ref: d9fa2c3a16691f197bd77803742b792bd29f673a
dir: /src/i_scale.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Screen scale-up code: // 1x,2x,3x,4x pixel doubling // Aspect ratio-correcting stretch functions // #include <stdio.h> #include <stdlib.h> #include <string.h> #include "doomtype.h" #include "i_video.h" #include "m_argv.h" #include "z_zone.h" // Should be I_VideoBuffer static byte *src_buffer; // Destination buffer, ie. screen->pixels. static byte *dest_buffer; // Pitch of destination buffer, ie. screen->pitch. static int dest_pitch; // Lookup tables used for aspect ratio correction stretching code. // stretch_tables[0] : 20% / 80% // stretch_tables[1] : 40% / 60% // All other combinations can be reached from these two tables. static byte *stretch_tables[2] = { NULL, NULL }; // 50%/50% stretch table, for 800x600 squash mode static byte *half_stretch_table = NULL; // Called to set the source and destination buffers before doing the // scale. void I_InitScale(byte *_src_buffer, byte *_dest_buffer, int _dest_pitch) { src_buffer = _src_buffer; dest_buffer = _dest_buffer; dest_pitch = _dest_pitch; } // // Pixel doubling scale-up functions. // // 1x scale doesn't really do any scaling: it just copies the buffer // a line at a time for when pitch != SCREENWIDTH (!native_surface) static boolean I_Scale1x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; int w = x2 - x1; // Need to byte-copy from buffer into the screen buffer bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + y1 * dest_pitch + x1; for (y=y1; y<y2; ++y) { memcpy(screenp, bufp, w); screenp += dest_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_scale_1x = { SCREENWIDTH, SCREENHEIGHT, NULL, I_Scale1x, false, }; // 2x scale (640x400) static boolean I_Scale2x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp, *screenp2; int x, y; int multi_pitch; multi_pitch = dest_pitch * 2; bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 2; screenp2 = screenp + dest_pitch; for (y=y1; y<y2; ++y) { byte *sp, *sp2, *bp; sp = screenp; sp2 = screenp2; bp = bufp; for (x=x1; x<x2; ++x) { *sp++ = *bp; *sp++ = *bp; *sp2++ = *bp; *sp2++ = *bp; ++bp; } screenp += multi_pitch; screenp2 += multi_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_scale_2x = { SCREENWIDTH * 2, SCREENHEIGHT * 2, NULL, I_Scale2x, false, }; // 3x scale (960x600) static boolean I_Scale3x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp, *screenp2, *screenp3; int x, y; int multi_pitch; multi_pitch = dest_pitch * 3; bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 3; screenp2 = screenp + dest_pitch; screenp3 = screenp + dest_pitch * 2; for (y=y1; y<y2; ++y) { byte *sp, *sp2, *sp3, *bp; sp = screenp; sp2 = screenp2; sp3 = screenp3; bp = bufp; for (x=x1; x<x2; ++x) { *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; ++bp; } screenp += multi_pitch; screenp2 += multi_pitch; screenp3 += multi_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_scale_3x = { SCREENWIDTH * 3, SCREENHEIGHT * 3, NULL, I_Scale3x, false, }; // 4x scale (1280x800) static boolean I_Scale4x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp, *screenp2, *screenp3, *screenp4; int x, y; int multi_pitch; multi_pitch = dest_pitch * 4; bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 4; screenp2 = screenp + dest_pitch; screenp3 = screenp + dest_pitch * 2; screenp4 = screenp + dest_pitch * 3; for (y=y1; y<y2; ++y) { byte *sp, *sp2, *sp3, *sp4, *bp; sp = screenp; sp2 = screenp2; sp3 = screenp3; sp4 = screenp4; bp = bufp; for (x=x1; x<x2; ++x) { *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; ++bp; } screenp += multi_pitch; screenp2 += multi_pitch; screenp3 += multi_pitch; screenp4 += multi_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_scale_4x = { SCREENWIDTH * 4, SCREENHEIGHT * 4, NULL, I_Scale4x, false, }; // 5x scale (1600x1000) static boolean I_Scale5x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp, *screenp2, *screenp3, *screenp4, *screenp5; int x, y; int multi_pitch; multi_pitch = dest_pitch * 5; bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 5; screenp2 = screenp + dest_pitch; screenp3 = screenp + dest_pitch * 2; screenp4 = screenp + dest_pitch * 3; screenp5 = screenp + dest_pitch * 4; for (y=y1; y<y2; ++y) { byte *sp, *sp2, *sp3, *sp4, *sp5, *bp; sp = screenp; sp2 = screenp2; sp3 = screenp3; sp4 = screenp4; sp5 = screenp5; bp = bufp; for (x=x1; x<x2; ++x) { *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp; ++bp; } screenp += multi_pitch; screenp2 += multi_pitch; screenp3 += multi_pitch; screenp4 += multi_pitch; screenp5 += multi_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_scale_5x = { SCREENWIDTH * 5, SCREENHEIGHT * 5, NULL, I_Scale5x, false, }; // Search through the given palette, finding the nearest color that matches // the given color. static int FindNearestColor(byte *palette, int r, int g, int b) { byte *col; int best; int best_diff; int diff; int i; best = 0; best_diff = INT_MAX; for (i=0; i<256; ++i) { col = palette + i * 3; diff = (r - col[0]) * (r - col[0]) + (g - col[1]) * (g - col[1]) + (b - col[2]) * (b - col[2]); if (diff == 0) { return i; } else if (diff < best_diff) { best = i; best_diff = diff; } } return best; } // Create a stretch table. This is a lookup table for blending colors. // pct specifies the bias between the two colors: 0 = all y, 100 = all x. // NB: This is identical to the lookup tables used in other ports for // translucency. static byte *GenerateStretchTable(byte *palette, int pct) { byte *result; int x, y; int r, g, b; byte *col1; byte *col2; result = Z_Malloc(256 * 256, PU_STATIC, NULL); for (x=0; x<256; ++x) { for (y=0; y<256; ++y) { col1 = palette + x * 3; col2 = palette + y * 3; r = (((int) col1[0]) * pct + ((int) col2[0]) * (100 - pct)) / 100; g = (((int) col1[1]) * pct + ((int) col2[1]) * (100 - pct)) / 100; b = (((int) col1[2]) * pct + ((int) col2[2]) * (100 - pct)) / 100; result[x * 256 + y] = FindNearestColor(palette, r, g, b); } } return result; } // Called at startup to generate the lookup tables for aspect ratio // correcting scale up. static void I_InitStretchTables(byte *palette) { if (stretch_tables[0] != NULL) { return; } // We only actually need two lookup tables: // // mix 0% = just write line 1 // mix 20% = stretch_tables[0] // mix 40% = stretch_tables[1] // mix 60% = stretch_tables[1] used backwards // mix 80% = stretch_tables[0] used backwards // mix 100% = just write line 2 printf("I_InitStretchTables: Generating lookup tables.."); fflush(stdout); stretch_tables[0] = GenerateStretchTable(palette, 20); printf(".."); fflush(stdout); stretch_tables[1] = GenerateStretchTable(palette, 40); puts(""); } // Create 50%/50% table for 800x600 squash mode static void I_InitSquashTable(byte *palette) { if (half_stretch_table != NULL) { return; } printf("I_InitSquashTable: Generating lookup table.."); fflush(stdout); half_stretch_table = GenerateStretchTable(palette, 50); puts(""); } // Destroy the scaling lookup tables. This should only ever be called // if switching to a completely different palette from the normal one // (in which case the mappings no longer make any sense). void I_ResetScaleTables(byte *palette) { if (stretch_tables[0] != NULL) { Z_Free(stretch_tables[0]); Z_Free(stretch_tables[1]); printf("I_ResetScaleTables: Regenerating lookup tables..