ref: dc7d72797f1d6810b8ba2f8472f6828f1f714df6
dir: /src/hexen/textdefs.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // MN_menu.c --------------------------------------------------------------- #define PRESSKEY "press a key." #define PRESSYN "press y or n." #define TXT_PAUSED "PAUSED" #define QUITMSG "are you sure you want to\nquit this great game?" #define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY #define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY #define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY #define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY #define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN #define QLPROMPT "do you want to quickload the game named"\ "\n\n'%s'?\n\n"PRESSYN #define NEWGAME "you can't start a new game\n"\ "while in a network game.\n\n"PRESSKEY #define MSGOFF "Messages OFF" #define MSGON "Messages ON" #define NETEND "you can't end a netgame!\n\n"PRESSKEY #define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN #define DOSY "(press y to quit to dos.)" #define TXT_GAMMA_LEVEL_OFF "GAMMA CORRECTION OFF" #define TXT_GAMMA_LEVEL_1 "GAMMA CORRECTION LEVEL 1" #define TXT_GAMMA_LEVEL_2 "GAMMA CORRECTION LEVEL 2" #define TXT_GAMMA_LEVEL_3 "GAMMA CORRECTION LEVEL 3" #define TXT_GAMMA_LEVEL_4 "GAMMA CORRECTION LEVEL 4" #define EMPTYSTRING "empty slot" // P_inter.c --------------------------------------------------------------- // Mana #define TXT_MANA_1 "BLUE MANA" #define TXT_MANA_2 "GREEN MANA" #define TXT_MANA_BOTH "COMBINED MANA" // Keys #define TXT_KEY_STEEL "STEEL KEY" #define TXT_KEY_CAVE "CAVE KEY" #define TXT_KEY_AXE "AXE KEY" #define TXT_KEY_FIRE "FIRE KEY" #define TXT_KEY_EMERALD "EMERALD KEY" #define TXT_KEY_DUNGEON "DUNGEON KEY" #define TXT_KEY_SILVER "SILVER KEY" #define TXT_KEY_RUSTED "RUSTED KEY" #define TXT_KEY_HORN "HORN KEY" #define TXT_KEY_SWAMP "SWAMP KEY" #define TXT_KEY_CASTLE "CASTLE KEY" // Artifacts #define TXT_ARTIINVULNERABILITY "ICON OF THE DEFENDER" #define TXT_ARTIHEALTH "QUARTZ FLASK" #define TXT_ARTISUPERHEALTH "MYSTIC URN" #define TXT_ARTISUMMON "DARK SERVANT" #define TXT_ARTITORCH "TORCH" #define TXT_ARTIEGG "PORKALATOR" #define TXT_ARTIFLY "WINGS OF WRATH" #define TXT_ARTITELEPORT "CHAOS DEVICE" #define TXT_ARTIPOISONBAG "FLECHETTE" #define TXT_ARTITELEPORTOTHER "BANISHMENT DEVICE" #define TXT_ARTISPEED "BOOTS OF SPEED" #define TXT_ARTIBOOSTMANA "KRATER OF MIGHT" #define TXT_ARTIBOOSTARMOR "DRAGONSKIN BRACERS" #define TXT_ARTIBLASTRADIUS "DISC OF REPULSION" #define TXT_ARTIHEALINGRADIUS "MYSTIC AMBIT INCANT" // Puzzle artifacts #define TXT_ARTIPUZZSKULL "YORICK'S SKULL" #define TXT_ARTIPUZZGEMBIG "HEART OF D'SPARIL" #define TXT_ARTIPUZZGEMRED "RUBY PLANET" #define TXT_ARTIPUZZGEMGREEN1 "EMERALD PLANET" #define TXT_ARTIPUZZGEMGREEN2 "EMERALD PLANET" #define TXT_ARTIPUZZGEMBLUE1 "SAPPHIRE PLANET" #define TXT_ARTIPUZZGEMBLUE2 "SAPPHIRE PLANET" #define TXT_ARTIPUZZBOOK1 "DAEMON CODEX" #define TXT_ARTIPUZZBOOK2 "LIBER OSCURA" #define TXT_ARTIPUZZSKULL2 "FLAME MASK" #define TXT_ARTIPUZZFWEAPON "GLAIVE SEAL" #define TXT_ARTIPUZZCWEAPON "HOLY RELIC" #define TXT_ARTIPUZZMWEAPON "SIGIL OF THE MAGUS" #define TXT_ARTIPUZZGEAR "CLOCK GEAR" #define TXT_USEPUZZLEFAILED "YOU CANNOT USE THIS HERE" // Items #define TXT_ITEMHEALTH "CRYSTAL VIAL" #define TXT_ITEMBAGOFHOLDING "BAG OF HOLDING" #define TXT_ITEMSHIELD1 "SILVER SHIELD" #define TXT_ITEMSHIELD2 "ENCHANTED SHIELD" #define TXT_ITEMSUPERMAP "MAP SCROLL" #define TXT_ARMOR1 "MESH ARMOR" #define TXT_ARMOR2 "FALCON SHIELD" #define TXT_ARMOR3 "PLATINUM HELMET" #define TXT_ARMOR4 "AMULET OF WARDING" // Weapons #define TXT_WEAPON_F2 "TIMON'S AXE" #define TXT_WEAPON_F3 "HAMMER OF RETRIBUTION" #define TXT_WEAPON_F4 "QUIETUS ASSEMBLED" #define TXT_WEAPON_C2 "SERPENT STAFF" #define TXT_WEAPON_C3 "FIRESTORM" #define TXT_WEAPON_C4 "WRAITHVERGE ASSEMBLED" #define TXT_WEAPON_M2 "FROST SHARDS" #define TXT_WEAPON_M3 "ARC OF DEATH" #define TXT_WEAPON_M4 "BLOODSCOURGE ASSEMBLED" #define TXT_QUIETUS_PIECE "SEGMENT OF QUIETUS" #define TXT_WRAITHVERGE_PIECE "SEGMENT OF WRAITHVERGE" #define TXT_BLOODSCOURGE_PIECE "SEGMENT OF BLOODSCOURGE" // SB_bar.c ---------------------------------------------------------------- #define TXT_CHEATGODON "GOD MODE ON" #define TXT_CHEATGODOFF "GOD MODE OFF" #define TXT_CHEATNOCLIPON "NO CLIPPING ON" #define TXT_CHEATNOCLIPOFF "NO CLIPPING OFF" #define TXT_CHEATWEAPONS "ALL WEAPONS" #define TXT_CHEATHEALTH "FULL HEALTH" #define TXT_CHEATKEYS "ALL KEYS" #define TXT_CHEATSOUNDON "SOUND DEBUG ON" #define TXT_CHEATSOUNDOFF "SOUND DEBUG OFF" #define TXT_CHEATTICKERON "TICKER ON" #define TXT_CHEATTICKEROFF "TICKER OFF" #define TXT_CHEATARTIFACTS3 "ALL ARTIFACTS" #define TXT_CHEATARTIFACTSFAIL "BAD INPUT" #define TXT_CHEATWARP "LEVEL WARP" #define TXT_CHEATSCREENSHOT "SCREENSHOT" #define TXT_CHEATIDDQD "TRYING TO CHEAT, EH? NOW YOU DIE!" #define TXT_CHEATIDKFA "CHEATER - YOU DON'T DESERVE WEAPONS" #define TXT_CHEATBADINPUT "BAD INPUT" #define TXT_CHEATNOMAP "CAN'T FIND MAP" // G_game.c ---------------------------------------------------------------- #define TXT_GAMESAVED "GAME SAVED" // M_misc.c ---------------------------------------------------------------- #define HUSTR_CHATMACRO1 "I'm ready to kick butt!" #define HUSTR_CHATMACRO2 "I'm OK." #define HUSTR_CHATMACRO3 "I'm not looking too good!" #define HUSTR_CHATMACRO4 "Help!" #define HUSTR_CHATMACRO5 "You suck!" #define HUSTR_CHATMACRO6 "Next time, scumbag..." #define HUSTR_CHATMACRO7 "Come here!" #define HUSTR_CHATMACRO8 "I'll take care of it." #define HUSTR_CHATMACRO9 "Yes" #define HUSTR_CHATMACRO0 "No" // AM_map.c ---------------------------------------------------------------- #define AMSTR_FOLLOWON "FOLLOW MODE ON" #define AMSTR_FOLLOWOFF "FOLLOW MODE OFF"