ref: e132bd497bbd153e369bfa9e9d83cbc1f0702dab
dir: /pkg/osx/GNUmakefile/
# Makefile for building the OS X launcher program and DMG package. # It is also possible to build and run the launcher under Unix # systems using GNUstep, although this is only here for development # and debugging purposes. include ../config.make DOC_FILES += README.Strife.md NOT-BUGS.md export MACOSX_DEPLOYMENT_TARGET=10.7 STAGING_DIR=staging DMG=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).dmg TOPLEVEL=../.. TOPLEVEL_DOCS=$(patsubst %,../../%,$(DOC_FILES)) ifndef GNUSTEP_MAKEFILES # DMG file containing package: $(DMG) : tmp.dmg rm -f $@ ./dmgfix "$(realpath tmp.dmg)" "$(PACKAGE_STRING)" "$(PACKAGE_NAME).app" hdiutil convert -format UDZO -o $@ tmp.dmg rm -f tmp.dmg tmp.dmg : $(STAGING_DIR) rm -f $@ hdiutil makehybrid -hfs -hfs-volume-name "$(PACKAGE_STRING)" \ -hfs-openfolder $(STAGING_DIR) $(STAGING_DIR) \ -o tmp.dmg endif # Staging dir build for package: APP_DIR=$(STAGING_DIR)/$(PACKAGE_NAME).app # OS X and GNUstep apps have a slightly different internal structure: # OS X apps have their files within a containing "Contents" directory # that does not exist in GNUstep apps. Similarly, the binaries are # installed at the top level, rather than in a "MacOS" directory. # Finally, we must install a different Info.plist file. ifdef GNUSTEP_MAKEFILES APP_TOP_DIR=$(APP_DIR) APP_BIN_DIR=$(APP_DIR) SRC_INFO_PLIST=Info-gnustep.plist else APP_TOP_DIR=$(APP_DIR)/Contents APP_BIN_DIR=$(APP_DIR)/Contents/MacOS SRC_INFO_PLIST=Info.plist endif APP_DOC_DIR=$(APP_BIN_DIR)/Documentation APP_DOC_RELDIR=$(patsubst $(STAGING_DIR)/%,%,$(APP_DOC_DIR)) $(STAGING_DIR): launcher $(TOPLEVEL_DOCS) rm -rf $(STAGING_DIR) mkdir $(STAGING_DIR) mkdir -p "$(APP_TOP_DIR)" cp -R Resources "$(APP_TOP_DIR)" cp PkgInfo "$(APP_TOP_DIR)" cp $(SRC_INFO_PLIST) "$(APP_TOP_DIR)" mkdir -p "$(APP_BIN_DIR)" mkdir -p "$(APP_DOC_DIR)" cp $(TOPLEVEL_DOCS) "$(APP_DOC_DIR)" mv "$(APP_DOC_DIR)/README.md" "$(APP_DOC_DIR)/README" ln -s "$(APP_DOC_RELDIR)/COPYING" "$(STAGING_DIR)/Software License" ln -s "$(APP_DOC_RELDIR)/README" "$(STAGING_DIR)/README" ln -s /Applications "$(STAGING_DIR)" cp launcher "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/launcher" ./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)doom "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)doom" ./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)heretic "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)heretic" ./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)hexen "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)hexen" ./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)strife "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)strife" ./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)setup "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)setup" $(TOPLEVEL)/man/simplecpp -DPRECOMPILED -D__MACOSX__ \ -DDOOM -DHERETIC -DHEXEN -DSTRIFE \ < $(TOPLEVEL)/man/INSTALL.template \ > "$(APP_DOC_DIR)/INSTALL" find $(STAGING_DIR) -name .svn -delete -exec rm -rf {} \; || true mkdir -p "$(APP_BIN_DIR)/man/man5" "$(APP_BIN_DIR)/man/man6" cp $(TOPLEVEL)/man/*.5 "$(APP_BIN_DIR)/man/man5" cp $(TOPLEVEL)/man/*.6 "$(APP_BIN_DIR)/man/man6" for game in doom heretic hexen strife; do \ cp $(TOPLEVEL)/man/CMDLINE.$$game \ "$(APP_DOC_DIR)/CMDLINE-$$game"; \ done cp disk/dir.DS_Store $(STAGING_DIR)/.DS_Store cp disk/background.png $(STAGING_DIR)/background.png clean : launcher_clean rm -f $(DMG) rm -rf $(STAGING_DIR) # Launcher build: CFLAGS = -Wall -I$(TOPLEVEL) # Are we building using gs_make? ifdef GNUSTEP_MAKEFILES CFLAGS += $(shell gnustep-config --objc-flags) LDFLAGS = $(shell gnustep-config --gui-libs) else LDFLAGS = -framework Cocoa endif LAUNCHER_OBJS= \ AppController.o \ Execute.o \ IWADController.o \ IWADLocation.o \ LauncherManager.o \ main.o launcher : $(LAUNCHER_OBJS) $(CC) $(LDFLAGS) $(LAUNCHER_OBJS) -o $@ %.o : %.m $(CC) -c $(CFLAGS) $^ -o $@ launcher_clean : rm -f $(LAUNCHER_OBJS) launcher