } else { // Doom 2 of some kind. gamemode = commercial; } } // Set the gamedescription string void D_SetGameDescription(void) { gamedescription = "Unknown"; if (gamemission == doom) { // Doom 1. But which version? if (gamemode == retail) { // Ultimate Doom gamedescription = GetGameName("The Ultimate DOOM"); } else if (gamemode == registered) { gamedescription = GetGameName("DOOM Registered"); } else if (gamemode == shareware) { gamedescription = GetGameName("DOOM Shareware"); } } else { // Doom 2 of some kind. But which mission? if (gamemission == doom2) gamedescription = GetGameName("DOOM 2: Hell on Earth"); else if (gamemission == pack_plut) gamedescription = GetGameName("DOOM 2: Plutonia Experiment"); else if (gamemission == pack_tnt) gamedescription = GetGameName("DOOM 2: TNT - Evilution"); } } // Clever hack: Setup can invoke Doom to determine which IWADs are installed. // Doom searches install paths and exits with the return code being a // bitmask of the installed IWAD files. void D_FindInstalledIWADs(void) { unsigned int i; int result; BuildIWADDirList(); result = 0; for (i=0; i<arrlen(iwads); ++i) { if (D_FindWADByName(iwads[i].name) != NULL) { result |= 1 << i; } } exit(result); }