ref: e664067dd2b572420145b768fa2668e2a869d9a5
dir: /src/i_endoom.c/
// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Exit text-mode ENDOOM screen. // #include <stdio.h> #include <string.h> #include "config.h" #include "doomtype.h" #include "i_video.h" #include "txt_main.h" #define ENDOOM_W 80 #define ENDOOM_H 25 // // Displays the text mode ending screen after the game quits // void I_Endoom(byte *endoom_data) { unsigned char *screendata; int y; int indent; // Set up text mode screen TXT_Init(); TXT_SetWindowTitle(PACKAGE_STRING); // SDL2-TODO I_InitWindowTitle(); // SDL2-TODO I_InitWindowIcon(); // Write the data to the screen memory screendata = TXT_GetScreenData(); indent = (ENDOOM_W - TXT_SCREEN_W) / 2; for (y=0; y<TXT_SCREEN_H; ++y) { memcpy(screendata + (y * TXT_SCREEN_W * 2), endoom_data + (y * ENDOOM_W + indent) * 2, TXT_SCREEN_W * 2); } // Wait for a keypress while (true) { TXT_UpdateScreen(); if (TXT_GetChar() > 0) { break; } TXT_Sleep(0); } // Shut down text mode screen TXT_Shutdown(); }