\n"); stretch_tables[0] = GenerateStretchTable(palette, 20); stretch_tables[1] = GenerateStretchTable(palette, 40); } if (half_stretch_table != NULL) { Z_Free(half_stretch_table); printf("I_ResetScaleTables: Regenerating lookup table..\n"); half_stretch_table = GenerateStretchTable(palette, 50); } } // // Aspect ratio correcting scale up functions. // // These double up pixels to stretch the screen when using a 4:3 // screen mode. // static inline void WriteBlendedLine1x(byte *dest, byte *src1, byte *src2, byte *stretch_table) { int x; for (x=0; x<SCREENWIDTH; ++x) { *dest = stretch_table[*src1 * 256 + *src2]; ++dest; ++src1; ++src2; } } // 1x stretch (320x240) static boolean I_Stretch1x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } // Need to byte-copy from buffer into the screen buffer bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + y1 * dest_pitch + x1; // For every 5 lines of src_buffer, 6 lines are written to dest_buffer // (200 -> 240) for (y=0; y<SCREENHEIGHT; y += 5) { // 100% line 0 memcpy(screenp, bufp, SCREENWIDTH); screenp += dest_pitch; // 20% line 0, 80% line 1 WriteBlendedLine1x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 40% line 1, 60% line 2 WriteBlendedLine1x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 60% line 2, 40% line 3 WriteBlendedLine1x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 80% line 3, 20% line 4 WriteBlendedLine1x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 4 memcpy(screenp, bufp, SCREENWIDTH); screenp += dest_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_stretch_1x = { SCREENWIDTH, SCREENHEIGHT_4_3, I_InitStretchTables, I_Stretch1x, true, }; static inline void WriteLine2x(byte *dest, byte *src) { int x; for (x=0; x<SCREENWIDTH; ++x) { dest[0] = *src; dest[1] = *src; dest += 2; ++src; } } static inline void WriteBlendedLine2x(byte *dest, byte *src1, byte *src2, byte *stretch_table) { int x; int val; for (x=0; x<SCREENWIDTH; ++x) { val = stretch_table[*src1 * 256 + *src2]; dest[0] = val; dest[1] = val; dest += 2; ++src1; ++src2; } } // 2x stretch (640x480) static boolean I_Stretch2x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } // Need to byte-copy from buffer into the screen buffer bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + y1 * dest_pitch + x1; // For every 5 lines of src_buffer, 12 lines are written to dest_buffer. // (200 -> 480) for (y=0; y<SCREENHEIGHT; y += 5) { // 100% line 0 WriteLine2x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine2x(screenp, bufp); screenp += dest_pitch; // 40% line 0, 60% line 1 WriteBlendedLine2x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 1 WriteLine2x(screenp, bufp); screenp += dest_pitch; // 80% line 1, 20% line 2 WriteBlendedLine2x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 2 WriteLine2x(screenp, bufp); screenp += dest_pitch; // 100% line 2 WriteLine2x(screenp, bufp); screenp += dest_pitch; // 20% line 2, 80% line 3 WriteBlendedLine2x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 3 WriteLine2x(screenp, bufp); screenp += dest_pitch; // 60% line 3, 40% line 4 WriteBlendedLine2x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 4 WriteLine2x(screenp, bufp); screenp += dest_pitch; // 100% line 4 WriteLine2x(screenp, bufp); screenp += dest_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_stretch_2x = { SCREENWIDTH * 2, SCREENHEIGHT_4_3 * 2, I_InitStretchTables, I_Stretch2x, false, }; static inline void WriteLine3x(byte *dest, byte *src) { int x; for (x=0; x<SCREENWIDTH; ++x) { dest[0] = *src; dest[1] = *src; dest[2] = *src; dest += 3; ++src; } } static inline void WriteBlendedLine3x(byte *dest, byte *src1, byte *src2, byte *stretch_table) { int x; int val; for (x=0; x<SCREENWIDTH; ++x) { val = stretch_table[*src1 * 256 + *src2]; dest[0] = val; dest[1] = val; dest[2] = val; dest += 3; ++src1; ++src2; } } // 3x stretch (960x720) static boolean I_Stretch3x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } // Need to byte-copy from buffer into the screen buffer bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + y1 * dest_pitch + x1; // For every 5 lines of src_buffer, 18 lines are written to dest_buffer. // (200 -> 720) for (y=0; y<SCREENHEIGHT; y += 5) { // 100% line 0 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 60% line 0, 40% line 1 WriteBlendedLine3x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 1 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 1 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 1 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 20% line 1, 80% line 2 WriteBlendedLine3x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 2 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 2 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 80% line 2, 20% line 3 WriteBlendedLine3x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 3 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 3 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 3 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 40% line 3, 60% line 4 WriteBlendedLine3x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 4 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 4 WriteLine3x(screenp, bufp); screenp += dest_pitch; // 100% line 4 WriteLine3x(screenp, bufp); screenp += dest_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_stretch_3x = { SCREENWIDTH * 3, SCREENHEIGHT_4_3 * 3, I_InitStretchTables, I_Stretch3x, false, }; static inline void WriteLine4x(byte *dest, byte *src) { int x; for (x=0; x<SCREENWIDTH; ++x) { dest[0] = *src; dest[1] = *src; dest[2] = *src; dest[3] = *src; dest += 4; ++src; } } static inline void WriteBlendedLine4x(byte *dest, byte *src1, byte *src2, byte *stretch_table) { int x; int val; for (x=0; x<SCREENWIDTH; ++x) { val = stretch_table[*src1 * 256 + *src2]; dest[0] = val; dest[1] = val; dest[2] = val; dest[3] = val; dest += 4; ++src1; ++src2; } } // 4x stretch (1280x960) static boolean I_Stretch4x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } // Need to byte-copy from buffer into the screen buffer bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + y1 * dest_pitch + x1; // For every 5 lines of src_buffer, 24 lines are written to dest_buffer. // (200 -> 960) for (y=0; y<SCREENHEIGHT; y += 5) { // 100% line 0 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 90% line 0, 20% line 1 WriteBlendedLine4x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 1 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 1 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 1 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 1 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 60% line 1, 40% line 2 WriteBlendedLine4x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 2 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 2 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 2 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 2 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 40% line 2, 60% line 3 WriteBlendedLine4x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 3 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 3 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 3 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 3 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 20% line 3, 80% line 4 WriteBlendedLine4x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]); screenp += dest_pitch; bufp += SCREENWIDTH; // 100% line 4 