RSS feed
d8cb0e2c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked
0d65dd87
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked
7af6eb93
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches
6043f76a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to
e66fffd3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names
eaa855df
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps
b11657ea
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names
5bbd401a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo
db86887c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called
27055f4b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.
cc79c486
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)
ec41b2eb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/20 16:05
Bump version to 0.2.0
724ffa3a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/20 16:04
Import differences from stable branch.
717673ef
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/19 13:46
Move savegame header read/write code into p_saveg.c
505de502
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/18 19:17
Remove now-redundant note about structure packing.
fa843fc9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/18 19:09
Add functions to r/w structures to the savegame buffer, rather than
f3a3dd9a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/16 18:35
Write icon data as hex numbers, rather than decimal
764d7ecb
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/16 16:40
Vanilla savegame load/save
5b378612
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 21:06
Include the game version in the settings structure.
30d42171
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 19:27
Set the window caption and title
975c2521
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 19:13
Detect if disconnected from the server while waiting for the game start.
e3e4b061
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 19:10
Change the format of color commands. Reorganise the waiting dialog.
d78780cf
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 18:56
Add text-mode I/O functions.
8a6bdf64
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 18:52
Fix game start packet parsing logic.
01a40380
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/13 13:23
Textscreen getchar() function; remove SDL code from I_Endoom.
cc2a1743
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/12 21:22
Update prototypes to match header. Make sure we include the header in the
baef2038
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/12 21:20
Signed integer read functions. Use these when reading ticcmd diffs.
c1e37f19
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/12 21:19
Only accept sane player values when starting a new game.
01e9eff0
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/11 21:18
Only start new games when in the waiting-for-start state.
af6bdd73
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/11 21:11
Game start packets
2cfa7c37
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/11 20:34
Combine mouse motion for tics into single events.
b3c40063
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/11 19:21
Interpret the dehacked "max health" setting properly.
cc29e0fd
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/10 20:37
ticcmd diffs: allow compare and patching ticcmds, and reading/writing
75337e4e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/10 17:14
Shut up compiler warnings
ae7adeed
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/10 14:59
Reliable packet transport mechanism
fc969e49
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 21:03
Send clients their player number, and indicate on the waiting screen
65c8df25
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 20:50
Deduce a sane player name by examining environment variables. Add
2d20dee9
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 13:22
Strip carriage returns from the end of lines when reading configuration
117afd8f
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 13:14
Update NEWS
42dca84e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 13:13
show_endoom config file option to disable the endoom screen
89d1fc32
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 12:52
Play some random music for the players while waiting for the game to
59aad53b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 12:52
Seed the M_Random random number generator from the system time to give
96495a0a
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 12:51
Add S_MusicPlaying function to query if music is still playing.
d5794db7
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 00:06
Reject new connections if the server is not in the waiting state.
02ed6c1b
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/08 00:04
Don't grab the mouse on the net waiting screen
8df3eb7c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 23:52
Allow the server to reject clients
0a55e76d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 22:36
Fix double free of addresses
8fdfe201
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 22:36
Fix packet send
2885640d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 21:53
Detect when client connection is disconnected.
15cbdfb7
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 21:53
Send keepalives if the connection is not doing anything else.
e15ddb2d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 19:10
Move common connection code into net_common.c, shared by server
79b77612
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 15:08
Send player name and address in the waiting data packets. Display these
1432f924
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 14:16
Only display a warning when unable to emulate a spechit overrun
a46588d3
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 14:11
Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko
b2d085ae
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 12:00
Mention the Chocolate Doom wiki, fix a spelling error.
66a3f0b6
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 11:59
Update NEWS
aa128638
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/07 11:26
Fix the behavior when expanding sound effects (again). Doom actually
10b519b1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/06 14:26
Fix the "-skill 0" hack commonly used under DOS
3fcdb6dc
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/04 21:48
Fixes for big endian machines (thanks locust)
a78ddf0e
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/04 21:42
Specify signed char explicitly for ticcmd_t fields.
d23401d1
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 16:52
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
fba617a6
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 16:50
Restructure the waiting screen code. Establish our own separate event
dd2339bc
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 16:48
fix client connected function
58656316
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 16:04
Create NET_SV_Shutdown function to shut down the server. Call it
f65633b5
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 16:02
Change AddrToString function to use an internal static buffer, for
6b56827d
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 15:27
Clear the screen AFTER initialising the loading disk buffer, so that
27785be7
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 15:14
Add a "-client" option to test connecting to a local server.
0a14b6d7
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 15:14
Fix connect timeout and shutdown client properly if we fail to connect.
33fe9b40
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 15:13
Refer to connected clients by their AddrToString() output rather than just
693828ad
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 15:11
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
febe55b7
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/02 12:24
Remove test code
3acf0268
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/01 19:54
Fix packet not freed back after being sent.
cdbc892c
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/01 19:17
Encapsulate the event queue code properly. Add a D_PopEvent function
7f731a10
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/01 19:06
Make functions static. Remove unused variable.
c1a25efc
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/01 19:00
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
93ac1b74
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/01 18:54
Client disconnect code
34c3dd25
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/01 18:53
Remove GS_WAITINGSTART gamestate. This will be independent of the main
0caa1149
– Simon Howard <fraggle@gmail.com>
authored
on 2006/01/01 18:51
String read/write functions
75270ad5
– Simon Howard <fraggle@gmail.com>
authored
on 2005/12/30 13:58
Fix client code to correctly send reply to server on connection.
694292fa
– Simon Howard <fraggle@gmail.com>
authored
on 2005/12/30 13:50
Millisecond clock function
f459280f
– Simon Howard <fraggle@gmail.com>
authored
on 2005/12/29 16:29
Working client connect code
37f611e1
– Simon Howard <fraggle@gmail.com>
authored
on 2005/12/29 12:48
Add initial client/server connect code. Reorganise sources list in
68e5d097
– Simon Howard <fraggle@gmail.com>
authored
on 2005/12/29 12:47
Automatically initialise the address table
ef65489c
– Simon Howard <fraggle@gmail.com>
authored
on 2005/11/17 04:41
Catch SDL_QUIT event on ENDOOM display
59c7b844
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/30 14:56
Add foundation code for the new networking system
1e9ce090
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/29 17:50
Update ChangeLog
93695f4a
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/29 17:48
0.1.2
5206b75d
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/29 17:38
Fix help screen orderings and skull positions to make Chocolate Doom
f74d7301
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/25 20:56
Final Doom teleport logic was backwards
9f358870
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/24 14:50
Allow the game version to emulate to be specified from the command line
b9be9f99
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/23 16:22
Drastically refactor the WAD merging code. Allow multiple replacements
f1258712
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/23 14:39
Reproduce the behavior when playing a sound at a sample rate which
3cd87afd
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/18 15:06
Update ChangeLog
c29a4e4d
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/18 15:05
0.1.1
2eec245d
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/18 08:32
Update ChangeLog
cd872b45
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/18 05:13
Update NEWS
cd97b542
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/17 19:48
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
148c5fb7
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/17 19:16
Add a "loading" message for each dehacked patch we load, to be orthogonal
1fa73503
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/17 18:07
Fix "Monsters Infight"
a0ab1947
– Simon Howard <fraggle@gmail.com>
authored
on 2005/10/17 17:20
Add note that the "Monsters Infight" setting is not supported.
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