RSS feed
d5b2877a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 14:59
Add a second implementation of the zone memory system which just uses
7305391e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 14:55
Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to
f4b511d3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 12:35
Update TODO. Remove finished things (64-bit, netcode) and stuff which
5950a385
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/24 11:51
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
9772afab
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/23 13:29
Remove "default sfx volume" message: this is confusing now, and isn't
8c66bb9f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/23 13:25
Fix sound range
d54a1ab4
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/23 12:43
Separate variables for config file volume levels and sound API internal
e920b33f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 19:12
Smarter fullscreen setting adjustment
025459cc
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 18:42
Auto adjust settings when running fullscreen so that we run in a
3d1cf028
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 18:24
Fix music startup/shutdown
00b50443
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 18:19
Catch failures to initialise SDL_mixer properly, and fail gracefully
f880f58d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/18 16:22
Add missing SDL.h include for i_main.c - fixes play under MacOS X!
e4170a75
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/17 13:36
Fix windres detection
9f1245d3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/16 17:17
Better fix for the intermission screen crash. Don't call WI_End until
3b8e76e7
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/16 16:46
Fix crasher when starting new levels, because the intermissions code
f306694f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/15 13:53
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
2248db29
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/15 13:52
Check for IWADs in the same order as Vanilla Doom
7a648a2c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/14 14:17
Detect the presence of 'windres' properly
b73f2d5b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/11 16:34
Shut up compiler warnings
8f7d3a41
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/11 16:28
Fix bug with corruption of long player names. Remove tab characters.
03359e37
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/09 20:49
Add fullscreen "letterbox" mode for people without a functioning 320x200
d0e68cd1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 14:02
If running with -timedemo, do not generate new ticcmds through
98ac9c8d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 13:25
Indicate when a message has been received from the server.
d047c302
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 13:24
Store the reason when a connection is disconnected, and display a
b2a2c312
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 07:57
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
edc20cc6
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/07 07:46
Generic console message mechanism. Inform all players when recording
76b9a5e3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/06 15:48
Give a server-side warning when recording low resolution demos.
3277c110
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/06 15:44
Do not run TryRunTics until after we have started demo recording. Fix
ad13f9f2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/03 14:18
Fix loss of precision when turning with mouse.
9f994d9c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 20:01
Add unsigned qualifiers on swapping functions, to stop problems on
859b503b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 19:57
Remove redundant code, shut up warnings
49bb2324
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 19:10
_Really_ fix -nomonsters.
4846529e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 19:03
Rearrange client connect code; fix name resolving under windows
a01d3d47
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 18:36
Detect turbo mode more accurately
f4979b79
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 15:02
Send the nomonsters flag on netgame start.
f8dacfd9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/03/01 12:07
Don't melt the screen on startup
ce765250
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 16:46
Fix consistency checks
55225853
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 15:11
Fix problem starting games with four players
27e8895b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 14:39
Quit with an error when unable to resolve an address
b27540d3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 12:57
Fix chat mode
62c214be
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 12:57
Reduce the maximum latency to stop the game pausing and shooting ahead.
41cdd578
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/27 11:31
Working client sync: adjust the clock to try to match the latency of other
a747cf67
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/25 21:29
Change data files to binary files
f540202d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/24 14:14
Fix -extratics
b0d1d3ba
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/24 14:14
Remove redundant stuff relating to the old network code
655f3858
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/24 03:19
Only advance the receive window if we have received ticcmds from all
a032e990
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:42
Replace -client with -connect which takes a hostname/ip to connect to.
3d04d026
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:41
Track memory used by packet data to help detect memory leaks
ab6ecc64
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 18:40
Free back packets sent to the server after parsing them
f6fdd54a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:53
Detect when clients are disconnected from the server, recover cleanly
18734cdb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:31
Set ticdup from the command line with the -dup parameter.
3a5b1ac1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 15:22
Do not allow tics to buffer up in single player (stops the gun instantly
523df27f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:15
Fix crash when NOT recording lowres
d23078c1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:12
Set maketic-gametic lag back to 1 second.
1b4411d9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 14:12
Add lowres_turn to indicate whether we generate angleturns which are
19b8c742
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 13:20
Fix bugs in resend code for server->client data
8b08253a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/23 13:19
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
915053b5
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/22 13:35
Packet resends for server->client gamedata
bef7af18
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/19 08:42
Move tic number expansion code to common code. Parse game data packets
76d69779
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/19 08:38
Increase the size of BACKUPTICS to deal with heavy lag
a9bd7a80
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 16:42
Remove debug code
2330b655
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 16:40
Full working resends for client->server comms
65ba9ecd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/17 15:15
Request resends for missed packets
4af352a2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/15 20:12
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
b693c7f1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/15 07:57
Remove the savegame buffer entirely. Keep the old savegame size limit
d0d3b5a6
– Simon Howard <fraggle@gmail.com>
authored
on 2006/02/03 13:41
Support NWT-style WAD merging (-af and -as command line parameters).
fd40e079
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/30 03:12
Add manpage
040434b0
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/30 03:06
Install into the games directory, not bin (Thanks to Jon Dowland)
c7dca7cb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/29 10:07
Shut up compiler warnings
be2a2fb2
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/29 10:05
Allow map things of type <= 0 - these are ignored by Vanilla Doom.
42d8c02c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/28 15:03
Avoid conflict with stdc time function
305ed7da
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/27 13:23
Exit with an error when playing a demo with the wrong version, like Vanilla Doom
769dd503
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/27 13:21
Fix compiler warning due to missing include
6be712fd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/27 13:18
dehacked replacements for switch texture names
f06d0080
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/25 12:38
Allow overriding the animation texture/flat names via dehacked
c3319d6d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/23 20:46
More endianness fixes
a0d6ed0b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/23 16:56
Include the config header so that endianness is dealt with correctly
7e3ee003
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 20:40
Fix bug when expanding large sound effects with odd sample rates
8e611a51
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:47
Rearrange the order of startup code to allow replacing the IWAD filename
a9a551bd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:37
Make the network waiting screen not thrash the CPU so much.
92b3eeba
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:17
Allow changing the names of level lump names via dehacked.
e03c3c5c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:12
Fix dehacked sky replacement
06d7bc41
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 19:07
More dehacked text substitutions for finale text names
d8cb0e2c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked
0d65dd87
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked
7af6eb93
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches
6043f76a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to
e66fffd3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names
eaa855df
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps
b11657ea
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names
5bbd401a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo
db86887c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called
27055f4b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.
cc79c486
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)
ec41b2eb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/20 16:05
Bump version to 0.2.0
724ffa3a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/20 16:04
Import differences from stable branch.
717673ef
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/19 13:46
Move savegame header read/write code into p_saveg.c
505de502
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/18 19:17
Remove now-redundant note about structure packing.
fa843fc9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/18 19:09
Add functions to r/w structures to the savegame buffer, rather than
f3a3dd9a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/16 18:35
Write icon data as hex numbers, rather than decimal
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