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 4 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 4 WriteLine4x(screenp, bufp); screenp += dest_pitch; // 100% line 4 WriteLine4x(screenp, bufp); screenp += dest_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_stretch_4x = { SCREENWIDTH * 4, SCREENHEIGHT_4_3 * 4, I_InitStretchTables, I_Stretch4x, false, }; static inline void WriteLine5x(byte *dest, byte *src) { int x; for (x=0; x<SCREENWIDTH; ++x) { dest[0] = *src; dest[1] = *src; dest[2] = *src; dest[3] = *src; dest[4] = *src; dest += 5; ++src; } } // 5x stretch (1600x1200) static boolean I_Stretch5x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } // Need to byte-copy from buffer into the screen buffer bufp = src_buffer + y1 * SCREENWIDTH + x1; screenp = (byte *) dest_buffer + y1 * dest_pitch + x1; // For every 1 line of src_buffer, 6 lines are written to dest_buffer. // (200 -> 1200) for (y=0; y<SCREENHEIGHT; y += 1) { // 100% line 0 WriteLine5x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine5x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine5x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine5x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine5x(screenp, bufp); screenp += dest_pitch; // 100% line 0 WriteLine5x(screenp, bufp); screenp += dest_pitch; bufp += SCREENWIDTH; } // test hack for Porsche Monty... scan line simulation: // See here: https://www.doomworld.com/vb/post/962612 if (M_CheckParm("-scanline") > 0) { screenp = (byte *) dest_buffer + 2 * dest_pitch; for (y=0; y<1198; y += 3) { memset(screenp, 0, 1600); screenp += dest_pitch * 3; } } return true; } screen_mode_t mode_stretch_5x = { SCREENWIDTH * 5, SCREENHEIGHT_4_3 * 5, I_InitStretchTables, I_Stretch5x, false, }; // // Aspect ratio correcting "squash" functions. // // These do the opposite of the "stretch" functions above: while the // stretch functions increase the vertical dimensions, the squash // functions decrease the horizontal dimensions for the same result. // // The same blend tables from the stretch functions are reused; as // a result, the dimensions are *slightly* wrong (eg. 320x200 should // squash to 266x200, but actually squashes to 256x200). // // // 1x squashed scale (256x200) // static inline void WriteSquashedLine1x(byte *dest, byte *src) { int x; for (x=0; x<SCREENWIDTH; ) { // Draw in blocks of 5 // 80% pixel 0, 20% pixel 1 *dest++ = stretch_tables[0][src[1] * 256 + src[0]]; // 60% pixel 1, 40% pixel 2 *dest++ = stretch_tables[1][src[2] * 256 + src[1]]; // 40% pixel 2, 60% pixel 3 *dest++ = stretch_tables[1][src[2] * 256 + src[3]]; // 20% pixel 3, 80% pixel 4 *dest++ = stretch_tables[0][src[3] * 256 + src[4]]; x += 5; src += 5; } } // 1x squashed (256x200) static boolean I_Squash1x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } bufp = src_buffer; screenp = (byte *) dest_buffer; for (y=0; y<SCREENHEIGHT; ++y) { WriteSquashedLine1x(screenp, bufp); screenp += dest_pitch; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_squash_1x = { SCREENWIDTH_4_3, SCREENHEIGHT, I_InitStretchTables, I_Squash1x, true, }; // // 2x squashed scale (512x400) // #define DRAW_PIXEL2 \ *dest++ = *dest2++ = c; static inline void WriteSquashedLine2x(byte *dest, byte *src) { byte *dest2; int x, c; dest2 = dest + dest_pitch; for (x=0; x<SCREENWIDTH; ) { // Draw in blocks of 5 // 100% pixel 0 c = src[0]; DRAW_PIXEL2; // 60% pixel 0, 40% pixel 1 c = stretch_tables[1][src[1] * 256 + src[0]]; DRAW_PIXEL2; // 100% pixel 1 c = src[1]; DRAW_PIXEL2; // 20% pixel 1, 80% pixel 2 c = stretch_tables[0][src[1] * 256 + src[2]]; DRAW_PIXEL2; // 80% pixel 2, 20% pixel 3 c = stretch_tables[0][src[3] * 256 + src[2]]; DRAW_PIXEL2; // 100% pixel 3 c = src[3]; DRAW_PIXEL2; // 40% pixel 3, 60% pixel 4 c = stretch_tables[1][src[3] * 256 + src[4]]; DRAW_PIXEL2; // 100% pixel 4 c = src[4]; DRAW_PIXEL2; x += 5; src += 5; } } // 2x squash (512x400) static boolean I_Squash2x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } bufp = src_buffer; screenp = (byte *) dest_buffer; for (y=0; y<SCREENHEIGHT; ++y) { WriteSquashedLine2x(screenp, bufp); screenp += dest_pitch * 2; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_squash_2x = { SCREENWIDTH_4_3 * 2, SCREENHEIGHT * 2, I_InitStretchTables, I_Squash2x, false, }; #define DRAW_PIXEL3 \ *dest++ = *dest2++ = *dest3++ = c static inline void WriteSquashedLine3x(byte *dest, byte *src) { byte *dest2, *dest3; int x, c; dest2 = dest + dest_pitch; dest3 = dest + dest_pitch * 2; for (x=0; x<SCREENWIDTH; ) { // Every 2 pixels is expanded to 5 pixels // 100% pixel 0 x2 c = src[0]; DRAW_PIXEL3; DRAW_PIXEL3; // 50% pixel 0, 50% pixel 1 c = half_stretch_table[src[0] * 256 + src[1]]; DRAW_PIXEL3; // 100% pixel 1 c = src[1]; DRAW_PIXEL3; DRAW_PIXEL3; x += 2; src += 2; } } // // 3x scale squashed (800x600) // // This is a special case that uses the half_stretch_table (50%) rather // than the normal stretch_tables(20,40%), to scale up to 800x600 // exactly. // static boolean I_Squash3x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } bufp = src_buffer; screenp = (byte *) dest_buffer; for (y=0; y<SCREENHEIGHT; ++y) { WriteSquashedLine3x(screenp, bufp); screenp += dest_pitch * 3; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_squash_3x = { 800, 600, I_InitSquashTable, I_Squash3x, false, }; #define DRAW_PIXEL4 \ *dest++ = *dest2++ = *dest3++ = *dest4++ = c; static inline void WriteSquashedLine4x(byte *dest, byte *src) { int x; int c; byte *dest2, *dest3, *dest4; dest2 = dest + dest_pitch; dest3 = dest + dest_pitch * 2; dest4 = dest + dest_pitch * 3; for (x=0; x<SCREENWIDTH; ) { // Draw in blocks of 5 // 100% pixel 0 x3 c = src[0]; DRAW_PIXEL4; DRAW_PIXEL4; DRAW_PIXEL4; // 20% pixel 0, 80% pixel 1 c = stretch_tables[0][src[0] * 256 + src[1]]; DRAW_PIXEL4; // 100% pixel 1 x2 c = src[1]; DRAW_PIXEL4; DRAW_PIXEL4; // 40% pixel 1, 60% pixel 2 c = stretch_tables[1][src[1] * 256 + src[2]]; DRAW_PIXEL4; // 100% pixel 2 x2 c = src[2]; DRAW_PIXEL4; DRAW_PIXEL4; // 60% pixel 2, 40% pixel 3 c = stretch_tables[1][src[3] * 256 + src[2]]; DRAW_PIXEL4; // 100% pixel 3 x2 c = src[3]; DRAW_PIXEL4; DRAW_PIXEL4; // 80% pixel 3, 20% pixel 4 c = stretch_tables[0][src[4] * 256 + src[3]]; DRAW_PIXEL4; // 100% pixel 4 c = src[4]; DRAW_PIXEL4; DRAW_PIXEL4; DRAW_PIXEL4; x += 5; src += 5; } } // // 4x squashed (1024x800) // static boolean I_Squash4x(int x1, int y1, int x2, int y2) { byte *bufp, *screenp; int y; // Only works with full screen update if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT) { return false; } bufp = src_buffer; screenp = (byte *) dest_buffer; for (y=0; y<SCREENHEIGHT; ++y) { WriteSquashedLine4x(screenp, bufp); screenp += dest_pitch * 4; bufp += SCREENWIDTH; } return true; } screen_mode_t mode_squash_4x = { SCREENWIDTH_4_3 * 4, SCREENHEIGHT * 4, I_InitStretchTables, I_Squash4x, false, }; // We used to have mode_squash_5x here as well, but it got removed. // 5x squashing gives 1280x1000, which is very close to the 4x stretched // 1280x960. The difference is that 1280x1000 is the wrong aspect ratio. // It was ultimately decided that it was better to use the right aspect // ratio and have slightly larger borders than to have slightly smaller // windowboxing borders. It also means that the aspect ratio is correct // when running at 1280x1024. See bug #460 for more details, or this // post: https://www.doomworld.com/vb/post/1316735